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feat: add /overdrive skill for technically extraordinary effects
New skill that pushes interfaces past conventional limits with bleeding-edge browser APIs: WebGPU shaders, scroll-driven animations, View Transitions, generative art, spring physics, and more. Key design decisions: - Strong "when to use / when not to" guardrails - Progressive enhancement is non-negotiable - "Pick ONE hero moment" philosophy — restraint in choosing where - The extraordinary/gimmicky line defined explicitly - prefers-reduced-motion respect required Also updates all counts to 20 commands across website, docs, and plugin metadata. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Claude Opus 4.6
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---
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name: overdrive
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description: Add technically extraordinary effects that push the boundaries of what's possible in the browser. WebGPU shaders, scroll-driven animations, generative art, and bleeding-edge APIs — ambitious without gimmicky.
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args:
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- name: target
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description: The feature or area to push into overdrive (optional)
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required: false
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user-invokable: true
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---
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Push an interface past conventional limits with technically ambitious, visually extraordinary effects that make people stop and ask "how did they do that?"
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## MANDATORY PREPARATION
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Use the frontend-design skill — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first.
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**EXTRA IMPORTANT FOR THIS SKILL**: Context is everything. A particle system on a creative portfolio is extraordinary. The same particle system on a SaaS settings page is embarrassing. You MUST understand the project's personality, audience, and goals before deciding what's appropriate.
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---
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## When to Use This (and When Not To)
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This skill is not for every project. Use it when:
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- The project's brand rewards boldness and spectacle (creative agencies, games, music, art, portfolios)
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- There's a specific moment that should feel extraordinary (launch page, hero section, key transition)
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- The audience expects to be impressed (developers, designers, creative professionals)
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- The client or team has explicitly asked for something that stands out
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Do NOT use this when:
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- The product needs to feel reliable and predictable (banking, healthcare, enterprise tools)
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- Performance budgets are tight and every KB counts
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- The audience values speed and efficiency over experience (dashboards, admin panels)
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- You're adding complexity to compensate for weak fundamentals — fix those with other skills first
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**The test**: Would a senior creative director at a top agency look at this and nod approvingly, or roll their eyes? If the latter, dial it back.
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## Assess the Opportunity
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Before adding anything, understand what moment deserves the investment:
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1. **Find the hero moment**: Not everything can be extraordinary — pick ONE moment that gets the full treatment. A page load. A state transition. A scroll reveal. A hover interaction. Restraint in choosing where to go big is what separates impressive from gimmicky.
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2. **Match the ambition to the brand**: A glitch shader fits a music visualizer. A fluid simulation fits an environmental nonprofit. A generative mesh fits a creative tool. The effect should feel like it *belongs* to this product, not like it was bolted on.
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3. **Check the technical floor**: What browsers does this need to support? What devices? Progressive enhancement is non-negotiable — the experience must work without the effect, and the effect must enhance rather than replace.
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## The Toolkit
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These are the technologies that enable extraordinary interfaces. Choose based on what the moment needs, not what's newest.
