Improve image-guided shape and craft flows

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Paul Bakaus
2026-04-22 15:57:18 -07:00
parent 1a9e357632
commit 96c6565cae
36 changed files with 1224 additions and 84 deletions
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@@ -24,7 +24,61 @@ Then add references based on the brief's needs:
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
## Step 3: Build
## Step 3: North Star Mock (Capability-Gated)
Before implementation, generate a small set of high-fidelity visual comps when all of these are true:
- The work is **net-new** or visually open-ended enough that composition exploration will improve the build.
- The brief's scope is **mid-fi, high-fi, or production-ready**.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default for **both brand and product work**.
### Purpose
Use the mock step to find a stronger visual lane than code-first generation would reliably discover on its own. The brief remains authoritative on user, purpose, content, constraints, states, and anti-goals. The mock clarifies composition, hierarchy, density, typography, and visual tone.
### What to generate
Generate **1 to 3** high-fidelity north-star comps based on the confirmed brief.
- For brand work, push visual identity, composition, and mood aggressively.
- For product work, still push hierarchy, topology, density, and tone, but keep the comps grounded in realistic product structure and states.
The comps must be genuinely different in primary visual direction, not just color variants.
### After generation
Choose a direction with the user, or if the user delegated the decision, pick the strongest one and explain why.
Before moving to implementation, summarize:
- What to carry into code
- What **not** to literalize from the mock
Treat the mock as a **north star**, not a screenshot to trace. Do **not** let it override the confirmed brief.
## Step 4: Asset Extraction (Optional)
If the chosen direction includes image-native visual ingredients that would materially improve the implementation, generate them as separate assets before building.
Good candidates:
- stickers
- badges
- seals
- tickets
- graphic labels
- textures
- abstract objects
- decorative marks
- non-semantic scene elements
Do **not** export assets for core UI text, navigation, body copy, or any structure that should stay semantic and editable in code.
Usually **1 to 5** extracted assets is enough. If the design can be built cleanly in HTML/CSS/SVG, prefer that over raster assets.
## Step 5: Build
Implement the feature following the design brief. Work in this order:
@@ -40,9 +94,11 @@ Implement the feature following the design brief. Work in this order:
- Test with real (or realistic) data at every step, not placeholder text
- Check each state as you build it, not all at the end
- If you discover a design question, stop and ask rather than guessing
- Every visual choice should trace back to something in the design brief
- Every visual choice should trace back to something in the design brief or the chosen north-star direction
- Keep text semantic, layout real, and interactions accessible. Do not turn the mock into a pile of rasterized UI
- If assets were extracted, use them intentionally. They support the build; they do not replace interface structure
## Step 4: Visual Iteration
## Step 6: Visual Iteration
**This step is critical.** Do not stop after the first implementation pass.
@@ -59,12 +115,12 @@ Iterate through these checks visually:
After each round of fixes, visually verify again. **Repeat until you would be proud to show this to the user.** The bar is not "it works"; the bar is "this delights."
## Step 5: Present
## Step 7: Present
Present the result to the user:
- Show the feature in its primary state
- Walk through the key states (empty, error, responsive)
- Explain design decisions that connect back to the design brief
- Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock
- Ask: "What's working? What isn't?"
Iterate based on feedback. Good design is rarely right on the first pass.
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@@ -9,7 +9,7 @@ A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR
Execute in order. No step skipped, no step reordered.
1. `live.mjs` — boot.
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). **If the session has browser automation (e.g. Claude Code / Cursor with Chrome MCP), open the tab yourself before the first poll.** Otherwise, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL — it's the helper, not the app.
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL — it's the helper, not the app.
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
4. On `generate` — read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
5. On `accept` / `discard` — the poll script already cleaned up; just poll again.
@@ -18,6 +18,7 @@ Execute in order. No step skipped, no step reordered.
Harness policy:
- **Claude Code**: run the poll as a **background task** (no short timeout). The harness notifies you when it completes, so the main conversation stays free. Do not block the shell.
- **Cursor**: run the poll in the **foreground** (blocking shell — not a background terminal, not a subagent). Cursor background terminals and subagents do not reliably resume the chat with poll stdout.
- **Codex**: run the poll in the **foreground** (blocking shell — not a background task, not a subagent). Codex background exec sessions do not reliably surface poll stdout back into the conversation at the moment events arrive, so a "fire-and-forget" background poll will stall live mode.
- **Other harnesses**: foreground unless you know stdout reliably returns to this session.
Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodies. Spend tokens on tools and edits; on failure, one or two short sentences.
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@@ -2,7 +2,7 @@ Shape the UX and UI for a feature before any code is written. This command produ
**Scope**: Design planning only. This command does NOT write code. It produces the thinking that makes code good.
**Output**: A design brief that can be handed off to /impeccable craft, or directly to /impeccable for freeform implementation.
**Output**: A design brief that can be handed off to /impeccable craft, or directly to /impeccable for freeform implementation. When visual direction probes are used, the images are supporting artifacts, not the primary output.
## Philosophy
@@ -55,6 +55,42 @@ Scope answers are task-scoped. Don't write them to PRODUCT.md or DESIGN.md — c
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
## Phase 1.5: Visual Direction Probe (Capability-Gated)
After the discovery interview, generate a small set of visual direction probes **before** writing the final brief when all of these are true:
- The work is **net-new** or directionally ambiguous enough that visual exploration will clarify the brief.
- The requested fidelity is **mid-fi, high-fi, or production-ready**. Skip for sketch-only planning.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default. Use it to explore visual lanes, not to replace the brief.
### What to generate
Generate **2 to 4** distinct direction probes based on the discovery answers, especially:
- Color strategy
- Theme scene sentence
- Named anchor references
- Scope and fidelity
The probes should differ in primary visual direction (hierarchy, topology, density, typographic voice, or color strategy), not just palette tweaks.
### How to use the probes
- Treat them as **direction tests**, not final designs.
- Use them to pressure-test whether the brief is pointing at the right lane.
- Ask the user which direction feels closest, what feels off, and what should carry forward.
- If the probes reveal a mismatch, revise the brief inputs before finalizing the brief.
### Important limits
- Do **not** skip discovery because image generation is available.
- Do **not** treat generated imagery as final UX specification, final copy, or final accessibility behavior.
- Do **not** use this step for minor refinements of existing work. It's for shaping a new surface or clarifying a big directional choice.
If image generation is unavailable, or the task doesn't benefit from it, skip this phase and proceed directly to the design brief.
## Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this command complete.
@@ -70,6 +106,8 @@ The single most important thing a user should do or understand here.
**3. Design Direction**
Color strategy (Restrained / Committed / Full palette / Drenched) + the theme scene sentence + 23 named anchor references. Reference PRODUCT.md and DESIGN.md where they already answer, and note any per-surface overrides.
If you ran the Visual Direction Probe step, name which probe direction won and what changed in the brief because of it.
**4. Scope**
Fidelity, breadth, interactivity, and time intent from the Scope section of the interview. Task-scoped — these don't persist beyond the brief.