mirror of
https://github.com/pbakaus/impeccable.git
synced 2026-09-12 14:16:28 +03:00
Sync generated provider output
This commit is contained in:
@@ -38,16 +38,22 @@
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* Usage:
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* node scripts/concept-seed.mjs --scope direction --mode persuade
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* node scripts/concept-seed.mjs --scope surface --mode operate --from <key>
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* node scripts/concept-seed.mjs --scope surface --mode operate --area onboarding-and-setup
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* node scripts/concept-seed.mjs --scope surface --mode operate --grain flow
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* node scripts/concept-seed.mjs --scope direction --candidate-count 6
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* node scripts/concept-seed.mjs --scope direction --mode persuade --from <key> --reroll 1
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* node scripts/concept-seed.mjs --chosen <challenger-id> --from <key> --scope direction
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*
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* --area names the area of concern inside that mode (an onboarding flow and a
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* settings page are both operate, and want different compositions). It needs
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* --mode, prefers compositions in that area, and tops up from the rest of the
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* surface rather than dealing fewer. --mode also gates which worlds are
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* eligible, for worlds whose reviewer marked them as carrying only some modes.
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* --grain names how much of the product is in play: product, flow, view, or
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* region. A docs site, an onboarding flow, a landing page and a data table are
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* four different amounts of product and want different compositions. Grain is a
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* preference: it deals matching compositions first and tops up from the rest of
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* the register, and the rendered seed says how many actually matched so a
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* borrowed structure is never mistaken for a supplied one.
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*
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* --platform names the delivery target (web, ios, android). Unlike grain this is
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* a hard filter: a composition that needs hover or a pointer does not degrade on
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* a phone, it stops working. --mode also gates which worlds are eligible, for
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* worlds whose reviewer marked them as carrying only some modes.
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*
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* --mode names the requested surface's mode (persuade, operate, read,
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* experience) so the appended compositions match its register of work; omitted,
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@@ -75,8 +81,10 @@ import {
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validateConceptCatalog,
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WELL_TIERS,
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} from './lib/concept-catalog.mjs';
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import { areasForSurface, readCompositionCatalog } from './lib/composition-catalog.mjs';
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import { readCompositionCatalog } from './lib/composition-catalog.mjs';
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import {
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COMPOSITION_GRAINS,
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COMPOSITION_PLATFORMS,
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runSyncSelection,
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selectApprovedChallengers as selectApprovedChallengersCore,
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selectApprovedCompositions as selectApprovedCompositionsCore,
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@@ -134,10 +142,11 @@ function requireLocalConcepts() {
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return local;
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}
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async function fetchRoll({ scope, key, mode, area, reroll }) {
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async function fetchRoll({ scope, key, mode, grain, platform, reroll }) {
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const params = new URLSearchParams({ scope, key, reroll: String(reroll) });
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if (mode) params.set('mode', mode);
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if (area) params.set('area', area);
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if (grain) params.set('grain', grain);
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if (platform) params.set('platform', platform);
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const controller = new AbortController();
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const timer = setTimeout(() => controller.abort(), apiBudgetMs());
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try {
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@@ -218,9 +227,15 @@ function driveSelection(generator) {
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return runSyncSelection(generator, input => crypto.createHash('sha256').update(input).digest('hex'));
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}
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export function selectApprovedCompositions({ scope, key, reroll = 0, mode = null, area = null, sourceCompositions = null, count = 3 }) {
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export function dealCompositions({ scope, key, reroll = 0, mode = null, grain = null, platform = null, sourceCompositions = null, count = 3 }) {
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const compositions = sourceCompositions ?? requireLocalConcepts().compositions;
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return driveSelection(selectApprovedCompositionsCore({ scope, key, reroll, mode, area, compositions, count }));
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return driveSelection(selectApprovedCompositionsCore({ scope, key, reroll, mode, grain, platform, compositions, count }));
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}
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// Array-returning form, which is what every caller wanted before the match
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// report existed.
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export function selectApprovedCompositions(options) {
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return dealCompositions(options).picks;
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}
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// Compatibility for callers that need a single smoke-test sample.
