Add comp-diff, comp-spec, and build-phase: measured comp fidelity for the build phase

Dependency-free PNG codec, perceptual metrics (structure / color / detail /
bands), side-by-side + heatmap + per-region crops, a measured spec from the
approved comp (grid overlay, sampled palette, plate list), and a phase state
machine whose spec / plates / hero gates run the diff instead of asking the
model to remember the image.

AI-assisted (Claude).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-08-28 06:09:46 +05:00
committed by Abdul Wahab
co-authored by Claude
parent f86473ba7d
commit b0fc2e8801
10 changed files with 1979 additions and 1 deletions
+302
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/**
* Perceptual measures for comparing a comp with a build screenshot. Pure
* functions over `{ width, height, data }` RGBA images; no I/O.
*
* Three families, because a build fails a comp in three separable ways:
*
* - structure: is the composition the same? Measured as SSIM over a blurred
* grayscale downsample, which forgives font hinting and a few pixels of
* drift and punishes a moved, missing, or invented region.
* - color: is the palette and its distribution the same? Histogram
* intersection in a coarse quantized space plus a dominant-color extraction,
* so a navy page built from a bone comp fails even if the shapes match.
* - detail: is the material there? Local high-frequency energy per cell. A
* comp with an illustration, texture, or photograph carries energy a flat
* CSS stand-in does not; the ratio build/comp per region is the most direct
* measure of "the plate got replaced by a gradient".
*/
import { resize } from './raster.mjs';
export function toGray(img) {
const g = new Float32Array(img.width * img.height);
for (let i = 0, p = 0; i < g.length; i++, p += 4) {
const a = img.data[p + 3] / 255;
// composite over white so transparent regions read as the page ground
const r = img.data[p] * a + 255 * (1 - a), gg = img.data[p + 1] * a + 255 * (1 - a), b = img.data[p + 2] * a + 255 * (1 - a);
g[i] = 0.2126 * r + 0.7152 * gg + 0.0722 * b;
}
return { width: img.width, height: img.height, data: g };
}
/** Separable box blur on a float gray image, radius r. */
export function blurGray(gray, r) {
if (r <= 0) return gray;
const { width, height, data } = gray;
const tmp = new Float32Array(data.length), out = new Float32Array(data.length);
const win = 2 * r + 1;
for (let y = 0; y < height; y++) {
let acc = 0;
for (let x = -r; x <= r; x++) acc += data[y * width + Math.min(width - 1, Math.max(0, x))];
for (let x = 0; x < width; x++) {
tmp[y * width + x] = acc / win;
const outX = x - r, inX = x + r + 1;
acc += data[y * width + Math.min(width - 1, inX)] - data[y * width + Math.max(0, outX)];
}
}
for (let x = 0; x < width; x++) {
let acc = 0;
for (let y = -r; y <= r; y++) acc += tmp[Math.min(height - 1, Math.max(0, y)) * width + x];
for (let y = 0; y < height; y++) {
out[y * width + x] = acc / win;
const outY = y - r, inY = y + r + 1;
acc += tmp[Math.min(height - 1, inY) * width + x] - tmp[Math.max(0, outY) * width + x];
}
}
return { width, height, data: out };
}
/** Global SSIM between two same-size gray images using an 8x8 window grid. */
export function ssim(a, b, win = 8) {
if (a.width !== b.width || a.height !== b.height) throw new Error('ssim: size mismatch');
const C1 = (0.01 * 255) ** 2, C2 = (0.03 * 255) ** 2;
let total = 0, n = 0;
for (let y = 0; y + win <= a.height; y += win) {
for (let x = 0; x + win <= a.width; x += win) {
let ma = 0, mb = 0;
for (let yy = 0; yy < win; yy++) for (let xx = 0; xx < win; xx++) { const i = (y + yy) * a.width + x + xx; ma += a.data[i]; mb += b.data[i]; }
ma /= win * win; mb /= win * win;
let va = 0, vb = 0, cov = 0;
for (let yy = 0; yy < win; yy++) for (let xx = 0; xx < win; xx++) { const i = (y + yy) * a.width + x + xx; const da = a.data[i] - ma, db = b.data[i] - mb; va += da * da; vb += db * db; cov += da * db; }
va /= win * win - 1; vb /= win * win - 1; cov /= win * win - 1;
total += ((2 * ma * mb + C1) * (2 * cov + C2)) / ((ma * ma + mb * mb + C1) * (va + vb + C2));
n++;
}
}
return n ? total / n : 1;
}
/** SSIM of `a` against `b` shifted by (dx, dy); the overlap is compared, edges dropped. */
function ssimShifted(a, b, dx, dy, win) {
const w = a.width - Math.abs(dx), h = a.height - Math.abs(dy);
if (w < win || h < win) return 0;
const sa = { width: w, height: h, data: new Float32Array(w * h) };
const sb = { width: w, height: h, data: new Float32Array(w * h) };
const ax = Math.max(0, -dx), ay = Math.max(0, -dy), bx = Math.max(0, dx), by = Math.max(0, dy);
for (let y = 0; y < h; y++) {
sa.data.set(a.data.subarray((y + ay) * a.width + ax, (y + ay) * a.width + ax + w), y * w);
sb.data.set(b.data.subarray((y + by) * b.width + bx, (y + by) * b.width + bx + w), y * w);
}
return ssim(sa, sb, win);
}
/**
* Structure score 0..1: SSIM over blurred grayscale at a fixed working width,
* taking the best of a small translation search so a composition that sits a
* few pixels off (a different masthead height, a scrollbar) is not read as a
* different composition. Shifts up to ~4% of the width are forgiven; a moved
* region is not.