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### CSS Bleeding Edge
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- **Scroll-driven animations** (`animation-timeline: scroll()`) — tie any animation to scroll position without JavaScript
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- **View Transitions API** — cinematic page transitions with shared element morphing
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- **`@property`** — register custom properties for animatable gradients, colors, and complex values
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- **Anchor positioning** — CSS-native popovers and tooltips that follow elements
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- **CSS Houdini** (`paint()` worklets) — custom rendering directly in CSS
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- **Container style queries** — style children based on parent's custom property values
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### WebGL / WebGPU
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- **Shader effects** — noise distortion, chromatic aberration, liquid effects, ray marching
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- **Post-processing** — bloom, depth of field, film grain on 3D or 2D content
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- **Particle systems** — reactive particles, cursor trails, ambient atmosphere
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- **Libraries**: Three.js, OGL (lightweight), regl, gpu-curtains (DOM + WebGL blend)
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### SVG & Canvas
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- **Generative art** — algorithmic patterns, organic shapes, procedural textures
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- **SVG filter chains** — displacement maps, turbulence, morphology for organic effects
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- **Canvas 2D** — pixel manipulation, custom rendering, performance-critical 2D
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- **Lottie / Rive** — vector animations with interactive state machines
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### Advanced Motion
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- **FLIP animations** — layout animations at 60fps (First, Last, Invert, Play)
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- **Spring physics** — natural motion with mass, tension, damping instead of cubic-bezier
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- **Orchestrated sequences** — coordinated multi-element choreography with precise timing
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- **Scroll snapping + scroll-driven** — hybrid scroll experiences with momentum
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### Audio & Haptics
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- **Web Audio API** — reactive visualizations, spatial audio, sonic feedback
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- **Haptic feedback** — `navigator.vibrate()` for tactile responses on mobile
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- **Audio-reactive visuals** — effects that respond to music or ambient sound
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## Implement with Discipline
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### Progressive Enhancement is Non-Negotiable
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Every effect MUST degrade gracefully:
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```css
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/* Feature detection first */
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@supports (animation-timeline: scroll()) {
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.hero { animation-timeline: scroll(); }
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}
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/* GPU capability check */
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@media (prefers-reduced-motion: no-preference) {
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.shader-bg { /* only show if motion is OK */ }
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}
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```
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```javascript
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// Always check before using bleeding-edge APIs
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if ('gpu' in navigator) {
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// WebGPU path
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} else if (canvas.getContext('webgl2')) {
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// WebGL fallback
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} else {
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// CSS-only fallback — still must look good
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}
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```
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### Performance is the Constraint
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Extraordinary effects that cause jank are worse than no effects at all.
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- **GPU-only**: Effects should run on the GPU. If it touches the main thread per frame, rethink.
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- **Budget your frames**: Target 60fps. If you're dropping below 50, simplify.
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- **Respect `prefers-reduced-motion`**: Always. No exceptions. Provide a beautiful static alternative.
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- **Lazy initialization**: Don't load WebGL/WebGPU until the element is near viewport.
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- **Kill off-screen**: Pause rendering when elements scroll out of view.
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### Quality Over Quantity
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- **One extraordinary moment** beats five mediocre effects
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- **Polish relentlessly** — the difference between "cool" and "extraordinary" is in the final 20% of refinement: easing curves, timing, color grading, subtle secondary motion
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- **Test on real devices** — effects that look amazing on a MacBook Pro might crawl on a mid-range Android
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## The Line Between Extraordinary and Gimmicky
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**Extraordinary:**
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- Serves the narrative or emotional arc of the experience
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- Feels integrated, like the interface couldn't exist without it
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- Makes the user feel something (awe, delight, curiosity)
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- Works WITH the content, not on top of it
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**Gimmicky:**
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- Exists to demonstrate a technology, not to serve the user
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- Feels bolted on — could be removed and nothing would change
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- Distracts from the content it's supposed to enhance
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- Prioritizes initial "wow" over sustained experience
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When in doubt, ask: **"If I removed this effect, would the experience feel incomplete, or would nobody notice?"** If nobody would notice, it's decoration. If it would feel incomplete, it's design.
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**NEVER**:
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- Add effects that can't be turned off or reduced
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- Ignore `prefers-reduced-motion` — this is an accessibility requirement, not a suggestion
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- Ship effects that drop below 50fps on mid-range devices
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- Use WebGPU/WebGL without a meaningful CSS fallback
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- Add multiple competing effects — choose ONE hero moment
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- Use effects to mask weak design fundamentals — fix those first with other skills
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- Add sound without explicit user opt-in
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## Verify the Result
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- **The jaw-drop test**: Show it to someone who hasn't seen it. Do they react?
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- **The removal test**: Remove the effect. Does the experience feel diminished?
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- **The device test**: Run it on a phone, a tablet, a slow laptop. Still smooth?
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- **The accessibility test**: Enable reduced motion. Is the fallback still beautiful?
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- **The context test**: Does this effect make sense for THIS brand and audience?
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- **The longevity test**: Will this still feel fresh in 6 months, or is it a trend?
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Remember: The goal isn't to use every API in the browser. It's to find the ONE technically ambitious idea that makes this specific interface unforgettable, then execute it with absolute precision.
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