Commit Graph
132 Commits
Author SHA1 Message Date
Paul BakausandClaude Opus 4.7 5316809139 feat(site): merge /anti-patterns and /visual-mode into /slop
Top nav was at six items and growing. The anti-patterns catalog and the
visual-mode overlay demo were always two views of the same subject (the
rule set and seeing it caught in place), so collapsing them into one page
reduces nav weight and puts the catalog + live demo next to each other.

Four sections in one scroll: See it (iframe demo), Try it live (specimen
gallery), The catalog (full rule list), Run it yourself (invocation
methods). Sidebar TOC nests the catalog sections under "The catalog" for
deep linking. 301s from the old URLs preserve external links.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 13:13:56 -07:00
Paul BakausandClaude Opus 4.7 c160ffc38d feat(live): v2 sidecar upgrade + preserve per-project config on build
Unify the design-system panel's data shape around DESIGN.md frontmatter
as the primary source of truth; the sidecar carries only what Stitch's
frontmatter schema can't (extensions + live component HTML + narrative).
Also fix a long-standing build bug that destroyed per-project config.

Shape changes:
- Server /design-system.json now returns { parsed, sidecar, hasMd,
  hasSidecar, mdNewerThanJson, parseError?, sidecarError? }. No more
  mode switching; both layers ship when present and the panel merges.
- Panel consolidates renderSidecarVisual + renderParsedMdVisual into a
  single renderDesignVisual that merges frontmatter primitives with
  sidecar extensions.colorMeta / typographyMeta. Helpers for color,
  typography, radii model-building. Parsed-md narrative synthesis
  survives as a fallback when no sidecar.
- DESIGN.json rewritten at schemaVersion 2: extensions.{colorMeta,
  typographyMeta, shadows, motion, breakpoints} + components (with
  refersTo pointing back to frontmatter component keys) + narrative.
  Token primitives no longer duplicated in the sidecar.

Build fix:
- scripts/build.js:634 wiped .claude/skills/ (and every other harness
  dir) on each rebuild, then recopied from dist. After commit b0feed0
  unbundled per-project config.json from dist, the sync destroyed the
  user's live-mode config on every build without replacing it.
- Added stashPerProjectArtifacts / restorePerProjectArtifacts in
  scripts/lib/utils.js. Hoisted PER_PROJECT_SCRIPT_ARTIFACTS to a
  module-level export so build.js and readSourceFiles share one
  source of truth. Build now preserves config.json across the sync.

Verified in browser: panel renders 10 colors, 9 typography roles, 3
shadows, 6 grouped components, 9 rules, 25 do/don't items, all merged
correctly from frontmatter + v2 sidecar with zero console errors.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 12:09:55 -07:00
Paul BakausandClaude Opus 4.7 a95212aa87 feat(site): Designing orientation page with compass loop
New /designing page: the missing "how do I actually use this tool?" story,
organized around a four-phase core loop. Start, iterate, polish, maintain.
Text-dominant editorial sections, cards are rare, spacing pulls from
DESIGN.md's scale only.

Hero runs as a single editorial spread: title and lede on the left,
a compass loop on the right. The compass is a thin ink circle with
cardinal phase labels at N/E/S/W, clockwise arrow glyphs at 45°
transit points, a slow orbiting accent dot, and an italic impeccable
wordmark in the middle. Collapses to vertical stack below 880px.

Phase sections below the hero are full width. Each opens with a
numbered eyebrow, italic Cormorant title (spine), and a 60ch sub.
Appendix sections (register cross-link, DESIGN.md interop, what to
avoid, CTA) use a quieter title tier in roman to separate spine from
supporting material. All separators are 1px mist hairline, no 2px
black rules; rhythm comes from variable padding and margins.

Adds /live-mode hero-frame polish, new top-nav entry (Home · Designing
· Docs · Anti-Patterns · Live · Overlay), footer link, and the server
route for /designing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:13:15 -07:00
Paul BakausandClaude Opus 4.7 b0feed06c9 feat(live): config globs + drift-heal warning for multi-page projects
Config drift was a real tripwire for projects with static generators: new
HTML files get added, never make it into config.files, silently skip
injection. Two additions.

config.files entries now accept glob patterns (**, *, ?) expanded via
fs.globSync in live-inject. Multi-page projects can write
["public/**/*.html"] once and never maintain the list again. New optional
exclude field filters out matched files (email templates, demo fixtures).
HARD_EXCLUDES of node_modules and .git are enforced regardless of user
config so vendor trees can never receive a tracking script.

live.mjs now runs a drift scan after inject: walks common page-source
roots (public/, src/, app/, pages/) and reports HTML files not covered
by the resolved inject targets. Respects user excludes so intentional
omissions aren't flagged. Output JSON carries configDrift: { orphans,
orphanCount, hint } or null. live.md documents the agent flow for
surfacing drift to users without auto-mutating the config.