*/
export function structureScore(imgA, imgB, workWidth = 256) {
const h = Math.max(8, Math.round((imgA.height / imgA.width) * workWidth));
const a = blurGray(toGray(resize(imgA, workWidth, h)), 2);
const b = blurGray(toGray(resize(imgB, workWidth, h)), 2);
const win = Math.min(8, Math.max(2, Math.floor(Math.min(workWidth, h) / 8)));
let best = ssim(a, b, win);
const maxShift = Math.max(2, Math.round(workWidth * 0.04));
for (const dy of [-maxShift, -maxShift / 2, 0, maxShift / 2, maxShift]) {
for (const dx of [-maxShift, -maxShift / 2, 0, maxShift / 2, maxShift]) {
if (!dx && !dy) continue;
best = Math.max(best, ssimShifted(a, b, Math.round(dx), Math.round(dy), win));
}
}
return Math.max(0, Math.min(1, best));
}
// ---- color -----------------------------------------------------------------
function rgbToLab(r, g, b) {
const lin = (c) => { c /= 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; };
const R = lin(r), G = lin(g), B = lin(b);
const X = (R * 0.4124 + G * 0.3576 + B * 0.1805) / 0.95047;
const Y = (R * 0.2126 + G * 0.7152 + B * 0.0722) / 1.0;
const Z = (R * 0.0193 + G * 0.1192 + B * 0.9505) / 1.08883;
const f = (t) => (t > 0.008856 ? Math.cbrt(t) : 7.787 * t + 16 / 116);
const fx = f(X), fy = f(Y), fz = f(Z);
return [116 * fy - 16, 500 * (fx - fy), 200 * (fy - fz)];
}
export function deltaE(lab1, lab2) {
return Math.hypot(lab1[0] - lab2[0], lab1[1] - lab2[1], lab1[2] - lab2[2]);
}
/** Quantized color histogram (4 bits per channel = 4096 bins), normalized. */
export function colorHistogram(img, sampleStep = 2) {
const bins = new Float32Array(4096);
let n = 0;
for (let y = 0; y < img.height; y += sampleStep) {
for (let x = 0; x < img.width; x += sampleStep) {
const p = (y * img.width + x) * 4;
if (img.data[p + 3] < 16) continue;
const key = ((img.data[p] >> 4) << 8) | ((img.data[p + 1] >> 4) << 4) | (img.data[p + 2] >> 4);
bins[key]++; n++;
}
}
if (n) for (let i = 0; i < bins.length; i++) bins[i] /= n;
return bins;
}
export function histogramIntersection(h1, h2) {
let s = 0;
for (let i = 0; i < h1.length; i++) s += Math.min(h1[i], h2[i]);
return s;
}
/**
* Dominant colors: merge histogram bins greedily by Lab distance into up to
* `k` clusters and return them sorted by coverage.
*/
export function dominantColors(img, k = 6, sampleStep = 3) {
const hist = colorHistogram(img, sampleStep);
const entries = [];
for (let i = 0; i < hist.length; i++) if (hist[i] > 0.0005) entries.push({ key: i, w: hist[i] });
entries.sort((a, b) => b.w - a.w);
const clusters = [];
for (const e of entries) {
const r = ((e.key >> 8) & 15) * 16 + 8, g = ((e.key >> 4) & 15) * 16 + 8, b = (e.key & 15) * 16 + 8;
const lab = rgbToLab(r, g, b);
let best = null, bestD = Infinity;
for (const c of clusters) { const d = deltaE(c.lab, lab); if (d < bestD) { bestD = d; best = c; } }
if (best && bestD < 14) {
const tw = best.w + e.w;
best.rgb = [(best.rgb[0] * best.w + r * e.w) / tw, (best.rgb[1] * best.w + g * e.w) / tw, (best.rgb[2] * best.w + b * e.w) / tw];
best.lab = rgbToLab(...best.rgb); best.w = tw;
} else clusters.push({ rgb: [r, g, b], lab, w: e.w });
}
clusters.sort((a, b) => b.w - a.w);
const top = clusters.slice(0, k);
const covered = top.reduce((s, c) => s + c.w, 0) || 1;
return top.map((c) => ({ hex: toHex(c.rgb), coverage: +(c.w / covered).toFixed(4), lab: c.lab }));
}
export function toHex(rgb) {
return '#' + rgb.map((v) => Math.max(0, Math.min(255, Math.round(v))).toString(16).padStart(2, '0')).join('');
}
/**
* Palette match 0..1: for each dominant comp color, coverage-weighted best
* Lab match in the build's dominant set (dE 0 -> 1, dE >= 40 -> 0).
*/
export function paletteMatch(compColors, buildColors) {
if (!compColors.length) return 1;
let s = 0, wsum = 0;
for (const c of compColors) {
let best = Infinity;
for (const b of buildColors) best = Math.min(best, deltaE(c.lab, b.lab));
s += c.coverage * Math.max(0, 1 - best / 40); wsum += c.coverage;
}
return wsum ? s / wsum : 1;
}
/** Color score 0..1: blend of histogram intersection and dominant-palette match. */
export function colorScore(imgA, imgB) {
const inter = histogramIntersection(colorHistogram(imgA), colorHistogram(imgB));
const pm = paletteMatch(dominantColors(imgA), dominantColors(imgB));
return { score: 0.35 * inter + 0.65 * pm, intersection: inter, paletteMatch: pm };
}
// ---- detail ----------------------------------------------------------------
/** Mean absolute gradient (Sobel-lite) per cell over a cols x rows grid. */
export function detailGrid(img, cols = 12, rows = 8, workWidth = 512) {
const h = Math.max(rows, Math.round((img.height / img.width) * workWidth));
const g = toGray(resize(img, workWidth, h));
const grid = new Float32Array(cols * rows);
const counts = new Float32Array(cols * rows);
for (let y = 1; y < g.height - 1; y++) {
const cy = Math.min(rows - 1, Math.floor((y / g.height) * rows));
for (let x = 1; x < g.width - 1; x++) {
const cx = Math.min(cols - 1, Math.floor((x / g.width) * cols));
const i = y * g.width + x;
const gx = Math.abs(g.data[i + 1] - g.data[i - 1]);
const gy = Math.abs(g.data[i + g.width] - g.data[i - g.width]);
grid[cy * cols + cx] += gx + gy; counts[cy * cols + cx]++;
}
}
for (let i = 0; i < grid.length; i++) grid[i] = counts[i] ? grid[i] / counts[i] : 0;
return { cols, rows, cells: grid };
}
/**
* Detail score 0..1 and per-cell ratio. Cells where the comp is nearly flat
* are ignored (nothing to lose); the score is the coverage-weighted mean of
* min(1, build/comp) over cells with comp energy, so extra detail in the
* build (invented chrome) is reported separately as `added`.
*/
export function detailScore(imgA, imgB, cols = 12, rows = 8) {
const a = detailGrid(imgA, cols, rows), b = detailGrid(imgB, cols, rows);
const floor = 1.5; // energy below this is a flat field at the 512px working width
let s = 0, w = 0, added = 0, addedW = 0;
const ratios = new Float32Array(cols * rows);
for (let i = 0; i < a.cells.length; i++) {
const ca = a.cells[i], cb = b.cells[i];
ratios[i] = ca > floor ? cb / ca : (cb > floor ? Infinity : 1);
if (ca > floor) { s += Math.min(1, cb / ca) * ca; w += ca; }
if (cb > ca * 1.8 && cb > floor * 2) { added += 1; }
addedW += 1;
}
return { score: w ? s / w : 1, addedFraction: addedW ? added / addedW : 0, comp: a, build: b, ratios };
}
// ---- pixel diff -----------------------------------------------------------
/** Per-pixel Lab-ish difference map (0..1) at a working width; blurred a little. */
export function diffMap(imgA, imgB, workWidth = 384) {
const h = Math.max(8, Math.round((imgA.height / imgA.width) * workWidth));
const a = resize(imgA, workWidth, h), b = resize(imgB, workWidth, h);
const out = new Float32Array(workWidth * h);
for (let i = 0, p = 0; i < out.length; i++, p += 4) {
const dr = a.data[p] - b.data[p], dg = a.data[p + 1] - b.data[p + 1], db = a.data[p + 2] - b.data[p + 2];
out[i] = Math.min(1, Math.sqrt(dr * dr + dg * dg + db * db) / 200);
}
return blurGray({ width: workWidth, height: h, data: out }, 1);
}
// ---- bands (horizontal layout structure) ---------------------------------
/**
* Detect horizontal band boundaries: rows where the mean color changes
* sharply. Returns normalized y positions (0..1) with strengths. This is the
* "layout grid" read of a page: header / hero / index / footer as bands.
