New feature: /impeccable live starts an interactive visual iteration server. Users select elements in the browser, pick a design action (bolder, quieter, etc.), and the agent generates HTML+CSS variants written directly to source. The dev server's HMR hot-swaps them in, and MutationObserver progressively reveals each variant in a cycler UI as it arrives. Architecture: - src/live/server.mjs: HTTP + WebSocket server with session token auth, long-poll /poll endpoint for the agent, WebSocket for the browser - src/live/poll.mjs: CLI client (npx impeccable poll / poll --reply) - src/live/browser.js: element picker with keyboard nav (arrows=siblings, shift+arrows=parent/child), action panel (12 commands, freeform input, variant count), variant cycler with progressive reveal via MutationObserver - src/live/protocol.mjs: shared message types and event validation - source/skills/impeccable/reference/live.md: agent loop instructions (inject script, poll loop, generate variants, accept/discard, cleanup) CLI changes: - bin/cli.js: added "poll" top-level command - src/detect-antipatterns.mjs: liveCli() now delegates to src/live/server.mjs - package.json: added ws dependency Registered /impeccable live as command #22 across all standard locations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Project Instructions for Claude
Architecture (v3.0+)
There is one user-invocable skill, impeccable, with 22 commands underneath it. Users type /impeccable polish, /impeccable audit, etc. The skill is defined in source/skills/impeccable/:
SKILL.md— frontmatter (with the auto-trigger-optimized description and theallowed-toolslist), shared design principles, and the Command Router section that dispatches sub-commands via argument matching.reference/— one<command>.mdper command (audit.md,polish.md,critique.md, etc.) plus the domain reference files (typography.md,color-and-contrast.md, etc.). When a sub-command is matched, the router loads its reference file.scripts/command-metadata.json— single source of truth for each command's description, argument hint, and (eventually) category. Both the build andpin.mjsread from this.scripts/pin.mjs— creates/removes lightweight redirect shims so users can have/auditas a standalone shortcut that delegates to/impeccable audit.scripts/cleanup-deprecated.mjs— runs once after an update to remove leftover files from renamed/merged commands.
Do not add standalone skills unless there's a strong reason. The consolidation was deliberate: the / menu pollution problem is real and gets worse as users install more plugins.
CSS
Plain hand-written CSS, no Tailwind, no build step. Bun's HTML loader resolves <link rel="stylesheet"> and inlines @import chains automatically for both bun run dev and bun run build.
The CSS architecture:
public/css/main.css— Main entry point, imports the partials and defines tokens/resetpublic/css/workflow.css— Commands section, glass terminal, magazine spread stylespublic/css/sub-pages.css—/docs,/anti-patterns,/tutorials, detail pagespublic/css/tokens.css— OKLCH color tokens (ink, charcoal, ash, mist, cream, accent)
Edit any of these directly and reload. No rebuild needed for CSS changes.
Color token rule
--color-ink(10% lightness) is for body copy. Use it even for small text.--color-charcoal(25% lightness) reads as washed-out gray in small text. Only use for headings or larger body copy at ≥16px.--color-ash(55%) is for secondary labels, captions, relationship meta lines.- Never use pure black or pure white. Use the tinted tokens.
No em dashes, no -- either
CLAUDE.md feedback from multiple sessions: "no em dashes in project copy" does NOT mean "replace with --". It means use actual punctuation: commas, colons, semicolons, periods, parentheses. The -- substitution makes the problem worse. The build validator (validateNoEmDashes in scripts/build.js) catches real em dashes but not the -- double-hyphen habit, so you have to catch yourself.
Development Server
bun run dev # Bun dev server at http://localhost:3000
bun run preview # Build + Cloudflare Pages local preview
The dev server (in server/index.js) runs generateSubPages at module load, so editing source files in content/site/skills/, source/skills/impeccable/, or the sub-page generator requires a server restart (not just a browser reload) to see the change. CSS hot-reloads fine without a restart.
Legacy URL redirects live in server/index.js and must stay in sync with scripts/build.js _redirects generation. Current redirects: /skills → /docs, /skills/:id → /docs/:id, /cheatsheet → /docs, /gallery → /visual-mode#try-it-live.
