The verbs/labels/icons were copied three ways: live-browser.js (ICONS + ACTIONS),
VISUAL_ACTIONS in live-event-validation.mjs, and the marketing demo. Collapse
them to one source, skill/scripts/live-vocabulary.mjs (LIVE_COMMANDS + derived
VISUAL_ACTIONS).
- live-event-validation.mjs imports VISUAL_ACTIONS from it.
- live-server.mjs serializes LIVE_COMMANDS into window.__IMPECCABLE_VOCAB__ when
it serves /live.js, next to the token/port. live-browser.js (served raw, can't
import at runtime) builds its ICONS + ACTIONS from that injected vocab instead
of an inline copy — byte-identical icons, zero behaviour change.
- site/components/LiveDemoPalette.astro imports the same module at build time, so
the demo and the real picker can no longer drift.
Adds a /live.js test asserting the injected vocab deep-equals the canonical list.
Harness skill dirs refreshed via build. (Pre-existing, unrelated: `bun run
build:site` fails on an htmlparser2 import in the CLI detector.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rewrite the hero around the why (the missing design vocabulary) instead of the
live-mode how: "The missing design vocabulary for agents." The live demo now
opens the picker's command palette and picks a verb before generating, which is
the move that makes the live approach unique and was previously skipped.
- Demo palette mirrors the real action picker (live-browser.js): same 12 verbs,
the same SVG icons, a 4-col icon-over-label grid, selected chip on a kinpaku
wash with its icon recolored. Light + dark covered.
- Shared <LiveDemoPalette> component renders the grid from one list, so the hero
and /live-mode no longer hand-copy the markup. /live-mode lands on "delight",
the hero on "colorize" (via data-demo-pick); pages without a palette filter the
switcher beats out of the shared timeline.
- Trim the opening beats so the cursor clicks the element at ~1.3s (was ~2s), and
slow the palette browse so the vocabulary is readable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The changelog + FAQ pages share changelog-faq-kinpaku.css, which paints its
card/panel/pill backgrounds with literal dark oklch(8% …) values that don't
flip with the theme. The only light override was dead twice over: scoped to a
.changelog-faq-kinpaku wrapper that's never on the body (these pages use
.kinpaku-surface), and naming the wrong elements (.faq-item/.changelog-entry
instead of the cf-prefixed classes). So the cards stayed near-black on the
light page.
Replace that dead block with correct html.light .cf-* rules: flip the card
surfaces (cf-entry, cf-stats, cf-faq-item, cf-entry--current), the before/after
frame + before tag (cf-ba-shot, cf-ba-tag--before) to the shared light card
treatment, and drop the bright-kinpaku accents (cf-version, cf-stat-num,
cf-current-badge, cf-ba-tag--after, cf-faq-question) to --ks-kinpaku-ink so
they stay legible on paper, matching the .cf-eyebrow. Answer-body tokens
already flip, so they're untouched. Dark mode unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each command section now reads in its own category accent (--spread-accent)
across the palette: the kicker, the skill name (big title + active list
item), and the divider all take it, while the slash before /impeccable
drops to the muted namespace ink. The per-section divider accents are also
made vibrant — refine/simplify/harden were muddy kinpaku-pale/-deep/oxide;
now create/refine/simplify = kinpaku gold, evaluate/harden = patina
verdigris, system = neutral, matching the established category color
grouping. Light mode re-applies the accents over the shared eyebrow :is()
rule; dark mode picks them up from the base rules.
Also includes light-mode readability fixes for the live-demo G-bar (brand
mark, active tool chip, control chips, pin-note text/caret) and a
specificity fix so the hotel-hero demo text stays light on its photo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Default is "auto", which inherits from the OS via prefers-color-scheme
and follows it live. Clicking cycles auto → light → dark → auto; the
explicit choice persists in localStorage while auto stores nothing.
The toggle shows the active preference (half-circle / sun / moon) keyed
on a new data-theme-pref attribute, so "auto" is its own visible state
rather than collapsing into whatever the OS resolved to.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The palette's title, active command, and category kicker rendered in the
muddy kinpaku-ink in light mode (the shared eyebrow rule swaps pristine
kinpaku for kinpaku-ink for legibility on warm paper). But the palette
sits on a near-white card, where pristine kinpaku reads fine — and it now
matches the already-pristine slashes and the PALETTE toggle.
Scope the override under .magazine-container so it only affects the
palette and clears the eyebrow rule's :is() specificity (inflated to 4
classes by its .fisheye-item.is-active argument). Other eyebrows keep
kinpaku-ink for paper legibility; dark mode is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The dark periodic table hardcodes a black stage and near-black tiles
with !important, and the only light override targeted .ptable-cell — a
class the component never emits (it renders .ptable-element). So in light
mode the tiles stayed black while the symbol/name text flipped to dark
ink: black on black, unreadable.
Add a proper light block (with !important to beat the dark rules): a soft
light stage, raised near-white tiles with neutral hairline borders and a
subtle shadow, and a darker hover border. Symbol/name colors and the
category labels already re-theme to dark inks, so they read cleanly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
app.js fetches /_data/api/commands.json and patterns.json, but those are
build artifacts written into site/public/_data/ by scripts/build.js. The
plain `astro dev` server never runs that build, so the homepage 404'd on
both in dev.
Extract generateApiData into scripts/lib/api-data.js (shared by the build
and a new scripts/gen-dev-api.mjs prebuild), and run the prebuild before
astro dev so `bun run dev` serves the same payloads as production.
site/public/_data/ stays gitignored.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
After the border audit reassigned every usage to --ks-kinpaku or
--ks-rule, the muddy gold token is dead. Delete its dark and light
definitions and update the comments that described it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Audit every --ks-rule-strong usage (the muddy desaturated gold). Where
the border/text sits beside pristine kinpaku or signals an active/hover/
brand state, lift it to --ks-kinpaku; where it's a large structural
frame, window chrome, or paired with neutral siblings, drop it to the
neutral --ks-rule hairline.
