Split /onboard back out as its own command (21 commands total)

Pre-3.0, onboard was folded into /harden when we were trying to reduce
namespace pollution. In the single-skill model that tradeoff is gone,
so the weakest of the old merges is the first to undo.

Harden and onboard live in different mental modes. Harden is defensive
(edge cases, i18n, overflow, errors). Onboard is activation (first-run
flows, empty states as CTAs, progressive disclosure). A user thinking
"design the onboarding flow" was never going to type /impeccable harden.

Changes:
- New reference file at source/skills/impeccable/reference/onboard.md,
  restored from the pre-merge version in git history rather than the
  condensed 33-line summary that was in harden.md.
- Removed the "Onboarding & First-Run Experience" section from
  source/skills/impeccable/reference/harden.md.
- Updated harden description/editorial/process-steps to drop onboarding
  keywords; split commandProcessSteps so harden stays focused on
  production resilience and onboard gets its own phases.
- Registered onboard in: SKILL.md description + command menu + router
  table, command-metadata.json, IMPECCABLE_SUB_COMMANDS, pin.mjs
  VALID_COMMANDS, SKILL_CATEGORIES, COMMAND_RELATIONSHIPS, data.js
  commandCategories + commandProcessSteps + commandRelationships,
  framework-viz commandSymbols + commandNumbers.
- Reused the existing content/site/skills/onboard.md editorial wrapper
  (it was orphaned by the merge but never deleted), updating it to use
  /impeccable onboard.
- Bumped all user-facing count references 20 -> 21: public/index.html,
  CLAUDE.md, README.md, NOTICE.md, plugin.json, marketplace.json,
  sitemap.xml, build-sub-pages.js.
- Harness dir audit.md and critique.md changes are the
  {{available_commands}} placeholder expanding to include onboard.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-04-11 19:21:45 -07:00
co-authored by Claude Opus 4.6
parent 2c10cfb664
commit e58cbc432f
97 changed files with 3023 additions and 545 deletions
+4 -2
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@@ -1,6 +1,6 @@
---
name: impeccable
description: "Design fluency for frontend interfaces. Build distinctive, production-grade web components, pages, artifacts, posters, and applications with high design quality. Also handles: critique/review/evaluate designs, audit accessibility/performance/responsive, polish finishing touches, improve typography/fonts/readability, fix layout/spacing/hierarchy, add animation/transitions/motion, adapt for mobile/tablet/responsive, simplify/declutter/distill, amplify bland/generic/safe designs, tone down loud/overwhelming designs, add color to gray/monochromatic interfaces, improve UX copy/labels/error messages, harden for production with edge cases/i18n/errors/empty states, optimize slow/laggy performance, plan UX before coding, extract design tokens, or push boundaries with shaders/physics/scroll effects. Commands: craft, teach, extract, pin, audit, critique, polish, shape, adapt, animate, bolder, quieter, colorize, clarify, delight, distill, harden, layout, optimize, overdrive, typeset."
description: "Design fluency for frontend interfaces. Build distinctive, production-grade web components, pages, artifacts, posters, and applications with high design quality. Also handles: critique/review/evaluate designs, audit accessibility/performance/responsive, polish finishing touches, improve typography/fonts/readability, fix layout/spacing/hierarchy, add animation/transitions/motion, adapt for mobile/tablet/responsive, simplify/declutter/distill, amplify bland/generic/safe designs, tone down loud/overwhelming designs, add color to gray/monochromatic interfaces, improve UX copy/labels/error messages, harden for production with edge cases/i18n/errors, design onboarding/first-run/empty states/activation flows, optimize slow/laggy performance, plan UX before coding, extract design tokens, or push boundaries with shaders/physics/scroll effects. Commands: craft, teach, extract, pin, audit, critique, polish, shape, adapt, animate, bolder, quieter, colorize, clarify, delight, distill, harden, onboard, layout, optimize, overdrive, typeset."
version: 3.0.0
user-invocable: true
argument-hint: "[command] [target]"
@@ -316,6 +316,7 @@ This skill supports sub-commands. Parse the first word of the argument string to
> `/impeccable quieter [target]` - Tone down aggressive/overstimulating designs
> `/impeccable distill [target]` - Strip to essence, remove complexity
> `/impeccable harden [target]` - Production-ready: errors, i18n, edge cases
> `/impeccable onboard [target]` - Design first-run flows, empty states, activation
>
> **Enhance**
> `/impeccable animate [target]` - Add purposeful animations and motion
@@ -352,7 +353,8 @@ When a sub-command is matched, load the linked reference and follow its instruct
| `bolder` | [bolder](reference/bolder.md) | Amplify safe or boring designs for more visual impact |
| `quieter` | [quieter](reference/quieter.md) | Tone down visually aggressive or overstimulating designs |
| `distill` | [distill](reference/distill.md) | Strip designs to their essence, remove unnecessary complexity |
| `harden` | [harden](reference/harden.md) | Production-ready: error handling, i18n, edge cases, onboarding |
| `harden` | [harden](reference/harden.md) | Production-ready: error handling, i18n, text overflow, edge cases |
| `onboard` | [onboard](reference/onboard.md) | Design onboarding flows, first-run experiences, and empty states that guide users to value |
| `animate` | [animate](reference/animate.md) | Add purposeful animations and micro-interactions |
| `colorize` | [colorize](reference/colorize.md) | Add strategic color to monochromatic interfaces |
| `typeset` | [typeset](reference/typeset.md) | Improve typography: fonts, hierarchy, sizing, readability |
@@ -95,7 +95,7 @@ For each issue, document:
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
- **Suggested command**: Which command to use (prefer: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
### Patterns & Systemic Issues
@@ -114,7 +114,7 @@ List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `/command-name`** — Brief description (specific context from audit findings)
2. **[P?] `/command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset. Map findings to the most appropriate command. End with `/impeccable polish` as the final step if any fixes were recommended.
**Rules**: Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset. Map findings to the most appropriate command. End with `/impeccable polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
@@ -132,7 +132,7 @@ For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuris
- **[P?] What**: Name the problem clearly
- **Why it matters**: How this hurts users or undermines goals
- **Fix**: What to do about it (be concrete)
- **Suggested command**: Which command could address this (from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
- **Suggested command**: Which command could address this (from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
#### Persona Red Flags
> *Consult [personas](personas.md)*
@@ -197,7 +197,7 @@ List recommended commands in priority order, based on the user's answers:
...
**Rules for recommendations**:
- Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset
- Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset
- Order by the user's stated priorities first, then by impact
- Each item's description should carry enough context that the command knows what to focus on
- Map each Priority Issue to the appropriate command
@@ -217,40 +217,6 @@ t('items', { count }) // Handles complex plural rules
- Feature detection (not browser detection)
- Test in target browsers
### Onboarding & First-Run Experience
Production-ready features work for first-time users, not just power users. Design the paths that get new users to value:
**Empty states**: Every zero-data screen needs:
- What will appear here (description or illustration)
- Why it matters to the user
- Clear CTA to create the first item or start from a template
- Visual interest (not just blank space with "No items yet")
Empty state types to handle:
- **First use**: emphasize value, provide templates
- **User cleared**: light touch, easy to recreate
- **No results**: suggest a different query, offer to clear filters
- **No permissions**: explain why, how to get access
**First-run experience**: Get users to their "aha moment" as quickly as possible.
- Show, don't tell -- working examples over descriptions
- Progressive disclosure -- teach one thing at a time, not everything upfront
- Make onboarding optional -- let experienced users skip
- Provide smart defaults so required setup is minimal
**Feature discovery**: Teach features when users need them, not upfront.
- Contextual tooltips at point of use (brief, dismissable, one-time)
- Badges or indicators on new or unused features
- Celebrate activation events quietly (a toast, not a modal)
**NEVER**:
- Force long onboarding before users can touch the product
- Show the same tooltip repeatedly (track and respect dismissals)
- Block the entire UI during a guided tour
- Create separate tutorial modes disconnected from the real product
- Design empty states that just say "No items" with no next action
### Input Validation & Sanitization
**Client-side validation**:
@@ -0,0 +1,234 @@
> **Additional context needed**: the "aha moment" you want users to reach, and users' experience level.
Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.
## Assess Onboarding Needs
Understand what users need to learn and why:
1. **Identify the challenge**:
- What are users trying to accomplish?
- What's confusing or unclear about current experience?
- Where do users get stuck or drop off?
- What's the "aha moment" we want users to reach?
2. **Understand the users**:
- What's their experience level? (Beginners, power users, mixed?)
- What's their motivation? (Excited and exploring? Required by work?)
- What's their time commitment? (5 minutes? 30 minutes?)
- What alternatives do they know? (Coming from competitor? New to category?)
3. **Define success**:
- What's the minimum users need to learn to be successful?
- What's the key action we want them to take? (First project? First invite?)
- How do we know onboarding worked? (Completion rate? Time to value?)
**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.
## Onboarding Principles
Follow these core principles:
### Show, Don't Tell
- Demonstrate with working examples, not just descriptions
- Provide real functionality in onboarding, not separate tutorial mode
- Use progressive disclosure, teach one thing at a time
### Make It Optional (When Possible)
- Let experienced users skip onboarding
- Don't block access to product
- Provide "Skip" or "I'll explore on my own" options
### Time to Value
- Get users to their "aha moment" ASAP
- Front-load most important concepts
- Teach 20% that delivers 80% of value
- Save advanced features for contextual discovery
### Context Over Ceremony
- Teach features when users need them, not upfront
- Empty states are onboarding opportunities
- Tooltips and hints at point of use
### Respect User Intelligence
- Don't patronize or over-explain
- Be concise and clear
- Assume users can figure out standard patterns
## Design Onboarding Experiences
Create appropriate onboarding for the context:
### Initial Product Onboarding
**Welcome Screen**:
- Clear value proposition (what is this product?)
- What users will learn/accomplish
- Time estimate (honest about commitment)
- Option to skip (for experienced users)
**Account Setup**:
- Minimal required information (collect more later)
- Explain why you're asking for each piece of information
- Smart defaults where possible
- Social login when appropriate
**Core Concept Introduction**:
- Introduce 1-3 core concepts (not everything)
- Use simple language and examples
- Interactive when possible (do, don't just read)
- Progress indication (step 1 of 3)
**First Success**:
- Guide users to accomplish something real
- Pre-populated examples or templates
- Celebrate completion (but don't overdo it)
- Clear next steps
### Feature Discovery & Adoption
**Empty States**:
Instead of blank space, show:
- What will appear here (description + screenshot/illustration)
- Why it's valuable
- Clear CTA to create first item
- Example or template option
Example:
```
No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]
```
**Contextual Tooltips**:
- Appear at relevant moment (first time user sees feature)
- Point directly at relevant UI element
- Brief explanation + benefit
- Dismissable (with "Don't show again" option)
- Optional "Learn more" link
**Feature Announcements**:
- Highlight new features when they're released
- Show what's new and why it matters
- Let users try immediately
- Dismissable
**Progressive Onboarding**:
- Teach features when users encounter them
- Badges or indicators on new/unused features
- Unlock complexity gradually (don't show all options immediately)
### Guided Tours & Walkthroughs
**When to use**:
- Complex interfaces with many features
- Significant changes to existing product
- Industry-specific tools needing domain knowledge
**How to design**:
- Spotlight specific UI elements (dim rest of page)
- Keep steps short (3-7 steps max per tour)
- Allow users to click through tour freely
- Include "Skip tour" option
- Make replayable (help menu)
**Best practices**:
- Interactive over passive (let users click real buttons)
- Focus on workflow, not features ("Create a project" not "This is the project button")
- Provide sample data so actions work
### Interactive Tutorials
**When to use**:
- Users need hands-on practice
- Concepts are complex or unfamiliar
- High stakes (better to practice in safe environment)
**How to design**:
- Sandbox environment with sample data
- Clear objectives ("Create a chart showing sales by region")
- Step-by-step guidance
- Validation (confirm they did it right)
- Graduation moment (you're ready!)