Deployment
Hosted on Cloudflare Pages. Static assets served from build/, API routes handled via _redirects rewrites (JSON) and Pages Functions (downloads).
bun run deploy # Build + deploy to Cloudflare Pages
Build System
The build system compiles the impeccable skill from source/ to provider-specific formats in dist/:
bun run build # Build all providers
bun run rebuild # Clean and rebuild
Source files use placeholders that get replaced per-provider:
{{model}}— Model name (Claude, Gemini, GPT, etc.){{config_file}}— Config file name (CLAUDE.md, .cursorrules, etc.){{ask_instruction}}— How to ask user questions{{command_prefix}}—/or$depending on provider{{available_commands}}— auto-populated list of commands (fromIMPECCABLE_SUB_COMMANDSinscripts/lib/utils.js){{scripts_path}}— provider-aware path to the skill's scripts directory
Harness output directories are tracked
.claude/skills/, .cursor/skills/, .agents/skills/, and the other 8 harness directories are intentionally committed to the repo. npx skills reads them directly from this repo at install time, and they enable clean submodule use. Do not gitignore them. Run bun run build to refresh them after editing source/skills/.
Local state files inside harness directories (e.g. .claude/scheduled_tasks.lock, .claude/settings.local.json) ARE gitignored.
Generated sub-pages are gitignored
public/docs/, public/anti-patterns/, public/tutorials/, public/visual-mode/ are generated by scripts/build-sub-pages.js on dev server startup and during bun run build. They're gitignored because the production site (Cloudflare Pages) runs its own build and nobody consumes them directly from git.
Testing
bun run test # Run all tests
Unit tests (build orchestration, detector logic) run via bun test. Fixture tests (jsdom-based HTML detection) run via node --test because bun is too slow with jsdom. The test script handles this split automatically.
Important: tests/build.test.js uses spyOn(transformers, 'transformCursor') with the named exports from scripts/lib/transformers/index.js. Those named exports (transformCursor, transformClaudeCode, etc.) are kept specifically for test spying, even though build.js itself uses createTransformer + PROVIDERS directly. Do not delete them as "dead code" — I made that mistake once and broke 8 tests.
CLI
The CLI lives in this repo under bin/ and src/. Published to npm as impeccable.
npx impeccable detect [file-or-dir-or-url...] # detect anti-patterns
npx impeccable detect --fast --json src/ # regex-only, JSON output
npx impeccable live # start browser overlay server
npx impeccable skills install # install skills
npx impeccable --help # show help
The browser detector (src/detect-antipatterns-browser.js) is generated from the main engine. After changing src/detect-antipatterns.mjs, rebuild it:
bun run build:browser
IMPORTANT: Always use node (not bun) to run the detect CLI. Bun's jsdom implementation is extremely slow and will cause scans with HTML files to hang for minutes.
Versioning
There are three independently versioned components. Only bump the one(s) that actually changed:
CLI (npm package):
package.json→version- Bump when: CLI code changes (
bin/,src/detect-antipatterns.mjs, etc.)
Skills (Claude Code plugin / skill definitions):
.claude-plugin/plugin.json→version.claude-plugin/marketplace.json→plugins[0].version- Bump when: skill content changes (
source/skills/, reference files, command metadata, etc.)
Chrome extension:
extension/manifest.json→version- Bump when: extension code changes (
extension/)
Website changelog (public/index.html):
- Hero version link text + new changelog entry in the changelog section
- Update for user-facing changes only, not internal build/tooling details
- Use the most prominent version that changed (skills version is usually the right one)
Adding New Commands
All commands live under /impeccable. To add a new one:
- Create
source/skills/impeccable/reference/<command>.mdwith the command's instructions (this is what the LLM loads when the command is invoked) - Add a row to the Sub-command reference table in
source/skills/impeccable/SKILL.md - Add an entry to the Command menu section in the same file
- Add the command name to
IMPECCABLE_SUB_COMMANDSinscripts/lib/utils.js - Add it to
VALID_COMMANDSinsource/skills/impeccable/scripts/pin.mjs - Add its metadata (description + argumentHint) to
source/skills/impeccable/scripts/command-metadata.json - Add its category to
SKILL_CATEGORIESinscripts/lib/sub-pages-data.js - Add its relationships (leadsTo / pairs / combinesWith) to
COMMAND_RELATIONSHIPSin the same file - Add the same category entry to
public/js/data.jscommandCategoriesandcommandProcessSteps(for the homepage carousel) - Add symbol + number to
commandSymbolsandcommandNumbersinpublic/js/components/framework-viz.js(periodic table) - Optional: write an editorial wrapper at
content/site/skills/<command>.mdwith a shorttaglineand expanded body (When to use it / How it works / Try it / Pitfalls)
The build system counts commands from the router table automatically. Update the command count in all of these locations when the total changes:
public/index.html— meta descriptions, hero box, section leadpublic/cheatsheet.htmldoes not exist anymore;/cheatsheetredirects to/docsREADME.md— intro, command count, commands tableNOTICE.md— command countAGENTS.md— intro command count.claude-plugin/plugin.json— description.claude-plugin/marketplace.json— metadata description + plugin description
The build validator (generateCounts in scripts/build.js) checks these files for stale numeric counts and fails the build if any disagree with the router table.
