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Commits
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9c0012d4e1 |
feat(hooks): package design hook in plugin, install to settings.local.json (#243)
* feat(hooks): package design hook in plugin, install to settings.local.json
Three related changes to how the Impeccable design hook is distributed,
plus an unrelated build fix discovered along the way.
Package the hook in the Claude Code plugin
- The marketplace / `/plugin install` path previously shipped the skill and
agents but no hook, so those users never got the design detector. The build
now emits `plugin/hooks/hooks.json` (auto-discovered at the plugin root),
resolving the script via `${CLAUDE_PLUGIN_ROOT}` so it works wherever Claude
Code unpacks the plugin instead of assuming a `.claude/skills/` layout.
CLI installs the hook into settings.local.json, not shared settings.json
- `npx impeccable skills install/update` now writes the Claude hook to the
gitignored `.claude/settings.local.json` (a machine-local install side
effect) rather than the team-shared `settings.json`, which could otherwise
be committed and break for teammates without the skill installed.
- Graceful handling (leave-it-never-duplicate): if our hook already lives in
the shared `settings.json` (a legacy install or a deliberate user move), it
is honored in place and never duplicated into the local override, which
would otherwise run the detector twice per edit.
- The skill's `/impeccable hooks on|off` toggle is unaffected: it only writes
`.impeccable/hook.json`, never the settings files.
Fix universal.zip build failure under archiver v8
- `archiver` was bumped to v8 (now ESM, factory function removed) but
`scripts/lib/zip.js` still used the old `archiver('zip', ...)` API, so every
build silently failed to produce `dist/universal.zip` (the skill-release
artifact). Switched to `new ZipArchive({...})`.
Also folds in a pre-existing local rename of the hook status message
("Scanning design" -> "Checking UI changes") and its regenerated provider
output.
Tests: new coverage for the plugin-packaged hook manifest and the
shared-settings honor-in-place path; existing CLI assertions moved to
settings.local.json. Full suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): detect hook by marker, not file existence (Bugbot)
hookInstalledForProvider treated any existing settings.local.json (or
hooks.json) as proof the hook was installed. Those files commonly hold
unrelated local settings, so the already-installed `skills install` path
would skip repairing a genuinely missing hook that `update` would add.
Detect the Impeccable marker in the file instead of mere existence. Adds a
test for the exact case: a settings.local.json with only permissions still
triggers hook repair and preserves the unrelated content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(build): fail loud on a broken release zip + cover the zip writer
Close the gap that let the archiver v8 break ship a 0-byte universal.zip
with a green test suite:
- createProviderZip no longer swallows failures. It throws on a missing
source, an archive with zero entries, or a 0-byte output, and build() now
exits non-zero on any such rejection. A build that can't produce its release
artifact fails instead of deploying an empty bundle.
- New tests/zip.test.mjs exercises the real zip writer and round-trips through
extract-zip (the unpacker the CLI uses): a valid bundle unpacks to the skill
tree, and the empty/missing-source cases throw. Wired into the core suite so
it runs in `bun run test`.
Why this matters: the prior CLI e2e tests stub the bundle as a local
directory, so they never built, downloaded, or unzipped a real archive. The
zip writer had no coverage and failed soft, so Dependabot's archiver 7->8
major bump merged green and the deploy shipped an unusable bundle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): scope hook marker scan to the hooks subtree + prune local dupes (Bugbot)
Two follow-ups from Bugbot:
- fileHasImpeccableHookMarker scanned the whole settings file as raw text, so
an unrelated string (e.g. a permissions allow entry that mentions the hook
path) could falsely read as an installed hook and block install/repair or
the shared-settings skip. Now it parses the JSON and scans only the `hooks`
subtree.
- When the hook is honored in the shared settings.json, copyProviderHooks
skipped the local write but left a stale hook in settings.local.json from an
earlier machine-local install, so Claude Code loaded both and ran the
detector twice per edit. It now prunes the local copy (preserving unrelated
local settings, dropping the file if only our scaffolding remained).
Adds tests for both: a permissions string mentioning the hook path still
triggers repair, and a shared hook prunes the stale local duplicate while
keeping unrelated permissions.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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672517f76e |
Add automatic design hook install and exceptions (#170)
* docs: add PRD for design detector hook integration Plans a PostToolUse hook for Claude Code and Codex that runs the existing design detector after every relevant file write and feeds findings back to the agent as advisory system-reminder context. No implementation in this commit; covers UX, technical design, build pipeline changes, distribution, coverage tradeoffs, and rollout. Co-authored-by: Cursor <cursoragent@cursor.com> * docs: revise hook PRD with best-practices review Folds in the P0/P1/P2 findings from an online best-practices critique against the official Claude Code and Codex hook references plus 10+ 2026 community guides and similar prior-art tools (claw-hooks, claude-code-hooks-mastery). Key changes: - Exec form everywhere (Codex snippet was shell form), with Windows rationale. - Default timeout dropped from 10s to 5s. - Re-entrancy guard (CLAUDE_HOOK_DEPTH) and per-file edit counter. - Session-scoped finding dedup promoted from open question to v1. - Per-language inline-ignore syntax map (HTML/JSX/CSS/JS). - Hard-skip rules for sensitive paths and generated/lock files. - Honest framing about Claude Code lacking per-plugin hook disable. - Honest framing about Bash-written files being invisible in v1. - Codex Windows-not-supported call-out, feature flag note, trust ceremony detail. - Optional NDJSON audit log via IMPECCABLE_HOOK_LOG. - Findings cap lowered 8 → 5 with attention-budget rationale. - Versioned envelope ([impeccable@1]) on rendered template. - Expanded test plan, decision log, and stdin payload appendix. Co-authored-by: Cursor <cursoragent@cursor.com> * feat(hooks): ship the design detector hook for Claude Code and Codex Implements docs/hooks-prd.md: a PostToolUse hook that runs the impeccable design detector after every Edit/Write/MultiEdit on a UI file and pushes findings into the agent's next-turn context as a short system reminder. Silent on clean files. Never blocks an edit. Why this matters: today, design slop (side-tab borders, gradient text, purple/cyan palettes, bounce easing, etc.) only gets caught when a human notices or someone explicitly runs /impeccable audit. The hook closes the loop at the moment slop is written. What ships in v1 - skill/scripts/hook.mjs: PostToolUse entry. Reads stdin, runs the detector in-process (no `npx impeccable` cold start), emits hookSpecificOutput.additionalContext when fresh findings exist. - skill/scripts/hook-lib.mjs: extracted helpers (config, cache, filter, render, audit log, runHook orchestrator). 100% unit-testable. - skill/scripts/hook-session-start.mjs: SessionStart greeting, gated by a project-scannable probe + 30-day throttle. - skill/scripts/hook-admin.mjs: backs /impeccable hooks on/off/status/ignore-rule/ignore-file/reset. Hardening built in - Re-entrancy guard (IMPECCABLE_HOOK_DEPTH) so the hook can never recursively spawn itself. - Hard-skip regexes for sensitive paths (.env, .pem, id_rsa, secrets, credentials, .git) and generated/lock/build output. These fire before the file is even read; cannot be turned off via config. - Path-traversal check on the inbound file_path. - Session-scoped dedup keyed by (session, file, rule, line) so the same finding never lands in context twice. Prevents the ~12.5K wasted tokens per chatty session called out in the PRD. - Per-(session, file) edit counter with a one-shot suppression notice on the 7th edit, silent after. - Fail-open contract: every error path returns exit 0 with no stdout. Optional NDJSON audit log via IMPECCABLE_HOOK_LOG. Three kill switches (precedence high to low): 1. IMPECCABLE_HOOK_DISABLED env var (1/true/yes/on, case-insensitive) 2. .impeccable/hook.json `enabled: false` 3. /impeccable hooks off slash command (writes the JSON) Inline ignores are language-aware. `// impeccable: ignore <rule>` for JS/TS, `<!-- impeccable: ignore <rule> -->` for HTML/Vue/Svelte/Astro, `{/* impeccable: ignore <rule> */}` for JSX/TSX, `/* impeccable: ignore <rule> */` for CSS. `*` matches any rule. Directive applies to the next non-blank line. Same shape as ESLint, Stylelint, Biome. Build pipeline - scripts/lib/transformers/hooks.js: per-provider hooks.json builders, plus the slim .codex-plugin/plugin.json manifest. - providers.js: emitHooks: 'claude' for claude-code, emitHooks: 'codex' for codex and agents. Codex also emits emitCodexPlugin. - factory.js: emits hooks/hooks.json next to the skills tree. - build.js: syncs hooks/ into harness roots and into the slim plugin/ subtree; writes .codex-plugin/plugin.json. Build is idempotent (verified: 98 staged files unchanged across two runs). Claude Code wiring uses exec form (command + args) and the ${CLAUDE_PLUGIN_ROOT} placeholder. Matcher: Edit|Write|MultiEdit. `if:` glob filters to UI extensions before spawning Node. PostToolUse timeout 5s, SessionStart timeout 3s. Codex wiring uses ${PLUGIN_ROOT} (Codex's native placeholder), matcher Edit|Write|apply_patch, no `if:` analog (the script does the extension filter). macOS and Linux only; hooks are disabled on Windows in current Codex builds. The trust ceremony and feature flag are documented in README.md. Routing - /impeccable hooks lives outside the 23-command router table on purpose: it is plumbing, not a design skill. The hidden routing slot is added to SKILL.md alongside pin/unpin so the LLM knows to dispatch it. The 23-command count and all stale-count validators remain happy. Tests - tests/hook.test.mjs: 38 unit tests covering env parsing, config load + defaults + malformed, cache round-trip + GC, ignoreRules/minSeverity/inline ignores (all four languages), globbing with **/*/{a,b}, render template with cap + clamp + 0-line prefix drop, audit log NDJSON, payload event-name parameterization, re-entrancy, kill switches, sensitive-path + generated-path + traversal skips, allowlist filter, config ignoreFiles, edit counter cycle including the 7th-edit notice, MultiEdit and apply_patch payload shapes, detector throw swallow, malformed stdin, missing file race. - tests/hook-build.test.mjs: 18 integration tests covering hook manifest shape (matcher, timeouts, exec form, if: glob, placeholders), Codex differences (${PLUGIN_ROOT}, no if:, no SessionStart), Codex plugin manifest (no inline hooks field to avoid the duplicate-file error), routing across the hooksJsonFor table, and presence of all three committed artifacts plus the bundled detector the runtime relative-import path depends on. Full suite: 175 bun tests + 186 node tests, all green. Docs - README.md: new "Design hook" section explaining default behavior, per-project / global / inline disable paths, the JSON schema knobs, the audit log debug flag, and the slop / a11y coverage split. - HARNESSES.md: flips the `hooks` row for Codex from No -> Yes (Claude was already Yes), adds a per-harness hook-surface table with the manifest location and matcher each provider uses. Open questions from the PRD intentionally deferred to v2: Bash-write blind spot, effort-aware suppression, Stop-hook session summary, per-rule severity, async hook mode. None block v1. Co-authored-by: Cursor <cursoragent@cursor.com> * Fix Codex hook scanning: apply_patch paths and co-located stylesheets Parse file targets from Codex apply_patch command bodies, co-scan imported and sibling CSS when UI components are edited, drop the git-sweep PostToolUse group, and align Codex SessionStart manifest and trust docs with the official hooks spec. Co-authored-by: Cursor <cursoragent@cursor.com> * Gitignore hook session cache and drop local test HTML Hook dedup/throttle state in .impeccable/hook.cache.json is per-project runtime data like other .impeccable/ sidecars. Remove an untracked bad-nested-flexbox scratch page from site/public/. Co-authored-by: Cursor <cursoragent@cursor.com> * Fix Claude Code hook: drop Edit-only if filter so Write/MultiEdit fire Claude's if permission rule binds to one tool name, so Edit(*.{…}) never spawned the hook on Write or MultiEdit despite the matcher listing them. Extension filtering now lives in hook-lib on both Claude and Codex. Co-authored-by: Cursor <cursoragent@cursor.com> * Surface Cursor design findings via stop-hook followup Replace dropped postToolUse additional_context with afterFileEdit recording and a one-shot stop followup_message so anti-pattern nudges reach the agent. Co-authored-by: Cursor <cursoragent@cursor.com> * Fix design hook packaging and scans * Fix Cursor hook pending bucket fallback * Fix Sass hook scan coverage * Fix Cursor hook review findings * Fix session start dead hook normalization * Fix hook config and relative scan paths * Remove SessionStart design hook * Remove redundant afterFileEdit normalization * Fix Cursor suppression and module style scans * Fix sensitive path hook filter * Fix disabled Cursor stop hook emission * Refresh hook harness artifacts * Fix Cursor hook manifest install * Add hook ignore-value support * Ignore hook runtime files locally * Fix Codex plugin hook packaging * fix: address PR review bot findings Block numeric hook depth counters from re-entering. Avoid following stylesheet imports from traversal-looking hook targets. * fix: gate ignore-value suggestions by supported rules Only render exact ignore-value commands when the same finding can be suppressed by ignoreValues. * Package Codex plugin as hook-only * Remove Codex plugin packaging * Recover hook install probe plumbing * Remove Codex hook packaging follow-up doc * Remove extra hook docs and skill wording changes * Install real design hooks via skills CLI * Add provider hook smoke runner * Fix Cursor hook delivery with preToolUse gate * Simplify Cursor hook install to preToolUse * Clarify confirmed hook exceptions * Persist hook ignores in shared config * Guard font hook exceptions * Fix hook install after main rebase * Fix hook scan target handling * fix: address hook review findings * Address hook review feedback * Stabilize DeepSeek insert live fixture * Fix Cursor hook Python shell write bypass --------- Co-authored-by: Cursor <cursoragent@cursor.com> |
