Adds the gtag.js snippet (G-TEXGHC7V34) to both HTML pages for
tracking pageviews and usage.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Slash commands do work in Antigravity, so the asterisk and tooltip
warning on the Antigravity badge were incorrect. Removes both.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Previously only .claude/skills/ was synced from dist after build. Now
all 8 provider directories are synced (.claude, .cursor, .gemini, .codex,
.agents, .kiro, .opencode, .pi) so each provider's output can be tested
directly in this repo.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Addresses #51 -- Antigravity doesn't support slash commands, only
auto-activated skills. Adds a tooltip on the Antigravity* badge in the
downloads section explaining the limitation and how to invoke skills by
name. Also adds hover tooltips showing provider names on the hero logo
icons.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
PR #50 fixed the output SKILL.md files but the source files, build
scripts, tests, docs, and server code still used the wrong spelling.
Claude Code expects `user-invocable` (with c) for slash command
autocomplete to work.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The divider uses a fixed CSS angle (skewX(-10deg)) but the clip-path
mask used a fixed percentage offset (skewOffset=8), which only matches
at one specific aspect ratio. Now computes skewOffset dynamically from
the container's actual dimensions via ResizeObserver.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Install section tip now mentions re-running the same command to update
- New FAQ entry: "How do I update to the latest version?" covering
npx skills, Claude Code plugin marketplace, and manual ZIP
- Notes that .impeccable.md is preserved across updates
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New in v1.5.0:
- 3 new skills: /typeset, /arrange, /overdrive (beta)
- Shared Context Gathering Protocol with .impeccable.md
- teach-impeccable writes provider-agnostic context
- Deep linking to commands (#cmd-overdrive etc.)
- JS-powered demo infrastructure with live laser signature
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Skill changes:
- Remove real-time collaboration section (product decision, not UI)
- Remove service workers / offline-first (product decision)
- Remove SharedArrayBuffer (too niche)
- Replace "application architecture" section with "performance-critical
UI" — focused on making existing features feel fast
- Add explicit note: this skill enhances how UI FEELS, not what a
product DOES
Beta label:
- Add betaCommands list to data.js
- Show BETA badge on /overdrive in command palette
- Show β symbol on periodic table element
- Show BETA badge on cheatsheet page
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Typeset: make the before worse (all text same size/color = no
hierarchy) and the after more dramatic (bigger heading, more size
contrast). The transformation should be instantly visible on hover.
Arrange: fix heading split (eyebrow+heading was a typeset change,
not arrange) — keep it as a single heading to stay on-brand.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Demo:
- Laser-etched "Paul Bakaus" signature drawn in real-time on dark
surface, adapted from pbakaus/shaders laser-precision
- Two-canvas architecture: persistent burn canvas + cleared-per-frame
spark overlay to prevent pixel accumulation
- Smooth quadraticCurveTo rendering for fluid signature strokes
- Sparks with motion trails, multi-layer tip glow
Infrastructure:
- Add init() support for command demos — JS can now execute after
demo HTML is inserted into the DOM
- Fix split-compare retriggerAnimations to not destroy canvas elements
(clone-and-replace for CSS-only demos, individual retrigger when
canvas is present)
- Add deep linking to commands (#cmd-overdrive etc.) with hash
tracking and initial load support
- Remove auto-#hero hash — hero is the default state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The demo must be purely visual (hover slider reveals after state,
no clicking). New demo shows standard rectangular card vs organic
blob-shaped composition — the visual difference is instant and
communicates "beyond normal CSS" without animation or interaction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The original was an effects-only skill biased toward creative
portfolios and visual spectacle. The rewrite addresses:
1. Scope: now covers ALL forms of technical ambition — performance
(virtual scrolling, WASM, Web Workers), interaction patterns
(View Transitions on dialogs, spring physics), real-time collab
(WebSockets, SharedArrayBuffer), and data visualization — not
just shaders and particles.
