* skill: drop quality tiers, keep the real brand-craft guardrails
Codex's craft/brand pass introduced fast/ship/showpiece "quality bars"
plus brand-specific build gates, asset ledgers, sub-agent review, and
self-graded fallback labels. In practice those tiers became escape
hatches rather than craft pressure: the final output should always be
10/10, and the real decision points are splashiness and maximalism, not
quality.
Removed:
- All quality-bar / showpiece / fast / ship framing in shape.md and craft.md
- Standalone Brand Direction (#4) and Asset Requirements (#10) sections
in shape's brief; renumbered back to 1-10
- The Brand hard rules section in brand.md (folded its real prohibitions
into the existing Imagery and Brand bans sections)
- Brand-specific build-gate item, mock-fidelity bullet, production-bar
bullet, present-step bullet in craft.md
- Asset ledger ceremony in craft Step 4
- Review-only sub-agents and "self-reviewed fallback, not independently
validated" machinery in craft.md and polish.md
- The For brand surfaces, assess hard failures subsection in polish.md
and the brand checklist row
- tests/brand-showpiece-reference.test.mjs (and its package.json wiring)
Kept (the real nuggets):
- Asset-substitution prohibition: image-led briefs ship real/generated
assets or canvas/SVG/WebGL, not generic CSS panels, cards, bullets,
or copy
- Repeated tiny uppercase tracked kicker labels as a brand ban
- Detector/QA output is defect evidence only, never proof of quality
- "What visual assets are real content here?" discovery question
- Inspect each major section individually for brand and long-form work
- repeated-section-kickers detection rule + fixture
- CLI improvements (JSON to stdout, -json/-fast aliases, severity field)
- critique.md: npx impeccable detect --json fix
Harness output dirs refreshed via bun run build. Full test suite (186)
passes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* skill: strip gate ceremony; require shape pause; allow compact briefs
The setup gate table and IMPECCABLE_PREFLIGHT banner pushed every
craft run through ritual restatement (PRODUCT.md → original prompt
→ round 1 → round 2 → 70-line "confirmed brief" → critique → summary,
all saying the same thing). Replaced with imperative prose that still
demands the same work but skips the user-facing telemetry.
Specifically:
SKILL.md
- Drop the Setup gate table and IMPECCABLE_PREFLIGHT banner.
- Keep the imperative steps explicitly: load context, identify register
and load brand.md or product.md, AND load the matching command
reference (craft.md / shape.md / etc.) when a sub-command is invoked.
The command-reference step is non-negotiable; without craft.md loaded
the agent skips the shape-and-confirm pause.
craft.md
- Drop the Build Gate / Craft Contract formal sections; replace with
one paragraph stating prerequisites.
- Step 1 explicitly requires ending the response after presenting the
shape output; the user must confirm before any code lands. Allows a
compact 3-5 bullet brief when the prompt + PRODUCT.md already pin
direction (full 10-section structure reserved for genuinely
ambiguous tasks).
- Step 3 image gate skips silently when image generation isn't
natively available; no user-facing announcement.
- Step 6 explicitly legitimizes "first pass clean, shipping" as a
valid endpoint and bans inventing fake defects to demonstrate
iteration.
shape.md
- Cap discovery at 1 round by default; second round only when first
leaves material gaps.
- Adds an "assert-then-confirm, not menu-with-escape" rule: when
PRODUCT.md and the prompt make one option obvious, name it and ask
for confirm or override instead of enumerating "Restrained /
Committed / Or something else?" as a real choice.
- Phase 2 brief has two forms now: compact (default for clear briefs)
and full structured (genuinely ambiguous). Open Questions can't
double as leading-with-Recommend; if you'd write "Recommend: X",
decide X.
- Image gate same as craft.md.