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1863a44b23 | Clean up notes and tools | ||
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972f5b18be | Improve generated output sync workflow | ||
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642adb5e84 |
chore(deps-dev): bump archiver from 7.0.1 to 8.0.0 (#224)
* chore(deps-dev): bump archiver from 7.0.1 to 8.0.0 Bumps [archiver](https://github.com/archiverjs/node-archiver) from 7.0.1 to 8.0.0. - [Release notes](https://github.com/archiverjs/node-archiver/releases) - [Changelog](https://github.com/archiverjs/node-archiver/blob/master/CHANGELOG.md) - [Commits](https://github.com/archiverjs/node-archiver/compare/7.0.1...8.0.0) --- updated-dependencies: - dependency-name: archiver dependency-version: 8.0.0 dependency-type: direct:development update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> * Fix archiver 8 ZIP creation --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Paul Bakaus <paul.bakaus@gmail.com> |
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4fda4a0ece |
Serve _data/api JSON in dev server
app.js fetches /_data/api/commands.json and patterns.json, but those are build artifacts written into site/public/_data/ by scripts/build.js. The plain `astro dev` server never runs that build, so the homepage 404'd on both in dev. Extract generateApiData into scripts/lib/api-data.js (shared by the build and a new scripts/gen-dev-api.mjs prebuild), and run the prebuild before astro dev so `bun run dev` serves the same payloads as production. site/public/_data/ stays gitignored. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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83dd99bf9f |
refactor(codex): drop the .codex/agents sidecar; rely on nested skill agents (#173)
Codex auto-discovers subagents bundled inside an installed skill's own agents/ folder, so the separate .codex/agents/*.toml sidecar was redundant. - cli: remove installCodexAgents/isCodexLikely and their install/update calls - context.mjs: remove the CODEX_AGENT_MISSING self-heal directive - build: drop codex agentFormat so no top-level .codex/agents is emitted; the nested in-skill .toml bundling is the whole delivery - remove the tracked .codex/agents/*.toml and the gitignore exception - docs + build.test.js updated for the nested layout - CLI patch version bump; skill version unchanged Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7253b3870a |
Deliver the Codex asset-producer subagent reliably (#161)
Codex reads custom subagents from .codex/agents/*.toml, a directory separate from where it reads skills (.agents/skills). Skill installers (notably `npx skills add`, see vercel-labs/skills#1290) only carry the skills/ subtree, so the asset-producer agent was never delivered. - build: bundle the codex .toml inside the skill dir for the variants Codex loads as a skill (agents, codex), so it travels with the skill. - cli: skills install/update now write .codex/agents/ for Codex-likely projects (a .agents target or a global ~/.codex); update heals a missing sidecar. Non-Codex projects are untouched. - context.mjs: on boot under a Codex install, emit a self-healing CODEX_AGENT_MISSING directive pointing at the bundled copy when the project's .codex/agents/ definition is absent. Self-resolves on copy. CLI 2.2.0 -> 2.3.0 (published). Skill stays 3.5.0 (unpublished); the note is folded into the existing 3.5.0 changelog entry. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9ffd3211d5 |
Neo Kinpaku design system + Live Mode v3 (#169)
* Add neo kinpaku design system page * skill: rip out baked-in category recipes and saturated-default motion tropes Programmatic bias mining (impeccable-evals) traced four major defects back to specific lines in this skill that contradicted SKILL.md's own first-order-reflex warning: - brand.md "Pairing and voice" prescribed four category→aesthetic recipes (editorial → serif+sans, tech/dev/fintech → tight tracking, consumer/food/travel → script/display serif, creative → rule-break). These directly drove OpenAI's 76% extreme-negative letter-spacing on tech briefs and Anthropic/Google's 28-34% italic-serif-display slop on editorial/food briefs. Replaced with one sentence: the shape depends on the brand, not on the brand's category. - brand.md "Brand permissions" had "Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero." — a four-for-one slop driver behind 97% OpenAI comically-large H1, 42% bad-SVG illustration, and the editorial-italic slop. Deleted outright. - typeset.md and teach.md repeated the same category recipes; trimmed to the principle without the recipe. - SKILL.md Typography: added a hard hero-H1 ceiling (clamp() max ≤ 6rem ≈ 96px), with a <codex> block to make it explicit since OpenAI over-indexes here (97% ≥128px vs 24% for Anthropic). - animate.md, bolder.md, brand.md: removed "staggered reveals" and "scroll-triggered transitions" as the prescribed default ambitious motion. By 2026 that's the saturated AI tell, not a choreography. Reserved stagger for legitimate list-sibling rhythm. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: anti-cream + codex-specific defect bans + universal slop bans Second pass after measuring more biases against the eval corpus. - SKILL.md Color: explicit "cream/sand/beige body bg is the saturated AI default of 2026" rule. Tone down the "tint every neutral" line so it doesn't read as "default to warm-tinted near-white" (which OpenAI hits at 74% and Anthropic at 31%-47%). - SKILL.md Absolute bans: add universal bans for two slop patterns detected at 55-95% across providers — tiny uppercase tracked eyebrow above every section (the 2023-era kicker that's now AI grammar) and numbered section markers (01/02/03). Also explicit "text that overflows its container is the universal defect on tablet/mobile." - SKILL.md Absolute bans → <codex> block: ban the GPT-specific defects Paul annotated repeatedly — `border:1px solid` + soft-wide-shadow (≥16px blur) "ghost cards", `border-radius:32px+` over-rounding, hand-drawn/sketchy SVG illustrations (loose-sketch / *-sketch classes, feTurbulence paper-grain filters), repeating-linear-gradient stripes, "X theater" AI-slop copy phrases. - SKILL.md Motion → <gemini> block: the image :hover transform tell (38% Google skill-on rate). Hover effects on images add no info; the image isn't an action target. Animate card chrome, not the image. - SKILL.md Typography: hard display letter-spacing floor ≥-0.04em (OpenAI defaults to -0.075em → cramped). Existing hero ceiling <codex> block extended with the letter-spacing rule. - codex.md Step A example: stop seeding "warm-grounded (deep oxblood + cream)" as the warm-palette template, which primes the cream default. - colorize.md Tinted backgrounds: stop printing the literal cream recipe `oklch(97% 0.01 60)`; replace with brand-anchored guidance. - document.md examples: warm-ash-cream → cool-paper so the example doesn't seed cream as the canonical neutral example. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: universal anti-slop bans + contrast/font-count/all-caps-body rules Third pass after measuring the rest of the cross-provider matrix: - Color: explicit "Verify contrast" rule. Low-contrast text fires at 68% across all providers skill-on (90+% off). The most common failure is muted gray body on a tinted near-white; light-gray-for- elegance is named as the single biggest cause of unreadable AI pages. - Typography: max-3-font-families rule. Overused-fonts (>4 families) fires at 28% Anthropic / 36% Google / 0% OpenAI skill-on; >50% off. Also: universal "no all-caps body copy" (moved from brand-only ban to Shared design laws since product-register also overuses caps). - Copy: anti-aphoristic-cadence ban targets Anthropic's signature "X. No Y." / "X. Just Y." voice (63% skill-on copy-slop rate, 77% off — the worst rate in the matrix). Once-is-voice / three-or-more- is-tell framing per the runner's copy-slop detector. - Copy: anti-SaaS-buzzword-string ban with the literal phrase list the detector watches for (streamline/empower/supercharge, trusted- by-leading, best-in-class/enterprise-grade/cutting-edge, etc). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: strengthen anti-cream rule across full warm-neutral band Smoke validation showed the cream fix worked for Google + OpenAI but Anthropic Sonnet italian-restaurant still shipped `--paper: oklch(90% .018 88)` — cream just outside the L≥95% band the rule cited. Broaden the rule: - Band: OKLCH L 0.84-0.97, C < 0.06, hue 40-100 (was 95-97% / 60-95). - Name the token-name tells explicitly (paper / cream / sand / bone / flour / linen / parchment / wheat / biscuit / ivory) — the model defaults to one of these regardless of what hex it lands on. - Call out the specific brief patterns ("warm, traditional, family- coastal-Italian" / "editorial-restraint") that the model translates into cream by reflex. Then provide three explicit non-cream options: saturated brand color, true off-white at C=0, or darker mid-tone. Warmth in the brand is carried by accent + typography + imagery, not by body bg. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * v3.2.0: skill bias-fix release Bumps version from 3.1.1 to mark the four-commit skill cleanup that rips out baked-in category recipes (brand.md), saturated-default motion tropes (staggered reveals everywhere), the cream/sand body-bg AI tell, codex-specific defects (1px+wide-shadow, over-rounding, hand-drawn SVGs, stripes, X-theater copy), the extreme-letter-spacing default, and universal slop bans (all-caps eyebrow on every section, numbered-section markers, all-caps body, font-family-count > 3, aphoristic copy cadence, SaaS buzzword strings). Plus a hard hero-H1 ceiling (clamp() ≤6rem) and a Gemini-specific image:hover transform block. Validated against ~190 post-fix samples — see impeccable-evals biases tab for per-provider deltas. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * drop "no pure black/white" rule entirely The rule was contested in the design world and causing more damage than good — pushing every page into the tinted-near-white default which is the cream/sand AI tell we already explicitly ban elsewhere. Vercel, SVKMS, Brutalist sites, et al. use pure black/white successfully; the skill shouldn't second-guess that. Skill markdown deletions: - SKILL.md Color: drop the "Never use #000 or #fff" bullet. - color-and-contrast.md: drop the "Never Use Pure Gray or Pure Black" subsection, the "Never pure black" table-row prescription, and the "Avoid: Using pure black for large areas" bullet. - colorize.md: drop the "NEVER use pure black or pure white for large areas" bullet. - polish.md: drop the "Tinted neutrals: No pure gray or pure black" half of the bullet (the gray-on-color bullet survives). Detector code (cli/engine): - registry/antipatterns.mjs: remove the `pure-black-white` entry. - rules/checks.mjs: remove the three `findings.push({ id: 'pure-black-white', ... })` emit points (inline #000 bg, Tailwind bg-black class, plain-HTML scan path). - engines/regex/detect-text.mjs: remove the two pure-black-white regex rules (CSS `background: #000…` + Tailwind `bg-black`). - detect-antipatterns-browser.js: regenerated via scripts/build-browser-detector.js. Tests: - detect-antipatterns-fixtures.test.mjs: invert the assertion that pure-black-white fires; expect it to NOT fire post-v3.2. Drop the Tailwind bg-black-opacity edge-case test (no longer relevant). - detect-antipatterns.test.js: drop the standalone "detects pure- black-white in styled-components" test and remove pure-black-white from the multi-detector assertions in PricingCard, globals.css, and GlobalStyle.tsx tests. 166 bun tests pass; 24 node fixture tests pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: strip example patterns from copy rules, strengthen gemini block v3.2 rerun validation surfaced two issues: 1. Copy-slop detector fires more on Gemini under v3.2 (48% → 84%) than under no-skill baseline. Root cause: the anti-aphoristic-cadence rule printed the literal "X. No Y." / "X. Just Y." patterns as examples, and Gemini imitated them as the recommended voice. Same recipe-becomes- bias trap we hit with brand.md:116's "Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines" enumeration. Fix: describe the cadence as a rhythm ("serious statement, then punchy short negation") without printing literal patterns. Buzzword list trimmed to a single inline phrase family rather than quoted strings. 2. Gemini image:hover transform Gemini-tell hadn't dropped (31% off → 32% v3.2). Strengthen the <gemini> block: explicit "Never animate <img> elements on hover", call out the Tailwind group-hover:scale / group-hover:rotate / group-hover:translate parent-hover patterns by name (Gemini was reaching for these via Tailwind even though the prior text talked about :hover on the image directly). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: simplify context loading and inline register directive Replaces load-context.mjs's JSON output with a tight markdown block from the renamed context.mjs. The script now extracts PRODUCT.md's `## Register` field and appends a `NEXT STEP:` directive naming the matching reference (brand.md / product.md), which moved Gemini from skipping the register load entirely to honoring it. Drops the `.impeccable.md` auto-migration; makes IMPECCABLE_CONTEXT_DIR a lazy escape hatch consulted only when the default paths come up empty. Setup is now four bullets in one list. The DESIGN.md nudge is gone; in its place, a "familiarize with the existing design system" step that calls out CSS / tokens / running app as authoritative sources alongside DESIGN.md. The standalone `### Register` H3 stays for the cascade rules (task cue → surface → register field). New LLM-backed test suite at tests/skill-behavior/ runs five scenarios against claude-haiku-4-5, gpt-5.4-mini, and gemini-3.1-flash-lite via Vercel AI SDK. Captures real tool traces, asserts on context.mjs calls, brand.md loads, and teach.md fallback. Skips cleanly when API keys are unset. 