2. Browser support: removed Houdini Paint API (Chromium-only),
removed navigator.vibrate() (Safari never shipped, Firefox
dropped), added support notes for each technology tier.
3. Bias corrections: removed creative-portfolio-only framing,
removed "pick ONE hero moment" dogma, added examples for
functional UI (tables, forms, dialogs) and app architecture.
4. Structure: organized toolkit by what you're trying to achieve
(make transitions cinematic, push performance boundaries) not
by technology name.
5. Demo: replaced purple gradient AI slop with a structural
before/after showing view-transition-name on project cards.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New skill that pushes interfaces past conventional limits with
bleeding-edge browser APIs: WebGPU shaders, scroll-driven animations,
View Transitions, generative art, spring physics, and more.
Key design decisions:
- Strong "when to use / when not to" guardrails
- Progressive enhancement is non-negotiable
- "Pick ONE hero moment" philosophy — restraint in choosing where
- The extraordinary/gimmicky line defined explicitly
- prefers-reduced-motion respect required
Also updates all counts to 20 commands across website, docs, and
plugin metadata.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add to data.js (process steps, categories, relationships)
- Add to framework-viz.js (periodic table symbols and numbers)
- Create before/after demos for both commands
- Update command count 17→19 across all locations:
index.html, cheatsheet.html, README, NOTICE, AGENTS,
plugin.json, marketplace.json
- Add critique→typeset/arrange in relationship flow
- Add "Adding New Skills" checklist to CLAUDE.md so future
skill additions don't miss any locations
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Added OpenCode provider support
- Added Pi provider support
- Recategorized /onboard as an enhancement command
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Downloaded all provider logos locally to public/assets/ to eliminate
external dependency on logo.dev API, which was hitting rate limits.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add first-class Pi (pi.dev) provider with transformer, tests, and build integration
- Fix CODEOWNERS username (@paulbakaus → @pbakaus)
- Add missing providers to issue/PR templates (Copilot, Kiro, OpenCode, Pi)
- Add Pi and OpenCode logos to homepage hero and install sections
- Move /onboard from "system" to "enhancement" category
- Update README and DEVELOP.md with all supported providers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace Vercel serverless functions with Cloudflare Pages static
rewrites and lightweight download functions. Pre-generate all API
JSON data at build time for zero-invocation static serving. Also
fix stale simplify→distill rename in framework-viz periodic table.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Kiro transformer and build integration (.kiro/skills/ structure)
- Add Kiro to validation allowlists, API handlers, and homepage badge
- Replace legacy getFilePath in Vercel API with unified skills directory structure
- Remove individual provider ZIP creation (only universal ZIPs needed)
- Simplify bundle API allowlist to universal/universal-prefixed only
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Prefix ALL skills in prefixed bundles, not just user-invokable ones
- Add prefixSkillReferences() to update /skillname and "the skillname skill"
cross-references in skill body text when prefixing
- Add prefix/outputSuffix support to agents transformer
- Move prefix toggle inline next to the download ZIP button for better discoverability
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Re-adds the toggle in the install section that lets users download bundles
with all user-invokable skills prefixed with i- (e.g. /i-audit) to avoid
naming conflicts. Build now produces both unprefixed and prefixed variants
for all providers and universal ZIP.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show when to run and what it does instead of a misleading
"visual demo coming soon" placeholder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Combined all post-v1.0 changelog entries into single v1.1.0
- Updated version to 1.1.0 in package.json, plugin.json, marketplace.json
- Added GitHub icon link to hero top-right
- Added README.txt to universal ZIP (macOS hides dotfile-only folders)
- Added versioning instructions to CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All commands are now skills with user-invokable: true. Source lives in
source/skills/{name}/SKILL.md. Added VS Code Copilot (.agents/skills/)
and Google Antigravity (.agent/skills/) transformers. All 6 providers
output to skills directories only — no more commands/prompts dirs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add scripts/generate-og-image.js that renders the OG image with Playwright
using the actual site fonts (Cormorant Garamond, Instrument Sans, Space
Grotesk) and dynamically counts skills/commands from source/. Switch from
PNG to JPEG (512 KB → 25 KB). Run with `bun run og-image`.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds floating corner badges to clarify which side is before/after,
removes the "With Skills" divider label, and extends the slider range
to account for the skewed divider so it can fully reveal each side.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Claude Code now ships a built-in /simplify command for code
simplification, which conflicts with our design simplification
command. Renamed to /distill across all source files, demos,
metadata, and documentation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove overpromising "transform into impeccable design" claim
- Tone down marketing language throughout (design intelligence, level up, etc.)