### Documentation & Help
**In-product help**:
- Contextual help links throughout interface
- Keyboard shortcut reference
- Search-able help center
- Video tutorials for complex workflows
**Help patterns**:
- `?` icon near complex features
- "Learn more" links in tooltips
- Keyboard shortcut hints (`⌘K` shown on search box)
## Empty State Design
Every empty state needs:
### What Will Be Here
"Your recent projects will appear here"
### Why It Matters
"Projects help you organize your work and collaborate with your team"
### How to Get Started
[Create project] or [Import from template]
### Visual Interest
Illustration or icon (not just text on blank page)
### Contextual Help
"Need help getting started? [Watch 2-min tutorial]"
**Empty state types**:
- **First use**: Never used this feature (emphasize value, provide template)
- **User cleared**: Intentionally deleted everything (light touch, easy to recreate)
- **No results**: Search or filter returned nothing (suggest different query, clear filters)
- **No permissions**: Can't access (explain why, how to get access)
- **Error state**: Failed to load (explain what happened, retry option)
## Implementation Patterns
### Technical approaches:
**Tooltip libraries**: Tippy.js, Popper.js
**Tour libraries**: Intro.js, Shepherd.js, React Joyride
**Modal patterns**: Focus trap, backdrop, ESC to close
**Progress tracking**: LocalStorage for "seen" states
**Analytics**: Track completion, drop-off points
**Storage patterns**:
```javascript
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');
```
**IMPORTANT**: Don't show same onboarding twice (annoying). Track completion and respect dismissals.
**NEVER**:
- Force users through long onboarding before they can use product
- Patronize users with obvious explanations
- Show same tooltip repeatedly (respect dismissals)
- Block all UI during tour (let users explore)
- Create separate tutorial mode disconnected from real product
- Overwhelm with information upfront (progressive disclosure!)
- Hide "Skip" or make it hard to find
- Forget about returning users (don't show initial onboarding again)
## Verify Onboarding Quality
Test with real users:
- **Time to completion**: Can users complete onboarding quickly?
- **Comprehension**: Do users understand after completing?
- **Action**: Do users take desired next step?
- **Skip rate**: Are too many users skipping? (Maybe it's too long or not valuable)
- **Completion rate**: Are users completing? (If low, simplify)
- **Time to value**: How long until users get first value?
Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.
@@ -48,7 +48,11 @@
"argumentHint": "[target]"
},
"harden": {
"description": "Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.",
"description": "Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.",
"argumentHint": "[target]"
},
"onboard": {
"description": "Design onboarding flows, first-run experiences, and empty states that guide new users to value. Covers welcome screens, account setup, progressive disclosure, contextual tooltips, feature announcements, and activation moments. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, new user flows, or the aha moment.",
"argumentHint": "[target]"
},
"layout": {
+1 -1
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@@ -29,7 +29,7 @@ const HARNESS_DIRS = [
const VALID_COMMANDS = [
'craft', 'teach', 'extract', 'shape',
'critique', 'audit',
'polish', 'bolder', 'quieter', 'distill', 'harden',
'polish', 'bolder', 'quieter', 'distill', 'harden', 'onboard',
'animate', 'colorize', 'typeset', 'layout', 'delight', 'overdrive',
'clarify', 'adapt', 'optimize',
];