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Hero gate: text and chrome regions read as drift once structure and palette hold; scripts run through symlinks
Three simulated builds under the previous gate reached 78-83% overall with the exploded plate placed and the table right, then spent 12-20 attempts chasing 'contradicted' verdicts on a headline set in a substitute face and on 50px chrome strips whose detail was paper grain. Text with structure above the floor and its palette intact is drift; chrome and controls with structure and palette held are drift. The adversarial set (swapped columns, mirror, sepia, noise plate, tile shuffle) still fails. isMain uses realpath on both sides so a skill mounted through a symlink (Cursor, worktrees, staged evals) still runs its CLIs. AI-assisted (Claude). Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
committed by
Abdul Wahab
co-authored by
Claude
parent
d9a155be8c
commit
24773eeedf
@@ -37,6 +37,7 @@
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*/
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import fs from 'node:fs';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { decodePng, encodePng } from './lib/png.mjs';
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import { crop, resize, fillRect, strokeRect, drawLabel, drawText } from './lib/raster.mjs';
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import { dominantColors, horizontalBands, detailGrid } from './lib/image-metrics.mjs';
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@@ -320,5 +321,10 @@ async function main() {
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console.log(printSpec(spec));
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}
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const isMain = process.argv[1] && path.resolve(process.argv[1]) === path.resolve(new URL(import.meta.url).pathname);
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// realpath on both sides: a skill mounted through a symlink (Cursor, a
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// worktree, an eval stage) must still run as a CLI.
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const isMain = (() => {
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try { return !!process.argv[1] && fs.realpathSync(process.argv[1]) === fs.realpathSync(fileURLToPath(import.meta.url)); }
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catch { return !!process.argv[1] && path.resolve(process.argv[1]) === path.resolve(new URL(import.meta.url).pathname); }
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})();
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if (isMain) main();
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