Lifted to --ks-kinpaku: detector focus ring + secondary action buttons,
design-system candidate caption + mini-ui "after" border, docs neon-case
secondary/hero-shot-hover, docs flow/chain arrows, homepage slop-teaser
hover + impeccable-card.
Dropped to --ks-rule: design-system comparison-stage frame, docs
neon-case-command frame, light-mode hero demo shell + split-label pill +
live-demo pin-note.
--ks-rule-strong is now unused outside its token definition.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The favicon was hardcoded to a muddy #d8a83a, duller than the header
logo's pristine kinpaku. Switch fill by OS theme via an embedded
prefers-color-scheme media query: near-black in light, pristine kinpaku
(#ffb900, matching --ks-kinpaku) in dark.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On wide viewports the hero's bright kintsugi seam sits under the
top-right nav cluster, where dark light-mode text and the toggle/GitHub
chips fight the gold. Add a contextual, light-only radial scrim anchored
to the corner: it feathers out by 70% (no hard edge), is faded via --hp
the moment the header glasses in on scroll, and is off below the mobile
drawer breakpoint. Dark mode needs no treatment (cream text reads fine
over the darker seam).
With the scrim carrying the corner, the toggle and GitHub counter become
refined hairline chips in light mode — neutral --ks-rule border, no fill
(the GitHub pill previously used the gold --ks-rule-strong and a solid
background).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Fix live preview state for framework components
* Complete stateful live preview coverage
* Record Svelte manual validation
* Fix Svelte live mode adapter
* Fix live Steer apply flow
* Fix Svelte live variant refresh recovery
* Fix live exit bar teardown
* Consolidate Svelte live DeepSeek sweep
* Reconcile Svelte live browser after main rebase
* Fix live accept review regressions
* Fix carbonize column-zero indentation
* Fix live poll lease expiry flake
* Fix Svelte shader preview capture
* Fix GitHub Copilot site mentions
* Fix mobile command blocks
* Fix mobile nav drawer centering
* Align mobile nav controls
* Align mobile nav controls
* Pad mobile nav drawer
* Fix light mobile nav drawer
* Remove light drawer active border
* Restore light drawer active underline
* Fix designing mobile layout
* Tune designing mobile loop
* Fix designing mobile section gutters
* Keep polish commands on one mobile row
* Fix designing mobile bento gutters
The `i-` prefix install option was a holdover from the multi-skill era.
With a single `impeccable` skill it only ever renamed that one skill to
`i-impeccable`, while the install message wrongly advertised `/i-audit`
style commands that never existed, and the unscoped rename could clobber
unrelated third-party skills in the same harness folder.
- Drop `--prefix=`, the interactive prompt, and all prefix machinery
(renameSkillsWithPrefix, prefixSkillContent, detectPrefix, undoPrefix,
prefixedCommandHint, isImpeccableSkillName).
- Add migrateUnprefixImpeccable: install --force and update rename any old
`<prefix>impeccable` back to canonical `impeccable` before the fresh copy
lands, scoped by name so foreign `i-*` skills are left untouched.
- Fix FAQ + editorial that wrongly described pinned commands as `i-`
prefixed (pins are bare `skills/<command>/` dirs).
- Tests now exercise the real exported migration, not a reimplementation.
- CLI 2.3.1 -> 2.3.2 with a changelog entry.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lockup read a touch heavy. Drop the brand wordmark to 400 across the
header, footer, and the .ks-wordmark kit primitive so it stays consistent
everywhere. Alumni Sans was only loaded at 500/600/700, so 400 is added to
the font request (otherwise it would snap back to 500). DESIGN.md synced.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Closes the documentation gap from #177: how to update an installed
version was nowhere on the site. Install and Update now sit as paired,
equally-visible commands, with `npx impeccable skills check` and the
Claude Code `/plugin` path called out alongside.
Also a full pass on the section's composition:
- Commit to left-aligned asymmetry so content has one spine and the gold
seam owns the right edge, instead of floating left-of-center
- Make the install command pop: bright kinpaku frame + gold `$` prompt +
left-aligned mono so it reads as a runnable line, not a decorative chip.
Update box mirrors it one notch quieter in patina (the "updated" state)
- Group install/update/alternatives tightly, rule off the secondary
surfaces, drop the duplicate "Get started:" closing label
- Repurpose the "Stay updated" cell to "Follow along" so it stops
colliding with the real Update command
FAQ already had a strong #update entry; added the `skills check`
companion for parity. Getting-started tutorial gains a short update note
after Step 1. Both themes synced.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(home): command-wheel contrast, slop copy, line-length
Address P1/P2/P3 findings from /impeccable critique of the homepage:
- Command wheel (The Language): off-center command names floored at
~1.43:1 contrast were illegible (WCAG 1.4.3 fail) and hid most of the
23-command vocabulary. Raise the fisheye opacity floor 0.25 -> 0.62,
MIN_SCALE 0.35 -> 0.52, and lift the base color from --ks-text-muted to
--ks-text. Off-center now measures >=4.59:1; full list stays scannable
while gold + size + weight still carry focus.
- Slop section copy: rewrite all 7 discipline cards off the uniform
"No X. No Y. No Z." triad into varied cadence with positives, and lead
the section with what Impeccable does instead of the "Skills can't..."
negation pivot. Drops the en-dash joiners too.
- Line length: cap .downloads-rebuild-note (was unbounded, ~102ch) and
tighten the homepage .section-lead 68ch -> 62ch (rendered ~86 actual
chars/line).
The diagonal plinth ramp on the slop grid is intentionally kept per
design preference.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(home): de-warm and brighten the text ramp
Warmth now lives only in the gold accents and surfaces, not the type.
Body, headings, and the secondary tiers read crisp on lacquer instead of
mushing into the warm floor:
- --ks-champagne 84% .035 82 -> 91% .006 90 (headings/strong, now neutral;
token name kept for compatibility)
- --ks-text 81% .03 82 -> 88% .008 90 (body)
- --ks-text-muted / -faint / -mute-deep lifted and de-warmed to match
DESIGN.md frontmatter + prose synced to the new values.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(home): outlined testimonials + cleaner hero boundary
Testimonials:
- Flatten the double container: drop the t-plinth shelf wrapper (markup +
CSS); the marquee sits directly in the section and carries its inset.
