* test: guard the plugin loader contract that PR #494 exposed
The agents manifest key shipped for months and silently loaded zero of
the four subagents; no validator looked at the generated plugin
manifest's shape and claude plugin validate never checks it. Three
layers now do:
- scripts/lib/validate-plugin-manifest.js pins the verified loader
contract (KNOWN_LOADER_KEYS allowlist, no agents key, trailing-slash
skills path from issue #86, every skill/agents/*.md shipped in
plugin/agents/), unit-tested in tests/validate-plugin-manifest.test.js
including a check of the real committed subtree.
- The same check gates bun run build next to the version-drift guard.
- tests/plugin-e2e.test.mjs installs the committed ./plugin subtree into
a real Claude Code (sandboxed via CLAUDE_CONFIG_DIR in a temp dir) and
asserts the component inventory: skill parses, all agents visible,
hooks discovered. In the default suite; runs in about a second and
skips cleanly when the claude CLI is absent, so CI is unaffected.
All three failed against the pre-#494 tree for the shipped reason
(Agents 0 of 4) and pass against current main.
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: address PR review bot findings
- Copilot: guard collectPluginManifestFindings against valid JSON that is
not an object (null, string, number, array) so a broken manifest is a
finding instead of a build crash; unit test added
- Copilot: update the plugin-e2e header comment, the suite is in the
default lineup rather than opt-in
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: harden plugin E2E sandbox isolation
Bugbot: create the sandbox CLAUDE_CONFIG_DIR up front and redirect HOME
and USERPROFILE into the temp workDir too, so a CLI code path that
derives config or cache locations from the home directory instead of
CLAUDE_CONFIG_DIR still cannot touch the developer's real Claude config
when the default suite runs.
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: agent parity check mirrors the build's emit rules
Bugbot: the shipped filename is `${claude-name || name}.md` and a
providers: list may exclude claude-code, so comparing raw source
basenames could fail the build on a renamed or provider-scoped agent
with a build:release hint that cannot fix it. The validator now derives
expected filenames the same way the transformer factory does (shared
parseFrontmatter, same providers gate) with unit coverage for renames,
name overrides, and provider-scoped agents.
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: run the plugin E2E through a shell on Windows
Bugbot: the claude CLI is a .cmd shim on Windows and Node refuses to
spawn those via execFile without a shell, so the availability probe
always failed and the suite silently skipped there. Windows now invokes
through a shell with every argument double-quoted (temp paths routinely
contain spaces); the POSIX path is unchanged.
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
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Co-authored-by: Claude Code <noreply@anthropic.com>