Antidote (task b): drop the duplicated pattern tabs (content lives on
/anti-patterns for the full list). Keep the Gallery of Shame as the
signature visual and add a "Browse the full catalog" link underneath.
Section is roughly 40% shorter vertically.
Live Mode demo (task faithful): rewrite to match the real picker flow
one-for-one. Now two separate bars:
- Global bar: dark pill, bottom of the frame, persistent for the
whole session. / + Pick (active) + Detect + DESIGN.md + divider + ✕.
- Contextual bar: LIGHT paper-backed pill that floats above the
picked element, mirroring buildConfigureRow() in live-browser.js.
Dark command pill, transparent input, ×N count, magenta Go button.
Morphs through configure → generating (spinner) → cycling (prev /
counter / next / discard / Accept) → accepted (green ✓ written to
source).
Contextual bar positions itself below the target when space allows,
else above. New JS positionCtx() mirrors the real positionBar()
logic. prefers-reduced-motion still freezes on a representative
"cycling, variant 3" still.
Timeline unchanged in steps but step captions updated to match the
new two-bar split ("Contextual bar appears." etc.).
Two homepage tweaks:
- Section 02 (The Language) gets a pill-style Palette / Periodic view
toggle at the top-right of the intro row. Palette (fisheye command
gallery) is default; Periodic (the periodic table) is behind a tab
click. Collapses the section's vertical footprint substantially
without losing the signature periodic-table visualization.
- Section 04 renamed "Why Impeccable" → "The Case". Matches the
editorial voice of "The Language" / "The Antidote" / "The Editors"
(changelog signature). Sticky nav label Case.
Section 05 is now "Live Mode" with a self-contained real-DOM animated
demo loop. Browser chrome + stage + picker bar + simulated cursor,
running through the full Live Mode flow:
hover → outline → click → open command picker → pick "delight" →
type "more playful" → draw stroke → Go → generating → three
variants cycled → accept → write-to-source confirmation → reset
Three distinct card variants morph in place so the cycling reads as
real iteration, not a slideshow of the same card. Picker bar states
(idle / configuring / generating / cycling / accepted) are driven by
data-phase and matching CSS selectors. Simulated cursor animates
between targets on an expo-out curve; annotations draw a scribble
stroke and pop a comment tag. IntersectionObserver gates the timeline
so it only plays while visible, and prefers-reduced-motion freezes
on a cycling / variant 3 still.
Supporting row below the frame adds the three honest limitations:
frameworks supported (Vite/Next/SvelteKit/Astro/Nuxt), writes to real
source via HMR, CSP-strict apps get a one-time dev-only patch.
Top-nav rename "Visual Mode" → "Overlay" (points at /visual-mode
which is still the overlay-focused sub-page). Sticky section-nav
updated too.
New file: public/js/components/live-demo.js with the timeline driver.
Three polish items on the Why Impeccable section:
- Move the "04 / Why Impeccable" section header into the left column
next to the tab list. The right-side panel now aligns vertically
with the heading instead of sitting offset below it.
- Replace the outer border-top + per-tab border-bottom with an
adjacent-sibling combinator (li + li). No more hairline above the
first tab or below the last one.
- Rework the active-state progress bar. Previously the is-active
border-left-color was fully magenta, which hid the countdown
animation underneath it. Now the active state is driven entirely
by a 2px progress column that either sits full-height (paused or
user-selected) or fills from top to bottom over the cycle window
on a gentle ease curve. The countdown is actually visible now.
Per reference/live.md's carbonize instructions (which I should have
followed immediately after the accept event):
- Moved the inline @scope CSS into public/css/workflow.css, rewritten
to use the real .why-visual--v2 class instead of
[data-impeccable-variant="2"].
- Removed the <style data-impeccable-css="afb9794d"> block from index.html.
- Removed both impeccable-carbonize-start / -end marker comments.
- Unwrapped the <div data-impeccable-variant="2" style="display: contents">
wrapper around the accepted variant content.
- Dropped the dead @scope rules for variants 1, 3, 4 entirely.
Only load-bearing element classes remain (why-visual--v2, v2-side,
v2-label, v2-canvas-*, v2-new-*) and they're all styled via the
central stylesheet now.
Alignment: .why-section had its own max-width + horizontal padding,
which made the whole section sit inside a narrower column than every
other section. Drop the extra wrapping; match the .antidote-section /
.visual-mode-section pattern (padding: 2xl 0, border-top).
