mirror of
https://github.com/pbakaus/impeccable.git
synced 2026-09-12 06:06:37 +03:00
The Tortuga run showed the finish machinery working end to end, roll, challengers, approved comp, honest labels, independent reviewer, an earned rebuild verdict at the user checkpoint, and still cost the user a full build to learn the hero undersold the comp: a glyph storm at a tenth of the approved density under type half as compressed. Both misses were visible the moment the first viewport rendered. Two cheap gates front-load that discovery. The build section gains a hero checkpoint: capture the first viewport and set it beside the comp's before any later section, judging scale and density as quantities. The inventory gains the same quantitative discipline: field and texture regions record density and coverage, and TYPE rows name the compression class and render one headline word against the comp before anything is built on the face. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>