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magnus919_agent-skills/product-design-and-ux/SKILL.md
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product-design-and-ux Define user-facing product behavior from validated evidence and approved scope. Use for information architecture, task flows, state and recovery models, interface contracts, usability-study plans, interaction-pattern tradeoffs, or engineering UX handoffs. Use after product discovery and product decisions; route WCAG/ARIA conformance work to web-accessibility and formal software specifications to spec-driven-development. MIT Works with any agent framework supporting the Agent Skills format; no design tool, frontend framework, or proprietary service required.

Product Design and UX

Turn validated evidence and chosen scope into observable behavior people can complete and recover from. Design the interaction, not the brand, pixels, CSS, component implementation, or a particular tool.

Entry Check

Confirm the approved scope, outcome, users or roles, evidence links, constraints, measurable experience goals, and open product decisions. Record missing inputs rather than inventing them.

  • Need stakeholder evidence, validation, or raw research? Use product-discovery.
  • Need prioritization, scope, or why a feature is being built? Use product-methodology.
  • Need WCAG, ARIA, native semantics, or accessibility testing depth? Use web-accessibility.
  • Need an approved interaction contract translated into a software specification and delivery gates? Use spec-driven-development.

Workflow

  1. Trace each outcome and design decision to evidence with templates/outcomes-to-design.md. Optional personas or jobs must change a decision and cite evidence; do not create decorative demographics.
  2. Establish information architecture from goals, content objects, terminology, permissions, findability, and service context. Read references/information-architecture.md.
  3. Define consequential labels, instructions, status, errors, and completion content; review the task's memory, choice, switching, interruption, and recovery demands. Use heuristics to generate testable questions, not verdicts. Read references/content-and-cognitive-demand.md.
  4. Model important tasks, including forces that create decisions, alternatives, interruption, re-entry, cancellation, recovery, irreversible actions, side effects, permission changes, and completion evidence. Read references/task-flows-and-state-models.md and use templates/task-flow-state-model.md.
  5. Inventory only states forced by the flow, data, permissions, connectivity, and risk. Record risky omissions. Use templates/screen-state-inventory.md.
  6. Write framework-neutral contracts for content, controls, accessible interaction requirements, actions, transitions, persistence, permissions, responsive/reflow behavior, telemetry, and open decisions. Read references/interface-contracts-and-responsive-behavior.md and use templates/interface-contract.md.
  7. Treat patterns as hypotheses. Compare alternatives, tradeoffs, evidence, and disconfirming conditions with references/interaction-pattern-selection.md.
  8. Plan or synthesize only authorized usability work. Read references/usability-testing-and-privacy.md; use templates/usability-study.md. Never invent participants, consent, observations, quotes, or results.
  9. Produce an engineering handoff with observable acceptance evidence, dependencies, owners, gates, and deployed-boundary verification. Read references/engineering-handoff.md; use templates/engineering-handoff.md. Hand approved behavior to spec-driven-development.

Load On Demand

Need Load
Scope boundary, traceability, or adjacent-skill routing references/boundaries-and-traceability.md
Goals, labels, navigation, findability, permissions references/information-architecture.md
Plain-language content, heuristic review, cognitive demand references/content-and-cognitive-demand.md
Task paths, state applicability, recovery, side effects references/task-flows-and-state-models.md
Interaction contract or inclusive responsive behavior references/interface-contracts-and-responsive-behavior.md
Pattern alternatives and decision evidence references/interaction-pattern-selection.md
Usability protocol, synthesis, consent, or privacy references/usability-testing-and-privacy.md
Handoff, acceptance criteria, or deployed verification references/engineering-handoff.md
Methodology self-check with synthetic fixtures references/scenario-probes.md
Source authority, status, and examples references/source-index.md

Guardrails

  • Accessibility is designed throughout, but WCAG/ARIA/native-semantics and testing depth remain with web-accessibility.
  • Specify behavior under relevant width, zoom/reflow, text expansion/localization, orientation, input modes, reduced motion, degraded connectivity, interruption, and re-entry. Do not use device breakpoints as the model.
  • Use synthetic fixtures such as sample-user@example.test and INV-DEMO-042; never request real credentials, payments, financial access, or secrets for an unsafe prototype.
  • A finding from usability work is bounded evidence, not accessibility conformance, population prevalence, analytics, or outcome proof.

Completion

Stop when every in-scope behavior has traceable evidence, an applicable state/recovery model, observable acceptance criteria, and either a resolved decision or an owner and resolution gate. Report limitations and untested risks rather than filling gaps with assumptions.