The critique report and the AskUserQuestion call shipped in one assistant message, so the report stayed hidden until the user answered the picker and the command read as if it had never run. Reorder critique's persistence steps so the temp-file cleanup runs after the report and trend line are sent. That cleanup now ends the message carrying the report, leaving the questions to open a fresh one. Both critique.md and overdrive.md state the constraint and why it exists, so the ordering is not an unexplained sequence a model can optimize away. Overdrive additionally moves its direction descriptions inside the question options, where the user is actually reading them. Also fix the ask_instruction splices. The placeholder is a complete sentence, but five call sites spliced it mid-sentence and shipped text like "stop and STOP and call the AskUserQuestion tool to clarify. before expanding it". Every call site is now sentence-initial and the twelve lowercase provider values are capitalized to match, with a comment in utils.js pinning the contract. Record a workflow-contract baseline for the current model lineup. The two failures seen while validating this change are pre-existing: bolder refinement fails on deepseek-v4-flash identically with bolder.md reverted to HEAD, and redesign replaces DESIGN is flaky on assertions driven by new-work.md, which this change does not touch. Prepared with AI assistance (Claude Code). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Strip a design to its essence. Remove anything that doesn't earn its place: redundant elements, repeated information, decorative noise, cosmetic complexity.
Assess Current State
Analyze what makes the design feel complex or cluttered:
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Identify complexity sources:
- Too many elements: Competing buttons, redundant information, visual clutter
- Excessive variation: Too many colors, fonts, sizes, styles without purpose
- Information overload: Everything visible at once, no progressive disclosure
- Visual noise: Unnecessary borders, shadows, backgrounds, decorations
- Confusing hierarchy: Unclear what matters most
- Feature creep: Too many options, actions, or paths forward
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Find the essence:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, do not guess. {{ask_instruction}}
CRITICAL: Simplicity is not about removing features. It's about removing obstacles between users and their goals. Every element should justify its existence.
Plan Simplification
Create a ruthless editing strategy:
- Core purpose: What's the ONE thing this should accomplish?
- Essential elements: What's truly necessary to achieve that purpose?
- Progressive disclosure: What can be hidden until needed?
- Consolidation opportunities: What can be combined or integrated?
IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
Simplify the Design
Systematically remove complexity across these dimensions:
Information Architecture
- Reduce scope: Remove secondary actions, optional features, redundant information
- Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
- Combine related actions: Merge similar buttons, consolidate forms, group related content
- Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
- Remove redundancy: If it's said elsewhere, don't repeat it here
Visual Simplification
- Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors
- Limit typography: One font family, 3-4 sizes maximum, 2-3 weights
- Remove decorations: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
- Flatten structure: Reduce nesting, remove unnecessary containers; never nest cards inside cards
- Remove unnecessary cards: Cards aren't needed for basic layout; use spacing and alignment instead
- Consistent spacing: Use one spacing scale, remove arbitrary gaps
Layout Simplification
- Linear flow: Replace complex grids with simple vertical flow where possible
- Remove sidebars: Move secondary content inline or hide it
- Full-width: Use available space generously instead of complex multi-column layouts
- Consistent alignment: Pick left or center, stick with it
- Generous white space: Let content breathe, don't pack everything tight
Interaction Simplification
- Reduce choices: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
- Smart defaults: Make common choices automatic, only ask when necessary
- Inline actions: Replace modal flows with inline editing where possible
- Remove steps: Can the flow lose a step?
- Clear next action: ONE obvious next action, not five competing ones
Content Simplification
- Shorter copy: Cut every sentence in half, then do it again
- Active voice: "Save changes" not "Changes will be saved"
- Remove jargon: Plain language always wins
- Scannable structure: Short paragraphs, bullet points, clear headings
- Essential information only: Remove marketing fluff, legalese, hedging
- Remove redundant copy: No headers restating intros, no repeated explanations, say it once
Code Simplification
- Remove unused code: Dead CSS, unused components, orphaned files
- Flatten component trees: Reduce nesting depth
- Consolidate styles: Merge similar styles, use utilities consistently
- Reduce variants: Does that component need 12 variations, or can 3 cover 90% of cases?
NEVER:
- Remove necessary functionality (simplicity ≠ feature-less)
- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
- Make things so simple they're unclear (mystery ≠ minimalism)
- Remove information users need to make decisions
- Eliminate hierarchy completely (some things should stand out)
- Oversimplify complex domains (match complexity to actual task complexity)
Verify Simplification
Ensure simplification improves usability:
- Faster task completion: Can users accomplish goals more quickly?
- Reduced cognitive load: Is it easier to understand what to do?
- Still complete: Are all necessary features still accessible?
- Clearer hierarchy: Is it obvious what matters most?
- Better performance: Does simpler design load faster?
Document Removed Complexity
If you removed features or options:
- Document why they were removed
- Consider if they need alternative access points
- Note any user feedback to monitor
When the cuts feel right, hand off to {{command_prefix}}impeccable polish for the final pass. As Antoine de Saint-Exupéry put it: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."