Unbundle config.json from the distributable skill: it's a per-project
artifact, not skill code. readSourceFiles now skips any PER_PROJECT_ARTIFACTS
during source scan so build output to .claude/ .cursor/ etc never ships
one project's inject targets to another's install. The per-harness
copies stay gitignored via the existing **/skills/impeccable/scripts/config.json
rule; each consuming project writes its own on first /impeccable live.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:12:56 -07:00
Paul BakausandClaude Opus 4.7 3ffc485a8d refine(site): "The Case" crossfade + content cleanup, pattern-tabs scroll
- why-panel tab swap is a proper opacity+transform crossfade (display:grid
  stack area) instead of display:none jump; 650/800ms ease-out.
- tab progress indicator animates linearly (timer, not eased).
- Panel 01: dropped redundant "Every command reads this…" footer; moved the
  commands meta into the visual as a right-side sidebar aside PRODUCT.md.
- Panel 02: "Browse the full catalog →" moved under the Gallery of Shame;
  pattern category tabs are now always a single-row horizontal scroll with
  JS-tracked edge-fade mask and chevron affordances; click centers the
  selected tab inside the strip (never scrolls the page).
- Panel 04: "register" → "mode" in body, labels, meta for plain-language.
- Panel 05: removed redundant "Works in Claude Code…" meta.
- Panel 06: removed "Spec-compliant. Interoperable. Not a proprietary
  sidecar." meta.
- .language-content grid gap reduced from --spacing-lg to --spacing-sm so
  the commands palette sits closer to the section lead.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:47:33 -07:00
Paul BakausandClaude Opus 4.7 2341fe3637 feat(live): tune popover, theme-aware bar/picker, action icons, params system
Adds a coarse-controls ("Tune") popover that slides out from behind the
contextual bar via clip-path, showing 2-4 per-variant knobs (range / steps /
toggle) driven by a `data-impeccable-params` manifest. Range/toggle drive
CSS custom properties on the variant wrapper; steps toggle a data
attribute. Values reset per variant; on accept, current values are passed
through live-poll to live-accept as an `impeccable-param-values` comment
for the carbonize cleanup step to bake in.

Other live-UI work in this change:
- Theme-aware palette (barPaletteForTheme) now drives the contextual bar,
  action picker, and tune popover. Dark sand on light pages, paper on
  dark. Detection has a localStorage dev override for QA.
- Action picker chips get inline SVG icons (wand / bars / funnel / sparkle /
  type ramp / circles / grid / devices / curve / star / bolt) stacked
  above the label; selection state recolors via currentColor.
- Accept button switched to saturated site magenta with paper text.
- Cycle dots reworked: solid accent for active, neutral for arrived,
  hairline ring for pending. No more magenta-on-gray noise.
- Tune chip sits in the cycling row with a count pill badge; open state
  uses accentSoft bg + accent text (no ad-hoc white border).
- Popover uses the bar's palette with a deeper surface (surfaceDeep),
  lives behind the bar via z-index so a 6px overlap reads as tucked under
  it, and animates with clip-path inset() for reliable slide behavior.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:17:17 -07:00
Paul Bakaus d03dca1209 fix(site): restore Antidote section with curated anti-pattern list
The DO/DONT extractor in readPatterns stopped finding anything after
the skill went human-authored (new SKILL.md uses plain bullets, one-word
section headings, no DO:/DON'T: prefixes). Replace the extractor with
a hand-curated category list: six categories, three or four DOs and
DON'Ts each. Editorial tone, tight, deliberately a teaser — the full
catalog still lives on /anti-patterns.

The legacy SKILL.md parser is retained in the file as _legacyReadPatterns
in case we want to revive it later with a different format.

Small CSS fix: .faq-question was display:flex with justify-content:
space-between, so inline <code> in a summary got treated as its own
flex item and pushed apart. Switched to relative+absolute positioning
so the + icon sits in the right margin and text flows naturally.

Changelog font size reduced to 0.9375rem for the expanded v3.0 entry.
New FAQ entry on pinning standalone commands back. Pin section added
to /docs/impeccable editorial.
2026-04-22 11:52:40 -07:00
Paul BakausandClaude Opus 4.7 1ba75a820e fix(skill): 3 review-bot findings from EAC PR
1. cleanup-deprecated: strip `i-` prefix before fingerprint lookup so
   `i-harden` / `i-optimize` classify correctly (regression from the
   prefixed-naming migration).

2. build: substitute `{{scripts_path}}` in reference/*.md the same way
   it's substituted in SKILL.md. Previously the placeholder survived
   unresolved in built reference files, so any reference that told the
   agent to run a scripts path emitted a literal `{{scripts_path}}` to
   the shell.

3. live-poll: drop the `undici` import. Node's built-in fetch enforces a
   300s headers timeout that can't be lowered per-request, so we now cap
   each poll slice at 270s and loop internally until a real event or the
   caller's total timeout. Removes the hard `ERR_MODULE_NOT_FOUND`
   failure when undici isn't transitively hoisted.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:32:31 -07:00
Paul BakausandClaude Opus 4.7 4daabe5232 feat(skill): register split, color strategy, and pre-design intake
Splits the skill into two register references (editorial, product),
replaces category-based theme selection with a forced physical-scene
inference, and introduces a four-step color strategy axis (Restrained /
Committed / Full palette / Drenched) with editorial permission for the
bold three.

Adds a seed mode to /impeccable document for pre-implementation
projects, updates /impeccable teach Step 5 to offer the seed path, and
grows /impeccable shape with Design Direction + Scope intake
(fidelity, breadth, interactivity, time). Extends live-mode variant
distinctness to forbid three variants sharing theme and dominant hue.

Also drops the anti-pattern validator coupling, consolidates a11y into
audit.md, and updates CLAUDE.md with the register architecture.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 14:13:29 -07:00
Paul Bakaus 66630a0ead chore: sync skills, live tooling, and eval ignores
- Ship design-parser and refreshed live scripts/document refs across provider
  skill trees; align live.mjs and live-poll with source
- Update build/skills harness metadata, skills CLI test, and devDependencies
  (AI SDKs, zod)
- Gitignore .codex/ harness artifacts and tests/evals-v2/

Made-with: Cursor
2026-04-17 18:04:45 -07:00
Paul BakausandClaude Opus 4.6 af2d6e1194 Support PRODUCT.md + DESIGN.md as canonical context files
Pioneers a two-file convention for project context:
- PRODUCT.md (strategic): users, brand, principles — answers who/what/why
- DESIGN.md (visual): follows Google's Stitch DESIGN.md spec — answers how-it-looks

Both files live at the repo root. Filename matching is case-insensitive.
DESIGN.md wins on visual conflicts, PRODUCT.md wins on strategic/voice.

Legacy .impeccable.md is auto-migrated to PRODUCT.md on first read by the
new shared loader. This is silent and one-shot — the rename is permanent.