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@@ -246,7 +261,8 @@ export function renderConceptSeed({
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key = process.env.IMPECCABLE_CONCEPT_SEED || crypto.randomBytes(4).toString('hex'),
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reroll = 0,
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mode = null,
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area = null,
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grain = null,
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platform = null,
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candidateCount = 7,
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catalogDir = CATALOG_DIR,
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_resolvedData = undefined,
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@@ -260,14 +276,13 @@ export function renderConceptSeed({
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if (mode !== null && !SEED_MODES.has(mode)) {
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throw new Error('concept-seed: --mode must be persuade, operate, read, or experience');
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}
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if (area !== null) {
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if (mode === null) {
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throw new Error('concept-seed: --area needs --mode, because areas are scoped to a surface');
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}
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const allowed = areasForSurface(mode);
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if (!allowed.includes(area)) {
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throw new Error(`concept-seed: --area must be one of the ${mode} areas (${allowed.join(', ')})`);
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}
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// Grain needs no mode: how much of the product is in play is independent of
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// which register of work it is.
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if (grain !== null && !COMPOSITION_GRAINS.includes(grain)) {
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throw new Error(`concept-seed: --grain must be one of ${COMPOSITION_GRAINS.join(', ')}`);
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}
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if (platform !== null && !COMPOSITION_PLATFORMS.includes(platform)) {
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throw new Error(`concept-seed: --platform must be one of ${COMPOSITION_PLATFORMS.join(', ')}`);
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}
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if (!Number.isInteger(candidateCount) || candidateCount < 5 || candidateCount > 7) {
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throw new Error('concept-seed: --candidate-count must be an integer from 5 to 7');
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@@ -299,17 +314,21 @@ export function renderConceptSeed({
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approvedCount: approved.length,
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catalogCount,
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challengers: picks,
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compositions: selectApprovedCompositions({ scope, key, reroll, mode, area, sourceCompositions: local.compositions }),
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...(() => {
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const dealt = dealCompositions({ scope, key, reroll, mode, grain, platform, sourceCompositions: local.compositions });
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return { compositions: dealt.picks, compositionMatch: dealt.match };
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})(),
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};
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} else {
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// Keep local renders synchronous for prepared eval sessions and tests;
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// installed skills without a bundled catalog resolve through the API.
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return fetchRoll({ scope, key, mode, area, reroll }).then(roll => renderConceptSeed({
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return fetchRoll({ scope, key, mode, grain, platform, reroll }).then(roll => renderConceptSeed({
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scope,
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key,
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reroll,
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mode,
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area,
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grain,
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platform,
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candidateCount,
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catalogDir,
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_resolvedData: roll ? {
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@@ -413,13 +432,32 @@ ${buildIndex} of your own grounded list; seed key ${key}.
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: Array.isArray(data.stagings)
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? data.stagings
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: data.staging ? [data.staging] : [];
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// The grain report. A top-up keeps the deal at three, which is right, but it
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// must not read as three on-target inputs: a flow request answered entirely by
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// view-grain compositions means the model has to derive the flow's own
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// structure and borrow only their sequence law. Silence here would reproduce
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// the exact failure this axis exists to fix.
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const match = data.compositionMatch ?? null;
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const grainNote = (() => {
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if (!match?.grain) return '';
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if (match.grainAvailable === 0) {
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return `\nNONE of these sit at the requested ${match.grain} grain, because the catalog holds no ${match.grain}-grain composition yet. Derive that structure yourself and borrow only their sequence and attention laws.`;
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}
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if (match.atGrain === 0) {
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return `\nNONE of these sit at the requested ${match.grain} grain, though ${match.grainAvailable} exist; these were topped up from the rest of the register. Treat their structure as borrowed.`;
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}
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if (match.atGrain < compositions.length) {
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return `\n${match.atGrain} of ${compositions.length} sit at the requested ${match.grain} grain; the rest were topped up from the register and their structure is borrowed.`;
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}
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return '';
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})();
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const compositionBlock = compositions.length > 0
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? `\n${scope === 'direction' ? 'FIRST-SURFACE COMPOSITION INPUTS (identity-free; test them with shortlisted worlds and keep world plus composition one decision):' : 'COMPOSITION CHALLENGERS (identity-free; dress them in the committed visual identity before judging):'}
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${compositions.map((composition, index) => renderComposition(composition, index)).join('\n')}
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Each one asks the same question of this build: what is the cleverest way to
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present, organize, or make interactive the problem in front of you? They carry
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structure only, never a palette, typeface, or material. Treat them as serious
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rivals to your habitual layout, and keep only what makes this product clearer.\n`
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rivals to your habitual layout, and keep only what makes this product clearer.${grainNote}\n`
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: '';
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const rerollBlock = reroll > 0
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? `RE-ROLL ROUND ${reroll}: every candidate presented in earlier rounds, grounded
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@@ -459,7 +497,8 @@ if (process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.ur
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const scopeIdx = args.indexOf('--scope');
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const rerollIdx = args.indexOf('--reroll');
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const modeIdx = args.indexOf('--mode');
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const areaIdx = args.indexOf('--area');
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const grainIdx = args.indexOf('--grain');
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const platformIdx = args.indexOf('--platform');
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const candidateCountIdx = args.indexOf('--candidate-count');
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const chosenIdx = args.indexOf('--chosen');
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try {
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@@ -493,7 +532,8 @@ if (process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.ur
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: (process.env.IMPECCABLE_CONCEPT_SEED || crypto.randomBytes(4).toString('hex')),
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reroll: rerollIdx !== -1 ? Number(args[rerollIdx + 1]) : 0,
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mode: modeIdx !== -1 ? args[modeIdx + 1] : null,
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area: areaIdx !== -1 ? args[areaIdx + 1] : null,
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grain: grainIdx !== -1 ? args[grainIdx + 1] : null,
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platform: platformIdx !== -1 ? args[platformIdx + 1] : null,
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candidateCount: candidateCountIdx !== -1 ? Number(args[candidateCountIdx + 1]) : 7,
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}));
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}
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@@ -3,9 +3,9 @@ import { readFileSync } from 'node:fs';
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import { CONCEPT_STATUSES, normalizeConceptForm } from './concept-catalog.mjs';
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// Defined in roll-selection.mjs for the same reason WELL_TIERS is: this file
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// reads the filesystem, and the roll API imports the taxonomy to validate its
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// area parameter. Re-exported so existing importers keep working.
