Visual decisions and default visualization

Paul's design, three pieces:

serve-question.mjs: the world decision presented as a themed page instead
of a text prompt. The script serves an impeccable-styled option board
(assigned direction leading with THE ROLL badge, dealt challengers as
alternates carrying their QUALITY BAR cards, re-roll and steer built in),
prints the URL, opens the browser, and blocks until the user chooses;
the answer lands on stdout as ANSWER JSON, so the shell call itself is
the wait and no harness machinery is needed. Local images are served by
the ephemeral server; nothing leaves the machine.

generate-image.mjs + context.mjs IMAGE_GEN_AVAILABLE: when an OpenAI key
is in the environment, context reports that image generation works even
without a harness-native tool (gpt-image-2, billed to the user's key,
stated before first use; Google skipped by decision). Harness-native
tools always win when present.

new-work.md: visualize-before-build is now the default whenever any
image generation exists, not a codex.md special case; the attended
presentation prefers the visual decision page and falls back to the
structured question tool. Evals keep the unattended path untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-07-21 16:43:21 -07:00
co-authored by Claude Fable 5
parent 4da6729075
commit 5612cdf45b
5 changed files with 348 additions and 2 deletions
+2 -2
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@@ -44,7 +44,7 @@ The script assigns which structure gets built: your top-ranked structure is what
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node {{scripts_path}}/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point. <!-- rule:skill-concept-procedure -->
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Offer re-roll with an optional one-line steer instead of a ranked menu; a lineup invites the safest card. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. <!-- rule:skill-assigned-plus-reroll -->
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Offer re-roll with an optional one-line steer instead of a ranked menu; a lineup invites the safest card. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. <!-- rule:skill-assigned-plus-reroll --> In an attended session where a browser can open, present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll plus steer enabled, then run `node {{scripts_path}}/serve-question.mjs --payload <file>`; it prints the page URL, opens the browser, blocks until the user chooses, and prints their ANSWER as JSON. Fall back to the structured question tool when no browser can open. <!-- rule:skill-visual-decision-page -->
Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. When the harness can view images, open the QUALITY BAR board and hero the seed prints for the world you build (when it only reads local images, download the card to a temp file first and view that): they set the craft level the build must reach, the finish, commitment, and art direction of a rendered reference, and never dictate the composition; your surface serves this product.
@@ -74,7 +74,7 @@ If the work establishes durable strategy for a route or artifact, read its exist
Keep the brief small: scope and visitor mode; audience, job, action/task, proof/content, and constraints; chosen direction and memorable moment; unresolved decisions. Do not copy global product truth or DESIGN.md tokens into it.
When native image generation is available and words are not enough to judge the choice, use [codex.md](codex.md) to mock the direction before committing. The mock is a selection aid, not authority.
Visualize before you build whenever any image generation is available, a harness-native tool or the API fallback context.mjs reports: render the chosen direction as a design-system board and a first-surface mock, correct material drift between mock and intent, then build. Seeing the direction first measurably strengthens the result. [codex.md](codex.md) carries the deep native-generation flow; the mock is a selection aid, not authority. <!-- rule:skill-visualize-before-build -->
For `shape`, return the selected direction to [shape.md](shape.md) and stop before persistence or implementation.