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a18: concept-seed mechanism — derive grounded shortlist, script assigns build index + challengers; contract adopts UNIQUE/NOT-TEMPLATE/OWN-WORLD/STORY/FIRST-VIEWPORT
Contract-probe campaign findings (evals repo, notes/fable-oneshot-craft-plan.md): a single model's resonance ranking is deterministic (30/35 identical concepts across 16 framings); dice must come from the script, mirroring the palette-seed result. Derived candidates stay grounded in the audience's world + subject's cultural home; challengers win only on identification x clarity; incumbent-with-deliberate-idea overrides the roll. Validated at contract level on 01-observability + r10-lektor (teletext ranks #3 for lektor; assigned index 3 produced it). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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#!/usr/bin/env node
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/**
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* Concept-seed picker: the dice half of the new-work concept procedure.
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*
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* The model derives a grounded shortlist of candidate FORMS from the
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* audience's world and the subject's cultural home (see
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* reference/new-work.md). Left alone, it then always builds its #1 —
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* and a single model's resonance ranking is deterministic, so every run
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* in a category ships the same one or two concepts. Measured: 30/35
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* identical concepts across 16 prompt framings; the model cannot roll
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* its own dice.
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*
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* This script rolls them from outside, the same trick that made the
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* palette seed work:
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* - BUILD INDEX (2-5): which entry of the model's own resonance-ordered
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* shortlist to build. The dice never choose an ungrounded ingredient;
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* they only refuse the argmax rut. (Index 1 is excluded: that's the
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* concept every run would ship anyway.)
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* - CHALLENGERS (3): outside forms from concept-ingredients.json, weighed
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* against the derived candidates on exactly two axes — audience
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* identification and product clarity. They win only when they beat the
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* grounded list; measured behavior is that they lose to strong cultural
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* material and win over thin categories, which is the intended shape.
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*
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* Usage:
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* node scripts/concept-seed.mjs # roll at random
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* node scripts/concept-seed.mjs --from <key> # deterministic (hash key)
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*
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* Env vars:
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* IMPECCABLE_CONCEPT_SEED — same as --from; for reproducible eval runs.
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*/
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import crypto from 'node:crypto';
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import { readFileSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const here = dirname(fileURLToPath(import.meta.url));
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const pool = JSON.parse(readFileSync(join(here, 'concept-ingredients.json'), 'utf8'));
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const args = process.argv.slice(2);
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const fromIdx = args.indexOf('--from');
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const key = fromIdx !== -1 ? args[fromIdx + 1] : (process.env.IMPECCABLE_CONCEPT_SEED || null);
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function hashUnit(k, salt) {
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const h = crypto.createHash('sha256').update(`${salt}:${k}`).digest();
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return h.readUInt32BE(0) / 0xffffffff;
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}
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const unit = (salt) => (key ? hashUnit(key, salt) : Math.random());
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const buildIndex = 2 + Math.floor(unit('index') * 4); // 2..5
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const entries = Object.entries(pool)
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.filter(([k]) => !k.startsWith('_'))
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.flatMap(([, list]) => list);
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const picks = [];
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const taken = new Set();
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for (let i = 0; picks.length < 3 && i < 60; i++) {
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const idx = Math.floor(unit(`challenger-${i}`) * entries.length) % entries.length;
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if (!taken.has(idx)) {
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taken.add(idx);
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picks.push(entries[idx]);
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}
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}
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process.stdout.write(`CONCEPT SEED
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BUILD INDEX: ${buildIndex}
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After ordering your derived candidates by resonance, build the page whose
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form comes from candidate number ${buildIndex}, exactly as if it had ranked
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first: full commitment. Your top-ranked candidate is what every run in this
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category would ship; the assignment exists to refuse that rut, not to
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punish it.
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CHALLENGERS (weigh against your derived candidates on the same two axes,
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audience identification and product clarity; a challenger wins only when
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it beats the grounded list on both):
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1. ${picks[0]}
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2. ${picks[1]}
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3. ${picks[2]}
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If a challenger wins, it replaces the assigned candidate. If the surface is
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an existing world whose incumbent carries a deliberate, ownable idea, the
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incumbent IS the chosen candidate: intensify its lineage and ignore the
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roll entirely.
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`);
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