Regular-use guard ahead of the realistic-lane validation: forced
creativity must never supersede user input or product context.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Paul: no stochastic challenger-assignment mode (unreproducible bad draws
= undebuggable bug reports); keep the weigh-off. Every roll now prints
its key so any field report can be replayed with --from.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Contract-probe campaign findings (evals repo, notes/fable-oneshot-craft-plan.md):
a single model's resonance ranking is deterministic (30/35 identical
concepts across 16 framings); dice must come from the script, mirroring
the palette-seed result. Derived candidates stay grounded in the
audience's world + subject's cultural home; challengers win only on
identification x clarity; incumbent-with-deliberate-idea overrides the
roll. Validated at contract level on 01-observability + r10-lektor
(teletext ranks #3 for lektor; assigned index 3 produced it).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>