# New visual work Use this flow for a new surface or a replacement visual identity. PRODUCT.md owns product truth. DESIGN.md owns durable visual decisions. A surface brief keeps strategy that belongs to one route or artifact. Complete [init.md](init.md) first when PRODUCT.md is missing; a missing DESIGN.md does not route back to init. ## 1. Decide what is already true Read DESIGN.md, representative code, tokens, components, and assets. - **Redesign:** preserve product truth, content, function, constraints, and explicit brand commitments; replace the old visual world rather than polishing it. The old look is evidence of what the subject is, not authority over what it becomes. - **Established world:** inherit it. A missing DESIGN.md does not erase a coherent identity already in code; document that identity instead of inventing a replacement. - **Incomplete brand:** preserve confirmed assets and recognizable traits, then expand the system with the user for this surface. - **No visual authority:** create a new world with the user. A section, component, feature, or state inside an established surface inherits that surface. Never turn a local addition into a new identity exercise. ## 2. Ask what will change the work Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation. - **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief. - **Operate:** the task, information, important states, frequency, constraints. - **Read:** the reader's question, source material, structure, wayfinding. - **Experience:** what leads, how exploration unfolds, which interaction or transition matters. Across modes, ask what success looks like, what must remain untouched, and what would make a polished result feel wrong. Never ask for CSS values or canned aesthetic lanes. ## 3. Choose the right amount of invention ### Extend an existing surface Inherit its world and composition. Resolve only the new purpose, content, hierarchy, states, interaction, and how the addition joins the surrounding experience. No concept tournament, and no DESIGN.md change unless the user approves a durable system change. ### Create a whole surface inside an established world Keep the visual system fixed. Derive five to seven materially different structures from the content, task, and user behavior, ordered by resonance. For a genuinely open whole page, screen, or flow, run: `{{scripts_path}}/impeccable concept-seed --scope surface --mode ` The script deals three of your structures; the dice pick which three reach the user, breaking the ranking rut while the user keeps a real choice. Present them on the decision page as full cards of equal salience, the dealt lead under kicker THE ROLL, with steer and re-roll; the user locks one. No canon card and no pick card at surface scope: the world is settled, so every card visualizes composition, not identity. With image generation and a comp-led default (`.impeccable/config.json`; the build-path paragraph below), each card declares a `comp` under `.impeccable/mocks/decision/`, generated after serving, in reading order, under [visualize.md](visualize.md)'s comp discipline. Anchor each comp on the established identity: pass a screenshot of a representative existing page as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`) with a prompt that leads with the new surface's structure and names DESIGN.md's palette, type, and component character; prose paraphrases of a design system drift, pixel references do not. Without image generation, or under a code-led default, each card carries a `wireframe` schematic (`impeccable serve-question --schema`) the page draws itself. Locking a card is the approval and sets the build path: a locked comp builds comp-led with that comp as the approved comp, discharging [visualize.md](visualize.md)'s three-option round with no second approval point; a locked wireframe builds code-led, its ambition carried by the direction contract. Never run the script for a local extension or a precisely specified narrow request; shape those directly. ### Create or replace the visual world 1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; both are the rut, kept out of the seven-candidate list. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world. 2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, not only its physical objects: the notation, publications, identity programs, data graphics, and interfaces it reads daily. A nameable abstract system (a school of poster, a documentation standard) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; dig until the list spans at least three families. 3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience. 4. Run `{{scripts_path}}/impeccable concept-seed --scope direction --mode ` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen. 5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register ` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel. The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `{{scripts_path}}/impeccable serve-question --start --payload ` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key `, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from --reroll ` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key --payload `, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry. When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images. The execution contract, comp-led or code-led, is a workflow preference, not a per-surface decision; no round asks it. The recorded default rides every round and the page's toggle handles the exception. Read the default from `.impeccable/config.json` (`buildPath`), the gitignored `.impeccable/config.local.json` winning where one machine differs from the team's committed value; with neither, comp-led is the default whenever image generation exists. Author every direction and surface payload with `buildPath: { "value": , "toggle": true }`; the page renders a footer toggle with the trade stated beside it, and the ANSWER returns `buildPath` plus `buildPathFlipped`. A flipped value binds that session only and is never written back, with one exception, the only question this preference ever earns inside a round (init records it up front on projects that get the chance): when `buildPathFlipped` comes back true on a project that records no `buildPath` at all, ask once after the round closes whether to keep it as the standing default. Either answer writes `.impeccable/config.json`; the answer picks the value, never whether to record one. Yes writes the flipped value; "no, just this once" writes the value they flipped away from, the standing default they just confirmed by declining. Ask on the flip, never on the untouched default: a user who left the toggle alone told you nothing. A declined offer nothing writes down is an offer the next session makes