13-14/15 pass; only stable failure is the v3.2.0-era gpt-mini S4 "don't re-run" regression. Adds @ai-sdk/google as devDep and the test:skill-behavior npm script. Touches em-dashes in skill/SKILL.md and four reference files so `bun run build:skills` passes its skill-prose validator. teach.md and document.md drop their "re-run the loader to refresh session cache" steps since the agent's own write is now the freshest source. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: merge orphan reference files into command sub-skills + inline S-tier invariants Two related restructurings: 1. SKILL.md now carries the cross-domain invariants that catch defects in any project (contrast/placeholder/gray-on-color, similar-font pairing, text-wrap, tabular-nums, centered-stack default, Flex/Grid choice, auto-fit grids, semantic z-index, reduced motion, stagger vs section-fade, premium motion materials, focus-visible, placeholders-aren't-labels, dropdown overflow trap, button/link copy). Greenfield-only rules (theme picking, color strategy, tinted neutrals) live under "New projects only". 2. Reference files merged into their command counterparts: - spatial-design.md -> layout.md - motion-design.md -> animate.md - color-and-contrast.md -> colorize.md - responsive-design.md -> adapt.md - ux-writing.md -> clarify.md - typography.md -> typeset.md (bolder.md redirected) - cognitive-load.md + heuristics-scoring.md + personas.md -> critique.md craft.md and shape.md "load references" lists updated to new file homes. interaction-design.md stays standalone (no 1:1 command verb). Net: 36 -> 27 reference files. Same content, fewer files, no orphaned reference loaded only from craft.md. Also extends the routing rules: if the user's first word doesn't match a command but the intent clearly maps to one, load that command's reference and proceed as if invoked. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: add sub-command + existing-project scenarios; move sub-command load to step 2 Adds three new LLM-backed scenarios to tests/skill-behavior: - S6: `/impeccable polish` → loads polish.md - S7: `/impeccable audit` → loads audit.md - S8: existing SvelteKit project (PRODUCT.md + DESIGN.md + src/app.css + src/lib/components/*.svelte + src/routes/+page.svelte) → agent reads at least one project code file to understand the existing design system S6/S7 surface a real model-floor: gpt-5.4-mini reads brand.md, reads the target index.html, and just does the polish/audit without ever loading the sub-command reference. Stronger SKILL.md wording didn't move it. Captured in the README baseline as a known weakness. Claude and Gemini honor the load reliably. To fix Gemini on S6/S7, sub-command reference loading is now Setup step 2 (right after context.mjs), not step 4 — placing it before the model gets focused on "doing the work". Step 3 (design-system familiarization) is tightened to require at least one project code read even when a sub-command reference loads in step 2, so Claude doesn't laser-focus on the sub-command flow and skip the broader exploration. Two new fixtures: MINIMAL_LANDING_HTML (a tiny static landing page for S6/S7) and SVELTE_PROJECT_FILES (a minimal SvelteKit scaffold with tokens, components, and a routes/+page.svelte for S8). Both designed to look real enough that agents treat them as production code. Suite is now 24 tests across three providers; baseline is 21-22/24, with the stable failures being gpt-5.4-mini scenarios 6 and 7. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: add reveal-animation safety rule (must enhance, not gate visibility) Class-triggered visibility transitions pause on hidden tabs and headless renderers. The italian-restaurant smoke produced a build where 2 sections shipped opacity:0 because the CSS transition never advanced past currentTime=0 (timeline paused). Added one-liner under Motion to prevent the antipattern: reveals must enhance an already-visible default, never gate content visibility on a class-triggered transition. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: restore prescriptive cream/sand/beige paragraph Bisection across 5 historical skill commits on Gemini 3.5 flash fast lane n=3 found that |
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bc1894889e |
Improve critique skill reliability
- add provider-specific block compilation and tests - bundle detector scripts for skill critique runs - harden critique orchestration, browser handling, and storage |
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e1d3ea0b6f |
Detector architecture v2: static engine, benchmarks, lab, and visual contrast (#156)
* Add detector benchmark lab and visual contrast fallback * Expand visual contrast fixture coverage * Add browser visual contrast fallback * Show visual contrast overlays in detector lab * Fix detector lab short viewport layout * Fix detector lab visual overlays * Add visual contrast to browser scan overlays * Avoid browser scroll jumps during visual contrast scans * Resolve visual contrast lazily on scroll * Refresh detector lab visual counts lazily * Update pnpm lockfile for static parser deps * Address Bugbot detector API comments * Report extension visual contrast errors * Refactor detector into engine modules * Address Bugbot detector comments * Fix latest Bugbot detector notes * Fix visual contrast fixture labels * Refine detector lab fixtures * Fix stale detector overlay references * Fix detector lab fixture URLs * Fix typography lab fixture highlights * Fix typography lab page-level signal * Fix visual overlay lifecycle cleanup * Remove dead spotlight timer cleanup * Make browser async APIs reject consistently |
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e7e923c4ef |
Skill + craft cleanup, detector hardening, native subagent pipeline (#152)
* skill: drop quality tiers, keep the real brand-craft guardrails Codex's craft/brand pass introduced fast/ship/showpiece "quality bars" plus brand-specific build gates, asset ledgers, sub-agent review, and self-graded fallback labels. In practice those tiers became escape hatches rather than craft pressure: the final output should always be 10/10, and the real decision points are splashiness and maximalism, not quality. Removed: - All quality-bar / showpiece / fast / ship framing in shape.md and craft.md - Standalone Brand Direction (#4) and Asset Requirements (#10) sections in shape's brief; renumbered back to 1-10 - The Brand hard rules section in brand.md (folded its real prohibitions into the existing Imagery and Brand bans sections) - Brand-specific build-gate item, mock-fidelity bullet, production-bar bullet, present-step bullet in craft.md - Asset ledger ceremony in craft Step 4 - Review-only sub-agents and "self-reviewed fallback, not independently validated" machinery in craft.md and polish.md - The For brand surfaces, assess hard failures subsection in polish.md and the brand checklist row - tests/brand-showpiece-reference.test.mjs (and its package.json wiring) Kept (the real nuggets): - Asset-substitution prohibition: image-led briefs ship real/generated assets or canvas/SVG/WebGL, not generic CSS panels, cards, bullets, or copy - Repeated tiny uppercase tracked kicker labels as a brand ban - Detector/QA output is defect evidence only, never proof of quality - "What visual assets are real content here?" discovery question - Inspect each major section individually for brand and long-form work - repeated-section-kickers detection rule + fixture - CLI improvements (JSON to stdout, -json/-fast aliases, severity field) - critique.md: npx impeccable detect --json fix Harness output dirs refreshed via bun run build. Full test suite (186) passes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: strip gate ceremony; require shape pause; allow compact briefs The setup gate table and IMPECCABLE_PREFLIGHT banner pushed every craft run through ritual restatement (PRODUCT.md → original prompt → round 1 → round 2 → 70-line "confirmed brief" → critique → summary, all saying the same thing). Replaced with imperative prose that still demands the same work but skips the user-facing telemetry. Specifically: SKILL.md - Drop the Setup gate table and IMPECCABLE_PREFLIGHT banner. - Keep the imperative steps explicitly: load context, identify register and load brand.md or product.md, AND load the matching command reference (craft.md / shape.md / etc.) when a sub-command is invoked. The command-reference step is non-negotiable; without craft.md loaded the agent skips the shape-and-confirm pause. craft.md - Drop the Build Gate / Craft Contract formal sections; replace with one paragraph stating prerequisites. - Step 1 explicitly requires ending the response after presenting the shape output; the user must confirm before any code lands. Allows a compact 3-5 bullet brief when the prompt + PRODUCT.md already pin direction (full 10-section structure reserved for genuinely ambiguous tasks). - Step 3 image gate skips silently when image generation isn't natively available; no user-facing announcement. - Step 6 explicitly legitimizes "first pass clean, shipping" as a valid endpoint and bans inventing fake defects to demonstrate iteration. shape.md - Cap discovery at 1 round by default; second round only when first leaves material gaps. - Adds an "assert-then-confirm, not menu-with-escape" rule: when PRODUCT.md and the prompt make one option obvious, name it and ask for confirm or override instead of enumerating "Restrained / Committed / Or something else?" as a real choice. - Phase 2 brief has two forms now: compact (default for clear briefs) and full structured (genuinely ambiguous). Open Questions can't double as leading-with-Recommend; if you'd write "Recommend: X", decide X. - Image gate same as craft.md. Validated end-to-end with a Haiku skill-on observability run: agent loads craft.md plus the brief's recommended implementation refs, pauses for one productive question (accent color, trace fidelity, CTA), and ships an artifact with zero side-tab violations vs. the original v1 baseline. Cost trades up modestly for that quality. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * craft.md Step 6: Reading the screenshot is the inspection, not taking it A v4 eval run took 4 targeted screenshots (hero, mobile, tablet, query-section) and then never Read any of them back. The agent treated browser_screenshot itself as "I inspected" and shipped without the multimodal feedback loop ever closing. Detector caught the resulting slop (5+ side-tab violations) on adjacent runs that did the same thing. Step 6 now spells out the pattern explicitly: take the screenshot, then Read the resulting PNG so its image content enters the conversation as multimodal input, then critique what you actually see in the image. With a check: "if your critique could have been written without looking at the image, you didn't look at the image." Validated with v5b: agent took 6 screenshots, Read all 6 back, and shipped with zero detector findings (vs the previous greenfield runs that hit 1-12 findings each). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * craft + brand: framework foundation, build-pipeline respect, image verification Three closely-linked additions surfaced by an eval-harness session investigating why the agent always shipped flat single-file HTML and zero imagery on greenfield brand briefs. 1. craft.md gains a new Step 0 "Project Foundation" before Shape. Detects existing framework / component library / icon set and uses what's there. Greenfield: ask the user via AskUserQuestion with sensible defaults framed by the brief (Astro for content/ brand sites, SvelteKit/Next/Nuxt for app surfaces, single index.html only for one-shot demos). Skipping the framework decision and writing flat HTML "to satisfy the spec" produces work that reads as a 2018 prototype regardless of visual quality. 2. craft.md Step 5 production bar gains two bullets: - Respect the build pipeline. Edit source files and run the project's `npm run build`; do not write to build/ / dist/ / .next/ directly with cat/heredoc/Bash redirects. Bypassing the pipeline skips asset hashing, image optimization, code splitting, and CSS extraction. - Verify external image URLs before referencing them. Use an image-search MCP, web-fetch tool, or browser if available; guessed photo IDs ship as broken-image placeholders. 3. brand.md "Imagery" section: - Generalizes the Unsplash URL guidance to "verify URLs before referencing them" with a hierarchy: image-search MCP > web-fetch > confidence-restricted manual selection > fewer photos. - Tightens the tech/dev-tool exception. Old line "zero imagery can be correct" gave models a permission slip. New framing keeps the underlying truth (typography + code + diagrams primarily carry voice) but raises the floor: imagery still earns its place when it serves the brief, and skipping it requires naming the typographic/diagrammatic move that's carrying the visual weight instead. "Zero imagery is the failure mode of laziness, not restraint." Eval-harness corpus that prompted this: 19/19 brand landing tasks shipped 0 images each, including ones where Opus had taste enough to break the dev-tool color default lane. The skill needs to teach both halves of the decision; the harness shouldn't have to nudge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * detector: body-text-viewport-edge rule + OKLCH/var-resolution + anchor-inherit FP fixes New rule: body-text-viewport-edge flags body paragraphs that render flush against the left/right viewport edges (no container padding). Tested via the new tests/fixtures/antipatterns/body-text-viewport-edge.html fixture (3 flag cases, 5 pass cases) and the test in detect-antipatterns-browser. False-positive class fixes — all jsdom-mode only (real browsers resolve the cascade correctly so these gates stay inert there). Five related gaps that compounded into ~14× spurious contrast findings on Tailwind v4 pages with OKLCH color tokens: • OKLCH parser. jsdom returns the literal "oklch(...)" string from getComputedStyle; the detector now converts to sRGB via Björn Ottosson's matrices. Handles Tailwind v4's compact minified form "oklch(21.5%.02 50)" (no space after %). • var() resolution. resolveBackground + checkElementColors now accept the existing customPropMap and parse `var(--color-paper)` etc. as proper RGB via the new parseColorResolved helper. • bg-color before bg-image. The old order bailed on any gradient ancestor before checking for a solid background-color underneath, causing the body's decorative paper-grain gradient to be measured against instead of the page's actual `bg-paper` cream. • body/html-level gradient → white fallback. When the only opaque ancestor we can read is body/html with a gradient overlay (and jsdom can't decompose `background: var(--paper) gradient` to extract the solid color), return white instead of falling through to resolveGradientStops — which was picking up paper-grain noise colors and using them as the bg. • Anchor-inherit workaround for jsdom :link UA specificity. Tailwind v4's preflight declares `a { color: inherit }` (0,0,1). jsdom's UA stylesheet has `:link { color: blue }` at (0,1,1) and wins the cascade. Real Chrome wraps :link in :where() (0,0,0) so the page rule wins. When the page declares the inherit rule AND we see jsdom's default `rgb(0,0,238)` on an anchor, walk to the nearest non-anchor ancestor and use its color. • Alpha-fallback safety gate. When text has alpha<1 AND we couldn't find an opaque ancestor (effectiveBg null), skip the contrast finding. Covers any remaining FP class the deeper fixes miss. Verified end-to-end against an Opus iter-1 artifact on Tailwind v4 with 14 cream/cream FPs + 2 blue-link UA FPs before; 0 findings after, while the color.html fixture's 12 real low-contrast cases continue to flag (verified via direct detectHtml calls). cli/engine/detect-antipatterns-browser.js is the generated browser distribution — regenerated from .mjs via scripts/build-browser-detector.js (no manual edits to the generated file). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * craft.md: tighten verbose passages, de-codex Step 6, cut redundancies Cumulative reduction: 218 → 155 lines (-29%). Step 0: drop the "Why this matters" paragraph at the end. The body of Step 0 already makes the framework-pick point; the paragraph just re-explains it with extra rhetoric. Step 1: replace the 4-sentence "you must end your response" block with a single line. The original said the same thing three different ways. Step 3: trim the conditional / defensive scaffolding (Purpose subsection, "do not skip because the eventual UI is semantic..." paragraph, duplicated approval-loop guidance). Mock fidelity inventory preserved. Step 4: drop the "keep UI text semantic" sentence; it duplicates Step 5's "Semantic first" rule. The rasterized-vs-semantic decision rule stays. Step 5: tighten each production-bar bullet to bold-lead + specifics format. All 15 rules preserved (real content, mock ingredients, semantic first, spacing/alignment, typography, state coverage, interaction quality, icon set, build pipeline, image URL verification, optimized imagery, premium motion, maintainability, technical cleanliness, ask-when-uncertain). Step 6: rewrite around "look at what you built like a designer would — your eyes are whatever the harness gives you." Drops Codex-specific "In Codex, use browser-use" bias. Drops the verbose 3-step Read pattern (condensed to one sentence). Drops the 1-8 numbered checklist (replaced by a tight paragraph). Keeps the load-bearing rules: read the PNG, don't fabricate iteration, mock fidelity reference, exit bar = studio defensibility. Step 7: drop the closing "Iterate based on feedback. Good design is rarely right on the first pass" preachy filler. All em-dashes converted to semicolons / colons / periods to satisfy the skill prose validator. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * build: native subagent pipeline + Codex-only asset producer Adds an agent cross-compile pipeline alongside the existing skill pipeline. Sources live at skill/agents/*.md; providers that declare agentFormat (codex-toml, claude-md) emit native subagent files. An optional providers: <list> field on an agent gates which harnesses get a copy; default (no field) ships everywhere. The impeccable-asset-producer agent is opt-in to Codex only. It's useful for Codex's native image generation path and is untested elsewhere; Claude has no native image gen anyway. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * brand: inverse-test + cultural-symbol palette guardrail Two additions to the brand register reference: - Inverse slop test: describe the page the way a competitor would describe theirs. If that sentence fits the modal landing page in the category, restart. - Palette guardrail: when a cultural-symbol palette is the obvious pull, reach past it. Let cultural reading come from typography, imagery, and copy. Harness mirrors regenerated; some also catch up to the image- verification paragraph from |
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e587004ee4 |
Refactor: cleaner top-level directory structure (#138)
* refactor(content): merge content/site/ into site/content/ Phase 1 step 1 of the directory restructure. The dual content tree was called out in CLAUDE.md as cleanup; both trees were already in sync except for anti-patterns-catalog.js, which moves to site/data/. - Delete content/site/skills/ and content/site/tutorials/ (duplicates of site/content/, which is what Astro's content collection actually reads). - Move content/site/anti-patterns-catalog.js -> site/data/. - Update scripts/lib/sub-pages-data.js and scripts/build.js to read from site/content/ and site/data/. - Drop content/site/ from validateProse target list (site/content was already there). - Rewrite the "Two content trees" section in CLAUDE.md as a single-tree pointer; update stale dev-server text mentioning the deleted server/index.js. Tests: 186/186 pass. Skills build: clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(skill): rename source/skills/impeccable/ -> skill/ Phase 1 step 2 of the directory restructure. The path was redundantly nested ("source/" wrapper plus "skills/impeccable/" — singular content hidden behind the plural). Collapses to flat skill/SKILL.md + skill/reference/ + skill/scripts/. - Move source/skills/impeccable/ -> skill/. - Rewrite scripts/lib/utils.js readSourceFiles(): drop the multi-skill iteration (CLAUDE.md commits to a single user-invocable skill); read skill/SKILL.md directly. - Update scripts/build.js, scripts/generate-og-image.js, and the sub-pages data layer to point at skill/. - Update tests/lib/utils.test.js: drop the "multi-skill" and "dir-name fallback" cases, update single-skill paths to skill/. - Update tests/build.test.js similarly: drop "multiple skills" integration test, update paths. - Update non-glob path joins in tests/framework-fixtures.test.mjs, tests/live-e2e/session.mjs, tests/live-e2e/agents/llm-agent.mjs, tools/live-loop.mjs. - Update prose/text references in CLAUDE.md, AGENTS.md, DEVELOP.md, README.md, scripts/lib/sub-pages-data.js, bin/commands/skills.mjs, site/data/anti-patterns-catalog.js, site/pages/docs/[...slug].astro, docs/adr-live-variant-mode.md, docs/plans/. Eval framework note: the separate impeccable-evals repo reads ../impeccable/source/skills/impeccable/ and needs a coordinated rename to ../impeccable/skill/. Tests: 186/186 pass. Skills build: clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor: rename docs/ -> notes/ Phase 1 step 3 of the directory restructure. The internal docs/ dir (ADRs and plans) clashed with the site's /docs route. Renaming it "notes/" makes the difference unambiguous: notes/ is project-internal process, /docs is the user-facing route under site/pages/docs/. No code references the dir; the rename is a clean git mv. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(site): move public/ under site/public/ Phase 2 step 4 of the directory restructure. Public assets and the Astro publicDir now live alongside the rest of the site, so site/ is fully self-contained for static content. - git mv public site/public. - astro.config.mjs: add publicDir: './site/public'. Astro defaults to ./public at the project root, so the override is required. - scripts/build.js: write generated _data, _headers, _redirects, _routes.json, and js/detect-antipatterns-browser.js into site/public/. Also delete the dead _REMOVED() Bun static-site builder (replaced by Astro at #130; the placeholder no longer earns its keep). - scripts/build.js validateProse: replace the stale public/index.html reference (deleted at the Astro migration) with site/pages/index.astro in the count-validation file list, restoring homepage drift detection. - scripts/generate-og-image.js: write OG image into site/public/. - scripts/screenshot-antipatterns.js: read examples from + write screenshots to site/public/antipattern-{examples,images}/. - scripts/lib/sub-pages-data.js: load command demos from site/public/js/demos/commands. - .gitignore: rename the public/* generator-output entries to site/public/*. - CLAUDE.md: refresh CSS/data-file paths (still pointing at the old pre-Astro public/css/ + public/js/ tree), point the changelog and command-add checklists at site/pages/index.astro and site/scripts/data.js + site/scripts/components/framework-viz.js. Cloudflare Pages note: functions/ stays at the repo root because CF Pages auto-discovers it there with no configuration knob to relocate. Moving it under site/ would either break deployment or require a build-time copy step that adds more complexity than the cleanup is worth. Tests: 186/186 pass. Skills + site build clean. _headers, _redirects, _routes.json, _data/ all land in build/ correctly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(cli): consolidate bin/ + src/ + lib/ under cli/ Phase 2 step 5 of the directory restructure. The CLI surface was split across three top-level dirs whose names were easy to mistake for each other (especially src/ vs source/ pre-step-2). Consolidates under cli/. - git mv bin -> cli/bin (CLI entry + skills sub-command) - git mv src -> cli/engine (detect-antipatterns engine + browser variant) - git mv lib -> cli/lib (download-providers helper) Update package.json: - bin.impeccable: cli/bin/cli.js - main + exports: cli/engine/detect-antipatterns.mjs and the ./browser variant - files: ["cli/", "LICENSE"] Update internal references: - cli/bin/cli.js: dynamic import points at ../engine/, package.json read goes one level deeper (../../package.json). - functions/api/download/[type]/[provider]/[id].js + bundle/[provider].js: cli/lib/download-providers.js path. - scripts/build.js, scripts/build-browser-detector.js, scripts/build-extension.js: cli/engine path constants. - scripts/lib/sub-pages-data.js, scripts/lib/utils.js, skill/scripts/ live-server.mjs: comment refs. - tests/detect-antipatterns{,-browser,-fixtures}.test.{js,mjs}, tests/windows-path-fix.test.js: import + read paths. - AGENTS.md, CLAUDE.md: doc paths. Verified: - npx node cli/bin/cli.js --version, --help, detect --help all work. - bun run build, bun run build:browser, bun run build:extension all clean. Browser detector lands at cli/engine/detect-antipatterns-browser.js; extension/detector/detect.js still emits to the same location. - bun run test: 186/186 pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix: update browser-detector paths missed in cli/ rename Bugbot caught two runtime path leaks where the comment got renamed to cli/engine/ but the actual code still used the old src/ segment. - skill/scripts/live-server.mjs: detectPaths array now joins cli, engine, detect-antipatterns-browser.js for both the repo-relative lookup (4 dirs up from .claude/skills/impeccable/scripts/ to repo root) and the npm node_modules fallback. Without this fix, the detection overlay would silently not load during live-server sessions. - scripts/build.js: the post-build copy of the browser detector into site/public/js/ was reading from src/. The if (fs.existsSync(...)) guard meant the copy was silently skipping, so antipattern-examples pages would 404 on /js/detect-antipatterns-browser.js once the site was deployed. Tests: 186/186 pass. Build clean. site/public/js/detect-antipatterns-browser.js re-emits as expected. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix: cleanup-deprecated import path missed an extra .. in cli/ rename Bugbot caught three call sites in cli/bin/commands/skills.mjs that import '../../skill/scripts/cleanup-deprecated.mjs'. Pre-rename, that was correct from bin/commands/ (one parent to bin/, one to repo root). After moving the file from bin/commands/ to cli/bin/commands/, the path is one directory deeper, so it needs three .. segments to reach the repo root. Without the fix, every cleanup invocation throws on import and gets swallowed by the surrounding try/catch — silent skip. cli/bin/cli.js's package.json read already uses '../../package.json' (the same depth pattern), confirming three levels is correct. Verified: dynamic import resolves and exports the expected functions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * chore: sweep stale path/file references missed in the restructure Same root cause as the two bugbot finds: some references in moved or related files weren't tracked because they didn't match a simple sed pattern. Caught the rest by walking each moved dir's depth and each Astro-migration deletion. Stale path references (post-Astro migration, missed earlier): - CLAUDE.md: legacy URL redirects "live in server/index.js" -> point at the actual sources (scripts/build.js generateCFConfig + site/public/_redirects). - AGENTS.md: counts.js path (public/ -> site/public/), changelog file (public/index.html -> site/pages/index.astro), screenshots note (public/ -> site/), source-of-truth dirs (source/, src/ -> skill/, cli/). - tests/detect-antipatterns-browser.test.mjs: comment about routes "in server/index.js". - skill/reference/live.md: workflow.css example for "this repo" was pre-Astro (public/css/) -> site/styles/. (User-project Vite/Next example unchanged.) Stale path that pointed at moved files: - tests/skills-cli.test.js: CLI path was '..', 'bin', 'cli.js'; now '..', 'cli', 'bin', 'cli.js'. Test isn't wired into bun run test but it would have failed if invoked. Dead files (orphaned by Astro migration, never cleaned up): - tests/server/download-validation.test.js: imported from ../../server/lib/{validation,api-handlers}.js which were deleted in |
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d874af046a |
feat(live): make live sessions recoverable (#125)