Adding editorial content for existing commands
Editorial files live at content/site/skills/<command>.md and have a tagline frontmatter plus a body with the standard four sections:
- When to use it — the specific scenarios this command owns
- How it works — the internal process, phases, or approach
- Try it — one or two concrete examples with expected output
- Pitfalls — real failure modes, with alternatives to reach for instead
The tagline is used by UI surfaces (magazine spread, docs cards) that need a short human-friendly label. The long description in command-metadata.json stays optimized for auto-trigger keyword matching in the AI harness.
Every command should have an editorial file eventually, but the build does not require one: commands without editorials fall back to the frontmatter description.
Evals Framework (private, gitignored)
There is a controlled eval framework at evals/ that measures whether the /impeccable skill improves or harms AI-generated frontend design. It runs the same brief through a model with and without the skill loaded, fingerprints every generation, and aggregates the results into a bias report. The whole evals/ directory is gitignored — it's intended to stay private (commercial).
If you're picking up eval work in a new session, read evals/AGENT.md first. It captures everything we've learned: model choices, sample size policy, lessons learned, common workflows, and gotchas. Don't try to reinvent the workflow from scratch — there's significant prior context.
After structural skill changes, update evals/runner/inline-skill.ts
The eval harness inlines SKILL.md into the system prompt for the "skill-on" condition, stripping sections that are irrelevant to an API-driven craft run. The stripped sections list (sectionsToStrip in inline-skill.ts) needs to stay in sync with SKILL.md's top-level ## headings. As of v3.0, it strips:
## Context Gathering Protocol— references a.impeccable.mdfile that doesn't exist in the test harness## Command Router— sub-command dispatch is meaningless for a single API call## Pin / Unpin— harness tooling, not design instruction
If you add or rename a top-level section in SKILL.md, check whether inline-skill.ts needs updating. A stale strip list either leaves noise in the prompt or accidentally strips useful content.
Quick orientation
- Primary baseline model:
gpt-5.4with--reasoning-effort medium. Frontier intelligence at ~5-10× lower cost than high reasoning. Do NOT use--reasoning-effort highunless you specifically need it — reasoning tokens count againstmax_completion_tokensand burn ~$1-2/file with no quality benefit for our use case. - Secondary validation model:
qwen/qwen3.6-plusvia OpenRouter. Cheap-ish, decent design quality, no reasoning controls. - Do NOT use Haiku as a primary eval target. It ignores most negative rules in the skill. We learned this the hard way — it sent us down many wrong paths early on.
- Sample size policy: n=10 per niche for scratch iteration, n=20 for sweep validation (the standard), n=50 reserved for the final published baseline. n=20 is the smallest sample where rare detector findings stabilize and A/B comparisons are statistically meaningful.
Quick commands
# Always start the local server first — the gallery/viewer can't load via file:// (CORS)
bun run evals/runner/serve.ts
# Standard workflow: generate → detect → aggregate → snapshot
bun run evals/runner/run.ts --with-refs --model gpt-5.4 --reasoning-effort medium
bun run evals/runner/detect.ts
bun run evals/runner/aggregate.ts
bun run evals/runner/snapshot.ts <slug> --title "..." --note "..."
# Cheap targeted iteration (does not pollute current/)
bun run evals/runner/run.ts --with-refs --scratch my-test \
--niches 06 --n 10 --condition skill-on --model qwen/qwen3.6-plus
# View results in browser
open http://localhost:8723/viewer.html
Critical rules
- Always run a small smoke test (n=2-5 on one niche) before any sweep. Rate degrades over long runs and time estimates can be off by 10-20×. We once burned 11+ hours on a sweep estimated to take 40 minutes.
- Background long runs. Use
run_in_background: truefor any sweep over ~50 generations. The runner is resumable so killing and restarting is safe. - Don't mix prompt versions in the same dataset. The variant.json safety check enforces this for
current/(must pass--rebuild-skill-onafter a prompt edit). Scratch dirs auto-wipe on prompt change. - Snapshot first, change second. Always have a known reference point in
evals/output/snapshots/before editing the skill, so you can compare before/after. - The user is the source of truth on aesthetic quality. The fingerprinter and detector are useful signals but do not measure "is this design good?" Have the user spot-check the gallery for any meaningful change.
See evals/AGENT.md for the full reference: detailed model comparison table, complete lessons learned, all common workflows, and the list of gotchas.