again. When the user asks in words to change the standing default, update the file without asking. **Comp-led**: the chosen card's comp is law, generated before building when it does not yet exist, and the finish review audits the build against it; boldest composition on the table, fix rounds expected, and the comp is non-optional, no silent skipping. **Code-led**: no comp of this page and no apology for it; the QUALITY BAR boards still calibrate finish, and the ambition moves into the written contract, the FIRST VIEWPORT block plus a named signature interaction and motion grammar, which the finish reviewer audits in behavior; code-led is not a discount on commitment. A code-led round still declares each card's comp path as a flip reserve: when the user flips the toggle to comp mid-round, `--wait` returns once with BUILD PATH FLIPPED while the page shimmers the slots; generate each open card's comp into its declared path then, lead first, and wait again. The flip back is free, and a comp that already rendered rides at the finish review as the critique reference. Without image generation there is no toggle and no choice: code-led is the only path, stated in one line rather than asked. The old two-card execution-contract round is retired; `followup: true` remains the general mechanism for delivering any later round over the same table via `--update`. Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. Open the QUALITY BAR board and hero for the world you build the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images (when the harness only reads files or runs sandboxed, download them into the workspace and open the relative path; sandboxed viewers reject absolute paths outside it). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product. Every direction the roll can land on must already be viable: every relationship and claim it visualizes true, a real palette and component family, a distinctive composition with one product-specific experience, workable at full-surface scale within the available assets, tools, and performance budget. A candidate that fails on truth is replaced before the roll, never rescued by it. Truth binds claims, not demonstrations: in greenfield work, author whatever illustrative material the concept needs at full fidelity, label it synthetic wherever a visitor could mistake it for the real thing, and hand the user the list of what to replace with real material. What stays uninventable are commercial and factual claims: prices, customers, benchmarks, endpoints, capabilities the product does not have. Refusing a bold direction because its demonstration data does not exist yet is the timidity reflex wearing honesty's clothes. For **Persuade**, the opening must make the offer intelligible and desirable, expose a clear action, and demonstrate something only this product can prove. Conversion lives inside the form's own vocabulary: a hook that lands in one line, a visible primary action, a legible reading order. A committed form that hides the offer or the action has not finished translating. For **Operate**, expression may never obscure the task, state, or familiar affordance. For **Read**, comprehension and wayfinding remain intact. For **Experience**, the work itself leads from the first viewport. ## 4. Commit the world Pick a color strategy before picking colors: Restrained (neutrals plus one accent; the default when the visitor came to operate or read), Committed (one saturated color carries 30-60% of the surface), Full palette (3-4 named roles), or Drenched (the surface IS the color). Persuade and Experience surfaces have permission for the bolder strategies; take them when the brief allows. Color commits at page scale: fields that own whole regions, not accents scattered over a neutral ground. Dark or light is never a default: write one sentence of physical scene (who uses this, where, under what light) and let it force the answer. Choose faces like objects from the subject's world, in the mode's register. Operate and Read surfaces are well served by system stacks and workhorse UI faces; Persuade and Experience surfaces want faces with a point of view, and these training-data defaults mean you stopped looking: Fraunces, Playfair Display, Cormorant, Lora, Crimson, Newsreader, Syne, Space Grotesk, Space Mono, IBM Plex, Inter-as-display, DM Sans, DM Serif, Outfit, Plus Jakarta Sans, Instrument Sans. Naming one of these faces anyway requires a reason no other face could satisfy, and a subject association is never that reason: books wanting a serif, bookshops wanting hand-lettering, and tech wanting a mono are the associations the list exists to break. Calibration: AI-generated interfaces cluster around a few looks regardless of subject: warm cream ground, high-contrast serif display, and a terracotta or signal-red accent; near-black with one neon accent and glowing edges; broadsheet-editorial hairlines, italic display serif, and small tracked mono labels. All are legitimate when the brief calls for them. Where the brief leaves the aesthetic free, landing in one means the self-check failed: if someone could guess your aesthetic from the category alone, or from category-plus-avoidance, rework until neither answer is obvious. Energy is not the enemy of trust: a brief's negative constraints (no gamification, no hype) rule out those devices, not exuberance, and adjectives describing the product's behavior (quiet support, calm coaching) do not dictate the surface's energy. A bookish, warm, or child-facing subject does not soften the calibration: book cloth, thread, jackets, endpapers, and shelf ephemera span the whole saturated spectrum, and cream paper is the smallest corner of that world; landing on cream plus serif for a book subject is the default wearing the subject's clothes. A brief-pinned world pins the world, not its softest rendition: the pinned world's full material range stays in play, and a rendition matching what any model ships for that world failed the self-check at execution rather than selection. Your measured rendition prior: warm, bookish, family, and child-facing subjects come out as cream grounds, serif display with italic accents, and lamplight, even when the assigned direction never asked for them. Treat that first palette as already spent. Before writing code, reread your OWN-WORLD block: when it says cream, paper, parchment, ivory, or lamplight for a Persuade surface the brief did not pin, the rendition failed and you rework it from the world's saturated materials first. The same subject renders as bookcloth, thread, jacket, and endpaper color on other models; nothing about the subject requires your default. ## 5. Record the decision Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract. Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `