From 94b7f34f6e27b95bc32d8284a671601ed6ac1b2a Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue, 1 Sep 2026 04:23:23 +0000 Subject: [PATCH] Sync generated provider output --- .agents/skills/impeccable/SKILL.md | 2 +- .agents/skills/impeccable/reference/new-work.md | 2 +- .claude/skills/impeccable/SKILL.md | 2 +- .claude/skills/impeccable/reference/new-work.md | 2 +- .cursor/skills/impeccable/SKILL.md | 2 +- .cursor/skills/impeccable/reference/new-work.md | 2 +- .gemini/skills/impeccable/SKILL.md | 2 +- .gemini/skills/impeccable/reference/new-work.md | 2 +- .github/skills/impeccable/SKILL.md | 2 +- .github/skills/impeccable/reference/new-work.md | 2 +- .grok/skills/impeccable/SKILL.md | 2 +- .grok/skills/impeccable/reference/new-work.md | 2 +- .hermes/skills/impeccable/SKILL.md | 2 +- .hermes/skills/impeccable/reference/new-work.md | 2 +- .kiro/skills/impeccable/SKILL.md | 2 +- .kiro/skills/impeccable/reference/new-work.md | 2 +- .opencode/skills/impeccable/SKILL.md | 2 +- .opencode/skills/impeccable/reference/new-work.md | 2 +- .pi/skills/impeccable/SKILL.md | 2 +- .pi/skills/impeccable/reference/new-work.md | 2 +- .qoder/skills/impeccable/SKILL.md | 2 +- .qoder/skills/impeccable/reference/new-work.md | 2 +- .rovodev/skills/impeccable/SKILL.md | 2 +- .rovodev/skills/impeccable/reference/new-work.md | 2 +- .trae-cn/skills/impeccable/SKILL.md | 2 +- .trae-cn/skills/impeccable/reference/new-work.md | 2 +- .trae/skills/impeccable/SKILL.md | 2 +- .trae/skills/impeccable/reference/new-work.md | 2 +- .vibe/skills/impeccable/SKILL.md | 2 +- .vibe/skills/impeccable/reference/new-work.md | 2 +- plugin/skills/impeccable/SKILL.md | 2 +- plugin/skills/impeccable/reference/new-work.md | 2 +- 32 files changed, 32 insertions(+), 32 deletions(-) diff --git a/.agents/skills/impeccable/SKILL.md b/.agents/skills/impeccable/SKILL.md index 22095cfd3..ea13a0d42 100644 --- a/.agents/skills/impeccable/SKILL.md +++ b/.agents/skills/impeccable/SKILL.md @@ -14,7 +14,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .agents/skills/impeccable/scripts/...` command in this skill and its references, and `.agents/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.agents/skills/impeccable/reference/new-work.md b/.agents/skills/impeccable/reference/new-work.md index 430571d36..9e2587219 100644 --- a/.agents/skills/impeccable/reference/new-work.md +++ b/.agents/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .agents/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .agents/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .agents/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.claude/skills/impeccable/SKILL.md b/.claude/skills/impeccable/SKILL.md index 8ef6786d6..e6a2dba17 100644 --- a/.claude/skills/impeccable/SKILL.md +++ b/.claude/skills/impeccable/SKILL.md @@ -20,7 +20,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .claude/skills/impeccable/scripts/...` command in this skill and its references, and `.claude/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.claude/skills/impeccable/reference/new-work.md b/.claude/skills/impeccable/reference/new-work.md index 8c5284643..13fc88f06 100644 --- a/.claude/skills/impeccable/reference/new-work.md +++ b/.claude/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .claude/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .claude/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .claude/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.cursor/skills/impeccable/SKILL.md b/.cursor/skills/impeccable/SKILL.md index ec811be28..351592969 100644 --- a/.cursor/skills/impeccable/SKILL.md +++ b/.cursor/skills/impeccable/SKILL.md @@ -15,7 +15,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .cursor/skills/impeccable/scripts/...` command in this skill and its references, and `.cursor/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.cursor/skills/impeccable/reference/new-work.md b/.cursor/skills/impeccable/reference/new-work.md index 4913fb013..bc7fc9150 100644 --- a/.cursor/skills/impeccable/reference/new-work.md +++ b/.cursor/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .cursor/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .cursor/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .cursor/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.gemini/skills/impeccable/SKILL.md b/.gemini/skills/impeccable/SKILL.md index 372a832e4..bce20bac2 100644 --- a/.gemini/skills/impeccable/SKILL.md +++ b/.gemini/skills/impeccable/SKILL.md @@ -14,7 +14,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .gemini/skills/impeccable/scripts/...` command in this skill and its references, and `.gemini/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.gemini/skills/impeccable/reference/new-work.md b/.gemini/skills/impeccable/reference/new-work.md index 47d49d814..a960f0b73 100644 --- a/.gemini/skills/impeccable/reference/new-work.md +++ b/.gemini/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .gemini/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .gemini/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .gemini/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.github/skills/impeccable/SKILL.md b/.github/skills/impeccable/SKILL.md index 6874f63a1..eb9699ff3 100644 --- a/.github/skills/impeccable/SKILL.md +++ b/.github/skills/impeccable/SKILL.md @@ -17,7 +17,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .github/skills/impeccable/scripts/...