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Add teach-impeccable and review commands, dynamic placeholders
New commands:
- /teach-impeccable: One-time setup that gathers UX-focused design
context (explores codebase first, then asks targeted questions)
- /review: UX design review evaluating hierarchy, clarity, emotional
resonance (complements technical /audit)
Build system improvements:
- Dynamic {{model}}, {{ask_instruction}}, {{config_file}} placeholders
per provider (Claude/Gemini/GPT/the model)
- context: fork support for Claude Code sub-agents (audit, extract)
- Skill reference auto-added to design commands
Skill refinements:
- Merged Design Thinking and Context Awareness sections
- Removed redundant patterns and technical questions
- More direct feedback guidance (radical candor)
Website updates:
- 17 commands (was 16)
- Review demo showing UX issues (HIERARCHY, NO PRIMARY, DEAD END)
- teach-impeccable in System group of periodic table
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.5
parent
8186f2a226
commit
0b9c1846a6
@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
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## Assess Animation Opportunities
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@@ -1,6 +1,7 @@
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---
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name: audit
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description: Perform comprehensive audit of interface quality across accessibility, performance, theming, and responsive design. Generates detailed report of issues with severity ratings and recommendations.
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context: fork
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args:
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- name: area
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description: The feature or area to audit (optional)
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@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Increase visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
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## Assess Current State
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@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
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## Assess Color Opportunity
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@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
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## Assess Delight Opportunities
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@@ -1,6 +1,7 @@
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---
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name: extract
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description: Extract and consolidate reusable components, design tokens, and patterns into your design system. Identifies opportunities for systematic reuse and enriches your component library.
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context: fork
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args:
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- name: target
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description: The feature, component, or area to extract from (optional)
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@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Perform a meticulous final pass to catch all the small details that separate good work from great work. The difference between shipped and polished.
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## Pre-Polish Assessment
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@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
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## Assess Current State
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@@ -0,0 +1,107 @@
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---
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name: review
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description: Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
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context: fork
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args:
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- name: area
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description: The feature or area to review (optional)
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required: false
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---
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Conduct a holistic design review, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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## Design Review
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Evaluate the interface across these dimensions:
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### 1. Visual Hierarchy
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- Does the eye flow to the most important element first?
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- Is there a clear primary action? Can you spot it in 2 seconds?
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- Do size, color, and position communicate importance correctly?
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- Is there visual competition between elements that should have different weights?
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### 2. Information Architecture
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- Is the structure intuitive? Would a new user understand the organization?
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- Is related content grouped logically?
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- Are there too many choices at once? (cognitive overload)
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- Is the navigation clear and predictable?
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### 3. Emotional Resonance
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- What emotion does this interface evoke? Is that intentional?
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- Does it match the brand personality?
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- Does it feel trustworthy, approachable, premium, playful—whatever it should feel?
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- Would the target user feel "this is for me"?
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### 4. Discoverability & Affordance
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- Are interactive elements obviously interactive?
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- Would a user know what to do without instructions?
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- Are hover/focus states providing useful feedback?
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- Are there hidden features that should be more visible?
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### 5. Composition & Balance
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- Does the layout feel balanced or uncomfortably weighted?
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- Is whitespace used intentionally or just leftover?
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- Is there visual rhythm in spacing and repetition?
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- Does asymmetry feel designed or accidental?
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### 6. Typography as Communication
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- Does the type hierarchy clearly signal what to read first, second, third?
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- Is body text comfortable to read? (line length, spacing, size)
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- Do font choices reinforce the brand/tone?
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- Is there enough contrast between heading levels?
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### 7. Color with Purpose
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- Is color used to communicate, not just decorate?
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- Does the palette feel cohesive?
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- Are accent colors drawing attention to the right things?
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- Does it work for colorblind users? (not just technically—does meaning still come through?)
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### 8. States & Edge Cases
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- Empty states: Do they guide users toward action, or just say "nothing here"?
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- Loading states: Do they reduce perceived wait time?
