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pbakaus_impeccable/skill/reference/android.md
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3e38e595c7 Add platform axis (web / ios / android / adaptive) (#269)
* Add a platform axis (web / ios / android / adaptive) to the skill

Orthogonal to register: register decides whether design IS or SERVES the
product; platform decides the delivery target and which native conventions
apply. Set `## Platform` in PRODUCT.md; a missing field defaults to `web`,
so legacy projects are unaffected.

- extractPlatform() in skill/scripts/context.mjs (mirrors extractRegister);
  the CLI appends a NEXT STEP directive to read the native reference(s).
  `adaptive` (Flutter / RN / KMP shipping both iOS and Android) loads both
  ios.md and android.md.
- New reference/ios.md (Apple HIG distilled) and reference/android.md
  (Material 3 distilled); reference/web.md is a thin pointer. The native
  refs frame register's role as narrow: platform conformance is the bar,
  brand lives in the expressive layer the platform gives you, never by
  breaking the rails.
- Setup step 5 loads the native reference(s) when platform is native. Live
  mode and the detect CLI stay web-only, gated off ios/android/adaptive.
- init asks platform right after register; adapt/audit/animate/layout carry
  short platform divergence notes; all secondary spots thread `adaptive`.
- a11y stays in audit.md (loading it at design time makes output timid), so
  the native refs carry no Accessibility section; audit.md's Platform
  section owns native a11y.
- Tests: extractPlatform unit coverage + skill-behavior scenario 10
  (PRODUCT.md platform ios -> agent loads ios.md).

Source-first: only skill/, scripts/, tests/, CLAUDE.md, NOTICE.md, the
changelog and version are committed; the sync workflow regenerates the
provider trees and ./plugin on merge.

ios.md / android.md are distilled from the MIT-licensed
ehmo/platform-design-skills; attribution in NOTICE.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Address review: gate web tools on native platforms, drop version churn

Maintainer-review fixes applied with AI assistance (Claude Code), on top
of the rebased platform-axis commit:

- Design hook (post-edit and Cursor pre-edit) now resolves the project
  platform via loadContext + extractPlatform and skips its web rule scan
  for ios / android / adaptive projects, so React Native / Flutter code
  never draws web-shaped findings (new hook-lib resolveProjectPlatform /
  isNativePlatform helpers, covered by unit and subprocess tests).
- context.mjs CLI warns on an unrecognized ## Platform value (e.g. a
  toolchain name like `flutter`) instead of silently defaulting to web;
  extractRegister / extractPlatform now share extractSectionValue.
- Removed reference/web.md: nothing loaded it; CLAUDE.md carries the
  "web has no extra rulebook" explanation.
- init.md: skip live-mode config (Step 6) for native platforms; note the
  per-app PRODUCT.md pattern for repos shipping web + native.
- android.md: Material-everywhere apps that also ship on iPhone still
  owe iOS OS guarantees (safe areas, Reduce Motion, edge-swipe back).
- ios.md: reworded a design-time line that framed Dynamic Type as an
  accessibility check (a11y stays owned by audit.md).
- Renumbered the new skill-behavior scenario to 14 after main's 10-13;
  updated CLAUDE.md scenario list; added android + unrecognized-value
  CLI test cases.
- No version or changelog changes: versioning happens at release time.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Tighten platform reference prose

Editorial pass on the platform-axis text, applied with AI assistance
(Claude Code) under maintainer direction:

- ios.md / android.md rewritten to house style: single-line paragraphs
  (no hard wraps), one-sentence scope intro, deduplicated intro/slop-test,
  register-compression down to two sentences. In-file attribution
  paragraphs removed (NOTICE.md owns attribution); "read on top of the
  register reference" cruft removed (SKILL step 5 and the context.mjs
  directive already say it). Bans sections dropped: they restated the
  rules above them; the two additive items (tab-bar overload,
  hover-dependent affordances) folded into rules. ~40% smaller each.
- Sub-command Platform sections (adapt, audit, animate, layout), SKILL
  step 5, init.md platform prose, and the context.mjs directive trimmed
  the same way.

Build (prose validators, counts) and both test runners green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Treat an empty PRODUCT.md section as absent, not the next heading

Copilot review catch: extractSectionValue read the next `## ...` heading
as the section value when a field was left empty, which made the CLI
warn "value `## Product Purpose` is not recognized". Stop at the next
heading and return null instead. Regression tests for extractPlatform,
extractRegister, and the CLI warning path. Applied with AI assistance
(Claude Code) under maintainer direction.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Only read a token list of both native targets as adaptive

Bugbot catch: after the exact platform tokens failed, any Platform line
containing the words ios and android was classified adaptive, so
negated or explanatory prose ("web only, not ios or android") silently
loaded both native refs and skipped the hook, with no warning. The
combo parse now accepts only list separators and the two platform
words; anything else falls through to the CLI's unrecognized-value
WARNING. Regression tests added. Applied with AI assistance (Claude
Code) under maintainer direction.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Paul Bakaus <paul.bakaus@gmail.com>
2026-07-08 17:11:31 -07:00

3.8 KiB
Raw Blame History

Android platform

For native Android apps: Jetpack Compose, Android Views, React Native, Expo, Flutter shipping to Android hardware.

On native, register narrows. Material Design 3 governs structure, navigation, and interaction whatever the register; brand expresses through Material's theming (color roles, type scale, shape, motion). A Material-everywhere cross-platform app that also ships to iPhone still owes iOS its OS guarantees on that hardware: safe-area insets, Reduce Motion, edge-swipe back.

The Android slop test

Would a fluent Android user trust this app, or trip on off-spec components? The most common tell is an iOS app wearing Android's skin: a bottom-only navigation copied from iPhone, a back arrow that ignores the system Back gesture, Cupertino-shaped switches and dialogs. Material 3 is the rulebook; follow its components and theme the brand through it.

Layout & structure

  • Material navigation, matched to size. Navigation bar (bottom, 35 destinations) on compact width; navigation rail or drawer on expanded width. Never ship a phone bottom-bar untouched on a tablet.
  • System Back always works. Honor the predictive Back gesture and Back button; never trap the user or hijack the gesture.
  • Edge-to-edge with window insets. Apply the status bar, navigation bar, display cutout, and IME insets so content never hides behind system bars or the keyboard.
  • Top app bar for screen context; pair with a FAB when the screen has a single primary action.

Touch targets

  • 48×48 dp minimum for every touch target, with at least 8 dp between them.

Typography

  • Material type scale. Display, Headline, Title, Body, Label roles (large/medium/small each). Map text to roles; never hand-pick sizes per screen.
  • Roboto is the system face; theme a brand face in through the type scale, keeping body, labels, and controls legible and consistent.
  • sp units, never fixed px, so type follows the system font-size setting.

Color & theming

  • Material color roles (primary, on-primary, surface, surface-variant, secondary-container, outline, error). Role tokens resolve light/dark and contrast variants automatically; raw hex breaks there.
  • Dynamic Color (Material You) where it fits: derive the scheme from the user's wallpaper on Android 12+, with a static fallback.
  • Dark theme is a first-class scheme. Design and test it; never a quick invert.
  • Tonal elevation. Convey elevation through the standard surface tonal levels (plus shadow where appropriate); no arbitrary drop shadows.

Components & motion

  • Material components. Buttons (filled / tonal / outlined / text), FAB, switches, chips, snackbars, bottom sheets, Material dialogs, navigation bar/rail/drawer. Never port iOS controls or invent equivalents.
  • One FAB, one primary action. Never stack FABs or spend one on a secondary task.
  • Snackbars for transient feedback (actionable when useful, never a toast for that); dialogs only for decisions that must interrupt.
  • Material motion patterns. Container transform, shared-axis, fade-through, with standard easing and durations; honor the system Remove animations setting with a crossfade or instant cut.