*/
export function horizontalBands(img, workWidth = 128, minGap = 0.02) {
const h = Math.max(16, Math.round((img.height / img.width) * workWidth));
const s = resize(img, workWidth, h);
const rowMean = new Float32Array(h * 3);
for (let y = 0; y < h; y++) {
let r = 0, g = 0, b = 0;
for (let x = 0; x < workWidth; x++) { const p = (y * workWidth + x) * 4; r += s.data[p]; g += s.data[p + 1]; b += s.data[p + 2]; }
rowMean[y * 3] = r / workWidth; rowMean[y * 3 + 1] = g / workWidth; rowMean[y * 3 + 2] = b / workWidth;
}
const edges = [];
for (let y = 1; y < h; y++) {
const d = Math.hypot(rowMean[y * 3] - rowMean[(y - 1) * 3], rowMean[y * 3 + 1] - rowMean[(y - 1) * 3 + 1], rowMean[y * 3 + 2] - rowMean[(y - 1) * 3 + 2]);
if (d > 18) edges.push({ y: y / h, strength: Math.min(1, d / 120) });
}
// merge close edges
const merged = [];
for (const e of edges) {
const last = merged[merged.length - 1];
if (last && e.y - last.y < minGap) { if (e.strength > last.strength) { last.y = e.y; last.strength = e.strength; } }
else merged.push({ ...e });
}
return merged;
}
/** Band agreement 0..1: fraction of comp bands with a build band within tolerance, and vice versa. */
export function bandScore(bandsA, bandsB, tol = 0.04) {
if (!bandsA.length && !bandsB.length) return 1;
const match = (from, to) => from.filter((a) => to.some((b) => Math.abs(a.y - b.y) <= tol)).length;
const recall = bandsA.length ? match(bandsA, bandsB) / bandsA.length : 1;
const precision = bandsB.length ? match(bandsB, bandsA) / bandsB.length : 1;
return 0.6 * recall + 0.4 * precision;
}
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/**
* Dependency-free PNG decode/encode for the skill scripts.
*
* decodePng(buffer) -> { width, height, data } where data is RGBA8 (Uint8Array,
* width*height*4). Handles every color type (0, 2, 3, 4, 6), bit depths 1-16
* (16-bit is reduced to 8), all five filters, and Adam7 interlacing.
*
* encodePng({ width, height, data }) -> Buffer, RGBA8 in, 8-bit RGBA PNG out.
*
* Kept small on purpose: the skill scripts ship without npm dependencies, and
* comps (gpt-image PNGs) and screenshots (Playwright / harness PNGs) are the
* only formats the comp-fidelity tooling has to read.
*/
import zlib from 'node:zlib';
const SIGNATURE = Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
const crcTable = (() => {
const t = new Uint32Array(256);
for (let n = 0; n < 256; n++) {
let c = n;
for (let k = 0; k < 8; k++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
t[n] = c >>> 0;
}
return t;
})();
function crc32(data) {
let c = 0xffffffff;
for (let i = 0; i < data.length; i++) c = crcTable[(c ^ data[i]) & 0xff] ^ (c >>> 8);
return (c ^ 0xffffffff) >>> 0;
}
export function isPng(buf) {
return buf && buf.length > 8 && buf.subarray(0, 8).equals(SIGNATURE);
}
function readChunks(buf) {
const chunks = [];
let pos = 8;
while (pos + 8 <= buf.length) {
const length = buf.readUInt32BE(pos);
const type = buf.toString('latin1', pos + 4, pos + 8);
const data = buf.subarray(pos + 8, pos + 8 + length);
chunks.push({ type, data });
pos += 12 + length;
if (type === 'IEND') break;
}
return chunks;
}
const CHANNELS = { 0: 1, 2: 3, 3: 1, 4: 2, 6: 4 };
function paeth(a, b, c) {
const p = a + b - c;
const pa = Math.abs(p - a), pb = Math.abs(p - b), pc = Math.abs(p - c);
if (pa <= pb && pa <= pc) return a;
if (pb <= pc) return b;
return c;
}
/** Unfilter one pass of scanlines in place; returns the raw (unfiltered) bytes. */
function unfilter(raw, width, height, bpp, bitDepth, channels) {
const stride = Math.ceil((width * channels * bitDepth) / 8);
const out = new Uint8Array(stride * height);
let inPos = 0;
let prev = null;
for (let y = 0; y < height; y++) {
const filter = raw[inPos++];
const line = out.subarray(y * stride, (y + 1) * stride);
line.set(raw.subarray(inPos, inPos + stride));
inPos += stride;
switch (filter) {
case 0: break;
case 1: for (let i = bpp; i < stride; i++) line[i] = (line[i] + line[i - bpp]) & 0xff; break;
case 2: if (prev) for (let i = 0; i < stride; i++) line[i] = (line[i] + prev[i]) & 0xff; break;
case 3:
for (let i = 0; i < stride; i++) {
const left = i >= bpp ? line[i - bpp] : 0;
const up = prev ? prev[i] : 0;
line[i] = (line[i] + ((left + up) >> 1)) & 0xff;
}
break;
case 4:
for (let i = 0; i < stride; i++) {
const left = i >= bpp ? line[i - bpp] : 0;
const up = prev ? prev[i] : 0;
const ul = prev && i >= bpp ? prev[i - bpp] : 0;
line[i] = (line[i] + paeth(left, up, ul)) & 0xff;
}
break;
default: throw new Error(`png: unknown filter ${filter} on row ${y}`);