Validated end-to-end with a Haiku skill-on observability run: agent
loads craft.md plus the brief's recommended implementation refs,
pauses for one productive question (accent color, trace fidelity,
CTA), and ships an artifact with zero side-tab violations vs. the
original v1 baseline. Cost trades up modestly for that quality.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* craft.md Step 6: Reading the screenshot is the inspection, not taking it
A v4 eval run took 4 targeted screenshots (hero, mobile, tablet,
query-section) and then never Read any of them back. The agent treated
browser_screenshot itself as "I inspected" and shipped without the
multimodal feedback loop ever closing. Detector caught the resulting
slop (5+ side-tab violations) on adjacent runs that did the same thing.
Step 6 now spells out the pattern explicitly: take the screenshot,
then Read the resulting PNG so its image content enters the
conversation as multimodal input, then critique what you actually see
in the image. With a check: "if your critique could have been written
without looking at the image, you didn't look at the image."
Validated with v5b: agent took 6 screenshots, Read all 6 back, and
shipped with zero detector findings (vs the previous greenfield runs
that hit 1-12 findings each).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* craft + brand: framework foundation, build-pipeline respect, image verification
Three closely-linked additions surfaced by an eval-harness session
investigating why the agent always shipped flat single-file HTML and
zero imagery on greenfield brand briefs.
1. craft.md gains a new Step 0 "Project Foundation" before Shape.
Detects existing framework / component library / icon set and
uses what's there. Greenfield: ask the user via AskUserQuestion
with sensible defaults framed by the brief (Astro for content/
brand sites, SvelteKit/Next/Nuxt for app surfaces, single
index.html only for one-shot demos). Skipping the framework
decision and writing flat HTML "to satisfy the spec" produces
work that reads as a 2018 prototype regardless of visual
quality.
2. craft.md Step 5 production bar gains two bullets:
- Respect the build pipeline. Edit source files and run the
project's `npm run build`; do not write to build/ / dist/ /
.next/ directly with cat/heredoc/Bash redirects. Bypassing
the pipeline skips asset hashing, image optimization, code
splitting, and CSS extraction.
- Verify external image URLs before referencing them. Use an
image-search MCP, web-fetch tool, or browser if available;
guessed photo IDs ship as broken-image placeholders.
3. brand.md "Imagery" section:
- Generalizes the Unsplash URL guidance to "verify URLs
before referencing them" with a hierarchy: image-search MCP
> web-fetch > confidence-restricted manual selection >
fewer photos.
- Tightens the tech/dev-tool exception. Old line "zero imagery
can be correct" gave models a permission slip. New framing
keeps the underlying truth (typography + code + diagrams
primarily carry voice) but raises the floor: imagery still
earns its place when it serves the brief, and skipping it
requires naming the typographic/diagrammatic move that's
carrying the visual weight instead. "Zero imagery is the
failure mode of laziness, not restraint."
Eval-harness corpus that prompted this: 19/19 brand landing tasks
shipped 0 images each, including ones where Opus had taste enough
to break the dev-tool color default lane. The skill needs to teach
both halves of the decision; the harness shouldn't have to nudge.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* detector: body-text-viewport-edge rule + OKLCH/var-resolution + anchor-inherit FP fixes
New rule: body-text-viewport-edge flags body paragraphs that render flush
against the left/right viewport edges (no container padding). Tested via
the new tests/fixtures/antipatterns/body-text-viewport-edge.html fixture
(3 flag cases, 5 pass cases) and the test in detect-antipatterns-browser.
False-positive class fixes — all jsdom-mode only (real browsers resolve
the cascade correctly so these gates stay inert there). Five related
gaps that compounded into ~14× spurious contrast findings on Tailwind v4
pages with OKLCH color tokens:
• OKLCH parser. jsdom returns the literal "oklch(...)" string from
getComputedStyle; the detector now converts to sRGB via Björn
Ottosson's matrices. Handles Tailwind v4's compact minified form
"oklch(21.5%.02 50)" (no space after %).
• var() resolution. resolveBackground + checkElementColors now
accept the existing customPropMap and parse `var(--color-paper)`
etc. as proper RGB via the new parseColorResolved helper.
• bg-color before bg-image. The old order bailed on any gradient
ancestor before checking for a solid background-color underneath,
causing the body's decorative paper-grain gradient to be measured
against instead of the page's actual `bg-paper` cream.
• body/html-level gradient → white fallback. When the only opaque
ancestor we can read is body/html with a gradient overlay (and
jsdom can't decompose `background: var(--paper) gradient` to
extract the solid color), return white instead of falling through
to resolveGradientStops — which was picking up paper-grain noise
colors and using them as the bg.
• Anchor-inherit workaround for jsdom :link UA specificity.
Tailwind v4's preflight declares `a { color: inherit }` (0,0,1).
jsdom's UA stylesheet has `:link { color: blue }` at (0,1,1) and
wins the cascade. Real Chrome wraps :link in :where() (0,0,0) so
the page rule wins. When the page declares the inherit rule AND
we see jsdom's default `rgb(0,0,238)` on an anchor, walk to the
nearest non-anchor ancestor and use its color.
• Alpha-fallback safety gate. When text has alpha<1 AND we couldn't
find an opaque ancestor (effectiveBg null), skip the contrast
finding. Covers any remaining FP class the deeper fixes miss.
Verified end-to-end against an Opus iter-1 artifact on Tailwind v4 with
14 cream/cream FPs + 2 blue-link UA FPs before; 0 findings after, while
the color.html fixture's 12 real low-contrast cases continue to flag
(verified via direct detectHtml calls).
cli/engine/detect-antipatterns-browser.js is the generated browser
distribution — regenerated from .mjs via scripts/build-browser-detector.js
(no manual edits to the generated file).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* craft.md: tighten verbose passages, de-codex Step 6, cut redundancies
Cumulative reduction: 218 → 155 lines (-29%).
Step 0: drop the "Why this matters" paragraph at the end. The body of
Step 0 already makes the framework-pick point; the paragraph just
re-explains it with extra rhetoric.
Step 1: replace the 4-sentence "you must end your response" block with a
single line. The original said the same thing three different ways.
Step 3: trim the conditional / defensive scaffolding (Purpose subsection,
"do not skip because the eventual UI is semantic..." paragraph,
duplicated approval-loop guidance). Mock fidelity inventory preserved.
Step 4: drop the "keep UI text semantic" sentence; it duplicates Step 5's
"Semantic first" rule. The rasterized-vs-semantic decision rule stays.
Step 5: tighten each production-bar bullet to bold-lead + specifics
format. All 15 rules preserved (real content, mock ingredients, semantic
first, spacing/alignment, typography, state coverage, interaction quality,
icon set, build pipeline, image URL verification, optimized imagery,
premium motion, maintainability, technical cleanliness, ask-when-uncertain).
Step 6: rewrite around "look at what you built like a designer would —
your eyes are whatever the harness gives you." Drops Codex-specific
"In Codex, use browser-use" bias. Drops the verbose 3-step Read pattern
(condensed to one sentence). Drops the 1-8 numbered checklist (replaced
by a tight paragraph). Keeps the load-bearing rules: read the PNG,
don't fabricate iteration, mock fidelity reference, exit bar = studio
defensibility.
Step 7: drop the closing "Iterate based on feedback. Good design is
rarely right on the first pass" preachy filler.
All em-dashes converted to semicolons / colons / periods to satisfy
the skill prose validator.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* build: native subagent pipeline + Codex-only asset producer
Adds an agent cross-compile pipeline alongside the existing skill
pipeline. Sources live at skill/agents/*.md; providers that declare
agentFormat (codex-toml, claude-md) emit native subagent files. An
optional providers: <list> field on an agent gates which harnesses
get a copy; default (no field) ships everywhere.
The impeccable-asset-producer agent is opt-in to Codex only. It's
useful for Codex's native image generation path and is untested
elsewhere; Claude has no native image gen anyway.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* brand: inverse-test + cultural-symbol palette guardrail
Two additions to the brand register reference:
- Inverse slop test: describe the page the way a competitor would
describe theirs. If that sentence fits the modal landing page in
the category, restart.
