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A 3-star held two tickets and a 1-star held none. On a pool this size that is not a nudge, it is the shape of the draw. Measured against the live catalog: 3-star worlds absorbed 57% of the graphic draw from 65 of 163 eligible worlds, 46% of atmosphere from 13 of 43, and 75% of interaction from 15 of 25. The reviewer's report that the same worlds keep returning is exactly what a rating multiplier does to a corpus whose thinnest tier holds 25 worlds. Now a 3-star draws level with a 2-star, and a 1-star draws at half rather than not at all. Excluding a marginal keep made rating do a job breadth already does properly: breadth still removes a niche world from the pool entirely, which is the honest way to say "too narrow to challenge an arbitrary build", while a 1-star records "unexceptional" and is still worth showing sometimes. Effect on the same catalog: the 3-star share falls to 39% on graphic, 30% on atmosphere and 60% on interaction. That last one is no longer a weighting artefact, it is simply what the tier contains, since 15 of its 25 eligible worlds are rated 3. Compositions get the same treatment; the two ticket functions had the identical shape and no reason to disagree. Both tests asserted the old policy directly and now assert the new one. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>