}
prev = line;
}
return { bytes: out, stride, consumed: inPos };
}
/** Read sample `index` (0-based across the row) from a packed scanline. */
function sampleReader(bitDepth) {
if (bitDepth === 8) return (line, i) => line[i];
if (bitDepth === 16) return (line, i) => line[i * 2]; // high byte
const perByte = 8 / bitDepth;
const mask = (1 << bitDepth) - 1;
const scale = 255 / mask;
return (line, i) => {
const byte = line[(i / perByte) | 0];
const shift = 8 - bitDepth * ((i % perByte) + 1);
return Math.round(((byte >> shift) & mask) * scale);
};
}
function writePixels(dst, dstWidth, bytes, stride, passWidth, passHeight, colorType, bitDepth, palette, trns, mapX, mapY) {
const channels = CHANNELS[colorType];
const read = sampleReader(bitDepth);
const rawIndex = bitDepth < 8 ? (line, i) => {
const perByte = 8 / bitDepth;
const mask = (1 << bitDepth) - 1;
const byte = line[(i / perByte) | 0];
const shift = 8 - bitDepth * ((i % perByte) + 1);
return (byte >> shift) & mask;
} : read;
for (let y = 0; y < passHeight; y++) {
const line = bytes.subarray(y * stride, (y + 1) * stride);
const dy = mapY(y);
for (let x = 0; x < passWidth; x++) {
const dx = mapX(x);
const o = (dy * dstWidth + dx) * 4;
let r, g, b, a = 255;
switch (colorType) {
case 0: {
r = g = b = read(line, x);
if (trns && trns.gray === rawIndex(line, x)) a = 0;
break;
}
case 2: {
r = read(line, x * 3); g = read(line, x * 3 + 1); b = read(line, x * 3 + 2);
break;
}
case 3: {
const idx = rawIndex(line, x);
r = palette[idx * 3]; g = palette[idx * 3 + 1]; b = palette[idx * 3 + 2];
if (trns && trns.alpha && idx < trns.alpha.length) a = trns.alpha[idx];
break;
}
case 4: {
r = g = b = read(line, x * 2); a = read(line, x * 2 + 1);
break;
}
case 6: {
r = read(line, x * 4); g = read(line, x * 4 + 1); b = read(line, x * 4 + 2); a = read(line, x * 4 + 3);
break;
}
default: throw new Error(`png: unsupported color type ${colorType}`);
}
dst[o] = r; dst[o + 1] = g; dst[o + 2] = b; dst[o + 3] = a;
}
}
return channels;
}
export function decodePng(buf) {
if (!isPng(buf)) throw new Error('png: not a PNG (bad signature)');
const chunks = readChunks(buf);
const ihdr = chunks.find((c) => c.type === 'IHDR');
if (!ihdr) throw new Error('png: missing IHDR');
const width = ihdr.data.readUInt32BE(0);
const height = ihdr.data.readUInt32BE(4);
const bitDepth = ihdr.data[8];
const colorType = ihdr.data[9];
const interlace = ihdr.data[12];
const channels = CHANNELS[colorType];
if (!channels) throw new Error(`png: unsupported color type ${colorType}`);
const palChunk = chunks.find((c) => c.type === 'PLTE');
const palette = palChunk ? palChunk.data : null;
const trnsChunk = chunks.find((c) => c.type === 'tRNS');
let trns = null;
if (trnsChunk) {
if (colorType === 3) trns = { alpha: trnsChunk.data };
else if (colorType === 0) trns = { gray: trnsChunk.data.readUInt16BE(0) >> (bitDepth === 16 ? 8 : 0) };
}
const idat = Buffer.concat(chunks.filter((c) => c.type === 'IDAT').map((c) => c.data));
const raw = zlib.inflateSync(idat);
const bpp = Math.max(1, Math.ceil((channels * bitDepth) / 8));
const data = new Uint8Array(width * height * 4);
const text = {};
for (const c of chunks) {
if (c.type === 'tEXt') {
const z = c.data.indexOf(0);
if (z > 0) text[c.data.toString('latin1', 0, z)] = c.data.toString('utf8', z + 1);
}
}
if (interlace === 0) {
const { bytes, stride } = unfilter(raw, width, height, bpp, bitDepth, channels);
writePixels(data, width, bytes, stride, width, height, colorType, bitDepth, palette, trns, (x) => x, (y) => y);
} else {
// Adam7
const passes = [
[0, 0, 8, 8], [4, 0, 8, 8], [0, 4, 4, 8], [2, 0, 4, 4], [0, 2, 2, 4], [1, 0, 2, 2], [0, 1, 1, 2],
];
let offset = 0;
for (const [sx, sy, dx, dy] of passes) {
const pw = Math.ceil((width - sx) / dx);
const ph = Math.ceil((height - sy) / dy);
if (pw <= 0 || ph <= 0) continue;
const { bytes, stride, consumed } = unfilter(raw.subarray(offset), pw, ph, bpp, bitDepth, channels);
offset += consumed;
writePixels(data, width, bytes, stride, pw, ph, colorType, bitDepth, palette, trns, (x) => sx + x * dx, (y) => sy + y * dy);
}
}
return { width, height, data, text };
}
function chunk(type, data) {
const len = Buffer.alloc(4);
len.writeUInt32BE(data.length, 0);
const typeBuf = Buffer.from(type, 'latin1');
const crc = Buffer.alloc(4);
crc.writeUInt32BE(crc32(Buffer.concat([typeBuf, data])), 0);
return Buffer.concat([len, typeBuf, data, crc]);
}
/**
* Encode RGBA8 to PNG. `text` (optional) is a map of tEXt keyword -> value.
