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Add exact pixel region coordinates and native command guidance. Apply UI exclusions symmetrically after cover alignment while retaining raw asset provenance checks. Verify unchanged selected assets, build state, missing-art rejection, and comp-copy rejection. AI-assisted implementation and validation by Codex under maintainer direction.
8 lines
1.4 KiB
JSON
8 lines
1.4 KiB
JSON
{
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"stdout": "GRID .impeccable/build/comp-grid.png (768x512 comp; cells A0 top-left to J9 bottom-right)\nPALETTE #f7e8e8(69%) #182838(14%) #9a9aa5(7%) #c5c5d1(7%) #7c7c82(4%)\nBANDS 6% 9% 14% 18% 20% 24% 47% 51% 54% 58% 60% 64% 66% 69% 72% 75% 78% 81% 84% 88% 91% 98%\nNEXT open the grid image, then write regions.json in exactly this shape and run --regions regions.json:\n { \"regions\": [ { \"id\": \"exploded-plate\", \"kind\": \"plate\", \"grid\": \"E0:H4\", \"note\": \"exploded carburetor drawing\" }, { \"id\": \"masthead\", \"kind\": \"chrome\", \"grid\": \"A0:J0\", \"note\": \"navy bar\" } ] }\n kind: plate | image | texture (painted material: every illustration, photograph, figure, product object, texture; each ships as a raster plate) or text | control | chrome (code draws it). grid: <colrow>:<colrow>, A0 top-left to J9 bottom-right, inclusive.\n A texture region is a clean sample cell of the material (ground with no ink on it), not the whole band it covers; the page tiles it. Ink that sits on the material gets its own text/control region.\n For exact edges, replace grid with pixelBox: {\"x\": <left>, \"y\": <top>, \"w\": <width>, \"h\": <height>} in original comp pixels, or box with fractions 0..1. Grid cells are approximate; an asset crop must not include the next section. comp-spec --help lists the command forms.\n",
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"stderr": "",
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"exit": 0,
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"signal": null,
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"files": {}
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}
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