What changed:
- New scripts/load-context.mjs: shared context loader used by every command
  that needs project context. Reads both files, handles legacy migration.
- New reference/document.md: /impeccable document command that generates
  DESIGN.md by auto-extracting tokens (colors, typography, spacing, radii,
  shadows, components) from CSS/Tailwind/theme files, then asking the user
  to confirm descriptive language for atmosphere and color character.
  Follows Google's Stitch DESIGN.md format for tool compatibility.
- SKILL.md Context Gathering Protocol updated to load both files and
  nudge the user to run /impeccable document when DESIGN.md is missing.
- reference/teach.md rewritten to split discovery cleanly: strategic
  questions go to PRODUCT.md, visual/design-system work is delegated to
  /impeccable document (skipped on empty projects).
- reference/live.md consumes {product, design, productPath, designPath,
  migrated} from the loader instead of a single context blob.
- scripts/live.mjs uses the shared loader instead of inline file reading.
- Command count updated 22 → 23 (new: document). Metadata, router table,
  command menu, periodic table viz, and homepage data all updated.
- .gitignore adds PRODUCT.md + DESIGN.md (repo-local, not shared).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 18:14:13 -07:00
Paul Bakaus 59bb3d35a5 Stop syncing repo-local Codex skill 2026-04-13 14:15:34 -07:00
Paul BakausandClaude Opus 4.6 4092ee5f22 Move PID file to project root (.impeccable-live.json)
os.tmpdir() returns /var/folders/.../T/ on macOS, not /tmp/. The skill
reference was telling the agent to cat /tmp/impeccable-live.json which
didn't exist. Moving the PID file to the project root makes it
predictable across platforms and project-scoped (multiple projects can
run independent live sessions).

Changed in: live-server.mjs, live-poll.mjs, live.md reference.
Added .impeccable-live.json to .gitignore.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 12:32:42 -07:00
Paul BakausandClaude Opus 4.6 e4d1d96926 Auto-generate argument hint with all commands grouped by category
The static "[command] [target]" hint didn't help users discover available
commands. The build now reads command-metadata.json and groups commands
by category (from SKILL_CATEGORIES) with middle-dot separators for
natural line-breaking in the prompt bar.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 09:22:09 -07:00
Paul BakausandClaude Opus 4.6 bb94dadda0 Add live variant mode: element picker, action panel, poll/reply bridge (22 commands)
New feature: /impeccable live starts an interactive visual iteration server.
Users select elements in the browser, pick a design action (bolder, quieter,
etc.), and the agent generates HTML+CSS variants written directly to source.
The dev server's HMR hot-swaps them in, and MutationObserver progressively
reveals each variant in a cycler UI as it arrives.

Architecture:
- src/live/server.mjs: HTTP + WebSocket server with session token auth,
  long-poll /poll endpoint for the agent, WebSocket for the browser
- src/live/poll.mjs: CLI client (npx impeccable poll / poll --reply)
- src/live/browser.js: element picker with keyboard nav (arrows=siblings,
  shift+arrows=parent/child), action panel (12 commands, freeform input,
  variant count), variant cycler with progressive reveal via MutationObserver
- src/live/protocol.mjs: shared message types and event validation
- source/skills/impeccable/reference/live.md: agent loop instructions
  (inject script, poll loop, generate variants, accept/discard, cleanup)

CLI changes:
- bin/cli.js: added "poll" top-level command
- src/detect-antipatterns.mjs: liveCli() now delegates to src/live/server.mjs
- package.json: added ws dependency

Registered /impeccable live as command #22 across all standard locations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 17:13:53 -07:00
Paul BakausandClaude Opus 4.6 e58cbc432f Split /onboard back out as its own command (21 commands total)
Pre-3.0, onboard was folded into /harden when we were trying to reduce
namespace pollution. In the single-skill model that tradeoff is gone,
so the weakest of the old merges is the first to undo.

Harden and onboard live in different mental modes. Harden is defensive
(edge cases, i18n, overflow, errors). Onboard is activation (first-run
flows, empty states as CTAs, progressive disclosure). A user thinking
"design the onboarding flow" was never going to type /impeccable harden.

Changes:
- New reference file at source/skills/impeccable/reference/onboard.md,
  restored from the pre-merge version in git history rather than the
  condensed 33-line summary that was in harden.md.
- Removed the "Onboarding & First-Run Experience" section from
  source/skills/impeccable/reference/harden.md.
- Updated harden description/editorial/process-steps to drop onboarding
  keywords; split commandProcessSteps so harden stays focused on
  production resilience and onboard gets its own phases.
- Registered onboard in: SKILL.md description + command menu + router
  table, command-metadata.json, IMPECCABLE_SUB_COMMANDS, pin.mjs
  VALID_COMMANDS, SKILL_CATEGORIES, COMMAND_RELATIONSHIPS, data.js
  commandCategories + commandProcessSteps + commandRelationships,
  framework-viz commandSymbols + commandNumbers.
- Reused the existing content/site/skills/onboard.md editorial wrapper
  (it was orphaned by the merge but never deleted), updating it to use
  /impeccable onboard.
- Bumped all user-facing count references 20 -> 21: public/index.html,
  CLAUDE.md, README.md, NOTICE.md, plugin.json, marketplace.json,
  sitemap.xml, build-sub-pages.js.
- Harness dir audit.md and critique.md changes are the
  {{available_commands}} placeholder expanding to include onboard.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 19:21:45 -07:00
Paul BakausandClaude Opus 4.6 2233d82f3a Bump skills to 3.0, remove prefixed bundle, redesign install section
- Bump skills plugin version 2.1.1 -> 3.0.0 (plugin.json, marketplace.json,
  harness SKILL.md files). CLI and Chrome extension unchanged.
- Remove prefixed universal zip bundle and all related code:
  factory.js prefix/outputSuffix options, zip.js variant pass, utils.js
  prefixSkillReferences, the "universal-prefixed" entry in
  download-providers.js, and the matching test suite in utils.test.js.
- Redesign Get Started step 1 "Install the skill and CLI": two terminal
  rows (npx skills + npm i -g impeccable) with paired notes, drop the
  Recommended badge.
- Collapse "Other install methods" back into a <details> element so the
  primary install path is the first thing users see.
- Simplify step 3 to "Add the Chrome extension": remove the CLI tool
  block (now in step 1), use standard .btn .btn-primary for the CTA so
  it matches other primary buttons (square corners, accent slide-up
  hover), and lay out the preview screenshot next to the button instead
  of stacked so the screenshot no longer dominates vertical space.
- CLAUDE.md: rewrite with v3.0 architecture, the "no em dash also means
  no --" rule, the harness-dirs-are-tracked gotcha, the named-export
  test-spy warning, and the evals inline-skill.ts sync note.
- AGENTS.md, DEVELOP.md: drop prefixed variant references.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 20:28:07 -07:00
Paul BakausandClaude Opus 4.6 b0f44f83c6 Consolidate 18 skills into 1 /impeccable skill with 20 commands
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.

