mirror of
https://github.com/pbakaus/impeccable.git
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Makes plugin instructions execute the installed plugin copy, safely quotes paths containing spaces, removes the broad Node pre-approval, and ships guarded generated plugin output.\n\nAI-assisted maintainer conflict resolution, review, and validation by Codex under maintainer direction.
190 lines
9.6 KiB
JavaScript
190 lines
9.6 KiB
JavaScript
import fs from 'fs';
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import path from 'path';
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/**
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* Rewrite project-relative script paths for the plugin subtree (issue #523).
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*
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* The ./plugin subtree is a verbatim copy of the dist/claude-code output,
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* where {{scripts_path}} resolves to `.claude/skills/impeccable/scripts`,
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* a path relative to the user's project. Run from the plugin cache, that
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* path points at whatever the project has installed: a plugin-only user
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* gets MODULE_NOT_FOUND, and a dual-install user silently runs the
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* project's (possibly older) skill copy.
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*
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* No literal path survives installation (the plugin cache location varies
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* per machine and per plugin version), so skill and reference markdown
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* uses the `<skill-base-dir>` form SKILL.md's Setup step 1 already leads
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* with: the runtime shows the skill's loaded base directory when it loads
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* the skill, and scripts resolve against that. Agent files cannot use the
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* token (a spawned agent never loads SKILL.md) and get the
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* ${CLAUDE_PLUGIN_ROOT} variable instead; see PLUGIN_AGENT_SCRIPTS_PATH.
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*/
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// The resolved {{scripts_path}} in dist/claude-code output, fixed by the
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// Claude Code transformer's configDir (.claude) + skill name (impeccable).
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export const CLAUDE_PROJECT_SCRIPTS_PATH = '.claude/skills/impeccable/scripts';
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export const PLUGIN_SCRIPTS_PATH = '<skill-base-dir>/scripts';
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// The project-path rule pre-approves a path inside the user's project, the
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// one place the plugin must NOT run scripts from. No replacement rule
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// exists: a wildcard pattern such as `node */skills/impeccable/scripts/*`
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// auto-approves any same-shaped path anywhere on disk, and frontmatter has
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// no variable bound to the loaded plugin root (CLAUDE_PLUGIN_ROOT is
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// hook-only). The plugin copy drops the rule and script runs go through
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// the normal Bash confirmation.
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export const PROJECT_ALLOWED_TOOLS_LINE = ` - Bash(node ${CLAUDE_PROJECT_SCRIPTS_PATH}/*)\n`;
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// Setup step 1's second sentence names the project path as the fallback
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// when the runtime reports no base directory. A plugin install has no
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// working project fallback (that path is the bug this rewrite exists to
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// fix), and every instruction in the plugin copy already carries the
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// token, so the sentence loses its fallback clause.
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const SETUP_FALLBACK_TEXT =
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'That base directory resolves every `node .claude/skills/impeccable/scripts/...` command in this skill and its references, ' +
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'and `.claude/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory.';
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const SETUP_PLUGIN_TEXT =
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'Every `node "<skill-base-dir>/scripts/..."` command in this skill and its references resolves against that base directory.';
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// Agent files are subagent system prompts: a spawned agent never loads
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// SKILL.md, so Setup's <skill-base-dir> token is undefined in the one
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// context that must act on it (review finding). Claude Code substitutes
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// ${CLAUDE_PLUGIN_ROOT} inline anywhere in plugin skill and agent content
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// per the substitution table in code.claude.com/docs/en/plugins-reference.
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// (anthropics/claude-code#65768 observed subagents receiving the literal;
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// it was auto-closed stale and the docs table postdates it. Frontmatter
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// still has no variable, which is why the node pre-approval is dropped
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// rather than rewritten.) Grok Build reads this same subtree with its own
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// substitution behavior, so the embed instruction carries a sidecar
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// fallback for any harness that hands the agent the unexpanded literal.
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export const PLUGIN_AGENT_SCRIPTS_PATH = '${CLAUDE_PLUGIN_ROOT}/skills/impeccable/scripts';
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// Appended as its own sentence after the agent's embed instruction so
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// behavior is defined even where the variable reaches the agent
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// unexpanded: the prompt survives as a sidecar and the manifest tells the
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// parent, whose own thread can resolve the script and embed it properly.