` command in this skill and its references, and `.github/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.github/skills/impeccable/reference/new-work.md b/.github/skills/impeccable/reference/new-work.md index 05d44a581..2c9477c95 100644 --- a/.github/skills/impeccable/reference/new-work.md +++ b/.github/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .github/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .github/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .github/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.grok/skills/impeccable/SKILL.md b/.grok/skills/impeccable/SKILL.md index 099b30292..6cba9ce6d 100644 --- a/.grok/skills/impeccable/SKILL.md +++ b/.grok/skills/impeccable/SKILL.md @@ -20,7 +20,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .grok/skills/impeccable/scripts/...` command in this skill and its references, and `.grok/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.grok/skills/impeccable/reference/new-work.md b/.grok/skills/impeccable/reference/new-work.md index cc7afc31a..cdc08edb2 100644 --- a/.grok/skills/impeccable/reference/new-work.md +++ b/.grok/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .grok/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .grok/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .grok/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.hermes/skills/impeccable/SKILL.md b/.hermes/skills/impeccable/SKILL.md index 99036154e..9cdd59f8a 100644 --- a/.hermes/skills/impeccable/SKILL.md +++ b/.hermes/skills/impeccable/SKILL.md @@ -15,7 +15,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .hermes/skills/impeccable/scripts/...` command in this skill and its references, and `.hermes/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.hermes/skills/impeccable/reference/new-work.md b/.hermes/skills/impeccable/reference/new-work.md index 0e4d69a3d..615f7b404 100644 --- a/.hermes/skills/impeccable/reference/new-work.md +++ b/.hermes/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .hermes/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .hermes/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .hermes/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.kiro/skills/impeccable/SKILL.md b/.kiro/skills/impeccable/SKILL.md index 4fb28722a..bb1154bd9 100644 --- a/.kiro/skills/impeccable/SKILL.md +++ b/.kiro/skills/impeccable/SKILL.md @@ -15,7 +15,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .kiro/skills/impeccable/scripts/...` command in this skill and its references, and `.kiro/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.kiro/skills/impeccable/reference/new-work.md b/.kiro/skills/impeccable/reference/new-work.md index a2e8d01a4..ad25e44a0 100644 --- a/.kiro/skills/impeccable/reference/new-work.md +++ b/.kiro/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .kiro/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .kiro/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .kiro/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.opencode/skills/impeccable/SKILL.md b/.opencode/skills/impeccable/SKILL.md index 70b0c0074..7f19ae465 100644 --- a/.opencode/skills/impeccable/SKILL.md +++ b/.opencode/skills/impeccable/SKILL.md @@ -20,7 +20,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .opencode/skills/impeccable/scripts/...` command in this skill and its references, and `.opencode/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.opencode/skills/impeccable/reference/new-work.md b/.opencode/skills/impeccable/reference/new-work.md index a99f2d018..8750165c2 100644 --- a/.opencode/skills/impeccable/reference/new-work.md +++ b/.opencode/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .opencode/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .opencode/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .opencode/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.pi/skills/impeccable/SKILL.md b/.pi/skills/impeccable/SKILL.md index e1f38d2e6..e0b8674cb 100644 --- a/.pi/skills/impeccable/SKILL.md +++ b/.pi/skills/impeccable/SKILL.md @@ -18,7 +18,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .pi/skills/impeccable/scripts/...` command in this skill and its references, and `.pi/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.pi/skills/impeccable/reference/new-work.md b/.pi/skills/impeccable/reference/new-work.md index 91b7f3ad8..fe374aab6 100644 --- a/.pi/skills/impeccable/reference/new-work.md +++ b/.pi/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .pi/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .pi/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .pi/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.qoder/skills/impeccable/SKILL.md b/.qoder/skills/impeccable/SKILL.md index a50252c0f..e4cfcd677 100644 --- a/.qoder/skills/impeccable/SKILL.md +++ b/.qoder/skills/impeccable/SKILL.md @@ -20,7 +20,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .qoder/skills/impeccable/scripts/...