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import { areasForSurface, COMPOSITION_AREAS, ALL_COMPOSITION_AREAS } from './roll-selection.mjs';
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export { areasForSurface, COMPOSITION_AREAS, ALL_COMPOSITION_AREAS };
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// grain and platform parameters. Re-exported so importers have one place to look.
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import { COMPOSITION_GRAINS, COMPOSITION_PLATFORMS, isGrain, isPlatform } from './roll-selection.mjs';
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export { COMPOSITION_GRAINS, COMPOSITION_PLATFORMS, isGrain, isPlatform };
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// Catalog B: compositions rather than styles. A composition organizes attention,
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// sequence, or manipulation on a surface and must survive being dressed in
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@@ -63,14 +63,24 @@ export function validateCompositionEntry(composition, { existingForms = new Map(
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if (!COMPOSITION_SURFACES.has(composition?.surface)) {
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errors.push(`composition ${id} needs a surface of ${[...COMPOSITION_SURFACES].join(', ')}`);
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}
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// Optional, but an area from the wrong surface is a mistake rather than a
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// looser tag: it would make the entry unreachable by every real request.
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if (composition?.area !== undefined && composition.area !== null) {
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const allowed = areasForSurface(composition.surface);
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if (!allowed.includes(composition.area)) {
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errors.push(
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`composition ${id} area "${composition.area}" is not one of the ${composition.surface} areas (${allowed.join(', ')})`
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);
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// Grain: how much of the product this composes. Optional, and absence means
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// eligible at any grain, so nothing needs backfilling.
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if (composition?.grain !== undefined && composition.grain !== null && !isGrain(composition.grain)) {
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errors.push(`composition ${id} grain "${composition.grain}" must be one of ${COMPOSITION_GRAINS.join(', ')}`);
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}
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// Platforms this composition survives. Absence means all of them, so listing
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// every platform is the same as omitting the field and is rejected in favour of
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// leaving it out; an empty array would exclude the entry from every roll.
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if (composition?.platforms !== undefined && composition.platforms !== null) {
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const list = composition.platforms;
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if (!Array.isArray(list) || list.length === 0) {
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errors.push(`composition ${id} platforms must be a non-empty array, or omitted to allow every platform`);
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} else if (list.some(entry => !isPlatform(entry))) {
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errors.push(`composition ${id} platforms may only contain ${COMPOSITION_PLATFORMS.join(', ')}`);
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} else if (new Set(list).size !== list.length) {
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errors.push(`composition ${id} platforms must not repeat a platform`);
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} else if (list.length === COMPOSITION_PLATFORMS.length) {
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errors.push(`composition ${id} platforms lists every platform; omit the field instead`);
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}
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}
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if (!Array.isArray(composition?.tags)
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@@ -21,27 +21,44 @@
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export const WELL_TIERS = ['graphic', 'interaction', 'atmosphere'];
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// Areas of concern, one level below surface. Surface alone is too coarse to deal
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// against: "operate" spans onboarding, settings, dashboards and editors, so a
|
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// build designing an onboarding flow could legitimately draw a settings
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// composition and the input would read as noise. Areas name the problem the
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// composition is about, not how it is built, which is what familyId already does.
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// Grain: how much of the product a composition composes. Named grain rather than
|
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// scope because scope already means direction-or-surface on every roll, and
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// 'surface' is already a register value, so a scope of 'surface' would collide
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// with both.
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//
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// `area` is optional. An entry without one is eligible for any request in its
|
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// surface, so nothing has to be backfilled before this ships, and a request for
|
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// an area with a thin pool tops up from the rest of the surface rather than
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// dealing fewer.
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export const COMPOSITION_AREAS = {
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persuade: ['landing-hero', 'feature-argument', 'pricing-and-plans', 'proof-and-testimony', 'campaign-and-launch'],
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operate: ['onboarding-and-setup', 'dashboard-and-overview', 'records-and-tables', 'editor-and-canvas', 'settings-and-account', 'empty-and-failure'],
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read: ['long-form-article', 'reference-and-docs', 'index-and-archive', 'search-and-results'],
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||||
experience: ['gallery-and-collection', 'player-and-timeline', 'space-and-map', 'play-and-toy'],
|
||||
};
|
||||
// This axis is framed by what the skill can be asked for, not by what the
|
||||
// catalog happens to hold. A user asks for a docs site, an onboarding flow, a
|
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// landing page, or a data table, and those are four different amounts of
|
||||
// product. Register says what kind of work it is; grain says how much of it.
|
||||
// Without grain, a request for a hero section can be dealt a whole-site
|
||||
// navigation structure and nothing notices.
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||||
//
|
||||
// Measured when this was added: 137 of 173 approved compositions were view
|
||||
// grain, product grain was empty, and flow grain held one entry. That is why an
|
||||
// onboarding request had nothing to draw.
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||||
export const COMPOSITION_GRAINS = [
|
||||
'product', // a whole site or app: its information architecture
|
||||
'flow', // a sequence of views with one outcome: onboarding, checkout, setup
|
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'view', // one page or screen
|
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'region', // a section inside a view: a hero, a feature grid, a table
|
||||
];
|
||||
|
||||
export const ALL_COMPOSITION_AREAS = new Set(Object.values(COMPOSITION_AREAS).flat());
|
||||
// Delivery targets a composition can survive. Mirrors the skill's platform axis
|
||||
// minus 'adaptive', which is a project-level value meaning both native targets
|
||||
// rather than something a single composition is authored for.
|
||||
//
|
||||
// A composition that leans on hover, a pointer, or a wide viewport does not
|
||||
// survive a phone, and nothing in the schema could say so before this.
|
||||
export const COMPOSITION_PLATFORMS = ['web', 'ios', 'android'];
|
||||
|
||||
export function areasForSurface(surface) {
|
||||
return COMPOSITION_AREAS[surface] ?? [];
|
||||
// Both fields are optional and absence means eligible everywhere, so no entry
|
||||
// has to be backfilled before this ships and no existing roll changes.
|
||||
export function isGrain(value) {
|
||||
return COMPOSITION_GRAINS.includes(value);
|
||||
}
|
||||
|
||||
export function isPlatform(value) {
|
||||
return COMPOSITION_PLATFORMS.includes(value);
|
||||
}
|
||||
|
||||
|
||||
@@ -219,6 +236,10 @@ export function* selectApprovedChallengers({ scope, key, reroll = 0, minRating =
|
||||
return { approved, picks };
|
||||
}
|
||||
|
||||
function emptyMatch(grain, platform, platformExcluded = 0) {
|
||||
return { grain: grain ?? null, atGrain: grain ? 0 : null, grainAvailable: grain ? 0 : null, platform: platform ?? null, platformExcluded };
|
||||
}
|
||||
|
||||
/**
|
||||
* Three identity-free composition inputs from an explicit approved pool.
|
||||
* Drive with runSyncSelection or runAsyncSelection.