Panel 04: scrap the "your IDE + AI agent" browser-chrome surface
(confusing, implied a code editor with a fake browser top bar, and
never mentioned what the point actually is). Replace with two side-by-
side tiles: dark "Your AI agent" tile + warm "Your browser / Live Mode"
tile, joined by a magenta "+" glyph. The line underneath lands the
point: two surfaces you already have open, zero handoff.
Addressing feedback that the first round didn't sell the differentiation:
01 Intentional design: scrap the "generic AI card vs warm card" comparison
(the slop card actually looked good, which undermined the point). Show
PRODUCT.md as a real file with fields filled in (Users, Register,
Brand voice, Anti-references) and a pulse-dot footer signaling it's
loaded on every command. The point is that Impeccable knows specific
things about the product before it designs anything.
03 Production codebases: expand the terminal from a single "reading
DESIGN.md" line to a full codebase walk. Tokens from tokens.css,
merged tailwind theme, 34 components listed with variants inferred,
DESIGN.md as one of many inputs. DESIGN.md is shallow; the real work
is traversing source.
04 Where you code: scrap the card grid. Replaced with a two-row
waterfall-vs-unified flow. Old way (greyed, strikethrough): Figma →
Handoff → Ticket → Engineer → QA drift. New way: a single surface
with Design / Code / Ship chips inside a fake IDE chrome. Pulls the
real argument instead of just showing logos.
05 DESIGN.md: picker-sidebar-style rich tiles. Accent color with
8-step tonal ramp, Aa specimens for display + body, component chips +
input preview. Stitch spec badge up top. Matches the visual vocabulary
of the live-mode DESIGN.md sidebar.
Panels 02, 06, 07 unchanged per feedback that they were working.
Per-panel storytelling visualizations, pure HTML/CSS, no image assets:
- 01 Intentional design: "Generic AI" dark/purple gradient card vs.
warm editorial card with /impeccable vocabulary side by side.
- 02 Brand and product, both: tiny brand mock (italic display headline)
vs. product mock (mono/stats rows).
- 03 Production codebases: dark terminal showing /impeccable polish
reading DESIGN.md tokens and component APIs.
- 04 Where you code: prompt bar with blinking caret + 4×2 grid of
harness logos (Claude, Cursor, Codex, Gemini, Copilot, Antigravity,
Kiro, OpenCode).
- 05 DESIGN.md: a file-view of the six Stitch sections with a
"Stitch spec" badge, plus an interop tagline.
- 06 CI/CD: terminal showing `impeccable detect` failing CI with
three issues and exit 1.
- 07 Chrome extension: browser chrome + floating extension popup
listing detections and two magenta outline boxes over "page content".
Auto-rotation: 7s per tab, pauses on hover, stops entirely on any
click/keyboard interaction (user-initiated navigation wins). Thin
magenta progress bar animates on the active tab's left accent as
the rotation progresses. IntersectionObserver gates the whole timer
so it only runs while the section is on screen. prefers-reduced-motion
disables the auto-rotation and the progress animation.
Dropped the "Seven reasons..." lead line.
New section 04 with a vertical tab list on the left and a panel on the
right. Seven items covering the actual differentiators:
1. Intentional design — PRODUCT.md + DESIGN.md + shape as the opposite
of one-shot-mock tools.
2. Brand and product, both — the register split, called out against
frontend-design-style single-mode skills.
3. Production codebases — reads your design system, daily-driver.
4. Where you code — IDE-native, no canvas, no handoff.
5. DESIGN.md — Google Stitch spec-compliant, interoperable.
6. CI/CD-ready — CLI + JSON output for PR gates.
7. Chrome extension — 25 checks, one click, any page.
Section numbers bumped: Visual 04→05, Install 05→06, Changelog 06→07,
FAQ 07→08. Sticky nav updated to match.
Arrow-key tab navigation, aria-selected, hidden attr on inactive
panels, subtle fade on switch, respects prefers-reduced-motion.
Vertical layout on desktop, stacked on mobile.
The DO/DONT extractor in readPatterns stopped finding anything after
the skill went human-authored (new SKILL.md uses plain bullets, one-word
section headings, no DO:/DON'T: prefixes). Replace the extractor with
a hand-curated category list: six categories, three or four DOs and
DON'Ts each. Editorial tone, tight, deliberately a teaser — the full
catalog still lives on /anti-patterns.
The legacy SKILL.md parser is retained in the file as _legacyReadPatterns
in case we want to revive it later with a different format.