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- Error states: Are they helpful and non-blaming?
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- Success states: Do they confirm and guide next steps?
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### 9. Microcopy & Voice
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- Is the writing clear and concise?
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- Does it sound like a human (the right human for this brand)?
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- Are labels and buttons unambiguous?
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- Does error copy help users fix the problem?
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## Generate Review Report
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Structure your feedback as a design director would:
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### Overall Impression
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A brief gut reaction—what works, what doesn't, and the single biggest opportunity.
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### What's Working
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Highlight 2-3 things done well. Be specific about why they work.
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### Priority Issues
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The 3-5 most impactful design problems, ordered by importance:
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For each issue:
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- **What**: Name the problem clearly
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- **Why it matters**: How this hurts users or undermines goals
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- **Fix**: What to do about it (be concrete)
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- **Command**: Which command to use (`/polish`, `/simplify`, `/bolder`, `/quieter`, etc.)
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### Minor Observations
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Quick notes on smaller issues worth addressing.
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### Questions to Consider
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Provocative questions that might unlock better solutions:
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- "What if the primary action were more prominent?"
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- "Does this need to feel this complex?"
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- "What would a confident version of this look like?"
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**Remember**:
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- Be direct—vague feedback wastes everyone's time
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- Be specific—"the submit button" not "some elements"
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- Say what's wrong AND why it matters to users
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- Give concrete suggestions, not just "consider exploring..."
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- Prioritize ruthlessly—if everything is important, nothing is
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- Don't soften criticism—developers need honest feedback to ship great design
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@@ -7,6 +7,8 @@ args:
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required: false
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---
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→ *Apply the frontend-design skill for design principles, if not already in context.*
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Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
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## Assess Current State
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---
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name: teach-impeccable
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description: One-time setup that gathers design context for your project and saves it to your AI config file. Run once to establish persistent design guidelines.
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---
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Gather design context for this project, then persist it for all future sessions.
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## Step 1: Explore the Codebase
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Before asking questions, thoroughly scan the project to discover what you can:
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- **README and docs**: Project purpose, target audience, any stated goals
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- **Package.json / config files**: Tech stack, dependencies, existing design libraries
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- **Existing components**: Current design patterns, spacing, typography in use
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- **Brand assets**: Logos, favicons, color values already defined
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- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
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- **Any style guides or brand documentation**
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Note what you've learned and what remains unclear.
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## Step 2: Ask UX-Focused Questions
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{{ask_instruction}} Focus only on what you couldn't infer from the codebase:
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### Users & Purpose
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- Who uses this? What's their context when using it?
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- What job are they trying to get done?
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- What emotions should the interface evoke? (confidence, delight, calm, urgency, etc.)
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### Brand & Personality
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- How would you describe the brand personality in 3 words?
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- Any reference sites or apps that capture the right feel? What specifically about them?
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- What should this explicitly NOT look like? Any anti-references?
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### Aesthetic Preferences
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- Any strong preferences for visual direction? (minimal, bold, elegant, playful, technical, organic, etc.)
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- Light mode, dark mode, or both?
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- Any colors that must be used or avoided?
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### Accessibility & Inclusion
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- Specific accessibility requirements? (WCAG level, known user needs)
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- Considerations for reduced motion, color blindness, or other accommodations?
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Skip questions where the answer is already clear from the codebase exploration.
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## Step 3: Write Design Context
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Synthesize your findings and the user's answers into a `## Design Context` section:
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```markdown
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## Design Context
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### Users
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[Who they are, their context, the job to be done]
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### Brand Personality
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[Voice, tone, 3-word personality, emotional goals]
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### Aesthetic Direction
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[Visual tone, references, anti-references, theme]
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### Design Principles
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[3-5 principles derived from the conversation that should guide all design decisions]
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```
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Write this section to {{config_file}} in the project root. If the file exists, append or update the Design Context section.
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Confirm completion and summarize the key design principles that will now guide all future work.