- Outlined cards: no fill, 1px solid neutral border (oklch .64 0 0 / .22),
no dead drop-shadow. Removes the mushy gray-on-gray blend and the stacked
dotted-divider + gold-hairline chrome.
- Section has no background of its own (rides the body lacquer gradient) and
no top padding, so cards sit right under the hero divider.
Hero:
- Drop the bottom fade and the top nav scrim; the kintsugi art runs at full
strength. A 1px neutral border-bottom (matching the card border) marks the
testimonials boundary instead of a wash.
- "How it works" is the kit ghost link (white), not an outlined button.
Foundation/slop cards: lift the surface 9% -> 15% so they read as raised
specimen cards instead of vanishing into the ground.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(live): quieter, more refined picker chrome
Gold is reserved for the brand mark and the active control instead of
ringing every container. Applied to the homepage demo, /live-mode, and the
real injected picker (skill/scripts/live-browser.js, rebuilt into the
harness dirs):
- Container: neutral 1px hairline + tight neutral shadow (was a 1.5px gold
border + gold halo ring); radius 10px -> 8px.
- Active toggle: crisp graphite pill with gold text (was a murky kinpaku-dim
wash).
- Internal control borders (action pill / input / count): neutral hairline
(was a warm gold rule); configure-row controls share one 30px baseline.
- Pick outline: crisp 1.5px line, no soft gold glow ring; tighter radius.
- Demo browser chrome: small uniform neutral dots, neutral URL pill, slimmer
bar; frame edge neutral hairline + tighter shadow that registers on dark.
DESIGN.md "Live Mode Picker" spec + "Picker Is Brand Rule" updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(design): neutral default hairline (--ks-rule)
The default border/divider token was a warm gold hairline, used ~200x as
the site-wide default border — so every small label, pill, counter, card,
and divider carried warmth. Redefine it neutral so borders read clean;
gold stays where it signals.
- --ks-rule oklch(58% 0.065 82 / 0.32) -> oklch(78% 0 0 / 0.16)
- --ks-rule-strong (active/focus/brand borders) unchanged, still gold
- GitHub star pill: explicit near-white border (oklch 92% 0 0 / 0.18)
- DESIGN.md hairline mirror + prose synced
Verified across home, /design-system, and /docs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(home): testimonials separator + visible star-pill border
- Move the dotted accent to the bottom of the testimonials (neutral dots)
as a deliberate separator into the slop section; drop the oversized
bottom padding to 1em so cards sit near the separator.
- Star-counter pill: solid oklch(80% 0 0) border. The previous near-white
at 0.32 alpha rendered as faded mid-gray on the near-black pill; a solid
light border reads as the intended white hairline.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(design): neutralize body text (--ks-text)
Drop the last bit of warm chroma from the body text token; it still read
slightly warm at 0.008 chroma.
--ks-text oklch(88% 0.008 90) -> oklch(88% 0 0) (pure neutral)
DESIGN.md mirror + prose synced.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(design): neutral text everywhere
Zero the residual warm chroma across the rest of the text ramp so no text
tier carries warmth (warmth lives only in gold accents + surfaces).
- --ks-champagne 91% .006 90 -> 91% 0 0
- --ks-text-muted 72% .01 90 -> 72% 0 0
- --ks-text-faint 62% .008 90 -> 62% 0 0
- --ks-text-mute-deep 52% .008 90 -> 52% 0 0
(--ks-text was already neutralized.) DESIGN.md mirror + prose synced.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(home): crisp, neutral Desloppification section
- Foundation card background: oklch(15% .004 95) -> oklch(15% 0 0) (neutral
graphite) so cards read crisp, not warm.
- Plinth hatch: kinpaku gold -> neutral (oklch 80% 0 0 / .07) on a neutral
base; the gold hatch was washing the section champagne.
- Remove the plinth bottom mask-fade so the pedestals end on a clean edge.
Gold stays only on the card icons as the accent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(home): drop the homepage warm-token overrides
The homepage redefined --ks-rule, --ks-rule-strong, and --ks-muted to warm
values locally (an old "busier surfaces" tweak), so homepage borders and
secondary text stayed champagne even after the global de-warm. That's why
the Desloppification cards still read warm.
- Remove the --ks-rule / --ks-rule-strong overrides; inherit the global
tokens (neutral default border, gold strong/active border).
- Alias --ks-muted to the global --ks-text-muted (no divergent value);
legacy code still reads the --ks-muted name.
Result: all homepage borders + secondary text are neutral; gold stays on
accents (icons, mark, CTAs, active/focus).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(design): canonical code tokens (inline + block)
Code styling was all over the place: homepage inline code was gold-on-gold,
the slop CLI was a one-off gold-on-raised-lacquer, downloads used a separate
--card-cmd-* set, docs used yet another. Add one shared token set and point
the canonical surfaces at it.
New :root tokens:
- --ks-code-fg / --ks-code-bg / --ks-code-radius (inline: neutral chip)
- --ks-code-block-fg / -bg / -border / -radius (block/CLI: lacquer terminal)
- --ks-code-cmd (code that's a command link)
Migrated: homepage inline code (was gold -> neutral chip), slop-teaser-cli
(the "weird color" -> neutral terminal), downloads-cmd, and the docs inline +
fenced-block rules (now the token source of truth; block text also neutralized).
Remaining pages (designing, changelog/faq, detector, case studies) swept next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(design): sweep remaining pages onto code tokens
Point the rest of the site's code rules at the shared code tokens so inline
code and blocks are consistent everywhere:
- Inline code (designing, changelog, faq): gold -> neutral chip
(--ks-code-fg / --ks-code-bg).
- Detector rule pills + table cells: code text -> --ks-code-fg.