Small CSS fix: .faq-question was display:flex with justify-content:
space-between, so inline <code> in a summary got treated as its own
flex item and pushed apart. Switched to relative+absolute positioning
so the + icon sits in the right margin and text flows naturally.
Changelog font size reduced to 0.9375rem for the expanded v3.0 entry.
New FAQ entry on pinning standalone commands back. Pin section added
to /docs/impeccable editorial.
- v3.0 changelog now covers 6 items (was 2): Live Mode, PRODUCT.md,
DESIGN.md (with Google Stitch spec compliance), brand/product
registers, plus the existing consolidation + pin/unpin.
- New FAQ entry answering "how do I get /critique back" via pinning.
- Added Pin commands back as shortcuts section to /docs/impeccable
editorial so it's findable outside the FAQ.
- Reduced changelog item font size (0.9375rem) to match length.
- Swept user-facing copy: .impeccable.md -> PRODUCT.md, removed three
stale npx impeccable live references (the CLI subcommand no longer
exists; live is /impeccable live inside the skill).
- Historical v1.5.0 changelog entry preserved as-is (period-accurate).
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.
## Architecture
- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
descriptions, argument hints, and relationships
## Site rewrite
- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
matching the old cheatsheet density, with leads-to/pairs-with/
combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>
## Build system
- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
UI surfaces prefer tagline for human display, description for auto-
trigger keyword matching
## Gitignore
- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
remain tracked by design: npx skills reads them from this repo at
install time and they enable clean submodule use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Restructure install section into a split primary card with the
recommended path on the left and other install methods on the right
- Drop the prefix toggle UI; bundle name is now baked into data-bundle
- Balance the Stay updated step as paired Substack iframe + X follow card
with matching height, border, and treatment
- Pair Changelog and FAQ side-by-side on desktop with a centered divider
and shared border-top; section nav highlights both when in view
- Tone down the Visual Mode demo by removing side-tab borders, stacked
card icons, and tiny body text so the overlay reads cleanly
- Refine the Chrome extension callout: drop the pill badge, use an
editorial eyebrow above the title, enlarge the thumbnail
- Exclude private evals/ directory from version control
- Hero demo card no longer uses <h3> for its title, fixing the
h1 → h3 skip in the document outline. The "after" card now uses
<p class="impeccable-title"> matching the structure of the
corresponding "before" slop-card (which already used a <div>).
- Constrains .changelog-items and .faq-answer to max-width: 70ch so
long bullet points and FAQ paragraphs don't exceed comfortable
reading length (was hitting ~135 chars/line).
- Bumps the destructive-action warning text in the /clarify command
demo from #a16207 to #854d0e on #fef3c7, lifting the contrast from
4.4:1 (just below WCAG AA) to ~6.4:1.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds the three /impeccable usage modes (freeform, teach, craft) to the
command demo, with a clearer multi-pane layout. Also tightens the
commands grid spacing on the site and refreshes the framework viz and
glass terminal styles for consistency.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Shrink fisheye list to 400px and vertically center it so items align
with magazine spread content area
- Sharpen fisheye mask gradient for cleaner edge fade
- Prevent spread-flow ("leads to" etc.) from wrapping to multiple lines
- Sort fisheye/spread commands by category order instead of arbitrary
- Add beta badges to fisheye items
- Remove border-right on spread-identity and border-top on demo caption
- Add "Teach it your design" as step 2 in Get Started section
- Make spread-command-name nowrap, remove word-break/hyphens
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Rewrote fisheye layout to use position:absolute items with accumulated
scaled heights. Active item always stays at vertical center by adding
scrollTop to the offset calculation. Spacing compresses naturally for
scaled-down items. Gentler opacity fade (0.3 floor) so size is the
primary visual cue. Tighter CSS mask edges.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace the old scrollspy + glass terminal layout with:
- Editorial magazine spread: one command at a time with big display
type name, category label, description, relationships, and
before/after demo
- Fisheye command list: vertical scrollable list with transform-based
scale effect (0.4x to 1.0x), smooth center detection, synced to
the active spread. Index-based math avoids layout oscillation.