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@@ -1,49 +0,0 @@
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---
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patterns:
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- name: Typography
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items:
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- Use a modular type scale
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- Pair a distinctive display font with a refined body font
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- name: Color & Contrast
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items:
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- Use off-whites and near-blacks for softer, sophisticated feel
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- Use the latest CSS has to offer for color and gradients
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- name: Layout & Space
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items:
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- Create visual rhythm through varied spacing
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- Use asymmetry and unexpected compositions
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- Break the grid intentionally for emphasis
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- name: Motion
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items:
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- Use motion to convey state changes effectively
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- Design motion inspired by the real world (easing, staggering, etc)
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- name: Interaction
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items:
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- Make interactions *feel* fast by using patterns like optimistic UI
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- Use progressive disclosure of sophistication
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- Make every surface intentional, actionable and delightful
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antipatterns:
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- name: Typography
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items:
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- Don't use overused fonts like Arial or Inter
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- You love to put big icons with rounded corners above titles. Resist. They rarely add value and make sites look cheap.
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- name: Color & Contrast
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items:
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- Don't use gray text on colored backgrounds
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- Don't use pure gray or black. Always tint - pure black/gray never appears in nature.
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- name: Layout & Space
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items:
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- Don't wrap everything in cards
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- Don't nest cards inside cards
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- Modals are lazy. Only use modals if there's truly no better alternative
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- name: Motion
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items:
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- Don't animate layout properties (width, height, padding, margin) - use transform instead
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- Don't use bounce or elastic easing - they feel dated and tacky; use ease-out-quart/quint/expo
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- name: Interaction
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items:
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- Don't repeat the same information (redundant headers, intro restating heading, etc.)
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- name: Responsive
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items:
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- Don't hide critical functionality on mobile
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---
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@@ -1,22 +1,22 @@
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---
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name: frontend-design
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description: Create distinctive, production-grade frontend interfaces with comprehensive expertise in typography, color systems, spatial design, responsive layouts, interaction patterns, motion, and UX writing. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
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description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.
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license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.
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---
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This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
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The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
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## Design Thinking
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Before coding, understand the context and commit to a BOLD aesthetic direction:
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Great design requires understanding. First, scan available context—README, existing components, brand guidelines, design tokens—to infer purpose, audience, and constraints. If critical context is missing, {{ask_instruction}} Don't guess on fundamentals.
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Then commit to a BOLD aesthetic direction:
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- **Purpose**: What problem does this interface solve? Who uses it?
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- **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
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- **Constraints**: Technical requirements (framework, performance, accessibility).
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- **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
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**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
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**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.
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Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
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- Production-grade and functional
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@@ -26,23 +26,82 @@ Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
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## Frontend Aesthetics Guidelines
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Focus on:
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- **Typography**: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics; unexpected, characterful font choices. Pair a distinctive display font with a refined body font.
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- **Color & Theme**: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
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- **Motion**: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
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- **Spatial Composition**: Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
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- **Backgrounds & Visual Details**: Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
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### Typography
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→ *Consult [typography reference](reference/typography.md) for scales, pairing, and loading strategies.*
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NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
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Choose fonts that are beautiful, unique, and interesting. Pair a distinctive display font with a refined body font.
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Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
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**DO**: Use a modular type scale with fluid sizing (clamp)
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**DO**: Vary font weights and sizes to create clear visual hierarchy
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**DON'T**: Use overused fonts—Inter, Roboto, Arial, Open Sans, system defaults
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**DON'T**: Put large icons with rounded corners above every heading—they rarely add value and make sites look templated
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**IMPORTANT**: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details. Elegance comes from executing the vision well.