- Neon-mirai case-study code block -> --ks-code-block-* tokens.
Command tags (the gold /command pills: spread-flow-cmd, docs-flow-cmd,
designing-phase-cmd, why-ci-cmd, etc.) are intentionally left as their own
interactive category, not generic code.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(home): polish "The Language" section
- Command tags (/polish, /adapt): gold command text on a neutral code chip
(--ks-code-cmd / --ks-code-bg), dropping the muddy gold-tint border.
- Commands panel kept as the solid oklch(0.17 0 0) panel (no border).
- Demo preview cleaned up to a single framed split: strip the grid ::before,
the gold-grid/radial-glow container background, and the inner drop-shadow;
before-half inherits the panel, after-half is near-black, with one thin
neutral border on the demo itself (caption sits outside it).
- Periodic table: crisp flat neutral graphite tiles. Removed the JS-inlined
category bg (var(--cat-*-bg)) + 1.5px colored border + hover drop-shadow,
the gold-leaf ::before texture, the ::after accent line, the inset box-shadow,
and the gold hover glow. Now a 1px neutral border, white symbols, readable
neutral names, and a clean neutral-border hover with no shadow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(design): roomier inline-code padding
Inline code chips were tight top/bottom (the homepage one was only 0.05em).
Add a --ks-code-pad token (0.3em 0.5em) and point every inline-code rule at
it so the chips have consistent breathing room.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(home): drop non-steering commands from the command palette
impeccable, init, extract, document, and live are setup/management commands,
not steering verbs. Filter them out of the palette (fisheye + mobile carousel)
via a shared PALETTE_EXCLUDED set. They stay in the periodic table, which is
rendered separately by framework-viz.js.
Palette: 23 -> 18 commands.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): flatten the pre-ship nested box
The pre-ship cards were a box-in-box: a legacy .designing-polish-grid panel
(cream bg + L/R/B border + padding, from docs-visuals.css) wrapping cards that
already have their own border + fill. Override the grid to a plain transparent
layout so the three cards are the only surface.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): remove step counter + flatten design-debt boxes
- Drop the cryptic "03 · 04" pre-ship step counter (.designing-polish-band-meta)
and tighten the band to a single bottom hairline.
- Design-debt: flatten the box-in-box (bento plinth > tile > stage). The
.designing-maintain-stage no longer adds its own border + fill; the demo
sits directly in the bento tile.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): neutralize code/terminal/panel surfaces
The terminal block, surface-cmd chips, command pills, live-frame, and other
dark panels used a slightly-warm dark fill (oklch 1X% 0.006 95). Drop the warm
chroma so they read neutral like the rest of the de-warmed site; the page
ground + deep surfaces stay lacquer-warm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): neutralize inline code + live-mock picker chrome
- Inline code: the phase-sub and avoid-title code were still gold; point them
at --ks-code-fg so all inline code reads neutral (gold stays only on command
*links*).
- docs-viz-live mock: bring the duplicated picker chrome in line with the
refactored neutral treatment — neutral 1px container borders (no gold halo),
neutral active "Pick" pill (was the kinpaku-dim wash), crisp pick outline
(no glow), tighter radii.
- CTAs (SEND ME ONE, Accept): pale-cream kinpaku-pale -> solid kinpaku gold.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): flatten lanes + avoid sections
- Brand/Product lane mock cards: drop the inner border+fill box; the mock sits
directly in the bento tile, separated by a top hairline (no plinth>tile>mock
nesting).
- "What to avoid" list: flatten the boxed list cards into a clean divided list
(hairline separators, no per-item border/fill).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): clean up the Brand/Product lanes
- Drop the bento plinth (0.17 fill + 8px gutter that drew the weird gutter
"borders") and the tile fill; the two lanes sit on the page split by a single
center hairline.
- Brand mock title used the pinstripe display face at 1.6rem (reads broken at
that size, the "champagne text"); switch it to the clean body face so it
matches the product mock title.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(site): update GitHub star count to 31k
31,188 stars as of now; header pill + aria-label were stale at 30k.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Add Neo Kinpaku light mode across the site.
Wire theme persistence and a header toggle, then layer light-mode overrides for docs viz contrast, command demos, live-mode pathway cards, and the designing/home surfaces.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(designing): replace em dashes flagged by prose validator
Brand/Product lane copy used em dashes ("the deliverable —", "the task —");
swap for colons per STYLE.md so the Cloudflare build's validateProse passes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(designing): address Cursor bugbot nits
- Fold the duplicate .designing-avoid { gap: 0 } override into the original
rule (the gap: 18px was dead code).
- Drop the leftover el.style.boxShadow = 'none' in the periodic-tile deactivate
handler — activate no longer sets a box-shadow, so this only left a dead
inline none that could suppress a future CSS shadow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
The .codex/agents sidecar + boot-time self-heal it described was reverted
in CLI v2.3.1 (nested in-skill agent is the whole delivery now), so the
bullet no longer matched shipped behavior. Removed from the changelog and
the skill-v3.5.0 GitHub release notes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Codex auto-discovers subagents bundled inside an installed skill's own
agents/ folder, so the separate .codex/agents/*.toml sidecar was redundant.
- cli: remove installCodexAgents/isCodexLikely and their install/update calls
- context.mjs: remove the CODEX_AGENT_MISSING self-heal directive
- build: drop codex agentFormat so no top-level .codex/agents is emitted; the
nested in-skill .toml bundling is the whole delivery
- remove the tracked .codex/agents/*.toml and the gitignore exception
- docs + build.test.js updated for the nested layout
- CLI patch version bump; skill version unchanged
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(live): correct the generation shader's capture + halftone on dark and textured surfaces
The live-mode "ink-wash" loading shader rendered correctly on light
elements but broke on dark and textured ones. Root causes and fixes:
- Ground the halftone on the element's own background tone (new u_paper
uniform) instead of a fixed cream paper, so dark elements stop flashing
bright as the roller passes.
