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Restore dice assignment, fusion, and the commitment counterweights
The ship40 concept pipeline had reversed the proven a-series mechanisms: the seed's roll decayed into a shortlist nomination that taste functions (model ranking, candidate floor, simulated user) then argmaxed into the safest card; the costume check returned as the Translation veto and carrier-removal test; and the 07-15 rewrite deleted the calibration, reflex-font lanes, color strategies, and commit-every-atom language that had held off the cream-editorial default since the alpha era. Five of six frozen craft directions converged on the same warm-paper family and both builders obeyed them. This lands the repair on top of the in-progress simplification: - new-work.md: the script assigns the build index again on both scopes; catalog challengers are fused (challenger supplies form and grammar, product supplies every fact, clarity wins conflicts) and weighed on the two proven axes only; attended runs present one fully committed direction with re-roll and an optional steer instead of a ranked lineup; the color-strategy picker, reflex-face list, saturated-look calibration, first-viewport thesis and memory test, commit-every-atom, scroll pacing, and prove-don't-claim return; the direction contract returns as five lean blocks audited by the separate-agent finish. - concept-seed.mjs: PROMOTED INDEX becomes ASSIGNED INDEX with build-assignment semantics; self re-roll only on named factual grounds. - craft-floor.md: hook-active sessions act on findings instead of re-auditing; the Refuse list is framed as category defaults the brief can earn; a closing commitment line keeps a ban list from being the last word before code. - codex.md / shape.md: contract references restored for flow coherence. Adopts the concurrent session's ceremony cuts, softened challenger instruction, seed SOURCE IDs and --candidate-count, detector-ownership fix, and the removal of the hook-side contract audit (the audit now belongs to the separate reviewer at finish). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -355,7 +355,7 @@ For projects with no visual system to extract yet. Produces a user-chosen visual
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PRODUCT.md is the prerequisite. If it is missing, load [init.md](init.md) and complete its product interview first. Do not create a visual identity without durable product context.
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If PRODUCT.md exists, load [new-work.md](new-work.md) and resolve visual authority. Seed mode requires a concrete first surface: use the target the user named, or ask what they want to make first. Run **Select one direction** for A, D, or E so the visual world and its first expression are chosen as one pair. Stop after the directional DESIGN.md seed and surface brief; do not implement. A structured simulated user counts as the user and must get the same choice.
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If PRODUCT.md exists, load [new-work.md](new-work.md) and resolve visual authority. Seed mode requires a concrete first surface: use the target the user named, or ask what they want to make first. Run **Select one direction** for A, D, or E so the visual world and its first expression are chosen together. Stop after the directional DESIGN.md seed and surface brief; do not implement. A structured simulated user counts as the user and must get the same choice.
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If new-work already completed the workshop in this session, use its chosen direction directly. Do not ask again.
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