* Uses filter type 0 on every row: comps and screenshots compress fine and the
* encoder stays trivial.
*/
export function encodePng({ width, height, data }, { text = null, level = 6 } = {}) {
if (data.length !== width * height * 4) throw new Error(`png: data length ${data.length} != ${width}x${height}x4`);
const stride = width * 4;
const raw = Buffer.alloc((stride + 1) * height);
for (let y = 0; y < height; y++) {
raw[y * (stride + 1)] = 0;
raw.set(data.subarray(y * stride, (y + 1) * stride), y * (stride + 1) + 1);
}
const ihdr = Buffer.alloc(13);
ihdr.writeUInt32BE(width, 0);
ihdr.writeUInt32BE(height, 4);
ihdr[8] = 8; ihdr[9] = 6; ihdr[10] = 0; ihdr[11] = 0; ihdr[12] = 0;
const parts = [SIGNATURE, chunk('IHDR', ihdr)];
if (text) {
for (const [k, v] of Object.entries(text)) {
parts.push(chunk('tEXt', Buffer.concat([Buffer.from(k, 'latin1'), Buffer.from([0]), Buffer.from(String(v), 'utf8')])));
}
}
parts.push(chunk('IDAT', zlib.deflateSync(raw, { level })));
parts.push(chunk('IEND', Buffer.alloc(0)));
return Buffer.concat(parts);
}
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/**
* Small RGBA raster toolkit shared by the comp-fidelity scripts: crop, resize
* (area-averaging down, bilinear up), composite, fills, rectangles, and a
* bitmap-font label so composites can be captioned without a font stack.
*
* An image is `{ width, height, data }` with RGBA8 data (Uint8Array).
*/
export function createImage(width, height, fill = [0, 0, 0, 0]) {
const data = new Uint8Array(width * height * 4);
if (fill[0] || fill[1] || fill[2] || fill[3]) {
for (let i = 0; i < data.length; i += 4) { data[i] = fill[0]; data[i + 1] = fill[1]; data[i + 2] = fill[2]; data[i + 3] = fill[3]; }
}
return { width, height, data };
}
export function clampRect(img, x, y, w, h) {
const x0 = Math.max(0, Math.min(img.width, Math.round(x)));
const y0 = Math.max(0, Math.min(img.height, Math.round(y)));
const x1 = Math.max(x0, Math.min(img.width, Math.round(x + w)));
const y1 = Math.max(y0, Math.min(img.height, Math.round(y + h)));
return { x: x0, y: y0, w: x1 - x0, h: y1 - y0 };
}
export function crop(img, x, y, w, h) {
const r = clampRect(img, x, y, w, h);
const out = createImage(Math.max(1, r.w), Math.max(1, r.h));
for (let yy = 0; yy < r.h; yy++) {
const src = ((r.y + yy) * img.width + r.x) * 4;
out.data.set(img.data.subarray(src, src + r.w * 4), yy * out.width * 4);
}
return out;
}
/** Resize with area averaging when shrinking and bilinear when growing. */
export function resize(img, width, height) {
width = Math.max(1, Math.round(width));
height = Math.max(1, Math.round(height));
if (width === img.width && height === img.height) return { width, height, data: new Uint8Array(img.data) };
const out = createImage(width, height);
const sx = img.width / width, sy = img.height / height;
if (sx >= 1 && sy >= 1) {
for (let y = 0; y < height; y++) {
const y0 = Math.floor(y * sy), y1 = Math.min(img.height, Math.max(y0 + 1, Math.floor((y + 1) * sy)));
for (let x = 0; x < width; x++) {
const x0 = Math.floor(x * sx), x1 = Math.min(img.width, Math.max(x0 + 1, Math.floor((x + 1) * sx)));