- Drive dot size by each cell's contrast from that ground, not absolute
darkness, so content (text, buttons) becomes the dots on light and dark
alike instead of inverting on dark elements.
- Cap the dot radius so a solid dark region stays separated dots rather
than flooding into a gold bar.
- Parse computed colors by rasterizing through a canvas, so oklch()/color()
tokens resolve instead of falling back to white.
- Two-stage dissolve (flatten to ground, then dots emerge) so the raw
element never bleeds through the band's soft core/trail.
- Carry the capture's alpha through the shader so rounded corners and
transparent regions show the live backdrop instead of rendering black.
- When an element is transparent up to the root but its backdrop comes from
an ancestor's image or a covering layer (e.g. a hero art div), capture
that ancestor and crop to the element. Fixes the homepage hero heading
capturing on white, and embeds the real backdrop in the model upload too.
The halftone ground is sampled from just outside the element so it tracks
the true backdrop rather than a muddy average of the content.
Adds /shader-lab, a standalone harness that runs the real capture + shader
pipeline against a matrix of background shapes (light, dark, gradient,
image, glass, rounded, and a homepage-hero replica) with raw vs
capture+shader side by side. The capture/shader code is copied from
live-browser.js and kept in sync.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(live): clear the cached color-parse canvas before each fill
Cursor Bugbot (PR #171): cssColorToRgb01 reuses a cached 2D context, so a
semi-transparent input (alpha 0<a<1, which isTransparentColor lets through)
blended source-over with the previous call's pixel, making the result depend
on call history. clearRect before the fill makes each call independent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
#158 added the live-mode manual-edit subagent but did not commit the
.agents harness copy. Regenerated by bun run build; commit keeps the
tracked harness dirs in sync so the release script's clean-tree check passes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pick an element, Edit copy in the browser, and on Apply a subagent
rewrites the real source the text renders from and repairs anything wired
to it. Folds into the v3.5.0 Live Mode bullet alongside the Steer bar.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(live): manual text-edit panel + Astro inject + stale-lockfile reap
Adds a manual text-edit popover under the live-mode bar so users can
retype copy directly without going through generate. The footer's
"Apply edits" button fires a manual_edits event; the server writes
the changes back to source via the new live-edit.mjs deterministic
file mutator. Mirrors the wrap+accept flow but skips variant generation.
New scripts:
- skill/scripts/live-edit.mjs: writes manual_edits back to source
- skill/scripts/live-text-rows.js: browser walker that surfaces every
pure-text descendant of the picked element as an editable row
Touched scripts:
- skill/scripts/live-browser.js: text panel UI, CONFIGURING state hook
- skill/scripts/live-poll.mjs: manual_edits routing
- skill/scripts/live-server.mjs: manual_edits endpoint + handler
- skill/scripts/live-wrap.mjs: small adjustments to support the flow
Docs + tests:
- skill/reference/live.md: manual-edit section
- tests/live-edit.test.mjs, tests/live-text-rows.test.mjs
Also bundles two live-mode reliability fixes that surfaced during
manual testing of the feature:
1. live-inject now emits is:inline when the inject target is a .astro
file. Astro otherwise processes the <script> tag and rewrites src
to its own bundled URL, so the literal live.js never loads.
2. readLiveServerInfo now probes the lockfile PID with kill(pid, 0)
and unlinks the stale lock if dead. Previously a crashed helper
left server.json with a dead PID and live-poll reported "Live
server not running" forever.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(live): inline contenteditable text editing
Replace the text-edit popover panel with inline contenteditable activation.
When an element is picked in CONFIGURING, every pure-text descendant becomes
contenteditable="true" directly on the page. Each blur-event fires a single-op
manual_edits save to source. Esc restores original text and stays in CONFIGURING;
successful save exits to PICKING. If Go is clicked while a save is in-flight,
the save completes before generate fires.
Deleted ~340 lines of panel UI (initTextPanel, openTextPanel, closeTextPanel,
renderTextRow, buildTextFooter, etc.). Added enableInlineEdit, disableInlineEdit,
onInlineBlur. Server contract unchanged; live-edit.mjs handles per-op saves as
before. Tests: 186 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(live): hide annotation overlay during inline edit
Annotation overlay's click handler was intercepting clicks on contenteditable
text elements. Hide the overlay when inline-edit is enabled to allow text
selection and editing. Restore it when exiting inline-edit (if still in
CONFIGURING).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(live): edit content badge mode with batched saves
Replace automatic inline contenteditable on element pick with an explicit "Edit content" badge. The badge appears at the element's top-right corner when an element is picked. Clicking the badge enters a new EDITING state where:
- The contextual bar hides
- The annotation overlay hides
- The badge morphs to show Cancel + Apply buttons
- Text descendants become contenteditable inline
Edits are held in memory (input event tracking) until Apply is clicked, which fires a single batched manual_edits event with all ops. Cancel discards drafts without saving. This eliminates the annotation overlay interference that prevented clicking on text elements.
The EDITING state integrates with the main state machine and handles all exits (Esc, click-outside, teardown) cleanly.