## Architecture

- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
  who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
  descriptions, argument hints, and relationships

## Site rewrite

- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
  numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
  matching the old cheatsheet density, with leads-to/pairs-with/
  combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
  namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
  wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>

## Build system

- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
  missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
  UI surfaces prefer tagline for human display, description for auto-
  trigger keyword matching

## Gitignore

- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
  ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
  remain tracked by design: npx skills reads them from this repo at
  install time and they enable clean submodule use.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 19:45:17 -07:00
Paul BakausandClaude Opus 4.6 f957fcad20 Fix: quote YAML scalars that contain colon-space in frontmatter
generateYamlFrontmatter only re-quoted values starting with `[` or `{`,
but parseFrontmatter strips surrounding quotes on input. Descriptions
containing `: ` (e.g. "Also handles: critique...") round-tripped into
unquoted plain scalars that YAML parsers reject. Added a yamlNeedsQuoting
check covering colon-space, space-hash, YAML indicator chars, reserved
keywords, and number-like strings, plus regression tests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 19:09:55 -07:00
Paul BakausandClaude Opus 4.6 00d485659a Fix false positives: bg-black opacity modifiers and background-image contrast
Two detector bugs that produced false positives on sites like uselinkshot.com:

1. The bg-black regex matched Tailwind opacity modifiers (bg-black/3,
   hover:bg-black/5) because / is a word boundary. Added negative lookahead.

2. resolveBackground ignored url() background-images, walking past them to
   the body's white bg. White text on a dark hero image was flagged as
   1.0:1 white-on-white. Now bails on url() images like it does for gradients.

Also: extension build auto-generates dist/extension.zip, version bumps for
CLI (2.1.7) and extension (1.0.1).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 12:57:06 -07:00
Paul BakausandClaude Opus 4.6 7d29aaca1b Deprecate /gallery page, redirect to /visual-mode#try-it-live
The gallery page had broken styling and missing images. The visual
mode page already has the same specimen gallery in a better layout.

- Removed public/gallery.html and its build entry point
- Updated homepage links to point to /visual-mode#try-it-live
- Added 301 redirect from /gallery to /visual-mode#try-it-live
- Added id="try-it-live" anchor to the visual-mode gallery section

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 12:35:37 -07:00
Paul BakausandClaude Opus 4.6 7670d1325a Show actual skills version, not CLI version; normalize version for hash
- Build system now injects skills version (from plugin.json) into
  every SKILL.md frontmatter as a version field
- CLI reads the version from the local impeccable SKILL.md and
  displays it in check/update output
- Hash comparison normalizes the version field (so a version bump
  alone doesn't trigger a full re-download)
- Removed misleading CLI version display from skills commands

CLI bumped to v2.1.5.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 11:18:06 -07:00
Paul BakausandClaude Opus 4.6 c2b72b9d44 Fix: factory transformer was not copying skill scripts to dist
The refactored factory.js transformer dropped script file support that
existed in the old shared.js version. Scripts were read from source
but never written to dist/, so npx skills installed skills without the
cleanup-deprecated.mjs script, causing errors on first load.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:43:50 -07:00
Paul BakausandClaude Opus 4.6 22b7adf56f Strip deprecated skill stubs from local harness dirs after build sync
The build still generates deprecated stubs in dist/ (so the cleanup
script can redirect users), but now removes them from the repo's own
harness directories so they don't clutter the local skill list.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:19:53 -07:00
Paul BakausandClaude Opus 4.6 faa7453db7 Consolidate skills from 21 to 18: rename, merge, and fold
- Rename /arrange to /layout for clarity
- Merge /normalize into /polish (design system discovery + cleanup phases)
- Merge /onboard into /harden (onboarding, empty states, progressive disclosure)
- Fold /extract into /impeccable extract sub-mode (reference file, sidebar link)
- Update all counts, cross-references, data files, demos, and metadata
- Remove System category (now empty)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 20:39:02 -07:00
Paul BakausandClaude Opus 4.6 0567d1954d Fix scroll anchors for /impeccable craft and /impeccable teach
Use h3 headings with custom IDs instead of inline spans so the browser
scrolls to the right position. Added {#id} syntax support to the
markdown heading renderer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:48:22 -07:00
Paul BakausandClaude Opus 4.6 a024195ddb Fix website copy: shape/craft relationship, install sections, tutorial accuracy
- Clarify that /impeccable craft runs /shape internally (not the other way around)
- Add three-mode documentation (freeform/craft/teach) to /impeccable page with anchor links
- Add sidebar sub-links for /impeccable craft and /impeccable teach
- Fix hallucinated npx impeccable live description in tutorial and visual-mode page
- Remove nonsensical "Do not skip the independent part" from critique tutorial
- Make Step 4 less prescriptive (users can fix all at once or one-by-one)
- Improve CLI and browser extension install copy with specific features and use cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:39:45 -07:00
Paul BakausandClaude Opus 4.6 0e4cc16620 Update Chrome extension from 'coming soon' to published
Extension is now live on the Chrome Web Store. Replace all
coming-soon placeholders with install links on the homepage,
visual-mode page, and overlay tutorial.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:59:26 -07:00
Paul BakausandClaude Opus 4.6 eeee5bc0aa Copy antipattern examples and browser detector to build output
These self-contained HTML files and the detector script were served
by the dev server from public/ but never made it into the Cloudflare
Pages build directory, causing 404s on the deployed site.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:20:01 -07:00
Paul BakausandClaude Opus 4.6 3769057e79 Use SAMEORIGIN globally instead of per-path X-Frame-Options override
Cloudflare Pages merges headers from all matching rules rather than
overriding, so the path-specific SAMEORIGIN conflicted with the global
DENY. Switch the global rule to SAMEORIGIN since the site only frames
its own antipattern example pages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:11:34 -07:00
Paul BakausandClaude Opus 4.6 e284ef882b Fix visual-mode iframe blocked by X-Frame-Options: DENY
The global _headers rule set DENY for all paths, preventing the
/visual-mode/ page from embedding /antipattern-examples/ in an iframe.
Add a path-specific SAMEORIGIN override for /antipattern-examples/*.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:08:04 -07:00
Paul BakausandClaude Opus 4.6 b30b1ab1a3 Scope chunk + asset naming by [dir] to avoid collisions on older Bun
The Bun shipped with Cloudflare Pages doesn't dedupe shared CSS chunks
across HTML entrypoints — each entry tries to emit its own copy. With
chunk: '[name]-[hash].[ext]', three sub-pages all named index.html
(skills/, tutorials/, anti-patterns/) plus shared CSS content end up
producing chunks with identical name+hash and the build aborts on
'Multiple files share the same output path'.

