# Lifecycle and the Artifact Chain For initiative work, BMad describes four phases plus a learning closeout. The phases are a vocabulary for choosing the right depth of thinking, not a demand that every change visit every phase. Direct work enters implementation immediately. ## The four phases ### Phase 1: Analysis (optional by default) Purpose: explore the problem and validate the idea before committing to a plan. Typical workflows: brainstorming, idea forging or pressure-testing, deep research, product brief, PRFAQ or working-backwards challenge. Use analysis when the problem, user, market, domain, or feasibility is unclear. Skip or compress it when the request is already well understood. The useful principle: do not write a precise spec on top of an unexamined idea. ### Phase 2: Planning Purpose: define what should be built and for whom. Typical workflows: PRD creation/update/validation; UX design when user experience is material; SPEC creation as the concise machine contract. The PRD is the stakeholder-facing description; the SPEC is the tighter execution contract. They can coexist. ### Phase 3: Solutioning Purpose: decide how to build the thing and divide it into implementable work. Typical workflows: architecture; epics and stories; sprint planning and implementation-readiness review. The readiness gate asks whether a developer could implement the planned work without inventing decisions that are not recorded. Vocabulary: PASS, CONCERNS, FAIL. ### Phase 4: Implementation Purpose: turn direct intent or planned work into implemented, reviewed code. The implementation path converges on the canonical Build loop: compress intent → route to the smallest safe path → run longer with less supervision → diagnose failure at the right layer → bring the human back only when needed. A direct small change and a fully planned story enter the same loop; the difference is the strength and amount of context available to it. ### Learning After a meaningful epic, compare implementation with the original intent, review seams between stories, record defects that isolation hid, reconcile contract drift, and update durable context only when a lesson is expensive to rediscover. Create follow-up work explicitly rather than letting it leak into the next task. ## The artifact chain Artifacts are the connective tissue — the state that lets an agent resume, another agent continue, an orchestrator route, and a human review. | Stage | Typical artifact | What it stabilizes | |---|---|---| | Analysis | Research report, product brief, PRFAQ, brainstorm/forge report | Problem reality, customer value, alternatives, assumptions | | Planning | PRD, UX design, SPEC | What to build, for whom, under which constraints | | Solutioning | Architecture spine, ADRs, epics, stories | How to build it and how to divide the work | | Readiness | PASS / CONCERNS / FAIL plus sprint status | Whether a developer can proceed without inventing decisions | | Implementation | Story spec, implementation notes, code, tests | What was built and how it was verified | | Review | Review trail, findings, patches, deferred items | Whether the result is correct, relevant, and safe to accept | | Learning | Retrospective and action items | What the whole epic revealed that individual stories could not | ## Architecture as coordination In a human team, architecture documentation aligns developers. In an agentic team it prevents multiple agents from independently inventing incompatible solutions: one agent choosing REST while another chooses GraphQL, one snake_case while another camelCase, one Redux while another uses React Context. An architecture artifact should record: the important decision; the context that made it important; options considered; the selected option; the reasons for selection; accepted consequences; the boundaries future agents must preserve. The right amount of architecture is proportional to coordination risk. A local change in a stable code path may need none. A cross-system initiative or multi-agent epic normally needs it. Record consequential decisions as ADRs (see `adr-authoring`). ## Dividing work into stories - Each story is a bounded, dispatchable work unit with its own acceptance criteria. - Prefer vertical slices (end-to-end capability) over horizontal layers when possible. - Sequence scariest-first: validate the risky approach early, not at the end. - Do not pre-shred a pitch into disconnected tasks; decompose only downhill work that is already well understood. - If an epic resists decomposition because nobody can define done, that is an unshaped project — route back to `product-shaping` rather than force-splitting it. ## Completion and exit conditions A phase is complete when its artifact is written and its gate is passed (or deliberately skipped for a trivial change). The whole run is complete when the final checkpoint produces an accept decision and deferred work is tracked explicitly. If a required capability is missing, evidence conflicts, review exposes an intent gap, or the run stops for any reason, report the stop with evidence — never claim completion without the checkpoint.