All 186 tests pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(live): use row.el.tagName for tag in applyEditing op
The applyEditing function was trying to use row.tag which doesn't exist on the row object. The tag should be the tagName of the text element itself (row.el.tagName.toLowerCase()).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(live): Edit content badge styling + auto-focus + separate buttons
- Edit content button now matches Go button styling (BP.accent background, BP.mark text, FONT, transitions, hover effects)
- Auto-focus first editable element when entering editing mode (50ms timeout)
- Separate Cancel and Apply buttons with 8px gap (no divider)
- Cancel uses muted styling (BP.hairline background, BP.textDim text)
- Apply keeps brand accent styling
- Remove all focus rings and outlines on edit badge buttons (no blue ring/outline in EDITING mode)
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
* feat(live): Subtle button UI + cursor positioning + better copy
- Change badge buttons to use impeccable-button aesthetic (ink background, surface text, hover to accent)
- Removes aggressive styling conflict with Go button
- No animations; simple 150ms background transition
- Matches site design language (padding 0.625rem 1.5rem, 0.8125rem font, letter-spacing 0.03em)
- Shorter, clearer button copy: "Edit" instead of "Edit content", "Save" instead of "Apply"
- Fix cursor positioning: cursor now appears at END of text, not beginning
- Use Selection API to collapse cursor to end of contenteditable element
- Improves UX for immediate continuation of text
- Update live.md documentation to reflect new button labels
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
* fix(live): Use site design system colors for edit badge buttons
- Edit/Save buttons: oklch(10% 0 0) background → oklch(60% 0.25 350) on hover
- Cancel button: oklch(55% 0 0) background → oklch(65% 0 0) on hover
- All buttons: 6px border-radius (matches Go button), oklch(98% 0 0) text
- Smooth transition: 0.3s cubic-bezier(0.16, 1, 0.3, 1) (--ease-out)
- Uses site color palette instead of live-overlay constants
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
* fix(live): Match slop-callout style for edit badge buttons
- Use exact .slop-callout aesthetic: paper background, accent border + text, uppercase 10px (0.625rem)
- 600 weight, 0.06em letter-spacing, 4px 8px padding, 6px border-radius
- Box-shadow: 0 2px 8px rgba(0,0,0,0.1) matches site callouts
- Hover: inverts to filled background (accent fill, paper text)
- Cancel uses ash color variant for muted state, Save uses accent
- Smooth 0.3s cubic-bezier(0.16, 1, 0.3, 1) transition on background and color
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(live): Pill-shaped edit badge buttons, 2px padding, no uppercase
- Border-radius: 999px (pill shape)
- Padding: 2px 8px (more compact)
- Removed text-transform: uppercase
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(live): Cancel button uses mist border + ash text
- Border: 1px solid oklch(92% 0 0) (--color-mist)
- Color: oklch(55% 0 0) (--color-ash)
- Hover: inverts to ash background with paper text
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(live): Remove blue focus outline from contenteditable elements in EDITING mode
- Add inline outline: none on each row's element when contenteditable activates
- Inject [data-impeccable-editable] CSS rule to override browser default focus ring
- Use !important to win against site styles that re-apply focus outlines
- Cleanup restores outline/data-attribute on disable
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(live): Decouple manual edits from agent/poll pipeline
Manual text edits now POST directly to a new /manual-edit endpoint
that runs live-edit.mjs synchronously and returns the result. The
event is never enqueued, never reaches the poll loop, never reaches
the agent.
Why: every Save was costing an LLM turn. The poll script would
dequeue the manual_edits event, run live-edit.mjs deterministically,
post a completion ack, then print the event JSON to stdout. The
Claude agent would read that output and decide "loop and re-poll".
Zero real work for the agent but every Save burned context.
Changes:
- live-server.mjs: new POST /manual-edit handler that runs live-edit.mjs
synchronously and returns the result. Does not enqueue, does not log
to session store. Defense-in-depth: /events rejects manual_edits.
- live-browser.js: applyEditing() POSTs to /manual-edit instead of
sendEvent({type: 'manual_edits'}).
- live-poll.mjs: removed manual_edits handler branch (dead code now).
- reference/live.md: removed "Handle manual_edits" section; replaced
with a one-line note that manual edits are server-direct.
The HMR-triggered page reload remains (dev server detects source file
change) but that is a separate dev-server behavior, not our pipeline.
resumeSession() already restores variants and selection after reload.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(live): Stash manual edits server-side; commit via AI on request
Decouples manual-edit Save from source file writes. Save now stashes
to .impeccable/live/pending-manual-edits.json with no HMR refresh.
The user explicitly asks the AI to commit when ready.
Why: even with the prior /manual-edit fix, every Save still wrote to
source and triggered the dev server's HMR/full reload. The page flash
was the actual user pain. Now there's zero source touch on Save, and
the user controls when the dev server reloads.
Server (live-server.mjs):
- /manual-edit-stash POST: append to buffer file. Returns {ok, pendingCount, totalCount, perPage}.
- /manual-edit-stash GET: query counts by page for counter UI.
- /manual-edit-discard POST: drop entries (all if no pageUrl).
- Old /manual-edit returns 410 Gone (defense in depth).
- Buffer ops merge by (pageUrl, ref): keep first originalText, update newText.
CLIs:
- live-commit-manual-edits.mjs: read buffer, shell out to live-edit.mjs
per entry, truncate succeeded entries, surface failures.
- live-discard-manual-edits.mjs: truncate buffer (optionally scoped by page).
- Both take optional --page-url=<url>.
Browser (live-browser.js):
- applyEditing() POSTs to /manual-edit-stash, no source write.
- Pending pill (• N staged) + trash icon next to Exit in global bar.
- One-time onboarding toast on first Save: "Saved. Tell the AI to commit when ready."
- Counter persists across reloads via GET /manual-edit-stash on init.
- Trash icon: confirm dialog scoped to current page, then POST /manual-edit-discard.
Variant pipeline interaction:
- live-wrap.mjs: when wrapping an element, apply pending manual edits to
the source range so the wrap block's "original" variant reflects the
user's edited DOM (their pre-Go view), not the raw source.
- live-accept.mjs: after accept writes the variant to source, scrub
buffer ops whose originalText no longer appears in that file. The
accept embodies the manual edit; the pending op is consumed.
- Variant discard does NOT touch the buffer.
Reference docs:
- reference/live.md: full commit/discard contract, trigger guidance
(narrow action-verb intent), do-not-auto-commit rule.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(live): Staged-edits pill becomes an "Apply" button
Click the "• N staged" pill → confirm dialog "Apply N staged edits
to source? The page will reload." → POST /manual-edit-commit on the
server, which shells out to live-commit-manual-edits.mjs. Same path
the AI uses, just triggered from the overlay.
Trash icon stays for discard. The AI-driven commit path also stays
(useful for inspecting failures or scripting). The pill is now the
primary apply affordance because it removes the chat-context-switch
for the common case.