Including [dir] in the chunk and asset templates scopes each chunk to
its entry's source directory, so the per-entry copies land in unique
paths even when dedupe is off. Local Bun (1.3.x) still emits a single
shared chunk because [dir] is only used when there are multiple chunk
candidates.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:21:11 -07:00
Paul BakausandClaude Opus 4.6 8f05b9bfa5 Force [hash] in Bun chunk naming so older Bun versions don't collide
Cloudflare Pages ships an older Bun than the one used locally. That
version emits shared CSS chunks via the default 'chunk-[hash]' naming
template, but the [hash] token isn't always populated when the chunk
is shared across multiple HTML entrypoints — every sub-page that
imports sub-pages.css ends up wanting the same './chunk-' filename
and the build aborts with 'Multiple files share the same output path'.

Pin the chunk and asset naming explicitly so [hash] is always present
regardless of Bun version.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:17:38 -07:00
Paul BakausandClaude Opus 4.6 adcca35b03 Surface Bun build error details in build.js error handler
When Bun.build aggregates resolution failures, the thrown error keeps the
real causes on error.errors (an array). The previous handler only printed
error.message and error.stack, both of which are generic / undefined for
this kind of failure, so CI logs read as 'Bundle failed / undefined' with
no clue what was unresolved. Walk error.errors first so the actual file +
import that failed shows up in CI output.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:01:09 -07:00
Paul BakausandClaude Opus 4.6 a6a58f712c Fix CI: relative img path in /visual-mode + sandbox flags for Puppeteer
Two unrelated breakages were stacking on the v2.0 PR:

1. The static site build crashed because the generated /visual-mode page
   referenced images via root-absolute paths (/antipattern-images/*.png).
   Bun's HTML loader resolves <img src> at build time relative to the
   source HTML file and treats a leading slash as filesystem-absolute, so
   it could not find the images. Use a relative path so Bun bundles and
   hashes them the same way the homepage already does.

2. The Puppeteer-backed fixture tests crashed in GitHub Actions because
   the Ubuntu runners block unprivileged user namespaces, so Chrome's
   sandbox cannot initialize. Pass --no-sandbox / --disable-setuid-sandbox
   only when process.env.CI is set, so local users keep the hardened
   default launch.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:57:41 -07:00
Paul BakausandClaude Opus 4.6 2a38fad925 Refresh OG image with Chrome extension product shot
Replaces the brand-only card with a split layout: wordmark left,
floating Chrome extension detection panel right. Generator now counts
user-invocable, non-deprecated skills from source/skills/ (v2.0 unified
structure) instead of the removed source/commands/ directory.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:17:52 -07:00
Paul Bakaus 27d1b13bc2 New /visual-mode top-level page, pull gallery out of /anti-patterns
The 'In the wild' section at the bottom of /anti-patterns was
mischaracterizing synthetic fixtures as real examples and was buried
deep in a taxonomy of detection rules. The specimens belong somewhere
that frames them as what they actually are: live pages you can click
into to experience Visual Mode. Split them off into a new top-level
page that also finally gives Visual Mode first-class treatment.

- New /visual-mode page, top-level nav item, single-column layout (no
  sidebar). Structure:
    1. Editorial header with an "Live detection overlay" eyebrow.
    2. Live iframe embed of visual-mode-demo.html inside mac-window
       chrome, same preview component the homepage uses.
    3. "Three ways to run it" section with three method cards:
         - /critique runs the overlay inside its browser pass
         - `npx impeccable live` starts a standalone overlay server
         - Chrome extension, marked coming soon, with a cream bg
    4. "Try it live" gallery of the 11 synthetic specimens as
       clickable cards. Each links to /antipattern-examples/{id}.html
       where the detector script is already injected so the reader
       lands on a live overlay.
- scripts/build-sub-pages.js: new renderVisualModeMain(); visualMode
  added to outDirs; generator loop writes /visual-mode/index.html.
- server/index.js: new /visual-mode route serving the generated file.
- Top nav on every page gains 'Visual Mode' between Anti-Patterns
  and the GitHub pill. Updated the partial + all 4 hand-authored
  HTML pages.
- .gitignore adds public/visual-mode/.

