Refresh stale metric and library references in the command docs

From issue #395, the items still present after the v4 consolidation:

- optimize.md led its interactivity section with FID, retired as a Core
  Web Vital in March 2024 when INP replaced it. The section heading and
  both metric lists now name INP.
- optimize.md recommended react-virtualized, superseded by react-window
  from the same author; the line now points at react-window and TanStack
  Virtual, matching overdrive.md.
- overdrive.md's WebGPU support matrix predated Firefox 141/147 shipping
  it on Windows/macOS and Safari 26 shipping it across Apple platforms.
- audit.md listed "missing will-change" as a defect while animate.md and
  optimize.md both instruct applying it sparingly and never preemptively;
  the audit line now flags overuse instead of absence.
- harden.md allowed 14px mobile body text while typeset.md sets a 16px
  ordinary floor; harden now matches the floor, reserving 14px for
  secondary text, and names the iOS Safari input-zoom consequence.

The issue's other items (Framer Motion naming, Popmotion, polish
duration cap, humor guidance, HSL phrasing in quieter) were already
resolved by the v4 reference rewrite.

Prepared with AI assistance (Claude Code), directed by @pbakaus.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-07-25 18:19:25 -07:00
co-authored by Claude Code
parent af78b1e512
commit 24e24265d1
4 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ Organized by what you're trying to achieve, not by technology name.
### Render beyond CSS
- **WebGL** (all browsers): shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express.
- **WebGPU** (Chrome/Edge; Safari partial; Firefox: flag only): next-gen GPU compute. More powerful than WebGL but limited browser support. Always fall back to WebGL2.
- **WebGPU** (Chrome/Edge; Safari 26+; Firefox on Windows/macOS; flag only on Firefox Linux/Android): next-gen GPU compute, more powerful than WebGL. Always fall back to WebGL2.
- **Canvas 2D / OffscreenCanvas**: custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas.
- **SVG filter chains**: displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable.