The shifted copy's padding read as a white 'letterbox' on the build in every human review. A vertical spine came back white on red where the comp had black in five builds; its ink colour is now compared even though its type cannot be measured.
AI-assisted (Claude Code).
From the first human review of sweep-3 builds (pins on 12 samples): fonts at the wrong size, weight, colour, or place; nav bars too tall; kickers and dividers the comp does not have; a footer strip pushed off the frame that read as drift on ground colour alone; a drawing filed as chrome with no note to catch it.
- lib/hero-checks.mjs: textRegionCheck (cap height, line count, ink density, ink colour, first-line offset vs the comp crop, measured fresh), chromeStripCheck (first rule row), inventedInk (build energy over a calm comp cell and neighbourhood). Wired into gateHero as reasons; invented ink vetoes at 4% of cells.
- comp-diff verdictFor: detailRaw < 0.15 is missing whatever the palette.
- comp-spec: every region carries a note.
- font-fingerprint: the tall-line filter takes its median over lines with real mass, so two display lines above a small line are not 'tall'.
AI-assisted (Claude Code).
comp-spec, comp-diff, build-phase, font-match, and generate-image now decode any comp raster via loadRaster(), converting non-PNG input to <file>.png next to the source. Sessions used to hit 'not a PNG' and rewrite the .webp in place with PNG bytes, which broke transcript replay (a later step rewrites the comp beyond the cut) and left a mislabeled file.
AI-assisted (Claude Code).
font-match.mjs fingerprints a text region's lettering in the comp (cap
height, glyph advance per cap = width class, ink fraction = weight class,
tracking), renders candidate faces at that cap height in a headless
browser (yours plus a shortlist for the width class), and ranks them by
distance with a proof sheet; the spec gate refuses to close until the lead
text region is measured and ranked. generate-image --plate keys ink-on-
ground plates to alpha (chroma) so the drawing sits on the page's own
ground; the plates gate scores keyed plates composited over the region's
ground. comp-diff reports each region's ink box; the hero gate names a
control whose box height or width differs from the comp. The hero
instruction copies the comp's words verbatim; rewording is a stated
decision after the hero passes.
Driven by a human review of the r3 side-by-sides: face width and weight,
plate ground, control row height, and content substitution.
AI-assisted (Claude).
Co-Authored-By: Claude <noreply@anthropic.com>
plateVerdict() is shared by the plates gate and generate-image's PLATE-WARN
so they cannot disagree; --plate picks a frame that clears the 1.5x width
floor (a square region wider than 682px takes the 1536 landscape frame);
'missing' on text/chrome/control regions requires the build region to be
near-empty, so a 12px rule a few pixels off reads as contradicted or drift,
not missing; the responsive gate does not re-litigate a plate that passed
the hero; record hero after close does not inflate the attempt count.
AI-assisted (Claude).
Co-Authored-By: Claude <noreply@anthropic.com>
Three simulated builds under the previous gate reached 78-83% overall with
the exploded plate placed and the table right, then spent 12-20 attempts
chasing 'contradicted' verdicts on a headline set in a substitute face and
on 50px chrome strips whose detail was paper grain. Text with structure
above the floor and its palette intact is drift; chrome and controls with
structure and palette held are drift. The adversarial set (swapped
columns, mirror, sepia, noise plate, tile shuffle) still fails.
isMain uses realpath on both sides so a skill mounted through a symlink
(Cursor, worktrees, staged evals) still runs its CLIs.
AI-assisted (Claude).
Co-Authored-By: Claude <noreply@anthropic.com>
From a forensics pass over twelve runs and two adversarial passes over
the metrics:
- comp-diff: detail is signed and penalizes invented energy; regions with
structure under 0.3 (or painted regions under 0.45 / added detail over
0.4) are contradicted whatever the mean says; palette ramp tightened;
region crops inherit the whole-image best translation so a shifted page
is not eight contradicted regions.
- hero gate: fails on any contradicted plate/image/text region (chrome and
controls keep the one-third allowance), on a capture that is not the
comp's frame, on a palette that is not the comp's, and on an organic
clip-path drawn inside a raster region's box.
- plates gate: scored against the comp crop with overlapping text/chrome
painted out (comp-spec plateReference; generate-image uses it too), with
a structure floor and an added-detail veto; the real plate passes, noise,
mirrors, mosaics, and other regions do not.
- comp-spec refuses a regions file that leaves comp ink unnamed.
- The direction-choice ping is folded into build-phase.mjs start
--direction --kind; the roll writes .impeccable/build/pending.json and
context.mjs / detect.mjs report COMP_ROUND_OPEN until the hero gate
passes. A code-led config makes start print the contract step and stop.
AI-assisted (Claude).
Co-Authored-By: Claude <noreply@anthropic.com>
generate-image.mjs --plate produces one raster region of the measured spec
from the comp crop, scores it against the crop, and refuses under --min.
The asset producer's job becomes producing the spec's plates. Detector
gains organic-clip-path (many-vertex polygon / curved path() clips) and
buried-raster (raster under a near-opaque wash or at near-zero opacity),
wired into both engines with fixtures.
AI-assisted (Claude).
Co-Authored-By: Claude <noreply@anthropic.com>
Dependency-free PNG codec, perceptual metrics (structure / color / detail /
bands), side-by-side + heatmap + per-region crops, a measured spec from the
approved comp (grid overlay, sampled palette, plate list), and a phase state
machine whose spec / plates / hero gates run the diff instead of asking the
model to remember the image.
AI-assisted (Claude).
Co-Authored-By: Claude <noreply@anthropic.com>