- /anti-patterns: 'In the wild' section and its TOC entry removed.
  Replaced with a one-line pointer at the end of the lede: "Want to
  see them live on real pages? Try Visual Mode." GALLERY_ITEMS stays
  in the catalog file (now used by /visual-mode only).

- public/css/sub-pages.css: new .visual-mode-page-body + .visual-mode-*
  classes. Ports the mac-window chrome (dots + mono title) from
  main.css, adds three-card method grid, and reuses the existing
  .gallery-card styles for the specimen list.

Clean up a few em-dashes in the catalog (block comments + one visible
visual example) so the build-time validator stays clean.

Server restart required to pick up the new /visual-mode route.
2026-04-08 13:04:23 -07:00
Paul Bakaus ebe07cbae5 Merge gallery into /anti-patterns, hide rule ids
Two fixes from the review.

1. Rule id chip hidden. The internal slugs (e.g. 'border-accent-on-rounded')
   are not useful to readers, only to detector code. Drop the
   .rule-card-id element from the card head entirely. The DOM id on
   the article stays so rules can still be anchor-linked.

2. Merge /gallery into /anti-patterns and drop 'Gallery' from the nav.
   'Gallery' in the top nav reads as 'things built with impeccable'
   when it is actually a curated collection of AI-generated UI in the
   wild — the complement to the rule catalog above.

   - Add GALLERY_ITEMS to content/site/anti-patterns-catalog.js
     (11 entries, same ids and copy as the old gallery.html)
   - Render a new 'In the wild' section at the bottom of
     /anti-patterns with a card grid of the 11 specimens, each linking
     to its standalone live example under /antipattern-examples/{id}.html
   - New .gallery-card CSS: square thumbnail, italic display title,
     charcoal body, hover lifts the card and tints the title accent
   - Add an 'In the wild' entry to the anti-patterns TOC sidebar so
     readers can jump to it
   - Drop the 'Gallery' link from the top-level nav in the shared
     header partial and the 4 hand-authored HTML pages. The old
     /gallery route still serves its page directly (for bookmarked
     links), but the nav no longer advertises it and the gallery page
     itself now marks Anti-Patterns as the active nav item.
2026-04-08 12:48:24 -07:00
Paul Bakaus c384e6b568 Anti-patterns page polish: visuals for LLM rules, wider grid, compact legend, sidebar divider fix
Six fixes from the first-pass review.

1. Visuals for all 13 LLM-only rules. The catalog now ships a preview
   snippet for every card: Syne-style display, monospace-as-technical,
   dark-mode-default, everything-in-cards (nested), identical card
   grids (literal 3x2), hero metric layout (big number + gradient +
   supporting stats), glassmorphism (backdrop-filter on a gradient),
   sparkline decoration, generic drop shadows (three rounded squares),
   modal reflex (backdrop + centered dialog), every-button-primary,
   redundant-headers, mobile-amputation. Every rule card now has the
   same ~160px preview treatment.

2. Lede font normalized to match skill detail pages. .sub-page-lede
   dropped from clamp(1.0625, 1.6vw, 1.25rem) to clamp(1, 1.4vw, 1.125rem)
   so the paragraph under the anti-patterns title is the same size as
   the tagline on every other /skills page.

3. "How to read this" legend collapsed into a <details> disclosure.
   Summary is a single compact row with the title + chevron, padding
   14px vertical. Body appears when opened, same content as before.
   Chevron rotates on open.

4. Visual example height bumped 140px -> 160px for more breathing
   room with the complex snippets.

5. Wider grid on the anti-patterns page. .anti-patterns-content no
   longer has a 820px max-width; only the header (720px max) and
   legend (720px max) are capped. The rule card grid fills the full
   main column width on wide viewports, so 38 cards stop wasting
   horizontal space.

6. Sidebar divider extends to the bottom of the viewport. Add
   min-height: calc(100vh - var(--site-header-height)) to .skills-sidebar
   so the sticky column fills the full viewport vertically regardless
   of content height, and the border-right reaches the footer.
2026-04-08 12:38:12 -07:00
Paul Bakaus 0d87b5afb5 Overhaul /anti-patterns with visuals, detection layers, and LLM rules
Three additions to the anti-patterns catalog page, all sourced from a
new content/site/anti-patterns-catalog.js file so the user's parallel
edits to src/detect-antipatterns.mjs don't conflict with display metadata.

1. Detection layer badge per rule. Three layers:
     cli     - static analysis or jsdom. Runs from `npx impeccable detect`
               on files, no browser required. 23 of 25 current rules.
     browser - needs real browser layout (getBoundingClientRect).
               Runs via the browser extension or Puppeteer, not the
               plain CLI. Only 2 rules: cramped-padding and line-length,
               as documented in tests/detect-antipatterns-browser.test.mjs.
     llm     - no deterministic detector. Flagged by /critique's LLM
               review pass. 13 rules live only in the skill's DON'T list.
   Each card renders a mono pill with the layer label, color-coded per
   layer (neutral mist for CLI, blue tint for browser, amber tint for LLM).
   The How-to-read legend grows a dl explaining what each layer means.

2. Inline visual example per detected rule. All 25 detection rules get
   a ~140px tall preview area at the top of the card showing the bad
   pattern as live HTML (cream background, self-contained inline styles).
   Visuals for side-tab, gradient-text, dark-glow, nested-cards, and the
   rest let you see what the detector is actually flagging. LLM-only
   rules ship without visuals for now; their card bodies take the full
   card height.

3. LLM-only rules merged into the sections. Parsed out from
   source/skills/impeccable/SKILL.md DON'T lines that the detector
   doesn't cover: Syne, monospace-as-technical, dark-mode-default,
   everything-in-cards, identical-card-grids, hero-metric-layout,
   glassmorphism, sparkline-decoration, generic-drop-shadows,
   modal-reflex, every-button-primary, redundant-headers,
   mobile-amputation. Each renders like a detection rule card but
   shows the 'LLM only' layer badge and has no rule id chip. They
   slot into the same section groups as detected rules (Interaction
   and Responsive sections added to the section order so these get
   real headings).

- scripts/lib/sub-pages-data.js: imports the catalog, enriches
  detected rules with { layer, visual }, appends LLM_ONLY_RULES with
  layer: 'llm'. Re-exports LAYER_LABELS and LAYER_DESCRIPTIONS for
  the generator.
- scripts/build-sub-pages.js: renderRuleCard adds the visual block
  and the layer badge; LLM rules drop the rule id chip since their id
  is just an internal slug. groupRulesBySection now extends the
  primary order with whatever extra sections rules reference.
- public/css/sub-pages.css: .rule-card now has a .rule-card-visual
  preview area on top with border-bottom, body section below. New
  .rule-card-layer pill styling per layer. Layer legend dl using a
  2-column grid for badge -> description.

Dev server serves 38 total cards (25 detected + 13 LLM) across 8
sections: Visual Details, Typography, Color & Contrast, Layout & Space,
Motion, Interaction, Responsive, General quality.
2026-04-08 12:05:12 -07:00
Paul Bakaus 648eb036ea Mobile collapsible sidebar + more breathing room on active state
Three docs sidebar improvements.

1. Collapsible mobile menu. The sidebar on narrow viewports used to
   dump 21 skill links and 2 tutorial links inline above the content,
   forcing a long scroll past the nav. Add a toggle button at the top
   of the sidebar that shows the current page label (e.g. "/overdrive"
   or "Getting started") plus a chevron, and collapses the menu behind
   it on mobile. Click the button to open/close. On desktop (>=920px)
   the toggle is hidden and the menu shows unconditionally as before.
   Pure aria-expanded state driven by a small delegated click handler
   in render-page.js.

2. Active-state breathing room. The left-border accent on the current
   sidebar item used to sit 2px from the text, which felt cramped. Pull
   the border 14px to the left via margin-left and push the text 12px
   to the right via padding-left. The net result: the accent bar sits
   in the layout gutter, the text keeps its alignment with the brand
   logo in the header, and there's now 12px of comfortable space
   between the border and the text.

3. Active state visibility. The same change makes the accent bar more
   visible on desktop, since it no longer hugs the text. 'aria-current'
   was already being set correctly on /skills/* and /tutorials/* pages;
   the bar just looked too subtle at 2px of clearance.
2026-04-08 11:47:47 -07:00
Paul Bakaus 26436a657a Put Before, caption, After on a single row
The demo's Before/After labels and the descriptive caption were on two
separate rows below the card. Merge them into one row: Before pinned
left, caption centered in the middle, After pinned right.

- Move the caption <p> inside .split-labels between the two label spans.
  If a skill has no caption, emit an empty <span> placeholder so the
  grid still has three cells and Before/After sit at the edges.
- Switch .split-labels from flex space-between to a 3-column grid
  (auto minmax(0,1fr) auto) with baseline alignment. Before is
  justify-self: start, After is justify-self: end, caption is
  justify-self: center.
- Reset the caption's typography inside the grid (default body font,
  not mono; text-transform: none; letter-spacing: 0) since it inherits
  the label row's monospace caps by default.
2026-04-08 11:40:36 -07:00
Paul Bakaus db4d533228 Move demo eyebrow inside .split-comparison for card-edge alignment
The eyebrow ('Drag or hover to compare') was a sibling of
.split-comparison, sitting at the left edge of the outer .skill-demo
section. Because .split-comparison has 32px padding, the visible card
inside sat 32px to the right of the eyebrow, creating a visible
indentation mismatch. Move the eyebrow inside .split-comparison so it
inherits the same 32px offset and aligns with the card's left edge
(same as how .split-labels and .skill-demo-caption already align).

Note: the HTML order inside .split-comparison is now eyebrow -> container
-> labels -> caption, which matches the homepage's before/after demo
flow (card -> BEFORE/AFTER -> descriptive caption).
2026-04-08 11:38:32 -07:00
Paul BakausandClaude Opus 4.6 0728eaadea Allow XML-block prose form in SKILL.md DON'T parser
Recognize "DO NOT" / "DO" lines (with optional colon) inside <rules>
and <absolute_bans> blocks, and make skillGuideline substring matching
case-insensitive so the validator handles the new XML-structured
SKILL.md without rejecting the refactored prose.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:38:26 -07:00
Paul Bakaus b3a23e651e Editorial hero: demo floats top-right on wide viewports
Two visual fixes to the skill detail demo block.

1. Remove the 24px padding from .split-content. This padding was the
   'persistent indentation' visible in the screenshot: it created a
   white band between the container border and demo content that had
   its own card background. The overdrive demo (which fills the
   container via absolute canvases and 100% divs) lost some of its
   bleed to the padding; the polish-style demos (small centered cards)
   don't need it because .split-content already uses flex centering.

2. Restructure the skill detail header into a .skill-detail-hero
   wrapper that holds both the header text and the demo block.
   - At >=1100px viewport: switch to a grid (minmax(0,1fr) auto),
     text column on the left, demo on the right, align-items:center
     so the eyebrow/title/tagline center with the demo vertically.
     The demo floats as an editorial hero element alongside the title.
   - Below 1100px: stack (demo under the header) with clamp-based
     spacing between them. Same visual as before, just now inside the
     hero wrapper.
   - skill-detail-hero--has-demo class so skills without a demo
     (/shape) keep the single-column layout with no grid quirks.
2026-04-08 11:30:09 -07:00
Paul Bakaus b0c829a20e Move demo caption inside .split-comparison, tighten its style
Caption was sitting with a ~56px gap below the labels (32px container
padding-bottom + 24px caption margin-top). Move the <p> inside
.split-comparison so the padding wraps the caption too, not separates
it from the labels. Drop caption margin-top from 24px to 12px and tone
the color down from charcoal to ash + 0.8125rem to match the rest of
the supporting-text rhythm on these pages.
2026-04-08 11:22:20 -07:00
Paul Bakaus 71f46ef20f Add invisible hover buffer around the before/after demo
Ported the homepage's padding-margin trick: .split-comparison now has
20px of padding around the visible box, with a matching negative
top/bottom margin so the padding does not affect layout flow. The
pointer event listeners move from .split-container to .split-comparison
so the hover tracking engages inside the buffer and only resets when
the mouse leaves the full padded area. Percentage math still reads
.split-container.getBoundingClientRect() so the divider position stays
aligned with the visible box.