Pill styling: pointer cursor, accent border + text at rest, fills
on hover (accent bg, paper text). Tooltip: "Click to apply staged
edits to source".
First-save toast updated: "Saved. Click the 'staged' badge to apply,
or ask the AI."
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore(live): gitignore pending-manual-edits.json runtime buffer
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore: drop stray site/ test edits from PR
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(live): Pill label reads "Apply N staged"
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(live): Manual edit ops use the leaf element's locator, not parent's
Multi-row inline editing captures each contenteditable leaf (row.el) but
the op was being built with selectedElement.id / classList — i.e. the
parent card, not the editable text node. live-edit.mjs then searched
source for the parent's class on the leaf's tag (e.g. <span class=
"foundation-card">), found nothing, and silently failed.
Use row.el's own id / classList instead.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(live): Climb to nearest classed ancestor when leaf has no locator
A bare <em>/<strong>/etc. with no id or class produced ops the CLI
rejected with insufficient_locator. Prefer the leaf's own id/class; if
neither exists, walk up to the nearest ancestor with one and adopt its
tag + locator. Text-replace still works because the CLI narrows by
originalText inside the matched element's source range.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(live): Make mixed-content paragraphs editable
The text-rows walker skips elements with mixed children (text + element +
text), so paragraphs like "Some text <code>x</code> more text" or "Body
text · <a>link</a>" exposed zero rows for the surrounding copy. At edit
time, wrap each non-whitespace direct text-node child in a marker span so
the walker emits a row for it. Unwrap on save/cancel. The locator climbs
to the parent's class as before, and live-edit narrows by originalText
inside that parent's source range.
hasTextRows now uses a lightweight subtree check that matches the new
wrap+walk path so the edit affordance shows up on mixed-content elements.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(live): Address Cursor Bugbot findings (CB-2 through CB-6)
CB-2 - Escape reverted DOM text but inlineEditDrafts retained the
pre-revert value; clicking Apply afterwards committed the undone edit.
Clear the draft entry when restoring innerText.
CB-3 - The scrub gate !result.handled || result.handled !== false was
a tautology that ran the scrub regardless of accept outcome. Use the
intended result.handled !== false.
CB-4 - The buffer-aware "original" content step in live-wrap iterated
every entry in the buffer with no pageUrl filter, so an edit on /a
could leak into a wrap call on /b. Add --page-url to the CLI; filter by
it; skip the buffer-aware step entirely when omitted. live.md updated.
CB-5 - removeEntries returned entry count while truncateBuffer returned
op count, causing the discard CLI and HTTP endpoint to report mixed
units. Make removeEntries return ops removed.
CB-6 - applyTextReplace used string truthiness to gate prepending
content above the edit, which silently dropped a leading empty line
when the file started with '\n'. Gate on the line index instead, and
mirror the fix on the trailing-empty-line side.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(live): A3+A4 data-integrity guards, A6 test coverage
A3 — applyTextReplace refuses with text_ambiguous_in_block when
originalText appears more than once in the matched element block.
Refusing is safer than picking the first indexOf hit when we can't
tell which leaf the user edited; user can rephrase one occurrence.
A4 — newText is rejected if it contains <, >, {, }, or a backtick.
Two layers: server-side validator in /manual-edit-stash returns 400,
CLI-side guard in applyTextReplace returns invalid_chars_in_newText.
Browser surfaces the specific reason via toast. The shared char list
lives in live-edit.mjs (validateNewTextChars). reference/live.md
documents the rule.
A6 — New test files cover the orchestration gap:
- live-manual-edits-buffer.test.mjs (17 tests across read/stage/
remove/find/count/truncate; pins removeEntries returns OPS count)
- live-wrap-buffer-aware.test.mjs (3 tests; CB-4 regression test)
- live-commit-manual-edits.test.mjs (4 tests; partial-failure,
--page-url scope, no_pending_edits)
- live-discard-manual-edits.test.mjs (3 tests; CB-5 unit consistency)
- live-accept-scrub.test.mjs (4 tests; keep/drop/prune)
Plus 2 new cases in live-edit.test.mjs for A3 and A4.
Side-effect refactors:
- scrubManualEditsAgainstFile accepts cwd for unit-testing and is
exported.
- Failed-op entries in live-edit.mjs now propagate forbidden and
occurrences fields so callers can surface specifics.
41 tests across the 6 affected files pass; full suite green at 186/186.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore: drop .claude/pr-review.md from PR
Local review notes belong in the working tree, not the PR diff. Kept
in the file system; just untracked.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore: drop stray site/ test edits from PR (round 2)
Live-inject script tag and the "Impeccable Works!" / "WHAT'S INCLUDED
IN THE BOX" / "Wow Impeccable. ---- " strings were test edits that
slipped back into the branch. Restore both files to match main.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(live): Disable Edit badge while variants are generating
Clicking Edit during GENERATING would open inline text editing on the
same DOM region the variant wrapper is about to land in, racing the
HMR and the mutation observer. The badge now switches to an
'idle-disabled' rendering (ash + mist, not-allowed cursor, disabled
attribute, tooltip) the moment state transitions into GENERATING.
Returns to 'idle' on the normal CONFIGURING re-entry paths.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(live): live-wrap refuses without --page-url when buffer has pending edits
When a manual edit is staged ("Impeccable Works!") but not yet committed,
the buffer holds the user's edited DOM while source still has the un-
edited text ("Impeccable"). live-wrap's buffer-aware step exists to
rewrite the wrap block's <div data-impeccable-variant="original"> to
match the staged DOM, but per CB-4 it is gated by --page-url. When the
agent invoking live-wrap omits --page-url, the buffer-aware step
silently no-op'd and the variant authoring saw stale source — the
user's manual edit appeared lost.
Make the silent no-op a loud error: when buffer.entries.length > 0
and --page-url is missing, exit 1 with
{ error: 'missing_page_url_with_pending_edits', pendingEntries, hint }.
Empty buffer = no risk = no requirement, so existing flows without
pending edits keep working.
