Round-3 sim fixes: record hero is not an attempt; texture bands under present ink are drift; capture guidance

AI-assisted (Claude).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-08-28 06:13:59 +05:00
committed by Abdul Wahab
co-authored by Claude
parent f704fca29c
commit b015e26ddf
2 changed files with 24 additions and 5 deletions
+1
View File
@@ -301,6 +301,7 @@ async function main() {
console.log('NEXT open the grid image, then write regions.json in exactly this shape and run --regions regions.json:');
console.log(' { "regions": [ { "id": "exploded-plate", "kind": "plate", "grid": "E0:H4", "note": "exploded carburetor drawing" }, { "id": "masthead", "kind": "chrome", "grid": "A0:J0", "note": "navy bar" } ] }');
console.log(' kind: plate | image | texture (painted material: every illustration, photograph, figure, product object, texture; each ships as a raster plate) or text | control | chrome (code draws it). grid: <colrow>:<colrow>, A0 top-left to J9 bottom-right, inclusive.');
console.log(' A texture region is a clean sample cell of the material (ground with no ink on it), not the whole band it covers; the page tiles it. Ink that sits on the material gets its own text/control region.');
return;
}