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Call them compositions; single-source WELL_TIERS
The data layer has said compositions since the catalog was split, while the
code, the model-facing text, and the UI still said stagings. The rename was
held back by the selection logic existing twice; it exists once now, so this
is one pass instead of two coordinated ones.
Renamed: selectApprovedStagings, selectApprovedStaging, renderStaging, and
the model-facing STAGING GRAMMAR / STAGING CHALLENGERS / FIRST-SURFACE
STAGING INPUTS headings. The block that introduces them now states what
they are for rather than only what they are not: what is the cleverest way
to present, organize, or make interactive the problem in front of you.
Three places keep the old word on purpose:
- The rank salt, `${scope}:${key}:staging`. It is hash input, so renaming
it would re-deal every roll anyone has ever reproduced by key. Verified:
240 seeder rolls and 252 API rolls reproduce exactly.
- `Staging/hierarchy:`, the first composition grammar prefix. Inside a
composition, staging names one of its four aspects, which is a different
word-sense from staging as the name for the whole artifact. It is also a
schema constant that 317 catalog entries are validated against.
- The wire fields. The API keeps emitting `stagings` and `staging` beside
`compositions`, because the wire is the one place a rename cannot be
coordinated with already-installed skills. Clients prefer the new field
and fall back through both old ones.
Separately, WELL_TIERS had two definitions after the extraction.
roll-selection.mjs owns it now and concept-catalog.mjs imports it, in that
direction because concept-catalog reads the filesystem and a Pages Function
must not pull node:fs into its bundle. Imported and re-exported rather than
re-exported alone: a bare `export { X } from` does not bind X locally, and
validateConceptCatalog needs it, which cost one round of red tests.
Dropped concept-catalog's synchronous deterministicRank. Nothing imports it
since selection moved out, and leaving a second ranking implementation
around is how the first drift started.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
71d7b5e310
commit
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@@ -1,11 +1,12 @@
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import crypto from 'node:crypto';
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import { readFileSync } from 'node:fs';
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import { WELL_TIERS } from './roll-selection.mjs';
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export const CONCEPT_STATUSES = new Set(['approved', 'rejected']);
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// What a concept is actually strong at. Worlds carry a durable visual
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// identity (their palette/type half is the magnet); compositions carry a
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// staging or interaction idea (their topology half is the magnet) that can be
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// composition or interaction idea (their topology half is the magnet) that can be
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// dressed in any committed identity; duals fuse both inseparably. Direction
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// seeds draw world|dual, surface seeds draw composition|dual.
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export const CONCEPT_STRENGTHS = new Set(['world', 'composition', 'dual']);
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@@ -15,7 +16,13 @@ export const CONCEPT_STRENGTHS = new Set(['world', 'composition', 'dual']);
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// atmosphere worlds need the largest translation step. Every seed roll draws
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// one challenger from each tier so at least one directly-usable graphic
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// system is always on the table.
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export const WELL_TIERS = ['graphic', 'interaction', 'atmosphere'];
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// Defined in roll-selection.mjs, the dependency-free leaf both the seeder and
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// the roll API import. It cannot depend on this file: this one reads the
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// filesystem, and a Pages Function must not pull node:fs into its bundle.
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// Imported and re-exported rather than re-exported alone: a bare
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// `export { X } from` does not bind X in this module's own scope, and
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// validateConceptCatalog needs it.
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export { WELL_TIERS };
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const WEB_LEVERAGE_RE = /(?:\b3d\b|\badaptive\b|\banimat(?:e|ed|ion)\b|\bapi\b|\baria\b|\baudio\b|\bautomated?\b|\bbarcode\b|\bbroadcastchannel\b|\bbrowser\b|\bcamera\b|canvas\b|\bcaption\b|\bcollaborat(?:e|ive|ion)\b|\bcompar(?:e|ison)\b|\bcomput(?:e|ed|ation)\b|\bcomputer[- ]vision\b|\bconstraint[- ]solving\b|\bcryptographic?\b|\bcss\b|\bdeep[- ]link(?:ing)?\b|\bdirect manipulation\b|\bdom\b|\bdrag\b|\bfilter\b|\bfocus\b|\bgenerative\b|\bgeolocat(?:e|ed|ion)\b|\bgesture\b|\bgpu\b|\bgraph\b|\bhistory\b|\bindexeddb\b|\binteractive\b|\bintersectionobserver\b|\bkeyboard\b|\blive\b|\blocal\b|\bmicrophone\b|\bmotion\b|\bmultiplayer\b|\bnative\b|\bnotification\b|\boffline\b|\bpersonaliz(?:e|ed|ation)\b|\bplayable\b|\bpointer\b|\bprocedural\b|\bprovenance\b|\breal[- ]?time\b|\bresizeobserver\b|\bresponsive\b|\breveal\b|\bscrub\b|\bsearch\b|\bsearchparams\b|\bsensor\b|\bserver[- ]sent\b|\bservice worker\b|\bshader\b|\bsimulat(?:e|ed|ion|or)\b|\bspatial\b|\bstate\b|\bstream(?:ing)?\b|\bsvg\b|\bsynchroniz(?:e|ed|ation)\b|\btimeline\b|\btouch\b|\burl|\bvideo\b|\bweb(?:gl|socket|vtt)?\b|\bworker\b|\bzoom\b)/i;
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export const SYSTEM_PREFIXES = [
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@@ -320,10 +327,3 @@ export function approvedPoolRevision(concepts) {
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return crypto.createHash('sha256').update(payload).digest('hex').slice(0, 12);
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}
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export function deterministicRank(items, input, idFor = item => item.id) {
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return [...items].sort((a, b) => {
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const scoreA = crypto.createHash('sha256').update(`${input}:${idFor(a)}`).digest('hex');
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const scoreB = crypto.createHash('sha256').update(`${input}:${idFor(b)}`).digest('hex');
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return scoreB.localeCompare(scoreA) || idFor(a).localeCompare(idFor(b));
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});
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}
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