` command in this skill and its references, and `.qoder/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.qoder/skills/impeccable/reference/new-work.md b/.qoder/skills/impeccable/reference/new-work.md index 527ac01f5..1a0518353 100644 --- a/.qoder/skills/impeccable/reference/new-work.md +++ b/.qoder/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .qoder/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .qoder/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .qoder/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.rovodev/skills/impeccable/SKILL.md b/.rovodev/skills/impeccable/SKILL.md index f212202b4..e316cb635 100644 --- a/.rovodev/skills/impeccable/SKILL.md +++ b/.rovodev/skills/impeccable/SKILL.md @@ -20,7 +20,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .rovodev/skills/impeccable/scripts/...` command in this skill and its references, and `.rovodev/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.rovodev/skills/impeccable/reference/new-work.md b/.rovodev/skills/impeccable/reference/new-work.md index d4540378f..3c7a80362 100644 --- a/.rovodev/skills/impeccable/reference/new-work.md +++ b/.rovodev/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .rovodev/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .rovodev/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .rovodev/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.trae-cn/skills/impeccable/SKILL.md b/.trae-cn/skills/impeccable/SKILL.md index d9515a873..6210d87c6 100644 --- a/.trae-cn/skills/impeccable/SKILL.md +++ b/.trae-cn/skills/impeccable/SKILL.md @@ -17,7 +17,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .trae-cn/skills/impeccable/scripts/...` command in this skill and its references, and `.trae-cn/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.trae-cn/skills/impeccable/reference/new-work.md b/.trae-cn/skills/impeccable/reference/new-work.md index 4adca89fe..4e904b67f 100644 --- a/.trae-cn/skills/impeccable/reference/new-work.md +++ b/.trae-cn/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .trae-cn/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .trae-cn/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .trae-cn/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.trae/skills/impeccable/SKILL.md b/.trae/skills/impeccable/SKILL.md index 57ac7c309..3b2e144b6 100644 --- a/.trae/skills/impeccable/SKILL.md +++ b/.trae/skills/impeccable/SKILL.md @@ -17,7 +17,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .trae/skills/impeccable/scripts/...` command in this skill and its references, and `.trae/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.trae/skills/impeccable/reference/new-work.md b/.trae/skills/impeccable/reference/new-work.md index 53f5c2cd7..201ccef37 100644 --- a/.trae/skills/impeccable/reference/new-work.md +++ b/.trae/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .trae/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .trae/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .trae/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/.vibe/skills/impeccable/SKILL.md b/.vibe/skills/impeccable/SKILL.md index d198ec867..6351681a7 100644 --- a/.vibe/skills/impeccable/SKILL.md +++ b/.vibe/skills/impeccable/SKILL.md @@ -19,7 +19,7 @@ Core principles: ## Setup 1. Run `node /scripts/context.mjs` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every `node .vibe/skills/impeccable/scripts/...` command in this skill and its references, and `.vibe/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/.vibe/skills/impeccable/reference/new-work.md b/.vibe/skills/impeccable/reference/new-work.md index 4201b7ef7..4547058fd 100644 --- a/.vibe/skills/impeccable/reference/new-work.md +++ b/.vibe/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node .vibe/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .vibe/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node .vibe/skills/impeccable/scripts/serve-question.mjs --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. diff --git a/plugin/skills/impeccable/SKILL.md b/plugin/skills/impeccable/SKILL.md index 84bb660ff..6db7c25e0 100644 --- a/plugin/skills/impeccable/SKILL.md +++ b/plugin/skills/impeccable/SKILL.md @@ -19,7 +19,7 @@ Core principles: ## Setup 1. Run `node "/scripts/context.mjs"` once per session, where `` is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. Every `node "/scripts/..."` command in this skill and its references resolves against that base directory. Pass a named source file or route as `--target `. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. -2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing. +2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures. 3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design diff --git a/plugin/skills/impeccable/reference/new-work.md b/plugin/skills/impeccable/reference/new-work.md index e59227be6..5a3aaf40b 100644 --- a/plugin/skills/impeccable/reference/new-work.md +++ b/plugin/skills/impeccable/reference/new-work.md @@ -46,7 +46,7 @@ The script deals three of your structures; the dice pick which three reach the u 4. Run `node "/scripts/concept-seed.mjs" --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. -The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node "/scripts/serve-question.mjs" --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. +The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `node "/scripts/serve-question.mjs" --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images.