- Removed deprecated commands (teach-impeccable, frontend-design)
from the browsable list
- Removed transition lock that blocked rapid scrolling updates
- Mobile layout preserved (existing carousel)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Restructure the Install section into a "Get Started" two-step flow:
1. Install the skills (npx as primary, alternatives collapsible)
2. Stay up to date (embedded Substack subscribe form)
- Elevate npx command as the sole primary install method
- Collapse Claude Code marketplace and manual ZIP into expandable alternatives
- Replace hidden prefix toggle with prominent radio card selector
- Download button dynamically updates label based on prefix choice
- Add Substack newsletter embed (impeccablestyle.substack.com)
- Add newsletter link to footer alongside blog link
- Normalize button styles for consistency (square corners for actions)
- Add newsletter icon assets (SVG + PNG) for Substack branding
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add floating bottom section nav (appears after hero, hides at footer)
- Fix hero split comparison to default 50/50 instead of 70/30
- Remove duplicate "Works with" badges from Install section
- Periodic table: restore compact elements, add inline hover tooltips
- Truncate command descriptions in Commands section for scannability
- Collapse older changelog entries behind "View older releases"
- Add GitHub star count (13.3k) next to repo link
- Fix meta theme-color to match light mode
- Reduce hero top padding, update section 03 subtitle
- Clean up footer: remove redundant tagline and anchor links
- Fix divider line accumulation in changelog and FAQ sections
- Center glass terminal vertically in viewport
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Skill changes:
- Remove real-time collaboration section (product decision, not UI)
- Remove service workers / offline-first (product decision)
- Remove SharedArrayBuffer (too niche)
- Replace "application architecture" section with "performance-critical
UI" — focused on making existing features feel fast
- Add explicit note: this skill enhances how UI FEELS, not what a
product DOES
Beta label:
- Add betaCommands list to data.js
- Show BETA badge on /overdrive in command palette
- Show β symbol on periodic table element
- Show BETA badge on cheatsheet page
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Remove overpromising "transform into impeccable design" claim
- Tone down marketing language throughout (design intelligence, level up, etc.)
- Change "our" to "the" for neutral voice
- Combine Support and Consulting into single "Work with me" section
- Fix double-border on command demo panel (match border-radius)
- Remove border-top from demo captions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Reduce spacing scale tokens (spacing-lg: 32px, spacing-xl: 48px, spacing-2xl: 80px)
- Normalize body text to consistent 1rem size and color across sections
- Section numbers now appear above headings for proper text alignment
- Left-align all content sections for consistent rhythm
- Combine Support and Consulting sections into single "Work with me" section
- Simplify contribute CTA to inline text link
- Remove unused support section CSS
- Fix FAQ list alignment with section header
- Update copy to use "Impeccable" instead of "we"
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove GPU-intensive shader from hero section
- Combine hero with problem section for immediate impact
- Add before/after demo directly in first viewport
- Move "works with" logos inline with CTA
- Remove redundant "Common AI defaults" tags
- Add three-way theme toggle (light/system/dark)
- Persist theme preference to localStorage
- Position toggle in bottom-right corner
- Fix dark mode throughout:
- Update glass terminal and source window backgrounds
- Add CSS custom properties for framework category colors
- Muted dark backgrounds with brighter text for cards
- Replace smooth scroll with instant jump for anchor links
- Remove Lenis smooth scroll library dependency
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Covers:
- Where to put downloaded files (project vs global)
- Troubleshooting missing commands/skills
- Getting started resources for beginners
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Convert "See It In Action" section to tabbed interface for space efficiency
- Add CLAUDE.md with project instructions for CSS build process
- Update README with additional documentation
- Enhance glass terminal component
- Add new API handlers and server routes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Major changes:
- Consolidate 8 design skills into single frontend-design skill with 7 reference files
- Add source/patterns.md as single source of truth for patterns/antipatterns
- Patterns are merged into skill during build, served via API for website
- Website now dynamically renders both "What TO Do" and "What NOT to Do" sections
- Update build system to handle directory-based skills with references
- Add /api/patterns endpoint to server
- Refactor website with new Antidote section layout
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add interactive before/after demos for all skills (UX Writing, Spatial Design, Motion Design, Typography, Interaction Design, Color & Contrast, Responsive Design)
- Implement tabbed demo navigation for skills with multiple examples
- Refactor app.js into modular JS files (skills.js, commands.js, data.js, skill-demos.js, command-demos.js, demo-toggles.js)
- Add new CSS modules (skill-demos.css, workflow.css, problem-section.css, solution-section.css)
- Redesign commands section with sidebar nav matching skills layout
- Replace large download buttons with compact icon buttons
- Fix gray-on-pink color clashing throughout UI
- Remove frontend-design skill (Anthropic's work, not ours)
- Format skill names properly (e.g., 'UX Writing' not 'ux-writing')
- Remove redundant 'Combines Well With' from skills
- Add 'The Problem' and 'The Solution' sections to homepage
- Various CSS fixes for buttons, backgrounds, and spacing