This matches how the landing-page split demo feels: graze the edge
and the divider holds; leave the box entirely and it eases back.
2026-04-08 11:09:05 -07:00
Paul Bakaus ac710d5ec1 Fix before/after demo layout, labels, and interaction
Four issues reported on /skills/overdrive (and every other skill demo):

1. The demo block was centered inside the content column, looking odd
   against the otherwise left-aligned page. Drop 'margin: 0 auto' from
   both .split-comparison and .split-container, and remove the nested
   max-width so the whole demo left-aligns at 500px max-width with no
   centering.

2. The BEFORE and AFTER labels were stretching beyond the demo box
   because .split-comparison (560px) was wider than .split-container
   (500px) and .split-labels was using justify-content: space-between
   across the wider parent. Collapse the two max-widths to a single
   500px cap so the labels now sit flush with the container edges.

3. The label row was sitting way below the demo (16px margin-top plus
   the height-stretched container). Tighten margin-top to 10px.

4. The inline split-compare handler only supported click-and-drag. The
   homepage effect also tracks hover on devices with hover:hover, so
   the mouse sweeps the divider and leaving the box eases it back to
   the default. Port that behavior: matchMedia('(hover: hover)') to
   detect, pointerenter/leave to toggle a hovering flag, pointerdown/up
   for drag, and a tiny lerp on requestAnimationFrame so the return to
   center feels smooth. Eyebrow text now reads 'Drag or hover to
   compare' to signal both modes.

Also drop text-align: center on .skill-demo-eyebrow and .skill-demo-caption
for the same left-align consistency.
2026-04-08 11:04:35 -07:00
Paul Bakaus 7d7f77d2ba Before/after split demos on skill pages + sidebar reorder
Two changes bundled:

1. Before/after split demos on every skill detail page.
   - loadCommandDemos() in sub-pages-data.js: dynamically imports each
     module in public/js/demos/commands (the same files the homepage
     uses), returning a { skillId: { id, caption, before, after } } map.
     Falls back to a warn-and-continue if a demo file can't be loaded
     so one bad demo doesn't break the whole generator.
   - buildSubPageData becomes async; caller in build-sub-pages.js
     awaits it.
   - Each skill object gets a .demo field (may be null for /shape).
   - renderSkillDemo() produces the .split-comparison markup matching
     the homepage: .split-container with .split-before + .split-after
     + .split-divider, plus Before/After labels and the caption. The
     block sits between the detail header and the editorial wrapper
     so readers see the visual before reading any prose.
   - sub-pages.css ports the core .split-* layout from main.css (the
     .slop-* and .impeccable-* helpers are homepage-specific and not
     copied). Height is 360px to match the docs column.
   - render-page.js grows a lightweight inline split-compare init
     script (60 lines of vanilla JS) that handles drag and the skewed
     clip-path without depending on the homepage's full lerp/ResizeObserver
     module. Runs only on pages that actually have .split-container.

2. Sidebar reorder: Tutorials first, then skills.
   Walk-throughs are the on-ramp; they belong at the top of the sidebar
   where a new visitor will find them. Add <hr class="skills-sidebar-divider">
   between the Tutorials group and the first skill category so the two
   sections read as distinct.

Verified: /skills/polish, /skills/bolder, /skills/critique all render
the demo block. /skills/shape correctly has none. Sidebar on any /skills
or /tutorials page shows Tutorials first, then a thin mist divider,
then Create / Evaluate / Refine / Simplify / Harden / System skill
categories.
2026-04-08 10:54:18 -07:00
Paul Bakaus eb130c4af9 Copy buttons on code blocks + merge Skills and Tutorials under Docs
Two small-to-medium improvements bundled together.

1. Copy buttons on every rendered code block.
   - render-markdown.js: wrap each fenced code block in a .code-block-wrap
     container and emit a <button class="code-block-copy" data-copy="...">
     alongside it. Button text is set via CSS ::before content so the
     'Copy' / 'Copied' label is a single toggle class (.is-copied).
   - render-page.js: 12-line inline script at the end of the body wires
     a delegated click handler that calls navigator.clipboard.writeText
     and flips .is-copied for 1.5s.
   - sub-pages.css: button styles matching the dark terminal palette,
     hidden until you hover the code block, accent-colored success state.

2. Merge Skills and Tutorials under a single Docs nav item.
   - Rename the Skills nav link to 'Docs' in every header (partial +
     4 hand-authored pages). Drop the separate Tutorials nav item; it
     now lives inside Docs. Anti-patterns stays as its own top-level.
   - scripts/build-sub-pages.js: replace renderSkillsSidebar and
     renderTutorialsSidebar with a unified renderDocsSidebar that shows
     every skill category followed by a Tutorials group. Takes a
     current descriptor of shape { kind: 'skill'|'tutorial', id|slug }
     so both skill detail and tutorial detail pages can mark the active
     row. activeNav on every /skills/* and /tutorials/* page is now
     'docs'; the shared site header's data-nav matches.

Verified: /skills/polish and /tutorials/getting-started both render
with the unified Docs sidebar (all 21 skills grouped by category +
both tutorials as a final group). The Docs nav item is aria-current
on both. Copy buttons appear on every fenced code block and toggle
to 'Copied' when clicked.
2026-04-08 10:50:23 -07:00