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A codex field run dealt six challengers into an eight-sketch batch behind an opaque subagent, and the user stared at a page of shimmer asking whether anything was happening at all. Four fixes from that run. A hand now holds at most three challengers, the rest banked for re-rolls, so fairness within the hand stops multiplying into a queue. Sketches greek everything but the product's real name and one real headline, because an invented spec, price, or ship date in a sketch is a claim PRODUCT.md never made, and comps have solved this for a century. Sketch production follows the user's reading order with the first file doubling as the producer's heartbeat, and the parent's --wait loop checks the sketch directory each pass, reclaiming the batch inline when two minutes pass with nothing landed. And a failed --start now captures the daemon's stderr to a per-key log and names the sandbox as the usual suspect, instead of reporting only that failure occurred. The shimmer counts its elapsed seconds, and gives up at 150 instead of 300. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>