From 08ce88f565fccc99d76352f04b9c3deece811970 Mon Sep 17 00:00:00 2001 From: Paul Bakaus Date: Sun, 16 Aug 2026 20:09:25 -0700 Subject: [PATCH] Texture presence at the hero: structure over palette AI-assisted (Claude Code). --- skill/scripts/build-phase.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/skill/scripts/build-phase.mjs b/skill/scripts/build-phase.mjs index 7b9c89e84..897843122 100644 --- a/skill/scripts/build-phase.mjs +++ b/skill/scripts/build-phase.mjs @@ -415,7 +415,7 @@ export function gateHero(state, { buildPath = HERO_REPRO, specPath = SPEC_PATH, // the material is there (grain reads flatter at capture scale); a plate // or image needs its own energy in the box const present = r.kind === 'texture' - ? (r.score.color >= 0.8 && r.score.structure >= 0.8) + ? (r.score.structure >= 0.85 && r.score.color >= 0.6) : (r.score.detailRaw != null ? r.score.detailRaw >= 0.3 : r.score.detail >= 0.3); if (!present) continue; // nothing drawn there: still missing r.verdict = 'drift';