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Add /impeccable generate: agent-initiated live variants (Node-era squash)
Squash of the ten commits reviewed on PR #626, plus the last review round's connection-aware roll call, before the rebase onto the Rust engine: the generate command reference and router row, the overlay's agent-target handling (roll call, leases, replay, rescue), the Node-era live-server routes and live-generate CLI, the hook stand-down, the pricing cards e2e fixture, and the unit, contract, e2e, and skill-behavior tests. The server, CLI, hook, and pin halves are ported to the engine crates in the commits that follow. AI-assisted: implemented and tested with Claude Code under maintainer direction. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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committed by
Abdul Wahab
co-authored by
Claude Fable 5
parent
1c043ea7c9
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## Architecture (v3.0+)
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There is **one** user-invocable skill, `impeccable`, with **23 commands** underneath it. Users type `/impeccable polish`, `/impeccable audit`, etc. The skill is defined in `skill/`:
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There is **one** user-invocable skill, `impeccable`, with **24 commands** underneath it. Users type `/impeccable polish`, `/impeccable audit`, etc. The skill is defined in `skill/`:
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- `SKILL.src.md` — frontmatter (with the auto-trigger-optimized description and the `allowed-tools` list), shared design laws, and the **Commands** router table. Provider `SKILL.md` files are generated from this source.
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- `reference/` — one `<command>.md` per command (`audit.md`, `polish.md`, `critique.md`, etc.), the shared playbooks the router loads outside the command table (`new-work.md`, `craft-floor.md`, `operate.md`, `routing.md`), and the native platform references (`ios.md`, `android.md`). When a sub-command is matched, the router loads its reference file.
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