|
||||
@@ -236,12 +257,13 @@ export function* selectApprovedChallengers({ scope, key, reroll = 0, minRating =
|
||||
* @param {string} options.key
|
||||
* @param {number} [options.reroll]
|
||||
* @param {string|null} [options.mode] surface register to stay inside
|
||||
* @param {string|null} [options.area] area of concern to prefer within that surface
|
||||
* @param {string|null} [options.grain] how much of the product is in play
|
||||
* @param {string|null} [options.platform] delivery target the result has to survive
|
||||
* @param {Array} options.compositions merged compositions with status, review, surface, familyId
|
||||
* @param {number} [options.count]
|
||||
* @returns {Generator<string[], Array, string[]>}
|
||||
* @returns {Generator<string[], {picks: Array, match: object}, string[]>}
|
||||
*/
|
||||
export function* selectApprovedCompositions({ scope, key, reroll = 0, mode = null, area = null, compositions, count = 3 }) {
|
||||
export function* selectApprovedCompositions({ scope, key, reroll = 0, mode = null, grain = null, platform = null, compositions, count = 3 }) {
|
||||
// Compositions honour the same breadth gate as worlds: one too specific to serve
|
||||
// an arbitrary build stays approved for direct briefs and leaves the
|
||||
// challenger pool. Falls back to the full approved set rather than returning
|
||||
@@ -249,12 +271,28 @@ export function* selectApprovedCompositions({ scope, key, reroll = 0, mode = nul
|
||||
let approved = compositions.filter(composition => composition.status === 'approved');
|
||||
const broad = approved.filter(composition => composition.review?.breadth !== 'niche');
|
||||
if (broad.length > 0) approved = broad;
|
||||
if (approved.length === 0) return [];
|
||||
if (approved.length === 0) return { picks: [], match: emptyMatch(grain, platform) };
|
||||
if (mode) {
|
||||
const matching = approved.filter(composition => composition.surface === mode);
|
||||
if (matching.length === 0) return [];
|
||||
if (matching.length === 0) return { picks: [], match: emptyMatch(grain, platform) };
|
||||
approved = matching;
|
||||
}
|
||||
// Platform is a hard filter, unlike grain. A composition that needs hover or a
|
||||
// pointer does not degrade on a phone into something slightly worse; it stops
|
||||
// working, so borrowing it would be a defect rather than a stretch. Absent
|
||||
// platforms means it survives anywhere.
|
||||
let platformExcluded = 0;
|
||||
if (platform) {
|
||||
const survives = approved.filter(composition => {
|
||||
const only = composition.platforms;
|
||||
return !Array.isArray(only) || only.length === 0 || only.includes(platform);
|
||||
});
|
||||
platformExcluded = approved.length - survives.length;
|
||||
// No fallback here either: dealing a hover-only composition to a phone build
|
||||
// is worse than dealing nothing, and an empty deal is a visible gap.
|
||||
approved = survives;
|
||||
if (approved.length === 0) return { picks: [], match: emptyMatch(grain, platform, platformExcluded) };
|
||||
}
|
||||
|
||||
const prior = new Set();
|
||||
let picks = [];
|
||||
@@ -278,14 +316,18 @@ export function* selectApprovedCompositions({ scope, key, reroll = 0, mode = nul
|
||||
entry => `${entry.composition.id}#${entry.ticket}`
|
||||
)).map(entry => entry.composition);
|
||||
|
||||
// Area is a preference, not a filter. Requesting an onboarding flow should
|
||||
// deal onboarding compositions first and top up from the rest of the surface
|
||||
// rather than deal fewer than three, because the per-area pools are small and
|
||||
// an unset area is eligible everywhere. A stable partition of an already
|
||||
// Grain is a preference, not a filter: requesting an onboarding flow deals
|
||||
// flow-grain compositions first and tops up from the rest of the register
|
||||
// rather than dealing fewer than three. A stable partition of an already
|
||||
// deterministic ranking is still deterministic.
|
||||
const ordered = area
|
||||
? [...ranked.filter(composition => composition.area === area),
|
||||
...ranked.filter(composition => composition.area !== area)]
|
||||
//
|
||||
// The top-up is why match is reported. Dealing three plausible view-grain
|
||||
// compositions against a flow request, with no signal that none matched, is
|
||||
// the same silent-plausibility failure this whole axis exists to fix: the
|
||||
// model would improvise the flow structure while believing it was handed one.
|
||||
const ordered = grain
|
||||
? [...ranked.filter(composition => composition.grain === grain),
|
||||
...ranked.filter(composition => composition.grain !== grain)]
|
||||
: ranked;
|
||||
|
||||
const families = new Set();
|
||||
@@ -303,5 +345,18 @@ export function* selectApprovedCompositions({ scope, key, reroll = 0, mode = nul
|
||||
}
|
||||
if (round < reroll) picks.forEach(composition => prior.add(composition.id));
|
||||
}
|
||||
return picks;
|
||||
|
||||
const atGrain = grain ? picks.filter(composition => composition.grain === grain).length : null;
|
||||
return {
|
||||
picks,
|
||||
match: {
|
||||
grain: grain ?? null,
|
||||
// How many of the dealt compositions actually sit at the requested grain.
|
||||
// 0 with a grain requested means every pick is a borrowed structure.
|
||||
atGrain,
|
||||
grainAvailable: grain ? approved.filter(composition => composition.grain === grain).length : null,
|
||||
platform: platform ?? null,
|
||||
platformExcluded,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user