- Change "our" to "the" for neutral voice
- Combine Support and Consulting into single "Work with me" section
- Fix double-border on command demo panel (match border-radius)
- Remove border-top from demo captions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Reduce spacing scale tokens (spacing-lg: 32px, spacing-xl: 48px, spacing-2xl: 80px)
- Normalize body text to consistent 1rem size and color across sections
- Section numbers now appear above headings for proper text alignment
- Left-align all content sections for consistent rhythm
- Combine Support and Consulting sections into single "Work with me" section
- Simplify contribute CTA to inline text link
- Remove unused support section CSS
- Fix FAQ list alignment with section header
- Update copy to use "Impeccable" instead of "we"
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove dark mode toggle and all dark theme CSS
- Remove case studies/before-after section (controversial examples)
- Simplify support section to single "buy me a coffee" button
- Fix hero and antidote section padding to align with other sections
- Use overflow-x: clip instead of hidden to preserve position:sticky
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add overflow-x: hidden to html element to prevent horizontal scroll
caused by 100vw units in full-bleed section patterns.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add download tip with cheatsheet link in downloads section
- Fix cheatsheet 404 on Vercel by adding rewrite rule
- Include cheatsheet.html in Bun build entrypoints
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create /cheatsheet with all 17 commands grouped by category
- Clean, scannable layout with command relationships
- Print-friendly styling, dark mode support
- Add server route for cheatsheet page
- Link from Commands section and footer
Addresses user feedback requesting a quick reference doc
for practical command usage.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Match box width to paragraph above (45ch)
- Include frontend-design skill name specifically
- Add sample commands: /polish, /audit, /simplify, /bolder
- Clean two-line layout that wraps naturally
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The key insight: great design prompts require design vocabulary,
but most people don't have it. Impeccable bridges that gap by
giving you commands that put designer language in your hands.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Move CTA button above the "what's included" info
- Replace bulky equation cards with inline feature badges
- Better visual hierarchy: headline → explanation → action → details
- Features are now supporting text, not competing with CTA
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace bulky gradient box with original side-by-side card design
- Add equation-style layout: skill card + operator + commands card
- Improve hero hook copy to explain what Impeccable does
- Clean, minimal styling that matches site aesthetic
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove Tailwind CSS and related dependencies (tailwindcss, @tailwindcss/cli, bun-plugin-tailwind)
- Remove unused dependencies (lenis, @paper-design/shaders, three)
- Convert @theme variables to CSS custom properties in :root
- Add minimal CSS reset for browser consistency
- Update server to serve /css/* and /js/* routes directly
- Fix conflicting CSS rules that broke commands section layout
- Delete bunfig.toml (no longer needed without Tailwind plugin)
The site now uses native CSS imports via Bun's built-in bundler,
eliminating the need for separate Tailwind compilation step.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove GPU-intensive shader from hero section
- Combine hero with problem section for immediate impact
- Add before/after demo directly in first viewport
- Move "works with" logos inline with CTA
- Remove redundant "Common AI defaults" tags
- Add three-way theme toggle (light/system/dark)
- Persist theme preference to localStorage
- Position toggle in bottom-right corner
- Fix dark mode throughout:
- Update glass terminal and source window backgrounds
- Add CSS custom properties for framework category colors
- Muted dark backgrounds with brighter text for cards
- Replace smooth scroll with instant jump for anchor links
- Remove Lenis smooth scroll library dependency
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>