Updated reference/live.md to flag --page-url as required when the
buffer has entries. Added regression test in
live-wrap-buffer-aware.test.mjs. live-wrap.test.mjs gained a buffer-
clear hook so any leftover .impeccable/live/pending-manual-edits.json
from local dev doesn't trip the new check.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* change back
* chore: drop stray site/ test edits from PR (round 3)
Live-inject script tag in Base.astro slipped back in via git add -A
while a local live server was running. Restore both site/ files to
main.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Fix live manual edit staging
* Rename live edit copy badge
* Use sentence case for live edit copy badge
* Move copy edit apply control outside live bar
* Improve live copy edit apply flow
* Clean up live copy edit AI apply flow
* Polish live copy edit docs and toast
* Fix staged copy edit review issues
* Fix CI jsdom dependency
* Fix Cursor Bot live edit findings
* Fix remaining live edit review issues
* Fix Bugbot staged edit edge cases
* Fix latest Bugbot live edit edges
* Fix remaining Bugbot wrap and discard issues
* Fix live copy edit safety contracts
* Fix copy edit rollback coverage
* Fix live manual copy edit apply flow
* Adjust live pending dock offset
* feat(live): route manual-edit Apply through the chat agent
Make the staged copy-edit Apply work when no CLI AI runner is
authenticated by routing the batch through the active chat session,
and surface runner failures clearly instead of opaque exit codes.
- live-poll: add --reply --data '<json>' so the chat agent can return
a structured manual_edit_apply result (the documented flag was
missing, so the server resolved with an empty object)
- live-server: manual_edit_apply event + deferred map, chat-vs-subprocess
dispatch in /manual-edit-commit, resolve the deferred from the ack
- live-copy-edit-agent: chat provider, extractRunnerErrorMessage and
commandAuthed pre-flight, diagnostic describeNoProviderError; drop the
stale CLAUDE_CODE_SIMPLE and --no-session-persistence flags so headless
CLAUDE_CODE_OAUTH_TOKEN auth works
- live-browser: clear pendingApplyInFlight on commit_done and add a
watchdog so a missed signal can no longer freeze element picking
- reference/live.md: tight Handle manual_edit_apply handler plus a
separate diagnostics reference section; advertise the event in the
opening contract and dispatch table
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Add live manual edit apply coverage
* Fix manual edit apply review issues
* Fix manual edit review follow-ups
* Fix manual apply poll acknowledgements
* Fix manual apply failed-entry rollback
* Clarify manual apply LLM prompt
* Fix stale manual apply discard events
* Fix manual apply dynamic source edits
* Fix large manual apply chunks
* Clarify manual edit apply is first-class work
* Clarify manual apply resume flow
* Compact live manual apply evidence
* Reject malformed manual apply replies
* Recover legacy manual apply summaries
* Fix Astro live script injection
* Add live manual edit apply coverage
* Slim live manual apply flow
* Slim manual edit test dependencies
* Stabilize real browser LLM smoke
* Generalize manual edit LLM prompt examples
* Remove retired live edit wrapper
* Inline live text row walker
* Slim manual edit prompts
* Drop AGENTS doc churn
* Stabilize live manual apply prompts
* Stabilize manual apply visible Haiku flow
* Add hard framework manual edit coverage
* Stabilize manual edit LLM retries
* Fix manual apply transaction rollback
* Fix live shader text capture
* Clean up manual apply runtime artifacts
* Fix live manual edit apply reliability
* Clean up manual apply coverage
* Slim manual apply test cleanup
* Fix manual edit prompt contract test
* Align manual edit cancel hover
* Fix live loading shader capture
* Fix manual apply review findings
* Restore live e2e tests for CI
* Fix live loading shader halftone
* Tune live loading shader dots
* Restore main live shader behavior
* Fix manual apply review findings
* Fix manual apply bot follow-ups
* Clarify manual apply rollback changes
* Fix manual apply state naming
* Address PR review cleanup
* Fix manual apply review follow-ups
* Fix multiline manual apply verification
* Restore inline drafts when hiding live bar
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the retired light/magenta OG card with a brand-true Kinpaku
card (lacquer ground, champagne Alumni Sans headline, kinpaku-gold
accent, kintsugi-seam art). Headline: "Design fluency for every AI
harness." Command count is read live from command-metadata.json.
- scripts/generate-og-image.js: rewritten to render the Kinpaku card
via Playwright at 2x and downscale with sharp; outputs og-image-v2.jpg
- Base.astro: emit og:image + summary_large_image on every page with a
sitewide default (was homepage-only); pages override via ogImage prop
- og-image.jpg renamed to og-image-v2.jpg for cache-busting; index.astro
reference updated
- CLAUDE.md: document `bun run og-image` regeneration + cache-bust steps
- .gitignore: ignore .og-build scratch
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Syncs the 13 committed harness SKILL.md files with skill/SKILL.src.md.
The "Verify contrast." Color bullet was added to source in 9ffd3211 but
that commit skipped the harness rebuild, leaving the outputs stale. This
is plain `bun run build` output; no source change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Benchmarked impeccable@2.1.9 (last jsdom-based release) against the current
static engine on an identical 160-file HTML corpus, same Node runtime, 3 runs:
6.8s -> 0.34s median, ~20x faster (~43ms/file -> ~2ms/file). Replaces the
single-engine throughput figure with the before/after.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 'Detector: 7 new rules' line undercounted (14 rules landed since the
pre-rewrite baseline; one of the listed 7, italic-serif, actually shipped in
v3.0.7). It also omitted the bigger win: the jsdom-free static engine (#156).
Correct the count across the skill, CLI, and extension entries, and add the
engine rewrite with real numbers (~4ms/HTML file, 71-file corpus under 200ms,
measured via bun run bench:detector).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The /docs/impeccable editorial described bare /impeccable only as freeform
design / fallback. It now also covers the no-command behavior: it reads setup
state, the dirty tree, the last critique, and a quick detector pass, then
recommends the highest-value next commands. /designing left as-is (it already
guides command choice per phase).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>