- Palette guardrail: when a cultural-symbol palette is the obvious
pull, reach past it. Let cultural reading come from typography,
imagery, and copy.
Harness mirrors regenerated; some also catch up to the image-
verification paragraph from e3ad2ef that hadn't been re-synced.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* PRODUCT.md: widen audience beyond developers
Designers, product managers, and engineers all use AI coding tools
and want better design output. Keeping the audience narrow to
"frontend and full-stack developers" understates who the skill is
actually for. Also retitles "developer" to "user/builder" in the
purpose statement.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* site + build: bump rule count to 29, strip changelog from detector check
Two changes:
- site/pages/index.astro: three live mentions of "28 rules / checks"
bumped to 29 after the body-text-viewport-edge rule landed in
b9bf496.
- scripts/build.js: the detection-count validator was reading the
unstripped content, so historical counts inside changelog entries
(e.g. "28 rules" from an older release note) were flagging against
the current detector total. The command-count check already strips
the changelog ul; the detection check now does the same.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* test: align hero-eyebrow-chip fixture with relaxed rule gates
b9bf496 intentionally relaxed two gates in checkHeroEyebrow:
- removed the heading-size ≥ 48px anchor (modern hero h1s use
clamp/vw/var that jsdom can't resolve)
- raised the eyebrow text ceiling from 30 to 60 chars
Two fixture cases that satisfied the negative side of the old gates
now match the rule:
- "Body-Sized Heading Below Eyebrow" — 24px h1 with tracked-caps
label above. Per the rule's stated intent ("a tiny tan label
directly above any h1 is the antipattern regardless of how big
the h1 ends up"), this is a flag.
- "Long Uppercase Sentence Above Hero" — 46-char tracked-caps label
is under the new 60-char ceiling, so still eyebrow-shaped.
Both cases moved from the should-pass column to should-flag, with
case descriptions rewritten to explain the gate they exercise.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Paul Bakaus <paulbakaus@pauls-mbp-3.lan>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Qoder ships an Agent Skills system at .qoder/skills/{name}/SKILL.md with
slash-command invocation, mapping cleanly onto the existing transformer
pipeline. Adds Qoder as a 13th first-class harness:
- PROVIDER_PLACEHOLDERS entry in scripts/lib/utils.js (model, config_file,
ask_instruction, command_prefix) mirroring the Pi/Rovo Dev shape.
- PROVIDERS entry in scripts/lib/transformers/providers.js with
configDir=.qoder and the OpenCode/Claude Code frontmatter field set
(user-invocable, argument-hint, license, compatibility, metadata,
allowed-tools), since Qoder docs explicitly support those.
- transformQoder named export in scripts/lib/transformers/index.js for
test-spy parity (kept per CLAUDE.md guidance, even though build.js uses
PROVIDERS directly).
- .qoder added to PROVIDER_DIRS in bin/commands/skills.mjs so the CLI
detects existing Qoder installs.
- HARNESSES.md updated: official docs row, frontmatter support column,
directory structure row, and "Last verified" date bumped.
- DEVELOP.md reference link added.
- .github/ISSUE_TEMPLATE/feature_request.md and PULL_REQUEST_TEMPLATE.md
extended with Qoder in the provider checklists.
- Built .qoder/skills/impeccable/ tree committed (per CLAUDE.md harness
output dirs are tracked so npx skills can read them at install time).
The dynamic providers.test.js loop picks up Qoder automatically; all
non-prefix Qoder cases pass. The pre-existing Windows-only prefix-test
flake affects every provider equally and is out of scope for this PR.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
1. cleanup-deprecated: strip `i-` prefix before fingerprint lookup so
`i-harden` / `i-optimize` classify correctly (regression from the
prefixed-naming migration).
2. build: substitute `{{scripts_path}}` in reference/*.md the same way
it's substituted in SKILL.md. Previously the placeholder survived
unresolved in built reference files, so any reference that told the
agent to run a scripts path emitted a literal `{{scripts_path}}` to
the shell.
