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pbakaus_impeccable/skill/scripts
24773eeedf Hero gate: text and chrome regions read as drift once structure and palette hold; scripts run through symlinks
Three simulated builds under the previous gate reached 78-83% overall with
the exploded plate placed and the table right, then spent 12-20 attempts
chasing 'contradicted' verdicts on a headline set in a substitute face and
on 50px chrome strips whose detail was paper grain. Text with structure
above the floor and its palette intact is drift; chrome and controls with
structure and palette held are drift. The adversarial set (swapped
columns, mirror, sepia, noise plate, tile shuffle) still fails.

isMain uses realpath on both sides so a skill mounted through a symlink
(Cursor, worktrees, staged evals) still runs its CLIs.

AI-assisted (Claude).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-28 06:13:59 +05:00
..
2026-08-22 11:58:26 -07:00