let r = 0, g = 0, b = 0, a = 0, n = 0;
for (let yy = y0; yy < y1; yy++) {
let p = (yy * img.width + x0) * 4;
for (let xx = x0; xx < x1; xx++, p += 4) { r += img.data[p]; g += img.data[p + 1]; b += img.data[p + 2]; a += img.data[p + 3]; n++; }
}
const o = (y * width + x) * 4;
out.data[o] = r / n; out.data[o + 1] = g / n; out.data[o + 2] = b / n; out.data[o + 3] = a / n;
}
}
return out;
}
for (let y = 0; y < height; y++) {
const fy = Math.min(img.height - 1, (y + 0.5) * sy - 0.5);
const y0 = Math.max(0, Math.floor(fy)), y1 = Math.min(img.height - 1, y0 + 1), wy = fy - y0;
for (let x = 0; x < width; x++) {
const fx = Math.min(img.width - 1, (x + 0.5) * sx - 0.5);
const x0 = Math.max(0, Math.floor(fx)), x1 = Math.min(img.width - 1, x0 + 1), wx = fx - x0;
const o = (y * width + x) * 4;
for (let c = 0; c < 4; c++) {
const p00 = img.data[(y0 * img.width + x0) * 4 + c], p10 = img.data[(y0 * img.width + x1) * 4 + c];
const p01 = img.data[(y1 * img.width + x0) * 4 + c], p11 = img.data[(y1 * img.width + x1) * 4 + c];
out.data[o + c] = (p00 * (1 - wx) + p10 * wx) * (1 - wy) + (p01 * (1 - wx) + p11 * wx) * wy;
}
}
}
return out;
}
/** Scale to fit inside (maxW x maxH) preserving aspect; never upscale unless `allowUpscale`. */
export function fit(img, maxW, maxH, allowUpscale = false) {
const s = Math.min(maxW / img.width, maxH / img.height);
if (s >= 1 && !allowUpscale) return img;
return resize(img, img.width * s, img.height * s);
}
/** Alpha-composite `src` onto `dst` at (x, y). */
export function blit(dst, src, x, y) {
x = Math.round(x); y = Math.round(y);
for (let yy = 0; yy < src.height; yy++) {
const dy = y + yy; if (dy < 0 || dy >= dst.height) continue;
for (let xx = 0; xx < src.width; xx++) {
const dx = x + xx; if (dx < 0 || dx >= dst.width) continue;
const s = (yy * src.width + xx) * 4, d = (dy * dst.width + dx) * 4;
const a = src.data[s + 3] / 255;
if (a >= 1) { dst.data[d] = src.data[s]; dst.data[d + 1] = src.data[s + 1]; dst.data[d + 2] = src.data[s + 2]; dst.data[d + 3] = 255; continue; }
if (a <= 0) continue;
const da = dst.data[d + 3] / 255, oa = a + da * (1 - a);
for (let c = 0; c < 3; c++) dst.data[d + c] = (src.data[s + c] * a + dst.data[d + c] * da * (1 - a)) / (oa || 1);
dst.data[d + 3] = oa * 255;
}
}
}
export function fillRect(img, x, y, w, h, rgba) {
const r = clampRect(img, x, y, w, h);
const a = (rgba[3] ?? 255) / 255;
for (let yy = r.y; yy < r.y + r.h; yy++) {
for (let xx = r.x; xx < r.x + r.w; xx++) {
const o = (yy * img.width + xx) * 4;
if (a >= 1) { img.data[o] = rgba[0]; img.data[o + 1] = rgba[1]; img.data[o + 2] = rgba[2]; img.data[o + 3] = 255; }
else { for (let c = 0; c < 3; c++) img.data[o + c] = rgba[c] * a + img.data[o + c] * (1 - a); img.data[o + 3] = Math.max(img.data[o + 3], a * 255); }
}
}
}
export function strokeRect(img, x, y, w, h, rgba, thickness = 2) {
fillRect(img, x, y, w, thickness, rgba);
fillRect(img, x, y + h - thickness, w, thickness, rgba);
fillRect(img, x, y, thickness, h, rgba);
fillRect(img, x + w - thickness, y, thickness, h, rgba);
}
// 5x7 bitmap font, uppercase + digits + a little punctuation. Enough for labels.
const GLYPHS = {
A: ['01110', '10001', '10001', '11111', '10001', '10001', '10001'],
B: ['11110', '10001', '10001', '11110', '10001', '10001', '11110'],
C: ['01110', '10001', '10000', '10000', '10000', '10001', '01110'],
D: ['11110', '10001', '10001', '10001', '10001', '10001', '11110'],
E: ['11111', '10000', '10000', '11110', '10000', '10000', '11111'],
F: ['11111', '10000', '10000', '11110', '10000', '10000', '10000'],
G: ['01110', '10001', '10000', '10111', '10001', '10001', '01111'],
H: ['10001', '10001', '10001', '11111', '10001', '10001', '10001'],
I: ['11111', '00100', '00100', '00100', '00100', '00100', '11111'],
J: ['00111', '00010', '00010', '00010', '00010', '10010', '01100'],
K: ['10001', '10010', '10100', '11000', '10100', '10010', '10001'],
L: ['10000', '10000', '10000', '10000', '10000', '10000', '11111'],
M: ['10001', '11011', '10101', '10101', '10001', '10001', '10001'],
N: ['10001', '10001', '11001', '10101', '10011', '10001', '10001'],
O: ['01110', '10001', '10001', '10001', '10001', '10001', '01110'],
P: ['11110', '10001', '10001', '11110', '10000', '10000', '10000'],
Q: ['01110', '10001', '10001', '10001', '10101', '10010', '01101'],
R: ['11110', '10001', '10001', '11110', '10100', '10010', '10001'],
S: ['01111', '10000', '10000', '01110', '00001', '00001', '11110'],
T: ['11111', '00100', '00100', '00100', '00100', '00100', '00100'],
U: ['10001', '10001', '10001', '10001', '10001', '10001', '01110'],
V: ['10001', '10001', '10001', '10001', '10001', '01010', '00100'],
W: ['10001', '10001', '10001', '10101', '10101', '10101', '01010'],
X: ['10001', '10001', '01010', '00100', '01010', '10001', '10001'],
Y: ['10001', '10001', '01010', '00100', '00100', '00100', '00100'],
Z: ['11111', '00001', '00010', '00100', '01000', '10000', '11111'],
0: ['01110', '10001', '10011', '10101', '11001', '10001', '01110'],
1: ['00100', '01100', '00100', '00100', '00100', '00100', '01110'],
2: ['01110', '10001', '00001', '00010', '00100', '01000', '11111'],
3: ['11110', '00001', '00001', '01110', '00001', '00001', '11110'],
4: ['00010', '00110', '01010', '10010', '11111', '00010', '00010'],
5: ['11111', '10000', '11110', '00001', '00001', '10001', '01110'],
6: ['00110', '01000', '10000', '11110', '10001', '10001', '01110'],
7: ['11111', '00001', '00010', '00100', '01000', '01000', '01000'],
8: ['01110', '10001', '10001', '01110', '10001', '10001', '01110'],
9: ['01110', '10001', '10001', '01111', '00001', '00010', '01100'],
' ': ['00000', '00000', '00000', '00000', '00000', '00000', '00000'],
'.': ['00000', '00000', '00000', '00000', '00000', '01100', '01100'],
':': ['00000', '01100', '01100', '00000', '01100', '01100', '00000'],
'-': ['00000', '00000', '00000', '11111', '00000', '00000', '00000'],
'/': ['00001', '00010', '00010', '00100', '01000', '01000', '10000'],
'%': ['11001', '11010', '00010', '00100', '01000', '01011', '10011'],
'(': ['00010', '00100', '01000', '01000', '01000', '00100', '00010'],
')': ['01000', '00100', '00010', '00010', '00010', '00100', '01000'],
'#': ['01010', '01010', '11111', '01010', '11111', '01010', '01010'],
'_': ['00000', '00000', '00000', '00000', '00000', '00000', '11111'],
'?': ['01110', '10001', '00001', '00010', '00100', '00000', '00100'],
'=': ['00000', '00000', '11111', '00000', '11111', '00000', '00000'],
'+': ['00000', '00100', '00100', '11111', '00100', '00100', '00000'],
',': ['00000', '00000', '00000', '00000', '01100', '00100', '01000'],
};
export function textWidth(text, scale = 2) {
return text.length * 6 * scale;
}
/** Draw uppercase bitmap text. Returns width drawn. */
export function drawText(img, text, x, y, rgba, scale = 2) {
let cx = Math.round(x);
for (const chRaw of String(text).toUpperCase()) {
const g = GLYPHS[chRaw] || GLYPHS['?'];
for (let r = 0; r < 7; r++) for (let c = 0; c < 5; c++) if (g[r][c] === '1') fillRect(img, cx + c * scale, y + r * scale, scale, scale, rgba);
cx += 6 * scale;
}
return cx - x;
}
/** Draw a label with a background pill. */
export function drawLabel(img, text, x, y, { fg = [255, 255, 255, 255], bg = [0, 0, 0, 220], scale = 2, pad = 4 } = {}) {
const w = textWidth(text, scale) + pad * 2, h = 7 * scale + pad * 2;
fillRect(img, x, y, w, h, bg);
drawText(img, text, x + pad, y + pad, fg, scale);
return { w, h };
}