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### Color & Theme
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→ *Consult [color reference](reference/color-and-contrast.md) for OKLCH, palettes, and dark mode.*
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Remember: Claude is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
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Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
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**DO**: Use modern CSS color functions (oklch, color-mix, light-dark) for perceptually uniform, maintainable palettes
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**DO**: Tint your neutrals toward your brand hue—even a subtle hint creates subconscious cohesion
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**DON'T**: Use gray text on colored backgrounds—it looks washed out; use a shade of the background color instead
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**DON'T**: Use pure black (#000) or pure white (#fff)—always tint; pure black/white never appears in nature
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**DON'T**: Reach for purple-to-blue gradients on white—it's the #1 "AI slop" tell
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### Layout & Space
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→ *Consult [spatial reference](reference/spatial-design.md) for grids, rhythm, and container queries.*
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Create visual rhythm through varied spacing—not the same padding everywhere. Embrace asymmetry and unexpected compositions. Break the grid intentionally for emphasis.
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**DO**: Create visual rhythm through varied spacing—tight groupings, generous separations
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**DO**: Use fluid spacing with clamp() that breathes on larger screens
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**DO**: Use asymmetry and unexpected compositions; break the grid intentionally for emphasis
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**DON'T**: Wrap everything in cards
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**DON'T**: Nest cards inside cards
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**DON'T**: Use modals unless there's truly no better alternative—modals are lazy
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**DON'T**: Center everything—left-aligned text with asymmetric layouts feels more designed
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**DON'T**: Use the same spacing everywhere—without rhythm, layouts feel monotonous
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### Motion
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→ *Consult [motion reference](reference/motion-design.md) for timing, easing, and reduced motion.*
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Focus on high-impact moments: one well-orchestrated page load with staggered reveals creates more delight than scattered micro-interactions.
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**DO**: Use motion to convey state changes—entrances, exits, feedback
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**DO**: Use exponential easing (ease-out-quart/quint/expo) for natural deceleration
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**DO**: For height animations, use grid-template-rows transitions instead of animating height directly
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**DON'T**: Animate layout properties (width, height, padding, margin)—use transform and opacity only
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**DON'T**: Use bounce or elastic easing—they feel dated and tacky; real objects decelerate smoothly
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### Interaction
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→ *Consult [interaction reference](reference/interaction-design.md) for forms, focus, and loading patterns.*
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Make interactions feel fast. Use optimistic UI—update immediately, sync later.
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**DO**: Use progressive disclosure—start simple, reveal sophistication through interaction (basic options first, advanced behind expandable sections; hover states that reveal secondary actions)
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**DO**: Design empty states that teach the interface, not just say "nothing here"
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**DO**: Make every interactive surface feel intentional and responsive
|
||||
**DON'T**: Repeat the same information—redundant headers, intros that restate the heading
|
||||
**DON'T**: Make every button primary—use ghost buttons, text links, secondary styles; hierarchy matters
|
||||
|
||||
### Responsive
|
||||
→ *Consult [responsive reference](reference/responsive-design.md) for mobile-first, fluid design, and container queries.*
|
||||
|
||||
**DO**: Use container queries (@container) for component-level responsiveness
|
||||
**DO**: Adapt the interface for different contexts—don't just shrink it
|
||||
**DON'T**: Hide critical functionality on mobile—adapt the interface, don't amputate it
|
||||
|
||||
### UX Writing
|
||||
→ *Consult [ux-writing reference](reference/ux-writing.md) for labels, errors, and empty states.*
|
||||
|
||||
**DO**: Make every word earn its place
|
||||
**DON'T**: Repeat information users can already see
|
||||
|
||||
---
|
||||
|
||||
## Reference Files
|
||||
## Implementation Principles
|
||||
|
||||
For deeper expertise, consult: [typography](reference/typography.md), [color](reference/color-and-contrast.md), [spatial](reference/spatial-design.md), [responsive](reference/responsive-design.md), [interaction](reference/interaction-design.md), [motion](reference/motion-design.md), [ux-writing](reference/ux-writing.md).
|
||||
Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details.
|
||||
|
||||
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices across generations.
|
||||
|
||||
Remember: {{model}} is capable of extraordinary creative work. Don't hold back—show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
|
||||
|
||||
Reference in New Issue
Block a user