* feat(live): make live sessions recoverable tired of live mode losing the plot when the browser moved faster than the agent. now the state is boring: journal it, resume it, finish it. --- - add durable live-session journal, checkpoint events, and status/resume/complete commands - split browser session storage into a testable helper and harden accept/discard completion - fix Astro live CSS preview mode and add recovery/live E2E coverage - declare Bun as the package manager and add a Bun-native audit script * fix(live): acknowledge fallback recovery states * fix(live): flush recoverable handoffs promptly * fix(live): keep recovery handoffs accurate * fix(live): preserve poll reply metadata * fix(live): treat event HTTP failures as failed sends * fix(live): acknowledge manual completion through helper * Add .impeccable project state paths * Fix live disconnect recovery phase * Refine live CSS authoring contract * Test live CSS authoring guidance * Harden live LLM E2E recovery * Fix live recovery review issues --------- Co-authored-by: Paul Bakaus <paulbakaus@pauls-mbp-3.lan> |
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b8f09c8142 |
Migrate site from Bun to Astro (#130)
* feat(site): scaffold Astro migration, convert 3 pages Phase 1+2 of the Astro migration: - Astro v6.2.1 installed, srcDir: 'site', static output to build/ - Shared layout: Base.astro (head, fonts, meta, slots), Header.astro (star count in one place: 23k), Footer.astro - CSS moved from public/css/ to site/styles/ (9 files, @import chains resolve via Vite) - Three pages converted: privacy, cases/neo-mirai, live-mode (all return 200 on astro dev) Remaining: designing, slop, homepage, content collections (docs), JS migration, server/index.js deletion, build.js cleanup. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(site): migrate all 6 main pages to Astro Converts the remaining pages: - designing/index.html → site/pages/designing/index.astro (551 lines) - slop/index.html → site/pages/slop/index.astro (909 lines) - index.html → site/pages/index.astro (1278 lines, the homepage) Base.astro gains OG meta tag props, before-header/after-header slots (for grain overlay and section nav), and configurable mainId. Homepage uses link tags to public/css/ instead of frontmatter CSS imports to avoid esbuild choking on :has() in main.css. Curly braces inside <code> elements (CSS snippets in changelog) escaped with HTML entities to prevent Astro JSX expression parsing. All 6 pages return 200 on astro dev. Branch: feat/astro-migration. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(site): content collections for docs and tutorials Replaces the 1532-line build-sub-pages.js generator with Astro v6 content collections: - 24 skill editorial files move to site/content/skills/ - 4 tutorial files move to site/content/tutorials/ - site/content.config.ts defines both collections with glob loaders - site/pages/docs/[...slug].astro reads skills collection + command metadata from source/skills/ at build time - site/pages/docs/index.astro renders the command grid grouped by category (create, evaluate, refine, simplify, harden, system) - site/pages/tutorials/ mirrors the pattern with ordered index - Doc.astro layout provides sidebar nav, breadcrumbs, and related- command chips from the COMMAND_RELATIONSHIPS data - Category/relationship data extracted to site/data/sub-pages-data.ts All 15 tested pages return 200: 6 main pages + 5 docs + 2 tutorials + 2 index pages. The old generator is not yet deleted (Task #6). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(site): move JS source from public/js/ to site/scripts/ Moves all 49 JS files (app.js + 48 in js/) into site/scripts/. Vite now processes them through its module bundler instead of serving them raw from public/. app.js import paths updated from ./js/X to ./X (the js/ nesting is gone since app.js now lives alongside the subdirectories). Homepage and live-mode page switch from <script is:inline src="/app.js"> to Vite-processed <script> imports, so tree-shaking, bundling, and minification happen automatically at build time. public/js/ still exists for now (cleanup in Task #6) and the generated/counts.js build output path needs updating there too. @paper-design/shaders added to npm dependencies (was missing). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(site): delete old Bun server, generator, and duplicated files Cleanup after the Astro migration: Deleted: - server/index.js (233 lines, replaced by `astro dev`) - scripts/build-sub-pages.js (1532 lines, replaced by content collections) - scripts/lib/render-page.js (247 lines, replaced by Base.astro layout) - content/site/partials/header.html (replaced by Header.astro component) - public/index.html, privacy.html, designing/, live-mode/, cases/ (replaced by .astro pages in site/pages/) - public/css/ (moved to site/styles/) - public/js/ old source files (moved to site/scripts/) - public/app.js (moved to site/scripts/app.js) Kept in public/: - antipattern-examples/ (standalone HTML demos, not Astro pages) - antipattern-images/, assets/, neo-mirai/ (static assets) - js/detect-antipatterns-browser.js (referenced by antipattern examples) - js/generated/counts.js (build output from scripts/build.js) - _data/api/ (generated API data, now written to public/ so Astro passes it through to build/) Updated: - astro.config.mjs: added redirects (skills->docs, cheatsheet->docs, gallery->slop, neon-mirai->neo-mirai, etc.) - package.json: dev->astro dev, build->build:skills+build:site, preview->astro preview - scripts/build.js: removed buildStaticSite(), generateSubPages(), static-asset copying. API data writes to public/_data/ instead of build/_data/. Site-header validator is a no-op (shared component). Em-dash validator scans site/components + site/layouts, not pages (pages contain content from other sources like detector descriptions). - .gitignore: removed public/slop/ entry Tests: 186/186 pass. Skills build: clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(site): fix redirect config for Astro compatibility Move the dynamic /skills/:id -> /docs/:id redirect to public/_redirects (Cloudflare Pages native format) since Astro's redirect config can't handle dynamic routes that don't match existing page patterns. Remove duplicate trailing-slash redirect entries that caused warnings. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(site): switch remaining pages from /css/ link tags to frontmatter imports Doc.astro, docs/index, tutorials/index, and tutorials/[slug] were still using <link href="/css/sub-pages.css"> which pointed at the deleted public/css/ directory. Switched to frontmatter CSS imports (import '../../styles/sub-pages.css') which Vite resolves from site/styles/. Homepage also switches from link tags to frontmatter imports for main.css and sub-pages.css — the esbuild error that originally forced the link-tag workaround was caused by unescaped curly braces in the HTML content (since fixed), not by the CSS itself. All pages verified visually in Chrome: homepage hero, foundation grid, docs index (card grid with categories), docs detail (sidebar + editorial content + visual mockups), designing (core loop diagram), privacy, tutorials. Header renders with 23k stars on every page. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(site): fix edge-to-edge sections, broken API paths, CSS links Three fixes: 1. Homepage sections sat on the viewport edge because Base.astro's <main> lacked the site-content class (provides max-width + padding). Added mainClass prop to Base.astro; homepage sets mainClass="site-content". 2. "Failed to load commands" because app.js fetched /api/commands which only existed in the old Bun server's routing. Updated to fetch from /_data/api/commands.json (the static JSON files that build:skills writes to public/_data/). 3. CSS reference fix (previous commit was incomplete): Doc.astro, docs/index, tutorials pages all used <link href="/css/sub-pages.css"> pointing at deleted public/css/. Switched to frontmatter imports. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(site): add sidebar to docs index page The docs index was using Base.astro directly without the skills-layout grid, so it rendered without a sidebar. Added the same sidebar structure from Doc.astro (category-grouped command list) and wrapped the content in the skills-layout grid. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(site): extract footer CSS to shared file, import in Base.astro Footer was unstyled on sub-pages because footer CSS lived only in main.css (loaded by the homepage) not in sub-pages.css. Extracted the 95 lines of footer rules into site/styles/footer.css and imported it in Base.astro so every page gets footer styles regardless of which page-specific CSS it loads. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(demos): move landing-demo into repo, add as slop specimens Moves ~/code/landing-demo/ into demos/landing-demo/ (without node_modules or the redundant .claude/.agents skill copies — the repo root's skill is found by walking up). PRODUCT.md, DESIGN.md, DESIGN.json, PROMPT.md, and SCRIPT.md stay in place so running Claude from demos/landing-demo/ picks up the project context. Also copies both pages as slop specimens to public/antipattern-examples/ with the detector script baked in: - new-slop-2026.html (Fraunces + warm cream editorial monoculture) - old-slop-2022.html (purple gradient + glassmorphism + neon glow) These can be linked from the slop page gallery alongside the existing 11 synthetic specimens. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(slop): replace single demo iframe with Then vs Now comparison The "See it" section (01) on the slop page now shows two side-by-side browser frames: 2022 slop (purple gradients, glassmorphism, neon glow) and 2026 slop (Fraunces, warm cream, editorial restraint). Both run the detector overlay live — hover either to see which rules fire. Replaces the single visual-mode-demo.html iframe. Responsive: stacks vertically on viewports below 900px. Caption: "Same engine, different decade, both flagged." Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(slop): switch to single-frame era toggle, center the section Replaces the side-by-side dual-iframe layout with a single large frame and a segmented 2022/2026 toggle. Clicking the toggle swaps which iframe is visible (both pre-loaded, instant switch). Browser chrome title updates to match the active era. Centers the lede text and toggle above the frame for visual cohesion with the full-width iframe below. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(slop): left-align See It section, toggle inline with lede Moves the era toggle to the right of the lede paragraph using a flex row (align-items: flex-end). Left-aligned text + right-docked toggle matches the rest of the page's flow instead of standing out as a centered island. Stacks vertically on narrow viewports. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(slop): left-align iframe, remove max-width and auto margin The visual-mode-preview had max-width: 1040px + margin: 0 auto which centered it within the column. Override both in the .slop-then-now context so the frame fills the full content width flush with the text above. Caption left-aligned to match. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * chore(site): update star count to 24k (24,062) One file, one edit. The Astro migration working as intended. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(build): regenerate pnpm-lock.yaml for astro + shaders deps Cloudflare Pages uses pnpm with frozen-lockfile. The lockfile was stale after adding astro, @astrojs/cloudflare, and @paper-design/shaders via npm. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(build): resolve 3 bugbot review issues 1. Restore public/slop/ to .gitignore — prevents accidental legacy generator output from conflicting with the Astro page. 2. Move astro and @paper-design/shaders to devDependencies — these are site-build tools, not CLI runtime deps. Removes @astrojs/cloudflare entirely (unused; static output mode needs no adapter). 3. Fix Astro wiping build:skills output — CF config (_headers, _redirects, _routes.json) and API data now write to public/ so Astro copies them through. Dist ZIPs copy to build/_data/dist/ as a post-build step (after Astro finishes). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(build): merge duplicate devDependencies, use npx for astro CLI The previous commit created a second devDependencies key in package.json. JSON doesn't support duplicate keys — pnpm ignored the first block (with astro), so `astro build` wasn't found. Merged astro and @paper-design/shaders into the existing devDependencies block. Changed `astro build/dev/preview` to `npx astro build/dev/preview` so pnpm finds the local binary on Cloudflare Pages (which doesn't add node_modules/.bin to PATH by default). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(demos): remove private demo script and prompt from public repo SCRIPT.md contained a detailed conference talk script with personal delivery strategies, rehearsed Q&A answers, and venue details. PROMPT.md contained the origin brief for the demo page. Neither belongs in a public repo. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(build): gitignore generated public/ artifacts, consolidate redirects 1. Generated files written to public/ by build:skills (API data, CF config, browser detector, counts.js) are now gitignored. Prevents noisy diffs and merge conflicts from committed build artifacts. 2. Removed duplicate redirects from astro.config.mjs. All redirects now live in one place: the _redirects file generated by scripts/build.js (which Cloudflare Pages processes natively). Eliminates the dual-maintenance risk where the two sources could drift apart. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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18fa503d44 |
fix: normalize quoted user-invocable frontmatter (#87)
* fix: normalize quoted user-invokable frontmatter Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> * fix: preserve quoted non-boolean frontmatter values Only normalize quoted booleans for the user-invocable frontmatter flag so other quoted fields like argument-hint and description continue to round-trip as plain strings. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> --------- Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> |
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7cfa7759f5 |
fix: parseFrontmatter handles CRLF line endings
On Windows checkouts, SKILL.md may have CRLF line endings, which caused
parseFrontmatter to fall back to {} and the build to prepend a fresh
frontmatter block while leaving the original one in the body. The result
was the dist Qoder SKILL.md shipping with two frontmatter blocks and
losing user-invocable / argument-hint / license / allowed-tools metadata.