3. live-poll: drop the `undici` import. Node's built-in fetch enforces a
300s headers timeout that can't be lowered per-request, so we now cap
each poll slice at 270s and loop internally until a real event or the
caller's total timeout. Removes the hard `ERR_MODULE_NOT_FOUND`
failure when undici isn't transitively hoisted.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
os.tmpdir() returns /var/folders/.../T/ on macOS, not /tmp/. The skill
reference was telling the agent to cat /tmp/impeccable-live.json which
didn't exist. Moving the PID file to the project root makes it
predictable across platforms and project-scoped (multiple projects can
run independent live sessions).
Changed in: live-server.mjs, live-poll.mjs, live.md reference.
Added .impeccable-live.json to .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The static "[command] [target]" hint didn't help users discover available
commands. The build now reads command-metadata.json and groups commands
by category (from SKILL_CATEGORIES) with middle-dot separators for
natural line-breaking in the prompt bar.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Bump skills plugin version 2.1.1 -> 3.0.0 (plugin.json, marketplace.json,
harness SKILL.md files). CLI and Chrome extension unchanged.
- Remove prefixed universal zip bundle and all related code:
factory.js prefix/outputSuffix options, zip.js variant pass, utils.js
prefixSkillReferences, the "universal-prefixed" entry in
download-providers.js, and the matching test suite in utils.test.js.
- Redesign Get Started step 1 "Install the skill and CLI": two terminal
rows (npx skills + npm i -g impeccable) with paired notes, drop the
Recommended badge.
- Collapse "Other install methods" back into a <details> element so the
primary install path is the first thing users see.
- Simplify step 3 to "Add the Chrome extension": remove the CLI tool
block (now in step 1), use standard .btn .btn-primary for the CTA so
it matches other primary buttons (square corners, accent slide-up
hover), and lay out the preview screenshot next to the button instead
of stacked so the screenshot no longer dominates vertical space.
- CLAUDE.md: rewrite with v3.0 architecture, the "no em dash also means
no --" rule, the harness-dirs-are-tracked gotcha, the named-export
test-spy warning, and the evals inline-skill.ts sync note.
- AGENTS.md, DEVELOP.md: drop prefixed variant references.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.
## Architecture
- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
descriptions, argument hints, and relationships
## Site rewrite
- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
matching the old cheatsheet density, with leads-to/pairs-with/
combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>
## Build system
- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
UI surfaces prefer tagline for human display, description for auto-
trigger keyword matching
## Gitignore
- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
remain tracked by design: npx skills reads them from this repo at
install time and they enable clean submodule use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Build system now injects skills version (from plugin.json) into
every SKILL.md frontmatter as a version field
- CLI reads the version from the local impeccable SKILL.md and
displays it in check/update output
- Hash comparison normalizes the version field (so a version bump
alone doesn't trigger a full re-download)
- Removed misleading CLI version display from skills commands
CLI bumped to v2.1.5.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The refactored factory.js transformer dropped script file support that
existed in the old shared.js version. Scripts were read from source
but never written to dist/, so npx skills installed skills without the
cleanup-deprecated.mjs script, causing errors on first load.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Merges 54 commits from main including factory-based build system, Trae support,
improved skill descriptions, and security hardening. Consolidates the critique
skill to combine v2.0's sub-agent architecture and automated anti-pattern
detection with main's Nielsen heuristics scoring, cognitive load assessment,
persona-based testing, and structured follow-up workflow. Fixes browser detector
build to create target directory after skill sync.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Merge main (factory refactor) and adapt Trae to use the config-driven
transformer system instead of a standalone trae.js file. Two provider
entries (trae-cn, trae) replace the custom dual-directory logic.
Also adds placeholderProvider support to the factory for providers that
share placeholder configs but need separate output directories.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Resolve conflict from codex.js (deleted in our branch, modified on main
for command_prefix). The command_prefix feature from main is preserved
in factory.js via PROVIDER_PLACEHOLDERS lookup.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Research each harness's official documentation to verify and correct
provider frontmatter configs. Remove Codex/Gemini body transforms that
targeted their commands systems, not skills.
- Add compatibility + metadata to Cursor and Agents (Copilot)
- Add allowed-tools to Pi
- Remove Codex $ARGNAME and Gemini {{args}} body transforms
- Add HARNESSES.md as source of truth for harness capabilities
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixes#67: argument-hint values starting with [ were parsed as YAML flow
sequences. Replace structured args arrays in source files with pre-formatted
argument-hint strings, and quote values starting with [ or { in
generateYamlFrontmatter().
Also consolidates 8 nearly-identical transformer files into a single
config-driven createTransformer() factory. Adding a new provider now
requires only a config object in providers.js instead of a full file.
- Replace args source frontmatter with argument-hint strings
- Add YAML quoting for values starting with [ or {
- Add quote stripping to parseFrontmatter() for round-trip support
- Create factory.js + providers.js, delete 8 individual transformers
- Replace 16 explicit build.js calls with a loop over PROVIDERS
- Consolidate 8 test files into 2 (factory + providers)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The build system hardcoded `/` as the command prefix for every provider,
but Codex CLI uses `$`. Added command_prefix to PROVIDER_PLACEHOLDERS
so replacePlaceholders and prefixSkillReferences use the right one.
Now `$normalize` shows up in Codex output instead of `/normalize`.
PR #50 fixed the output SKILL.md files but the source files, build
scripts, tests, docs, and server code still used the wrong spelling.
Claude Code expects `user-invocable` (with c) for slash command
autocomplete to work.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add {{scripts_path}} build placeholder that resolves per-provider
(${CLAUDE_PLUGIN_ROOT}/scripts for Claude Code, relative paths for others)
- Restructure critique into sub-agent architecture: LLM review and
detector run independently to avoid bias, results synthesized at end
- Browser overlay is now a visual aid for the user only -- agent reads
findings from console via [impeccable] prefix instead of scrolling
- Add scroll-to-top instruction before overlay injection
- Add allowed-tools frontmatter for detector bash commands
- Fix YAML parser to handle simple string arrays (not just - name: objects)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Output skills to both .trae-cn/ and .trae/ directories
- Update README with installation instructions for both versions
- Update DEVELOP.md with dual-variant documentation
- Add trae.js transformer with full metadata support (same as Claude Code)
- Update build.js to include Trae in provider transformations
- Update README.md with Trae installation instructions
- Update DEVELOP.md with Trae transformer documentation
Trae uses ~/.trae-cn/builtin_skills/ for skills installation.
- Anti-pattern detector script (source/skills/critique/scripts/detect-antipatterns.mjs):
CLI tool that scans files/dirs for UI anti-patterns via regex. Detects side-tab
accent borders and border-accent-on-rounded patterns across Tailwind, CSS, JSX.
Context-aware: skips safe elements (blockquotes, nav, inputs, code), neutral
colors, and adjusts thresholds based on border-radius co-occurrence.
- Browser visualizer (public/js/detect-antipatterns-browser.js):
Drop-in script that highlights anti-patterns directly in the browser with
labeled overlays. Two modes: "static" (regex, matches CLI) and "computed"
(getComputedStyle, catches CSS cascade). Scans both inline styles and
<style> blocks.
- Gallery of Shame (public/gallery.html):
Standalone page showcasing 11 AI anti-pattern examples with thumbnails
and links. Anti-pattern example pages updated from 1080x1080 Twitter
format to responsive layouts, labels removed, screenshots retaken at 16:10.
- Critique skill updated to run detector before manual review.
- Build system: skills now support scripts/ directories alongside reference/.
All 8 provider transformers refactored to use shared.js (DRY).
- 58 new tests covering detection logic, fixtures, CLI integration.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add first-class Pi (pi.dev) provider with transformer, tests, and build integration
- Fix CODEOWNERS username (@paulbakaus → @pbakaus)
- Add missing providers to issue/PR templates (Copilot, Kiro, OpenCode, Pi)
- Add Pi and OpenCode logos to homepage hero and install sections
- Move /onboard from "system" to "enhancement" category
- Update README and DEVELOP.md with all supported providers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Created opencode transformer in scripts/lib/transformers/opencode.js
- Added opencode placeholders to scripts/lib/utils.js
- Integrated opencode into build.js and universal assembly
- Updated README.md and scripts/lib/transformers/index.js with OpenCode support
Fix bug in Kiro transformer where commandNames was incorrectly passed
to replacePlaceholders for reference files. Add dedicated test suites
for Agents and Kiro transformers, and add unit tests for
replacePlaceholders and prefixSkillReferences utilities. (107 → 164 tests)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Kiro transformer and build integration (.kiro/skills/ structure)
- Add Kiro to validation allowlists, API handlers, and homepage badge
- Replace legacy getFilePath in Vercel API with unified skills directory structure
- Remove individual provider ZIP creation (only universal ZIPs needed)
- Simplify bundle API allowlist to universal/universal-prefixed only
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a dynamic {{available_commands}} placeholder that the build system
replaces with the actual list of user-invokable skill names. Audit and
critique now explicitly instruct the LLM to only suggest from this list,
preventing hallucinated commands like /redesign.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Prefix ALL skills in prefixed bundles, not just user-invokable ones
- Add prefixSkillReferences() to update /skillname and "the skillname skill"
cross-references in skill body text when prefixing
- Add prefix/outputSuffix support to agents transformer
- Move prefix toggle inline next to the download ZIP button for better discoverability
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Re-adds the toggle in the install section that lets users download bundles
with all user-invokable skills prefixed with i- (e.g. /i-audit) to avoid
naming conflicts. Build now produces both unprefixed and prefixed variants
for all providers and universal ZIP.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All commands are now skills with user-invokable: true. Source lives in
source/skills/{name}/SKILL.md. Added VS Code Copilot (.agents/skills/)
and Google Antigravity (.agent/skills/) transformers. All 6 providers
output to skills directories only — no more commands/prompts dirs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Gemini CLI now supports Agent Skills (experimental), so we can use the
standard .gemini/skills/ directory format instead of context file workarounds.
Changes:
- Update Gemini transformer to output proper skills directory structure
- Add collapsible setup instructions to Gemini download card
- Update README with Gemini CLI skills setup instructions
- Fix /review -> /critique in README command table
- Remove old GEMINI.md context file workaround
Setup requires:
1. npm i -g @google/gemini-cli@preview
2. /settings -> enable Skills
3. /skills list to verify
Docs: https://geminicli.com/docs/cli/skills/
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Users can now toggle "Prefix commands with /i-" in the download section
to get bundles with all commands prefixed (e.g., /i-audit instead of /audit).
This helps avoid conflicts with existing custom commands.
Build system changes:
- Transformers now accept optional prefix/outputSuffix parameters
- Build generates both unprefixed and i-prefixed variants
- ZIP bundles created for both variants
UI changes:
- Add toggle switch to download section
- Toggle controls which bundle variant gets downloaded
- Styled to match existing design language
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Updated claude-code transformer to generate markdown from YAML patterns/antipatterns
- Removed redundant prose body from patterns.md
- SKILL.md now contains detailed lists (5 items per category) instead of condensed prose
- patterns.md YAML frontmatter is now the single source of truth for both:
- Website API (/api/patterns)
- Generated skill files
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Major changes:
- Consolidate 8 design skills into single frontend-design skill with 7 reference files
- Add source/patterns.md as single source of truth for patterns/antipatterns
- Patterns are merged into skill during build, served via API for website
- Website now dynamically renders both "What TO Do" and "What NOT to Do" sections
- Update build system to handle directory-based skills with references
- Add /api/patterns endpoint to server
- Refactor website with new Antidote section layout
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>