Make the regex and YAML line split CRLF-tolerant. Regenerated tracked
.qoder/skills/impeccable/SKILL.md is now a single, well-formed
frontmatter block.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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4f66eb9c08 |
feat: add Qoder harness support (closes #76)
Qoder ships an Agent Skills system at .qoder/skills/{name}/SKILL.md with
slash-command invocation, mapping cleanly onto the existing transformer
pipeline. Adds Qoder as a 13th first-class harness:
- PROVIDER_PLACEHOLDERS entry in scripts/lib/utils.js (model, config_file,
ask_instruction, command_prefix) mirroring the Pi/Rovo Dev shape.
- PROVIDERS entry in scripts/lib/transformers/providers.js with
configDir=.qoder and the OpenCode/Claude Code frontmatter field set
(user-invocable, argument-hint, license, compatibility, metadata,
allowed-tools), since Qoder docs explicitly support those.
- transformQoder named export in scripts/lib/transformers/index.js for
test-spy parity (kept per CLAUDE.md guidance, even though build.js uses
PROVIDERS directly).
- .qoder added to PROVIDER_DIRS in bin/commands/skills.mjs so the CLI
detects existing Qoder installs.
- HARNESSES.md updated: official docs row, frontmatter support column,
directory structure row, and "Last verified" date bumped.
- DEVELOP.md reference link added.
- .github/ISSUE_TEMPLATE/feature_request.md and PULL_REQUEST_TEMPLATE.md
extended with Qoder in the provider checklists.
- Built .qoder/skills/impeccable/ tree committed (per CLAUDE.md harness
output dirs are tracked so npx skills can read them at install time).
The dynamic providers.test.js loop picks up Qoder automatically; all
non-prefix Qoder cases pass. The pre-existing Windows-only prefix-test
flake affects every provider equally and is out of scope for this PR.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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54f6ccf6f0 | codex in auto-review became way too autonomous - significantly harden craft/shape flows | ||
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5316809139 |
feat(site): merge /anti-patterns and /visual-mode into /slop
Top nav was at six items and growing. The anti-patterns catalog and the visual-mode overlay demo were always two views of the same subject (the rule set and seeing it caught in place), so collapsing them into one page reduces nav weight and puts the catalog + live demo next to each other. Four sections in one scroll: See it (iframe demo), Try it live (specimen gallery), The catalog (full rule list), Run it yourself (invocation methods). Sidebar TOC nests the catalog sections under "The catalog" for deep linking. 301s from the old URLs preserve external links. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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c160ffc38d |
feat(live): v2 sidecar upgrade + preserve per-project config on build
Unify the design-system panel's data shape around DESIGN.md frontmatter
as the primary source of truth; the sidecar carries only what Stitch's
frontmatter schema can't (extensions + live component HTML + narrative).
Also fix a long-standing build bug that destroyed per-project config.
Shape changes:
- Server /design-system.json now returns { parsed, sidecar, hasMd,
hasSidecar, mdNewerThanJson, parseError?, sidecarError? }. No more
mode switching; both layers ship when present and the panel merges.
- Panel consolidates renderSidecarVisual + renderParsedMdVisual into a
single renderDesignVisual that merges frontmatter primitives with
sidecar extensions.colorMeta / typographyMeta. Helpers for color,
typography, radii model-building. Parsed-md narrative synthesis
survives as a fallback when no sidecar.
- DESIGN.json rewritten at schemaVersion 2: extensions.{colorMeta,
typographyMeta, shadows, motion, breakpoints} + components (with
refersTo pointing back to frontmatter component keys) + narrative.
Token primitives no longer duplicated in the sidecar.
Build fix:
- scripts/build.js:634 wiped .claude/skills/ (and every other harness
dir) on each rebuild, then recopied from dist. After commit
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b0feed06c9 |
feat(live): config globs + drift-heal warning for multi-page projects
Config drift was a real tripwire for projects with static generators: new
HTML files get added, never make it into config.files, silently skip
injection. Two additions.
config.files entries now accept glob patterns (**, *, ?) expanded via
fs.globSync in live-inject. Multi-page projects can write
["public/**/*.html"] once and never maintain the list again. New optional
exclude field filters out matched files (email templates, demo fixtures).
HARD_EXCLUDES of node_modules and .git are enforced regardless of user
config so vendor trees can never receive a tracking script.
live.mjs now runs a drift scan after inject: walks common page-source
roots (public/, src/, app/, pages/) and reports HTML files not covered
by the resolved inject targets. Respects user excludes so intentional
omissions aren't flagged. Output JSON carries configDrift: { orphans,
orphanCount, hint } or null. live.md documents the agent flow for
surfacing drift to users without auto-mutating the config.
Unbundle config.json from the distributable skill: it's a per-project
artifact, not skill code. readSourceFiles now skips any PER_PROJECT_ARTIFACTS
during source scan so build output to .claude/ .cursor/ etc never ships
one project's inject targets to another's install. The per-harness
copies stay gitignored via the existing **/skills/impeccable/scripts/config.json
rule; each consuming project writes its own on first /impeccable live.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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d03dca1209 |
fix(site): restore Antidote section with curated anti-pattern list
The DO/DONT extractor in readPatterns stopped finding anything after the skill went human-authored (new SKILL.md uses plain bullets, one-word section headings, no DO:/DON'T: prefixes). Replace the extractor with a hand-curated category list: six categories, three or four DOs and DON'Ts each. Editorial tone, tight, deliberately a teaser — the full catalog still lives on /anti-patterns. The legacy SKILL.md parser is retained in the file as _legacyReadPatterns in case we want to revive it later with a different format. Small CSS fix: .faq-question was display:flex with justify-content: space-between, so inline <code> in a summary got treated as its own flex item and pushed apart. Switched to relative+absolute positioning so the + icon sits in the right margin and text flows naturally. Changelog font size reduced to 0.9375rem for the expanded v3.0 entry. New FAQ entry on pinning standalone commands back. Pin section added to /docs/impeccable editorial. |
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1ba75a820e |
fix(skill): 3 review-bot findings from EAC PR
1. cleanup-deprecated: strip `i-` prefix before fingerprint lookup so
`i-harden` / `i-optimize` classify correctly (regression from the
prefixed-naming migration).
2. build: substitute `{{scripts_path}}` in reference/*.md the same way
it's substituted in SKILL.md. Previously the placeholder survived
unresolved in built reference files, so any reference that told the
agent to run a scripts path emitted a literal `{{scripts_path}}` to
the shell.
3. live-poll: drop the `undici` import. Node's built-in fetch enforces a
300s headers timeout that can't be lowered per-request, so we now cap
each poll slice at 270s and loop internally until a real event or the
caller's total timeout. Removes the hard `ERR_MODULE_NOT_FOUND`
failure when undici isn't transitively hoisted.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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4daabe5232 |
feat(skill): register split, color strategy, and pre-design intake
Splits the skill into two register references (editorial, product), replaces category-based theme selection with a forced physical-scene inference, and introduces a four-step color strategy axis (Restrained / Committed / Full palette / Drenched) with editorial permission for the bold three. Adds a seed mode to /impeccable document for pre-implementation projects, updates /impeccable teach Step 5 to offer the seed path, and grows /impeccable shape with Design Direction + Scope intake (fidelity, breadth, interactivity, time). Extends live-mode variant distinctness to forbid three variants sharing theme and dominant hue. Also drops the anti-pattern validator coupling, consolidates a11y into audit.md, and updates CLAUDE.md with the register architecture. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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af2d6e1194 |
Support PRODUCT.md + DESIGN.md as canonical context files
Pioneers a two-file convention for project context:
- PRODUCT.md (strategic): users, brand, principles — answers who/what/why
- DESIGN.md (visual): follows Google's Stitch DESIGN.md spec — answers how-it-looks
Both files live at the repo root. Filename matching is case-insensitive.
DESIGN.md wins on visual conflicts, PRODUCT.md wins on strategic/voice.
Legacy .impeccable.md is auto-migrated to PRODUCT.md on first read by the
new shared loader. This is silent and one-shot — the rename is permanent.
What changed:
- New scripts/load-context.mjs: shared context loader used by every command
that needs project context. Reads both files, handles legacy migration.
- New reference/document.md: /impeccable document command that generates
DESIGN.md by auto-extracting tokens (colors, typography, spacing, radii,
shadows, components) from CSS/Tailwind/theme files, then asking the user
to confirm descriptive language for atmosphere and color character.
Follows Google's Stitch DESIGN.md format for tool compatibility.
- SKILL.md Context Gathering Protocol updated to load both files and
nudge the user to run /impeccable document when DESIGN.md is missing.
- reference/teach.md rewritten to split discovery cleanly: strategic
questions go to PRODUCT.md, visual/design-system work is delegated to
/impeccable document (skipped on empty projects).
- reference/live.md consumes {product, design, productPath, designPath,
migrated} from the loader instead of a single context blob.
- scripts/live.mjs uses the shared loader instead of inline file reading.
- Command count updated 22 → 23 (new: document). Metadata, router table,
command menu, periodic table viz, and homepage data all updated.
- .gitignore adds PRODUCT.md + DESIGN.md (repo-local, not shared).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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4092ee5f22 |
Move PID file to project root (.impeccable-live.json)
os.tmpdir() returns /var/folders/.../T/ on macOS, not /tmp/. The skill reference was telling the agent to cat /tmp/impeccable-live.json which didn't exist. Moving the PID file to the project root makes it predictable across platforms and project-scoped (multiple projects can run independent live sessions). Changed in: live-server.mjs, live-poll.mjs, live.md reference. Added .impeccable-live.json to .gitignore. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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e4d1d96926 |
Auto-generate argument hint with all commands grouped by category
The static "[command] [target]" hint didn't help users discover available commands. The build now reads command-metadata.json and groups commands by category (from SKILL_CATEGORIES) with middle-dot separators for natural line-breaking in the prompt bar. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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bb94dadda0 |
Add live variant mode: element picker, action panel, poll/reply bridge (22 commands)
New feature: /impeccable live starts an interactive visual iteration server. Users select elements in the browser, pick a design action (bolder, quieter, etc.), and the agent generates HTML+CSS variants written directly to source. The dev server's HMR hot-swaps them in, and MutationObserver progressively reveals each variant in a cycler UI as it arrives. Architecture: - src/live/server.mjs: HTTP + WebSocket server with session token auth, long-poll /poll endpoint for the agent, WebSocket for the browser - src/live/poll.mjs: CLI client (npx impeccable poll / poll --reply) - src/live/browser.js: element picker with keyboard nav (arrows=siblings, shift+arrows=parent/child), action panel (12 commands, freeform input, variant count), variant cycler with progressive reveal via MutationObserver - src/live/protocol.mjs: shared message types and event validation - source/skills/impeccable/reference/live.md: agent loop instructions (inject script, poll loop, generate variants, accept/discard, cleanup) CLI changes: - bin/cli.js: added "poll" top-level command - src/detect-antipatterns.mjs: liveCli() now delegates to src/live/server.mjs - package.json: added ws dependency Registered /impeccable live as command #22 across all standard locations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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e58cbc432f |
Split /onboard back out as its own command (21 commands total)
Pre-3.0, onboard was folded into /harden when we were trying to reduce
namespace pollution. In the single-skill model that tradeoff is gone,
so the weakest of the old merges is the first to undo.
Harden and onboard live in different mental modes. Harden is defensive
(edge cases, i18n, overflow, errors). Onboard is activation (first-run
flows, empty states as CTAs, progressive disclosure). A user thinking
"design the onboarding flow" was never going to type /impeccable harden.
Changes:
- New reference file at source/skills/impeccable/reference/onboard.md,
restored from the pre-merge version in git history rather than the
condensed 33-line summary that was in harden.md.
- Removed the "Onboarding & First-Run Experience" section from
source/skills/impeccable/reference/harden.md.
- Updated harden description/editorial/process-steps to drop onboarding
keywords; split commandProcessSteps so harden stays focused on
production resilience and onboard gets its own phases.
- Registered onboard in: SKILL.md description + command menu + router
table, command-metadata.json, IMPECCABLE_SUB_COMMANDS, pin.mjs
VALID_COMMANDS, SKILL_CATEGORIES, COMMAND_RELATIONSHIPS, data.js
commandCategories + commandProcessSteps + commandRelationships,
framework-viz commandSymbols + commandNumbers.
- Reused the existing content/site/skills/onboard.md editorial wrapper
(it was orphaned by the merge but never deleted), updating it to use
/impeccable onboard.
- Bumped all user-facing count references 20 -> 21: public/index.html,
CLAUDE.md, README.md, NOTICE.md, plugin.json, marketplace.json,
sitemap.xml, build-sub-pages.js.
- Harness dir audit.md and critique.md changes are the
{{available_commands}} placeholder expanding to include onboard.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2233d82f3a |
Bump skills to 3.0, remove prefixed bundle, redesign install section
- Bump skills plugin version 2.1.1 -> 3.0.0 (plugin.json, marketplace.json, harness SKILL.md files). CLI and Chrome extension unchanged. - Remove prefixed universal zip bundle and all related code: factory.js prefix/outputSuffix options, zip.js variant pass, utils.js prefixSkillReferences, the "universal-prefixed" entry in download-providers.js, and the matching test suite in utils.test.js. - Redesign Get Started step 1 "Install the skill and CLI": two terminal rows (npx skills + npm i -g impeccable) with paired notes, drop the Recommended badge. - Collapse "Other install methods" back into a <details> element so the primary install path is the first thing users see. - Simplify step 3 to "Add the Chrome extension": remove the CLI tool block (now in step 1), use standard .btn .btn-primary for the CTA so it matches other primary buttons (square corners, accent slide-up hover), and lay out the preview screenshot next to the button instead of stacked so the screenshot no longer dominates vertical space. - CLAUDE.md: rewrite with v3.0 architecture, the "no em dash also means no --" rule, the harness-dirs-are-tracked gotcha, the named-export test-spy warning, and the evals inline-skill.ts sync note. - AGENTS.md, DEVELOP.md: drop prefixed variant references. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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b0f44f83c6 |
Consolidate 18 skills into 1 /impeccable skill with 20 commands
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.
## Architecture
- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
descriptions, argument hints, and relationships
## Site rewrite
- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
matching the old cheatsheet density, with leads-to/pairs-with/
combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>
## Build system
- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
UI surfaces prefer tagline for human display, description for auto-
trigger keyword matching
## Gitignore
- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
remain tracked by design: npx skills reads them from this repo at
install time and they enable clean submodule use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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f957fcad20 |
Fix: quote YAML scalars that contain colon-space in frontmatter
generateYamlFrontmatter only re-quoted values starting with `[` or `{`,
but parseFrontmatter strips surrounding quotes on input. Descriptions
containing `: ` (e.g. "Also handles: critique...") round-tripped into
unquoted plain scalars that YAML parsers reject. Added a yamlNeedsQuoting
check covering colon-space, space-hash, YAML indicator chars, reserved
keywords, and number-like strings, plus regression tests.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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7670d1325a |
Show actual skills version, not CLI version; normalize version for hash
- Build system now injects skills version (from plugin.json) into every SKILL.md frontmatter as a version field - CLI reads the version from the local impeccable SKILL.md and displays it in check/update output - Hash comparison normalizes the version field (so a version bump alone doesn't trigger a full re-download) - Removed misleading CLI version display from skills commands CLI bumped to v2.1.5. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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c2b72b9d44 |
Fix: factory transformer was not copying skill scripts to dist
The refactored factory.js transformer dropped script file support that existed in the old shared.js version. Scripts were read from source but never written to dist/, so npx skills installed skills without the cleanup-deprecated.mjs script, causing errors on first load. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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faa7453db7 |
Consolidate skills from 21 to 18: rename, merge, and fold
- Rename /arrange to /layout for clarity - Merge /normalize into /polish (design system discovery + cleanup phases) - Merge /onboard into /harden (onboarding, empty states, progressive disclosure) - Fold /extract into /impeccable extract sub-mode (reference file, sidebar link) - Update all counts, cross-references, data files, demos, and metadata - Remove System category (now empty) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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0567d1954d |
Fix scroll anchors for /impeccable craft and /impeccable teach
Use h3 headings with custom IDs instead of inline spans so the browser
scrolls to the right position. Added {#id} syntax support to the
markdown heading renderer.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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ebe07cbae5 |
Merge gallery into /anti-patterns, hide rule ids
Two fixes from the review.
1. Rule id chip hidden. The internal slugs (e.g. 'border-accent-on-rounded')
are not useful to readers, only to detector code. Drop the
.rule-card-id element from the card head entirely. The DOM id on
the article stays so rules can still be anchor-linked.
2. Merge /gallery into /anti-patterns and drop 'Gallery' from the nav.
'Gallery' in the top nav reads as 'things built with impeccable'
when it is actually a curated collection of AI-generated UI in the
wild — the complement to the rule catalog above.
- Add GALLERY_ITEMS to content/site/anti-patterns-catalog.js
(11 entries, same ids and copy as the old gallery.html)
- Render a new 'In the wild' section at the bottom of
/anti-patterns with a card grid of the 11 specimens, each linking
to its standalone live example under /antipattern-examples/{id}.html
- New .gallery-card CSS: square thumbnail, italic display title,
charcoal body, hover lifts the card and tints the title accent
- Add an 'In the wild' entry to the anti-patterns TOC sidebar so
readers can jump to it
- Drop the 'Gallery' link from the top-level nav in the shared
header partial and the 4 hand-authored HTML pages. The old
/gallery route still serves its page directly (for bookmarked
links), but the nav no longer advertises it and the gallery page
itself now marks Anti-Patterns as the active nav item.
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0d87b5afb5 |
Overhaul /anti-patterns with visuals, detection layers, and LLM rules
Three additions to the anti-patterns catalog page, all sourced from a
new content/site/anti-patterns-catalog.js file so the user's parallel
edits to src/detect-antipatterns.mjs don't conflict with display metadata.
1. Detection layer badge per rule. Three layers:
cli - static analysis or jsdom. Runs from `npx impeccable detect`
on files, no browser required. 23 of 25 current rules.
browser - needs real browser layout (getBoundingClientRect).
Runs via the browser extension or Puppeteer, not the
plain CLI. Only 2 rules: cramped-padding and line-length,
as documented in tests/detect-antipatterns-browser.test.mjs.
llm - no deterministic detector. Flagged by /critique's LLM
review pass. 13 rules live only in the skill's DON'T list.
Each card renders a mono pill with the layer label, color-coded per
layer (neutral mist for CLI, blue tint for browser, amber tint for LLM).
The How-to-read legend grows a dl explaining what each layer means.
2. Inline visual example per detected rule. All 25 detection rules get
a ~140px tall preview area at the top of the card showing the bad
pattern as live HTML (cream background, self-contained inline styles).
Visuals for side-tab, gradient-text, dark-glow, nested-cards, and the
rest let you see what the detector is actually flagging. LLM-only
rules ship without visuals for now; their card bodies take the full
card height.
3. LLM-only rules merged into the sections. Parsed out from
source/skills/impeccable/SKILL.md DON'T lines that the detector
doesn't cover: Syne, monospace-as-technical, dark-mode-default,
everything-in-cards, identical-card-grids, hero-metric-layout,
glassmorphism, sparkline-decoration, generic-drop-shadows,
modal-reflex, every-button-primary, redundant-headers,
mobile-amputation. Each renders like a detection rule card but
shows the 'LLM only' layer badge and has no rule id chip. They
slot into the same section groups as detected rules (Interaction
and Responsive sections added to the section order so these get
real headings).
- scripts/lib/sub-pages-data.js: imports the catalog, enriches
detected rules with { layer, visual }, appends LLM_ONLY_RULES with
layer: 'llm'. Re-exports LAYER_LABELS and LAYER_DESCRIPTIONS for
the generator.
- scripts/build-sub-pages.js: renderRuleCard adds the visual block
and the layer badge; LLM rules drop the rule id chip since their id
is just an internal slug. groupRulesBySection now extends the
primary order with whatever extra sections rules reference.
- public/css/sub-pages.css: .rule-card now has a .rule-card-visual
preview area on top with border-bottom, body section below. New
.rule-card-layer pill styling per layer. Layer legend dl using a
2-column grid for badge -> description.
Dev server serves 38 total cards (25 detected + 13 LLM) across 8
sections: Visual Details, Typography, Color & Contrast, Layout & Space,
Motion, Interaction, Responsive, General quality.
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648eb036ea |
Mobile collapsible sidebar + more breathing room on active state
Three docs sidebar improvements. 1. Collapsible mobile menu. The sidebar on narrow viewports used to dump 21 skill links and 2 tutorial links inline above the content, forcing a long scroll past the nav. Add a toggle button at the top of the sidebar that shows the current page label (e.g. "/overdrive" or "Getting started") plus a chevron, and collapses the menu behind it on mobile. Click the button to open/close. On desktop (>=920px) the toggle is hidden and the menu shows unconditionally as before. Pure aria-expanded state driven by a small delegated click handler in render-page.js. 2. Active-state breathing room. The left-border accent on the current sidebar item used to sit 2px from the text, which felt cramped. Pull the border 14px to the left via margin-left and push the text 12px to the right via padding-left. The net result: the accent bar sits in the layout gutter, the text keeps its alignment with the brand logo in the header, and there's now 12px of comfortable space between the border and the text. 3. Active state visibility. The same change makes the accent bar more visible on desktop, since it no longer hugs the text. 'aria-current' was already being set correctly on /skills/* and /tutorials/* pages; the bar just looked too subtle at 2px of clearance. |
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0728eaadea |
Allow XML-block prose form in SKILL.md DON'T parser
Recognize "DO NOT" / "DO" lines (with optional colon) inside <rules> and <absolute_bans> blocks, and make skillGuideline substring matching case-insensitive so the validator handles the new XML-structured SKILL.md without rejecting the refactored prose. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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71f46ef20f |
Add invisible hover buffer around the before/after demo
Ported the homepage's padding-margin trick: .split-comparison now has 20px of padding around the visible box, with a matching negative top/bottom margin so the padding does not affect layout flow. The pointer event listeners move from .split-container to .split-comparison so the hover tracking engages inside the buffer and only resets when the mouse leaves the full padded area. Percentage math still reads .split-container.getBoundingClientRect() so the divider position stays aligned with the visible box. This matches how the landing-page split demo feels: graze the edge and the divider holds; leave the box entirely and it eases back. |
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ac710d5ec1 |
Fix before/after demo layout, labels, and interaction
Four issues reported on /skills/overdrive (and every other skill demo):
1. The demo block was centered inside the content column, looking odd
against the otherwise left-aligned page. Drop 'margin: 0 auto' from
both .split-comparison and .split-container, and remove the nested
max-width so the whole demo left-aligns at 500px max-width with no
centering.
2. The BEFORE and AFTER labels were stretching beyond the demo box
because .split-comparison (560px) was wider than .split-container
(500px) and .split-labels was using justify-content: space-between
across the wider parent. Collapse the two max-widths to a single
500px cap so the labels now sit flush with the container edges.
3. The label row was sitting way below the demo (16px margin-top plus
the height-stretched container). Tighten margin-top to 10px.
4. The inline split-compare handler only supported click-and-drag. The
homepage effect also tracks hover on devices with hover:hover, so
the mouse sweeps the divider and leaving the box eases it back to
the default. Port that behavior: matchMedia('(hover: hover)') to
detect, pointerenter/leave to toggle a hovering flag, pointerdown/up
for drag, and a tiny lerp on requestAnimationFrame so the return to
center feels smooth. Eyebrow text now reads 'Drag or hover to
compare' to signal both modes.
Also drop text-align: center on .skill-demo-eyebrow and .skill-demo-caption
for the same left-align consistency.
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7d7f77d2ba |
Before/after split demos on skill pages + sidebar reorder
Two changes bundled:
1. Before/after split demos on every skill detail page.
- loadCommandDemos() in sub-pages-data.js: dynamically imports each
module in public/js/demos/commands (the same files the homepage
uses), returning a { skillId: { id, caption, before, after } } map.
Falls back to a warn-and-continue if a demo file can't be loaded
so one bad demo doesn't break the whole generator.
- buildSubPageData becomes async; caller in build-sub-pages.js
awaits it.
- Each skill object gets a .demo field (may be null for /shape).
- renderSkillDemo() produces the .split-comparison markup matching
the homepage: .split-container with .split-before + .split-after
+ .split-divider, plus Before/After labels and the caption. The
block sits between the detail header and the editorial wrapper
so readers see the visual before reading any prose.
- sub-pages.css ports the core .split-* layout from main.css (the
.slop-* and .impeccable-* helpers are homepage-specific and not
copied). Height is 360px to match the docs column.
- render-page.js grows a lightweight inline split-compare init
script (60 lines of vanilla JS) that handles drag and the skewed
clip-path without depending on the homepage's full lerp/ResizeObserver
module. Runs only on pages that actually have .split-container.
2. Sidebar reorder: Tutorials first, then skills.
Walk-throughs are the on-ramp; they belong at the top of the sidebar
where a new visitor will find them. Add <hr class="skills-sidebar-divider">
between the Tutorials group and the first skill category so the two
sections read as distinct.
Verified: /skills/polish, /skills/bolder, /skills/critique all render
the demo block. /skills/shape correctly has none. Sidebar on any /skills
or /tutorials page shows Tutorials first, then a thin mist divider,
then Create / Evaluate / Refine / Simplify / Harden / System skill
categories.
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eb130c4af9 |
Copy buttons on code blocks + merge Skills and Tutorials under Docs
Two small-to-medium improvements bundled together.
1. Copy buttons on every rendered code block.
- render-markdown.js: wrap each fenced code block in a .code-block-wrap
container and emit a <button class="code-block-copy" data-copy="...">
alongside it. Button text is set via CSS ::before content so the
'Copy' / 'Copied' label is a single toggle class (.is-copied).
- render-page.js: 12-line inline script at the end of the body wires
a delegated click handler that calls navigator.clipboard.writeText
and flips .is-copied for 1.5s.
- sub-pages.css: button styles matching the dark terminal palette,
hidden until you hover the code block, accent-colored success state.
2. Merge Skills and Tutorials under a single Docs nav item.
- Rename the Skills nav link to 'Docs' in every header (partial +
4 hand-authored pages). Drop the separate Tutorials nav item; it
now lives inside Docs. Anti-patterns stays as its own top-level.
- scripts/build-sub-pages.js: replace renderSkillsSidebar and
renderTutorialsSidebar with a unified renderDocsSidebar that shows
every skill category followed by a Tutorials group. Takes a
current descriptor of shape { kind: 'skill'|'tutorial', id|slug }
so both skill detail and tutorial detail pages can mark the active
row. activeNav on every /skills/* and /tutorials/* page is now
'docs'; the shared site header's data-nav matches.
Verified: /skills/polish and /tutorials/getting-started both render
with the unified Docs sidebar (all 21 skills grouped by category +
both tutorials as a final group). The Docs nav item is aria-current
on both. Copy buttons appear on every fenced code block and toggle
to 'Copied' when clicked.
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a89f7f5040 |
Polish pass on editorial wrappers and skill detail layout
Feedback round from first review of the skill pages. Six concrete fixes:
1. Contain the auto-rendered SKILL.md in a distinct card.
The "skill itself" section was flowing straight into the editorial
wrapper above, making the two blocks read as one long mixed
document. Wrap the canonical body in .skill-source-card: white
paper background, mist border, rounded, with a small "SKILL.md"
badge header and an italic subtitle. Drop the old full-width
divider treatment; the card does the visual separation work.
2. Rewrite the /impeccable "do not fight the opinion" pitfall.
The old text said "fighting the opinion usually produces worse
output", which discouraged informed pushback. Replace with language
that explicitly encourages users with real reasons (brand guideline,
accessibility, user research) to push back; the skill raises the
floor, not overrules your judgment when you have evidence.
3. Move /onboard from create to refine.
Onboarding is refinement of empty states and first-run experiences,
not greenfield creation. Fixed in:
- scripts/lib/sub-pages-data.js SKILL_CATEGORIES
- public/js/data.js commandCategories
Both locations now list onboard under 'refine'.
4. De-dupe overdrive and animate.
- overdrive: "how it works" listed 7 techniques as bullets and then
"try it" listed 5 concrete examples using the same 7 techniques.
Collapse "how it works" into a tight paragraph and make "try it"
a specific scenario instead of a laundry list.
- animate: pitfalls repeated the "no layout properties" rule that
was already stated in "how it works". Drop the duplicate.
5. Remove outdated tutorial guidance.
getting-started.md said "Cursor needs Nightly channel plus Agent
Skills in Settings. Gemini CLI needs the preview version." Neither
is true anymore. Replace with a generic pointer to check the
harness's own skill docs.
6. Embed the live visual overlay in critique-with-overlay tutorial.
The tutorial now renders the same demo iframe the homepage uses
(/antipattern-examples/visual-mode-demo.html) inside step 2, with
a mac-window chrome frame that mirrors the homepage preview. New
.tutorial-embed CSS in sub-pages.css defines the header with
traffic-light dots + mono title, the iframe body (520px tall),
and an optional caption. The user now sees the overlay in action
before being asked to run it locally.
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80d7502737 |
Extend docs-browser shell to detail pages, tighten sidebar, ban em dashes
Builds on the /skills overview landing. Every skill detail page now lives
inside the same sticky-sidebar shell, with the active skill marked via
aria-current and pulled out of the list with a 2px accent border.
- scripts/build-sub-pages.js: detail pages now wrap the .skill-detail
body in wrapInDocsLayout() and pass currentSkillId into the sidebar
renderer so the active row is marked
- public/css/sub-pages.css sidebar pass:
- Narrow from 260px to 200px (was way too wide for the content)
- Drop the redundant "Skills" label at the top (it was visually
competing with the category titles); keep the node for a11y via
visually-hidden styling
- Group titles shrink to 0.625rem mono uppercase in --color-ash so
they read as quiet signposts, not headings
- Tighten item line-height to 1.5 and vertical padding to 3px
- Replace the box-shadow inset accent with a border-left accent on
the active item, leaving it visually pulled left
- Simplify .skill-detail sizing so it works inside .skills-main
without its own max-width / padding
- Ban em dashes in user-facing copy everywhere:
- Rewrite 9 copy lines in index.html, 2 title tags in gallery.html,
inline category descriptions, the /skills overview lede + how-to,
two skills-generator comments, one aria-label, and the page titles
for Skills and skill detail pages
- New validateNoEmDashes step in scripts/build.js scans content/site,
public/*.html, and the sub-page generator sources. Build fails on
any — or — in user-facing copy. Uses commas, colons, periods,
or parentheses instead
Build green: all 26 HTML entrypoints bundle cleanly, all four hand-authored
pages retain the shared site header, anti-pattern rules still match
SKILL.md, zero em dashes.
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7847daffff |
Generate /skills index + 21 auto-rendered skill detail pages
Ships the first new sub-page section. Every user-invocable skill now has
its own page at /skills/{id}, with the canonical SKILL.md body rendered
via marked. The index at /skills lists all 21 skills grouped by category.
Editorial wrappers are opt-in: if content/site/skills/{id}.md exists, it
renders above the canonical body (with a "The skill itself" divider).
All 21 pages currently ship with the auto-rendered body only; hand-written
wrappers land in the next few commits.
- scripts/lib/sub-pages-data.js: builds the data model. Reuses
readSourceFiles() from lib/utils.js for skill content; parses the
ANTIPATTERNS array out of src/detect-antipatterns.mjs; reads optional
editorial wrappers from content/site/skills/*.md; validates that every
user-invocable skill has a category entry (build fails loudly if not).
- scripts/build-sub-pages.js: orchestrator. Writes generated HTML into
public/skills/*.html (gitignored). Called from both scripts/build.js
(before buildStaticSite) and server/index.js (at module load) so dev
and prod share the same generation code path.
- scripts/lib/render-page.js: new assetDepth parameter so generated
pages one level deep under public/ use relative paths (../favicon.svg,
../css/sub-pages.css) that Bun's HTML loader can resolve on disk.
- scripts/build.js: pass generated files into Bun.build entrypoints;
post-process to flatten build/public/* → build/* (Bun preserves the
public/ prefix when entrypoints span multiple depths).
- server/index.js: generateSubPages() runs at module load; new routes
/skills, /skills/:id, /anti-patterns, /tutorials, /tutorials/:slug
serve the pre-generated files via Bun.file().
- public/css/sub-pages.css: adds sub-page layout shell, skills index
grouped-list styling, skill detail header/meta chips/divider, collapsed
<details> reference sections, and a .prose block for rendered markdown
with editorial typography, code blocks, and inline code.
Verified: bun run build produces 26 HTML files (4 hand-authored + 22
generated), all flat under build/. Dev server returns 200 on /skills,
/skills/polish, /skills/impeccable, /skills/critique. Tests pass.
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54b687d16f |
Add sub-page render pipeline foundation
Groundwork for new /skills, /anti-patterns, /tutorials sections. No user-visible changes yet — this is pure plumbing. - Split main.css into tokens.css (design tokens + reset, ~100 lines) and main.css (everything else, imports tokens.css). Lets sub-pages import only tokens without pulling in the landing-page component CSS. - Add marked as a dependency. - Add scripts/lib/render-markdown.js: marked wrapper with a custom link resolver (skill slugs, reference/*.md anchors, external rel=noopener), stable heading slugger, and terminal-style code blocks. - Add scripts/lib/render-page.js: page shell wrapper that injects the shared site header partial with aria-current marking. - Add content/site/partials/header.html: shared site header with nav (Home / Skills / Anti-Patterns / Tutorials / Gallery / GitHub). - Add public/css/sub-pages.css: shared styles for generated pages, with .site-header styling (sticky, backdrop blur, accent-underlined active nav item) and mobile collapse. Build still produces the same 104 KB landing-page CSS chunk; tests pass. |
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50e5c9af68 | Merge remote-tracking branch 'origin/main' into v2.0 |