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export const AGENT_EMBED_FALLBACK =
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' When that script path is unreachable in your environment, write the same prompt to ' +
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'`<asset>.prompt.txt` beside the asset and note it in your manifest so the parent can embed it.';
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/**
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* Rewrite one markdown file's content for the plugin subtree. Pure, so the
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* unit suite can pin every rewrite without a build.
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*/
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export function rewritePluginMarkdown(content) {
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return content
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// Order matters: the allowed-tools line contains the project path, so
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// remove it before the generic path replacement rewrites it into a
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// line the removal no longer matches.
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.replaceAll(PROJECT_ALLOWED_TOOLS_LINE, '')
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.replaceAll(SETUP_FALLBACK_TEXT, SETUP_PLUGIN_TEXT)
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.replaceAll(CLAUDE_PROJECT_SCRIPTS_PATH, PLUGIN_SCRIPTS_PATH)
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// <skill-base-dir> expands to a real path at run time, and an unquoted
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// path with spaces splits before node sees it. Quote every command's
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// script argument, including the token-form commands SKILL.src.md
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// carries natively (Setup step 1). Runs after the path replacement so
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// one pattern covers both origins; already-quoted forms don't match.
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.replace(/node <skill-base-dir>\/scripts\/([^\s`"]+)/g, 'node "<skill-base-dir>/scripts/$1"');
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}
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/**
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* Rewrite one agent file's content for the plugin subtree. Same quoting
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* discipline as the skill rewrite, but the path is the plugin-root
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* variable rather than the skill-base-dir token SKILL.md defines,
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* because no SKILL.md travels with a spawned agent.
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*/
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export function rewritePluginAgentMarkdown(content) {
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return content
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.replaceAll(CLAUDE_PROJECT_SCRIPTS_PATH, PLUGIN_AGENT_SCRIPTS_PATH)
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.replace(
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/node \$\{CLAUDE_PLUGIN_ROOT\}\/skills\/impeccable\/scripts\/([^\s`"]+)/g,
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'node "${CLAUDE_PLUGIN_ROOT}/skills/impeccable/scripts/$1"',
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)
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// Anchors on the command this rewrite just produced plus the rest of
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// its sentence, so the fallback lands as the following sentence rather
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// than splicing into the middle of one.
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.replace(
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/(`node "\$\{CLAUDE_PLUGIN_ROOT\}\/skills\/impeccable\/scripts\/embed-prompt\.mjs"[^`]*`[^.]*\.)/g,
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`$1${AGENT_EMBED_FALLBACK}`,
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);
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}
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/**
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* Fail the build when an agent file's rewrite no longer holds: a
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* project-relative scripts path or the skill-base-dir token survived, or
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* an embed instruction lost its unexpanded-variable fallback because the
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* source sentence the anchor keys on was reworded. Loud beats a silent
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* no-op, same contract as verifyPluginSkillRewrite.
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*/
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export function verifyPluginAgentRewrite(agentPath) {
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const content = fs.readFileSync(agentPath, 'utf-8');
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if (content.includes(CLAUDE_PROJECT_SCRIPTS_PATH) || content.includes('<skill-base-dir>')) {
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throw new Error(
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`Plugin rewrite drift: ${agentPath} references a scripts path a spawned agent cannot ` +
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'resolve (the project-relative form or the <skill-base-dir> token). Agent files must ' +
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'carry the ${CLAUDE_PLUGIN_ROOT} form; see rewritePluginAgentMarkdown (issue #523).',
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);
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}
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if (content.includes('embed-prompt.mjs') && !content.includes(AGENT_EMBED_FALLBACK)) {
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throw new Error(
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`Plugin rewrite drift: ${agentPath} carries an embed instruction without the sidecar ` +
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"fallback sentence. The source sentence no longer matches the anchor in " +
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'scripts/lib/plugin-paths.js (issue #523); update the fallback anchor to the new wording.',
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);
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}
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}
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/**
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* Fail the build when the copied SKILL.md no longer matches the rewrite.
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* The fallback-sentence replacement keys on the exact Setup step 1 text; if
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* SKILL.src.md rewords it, replaceAll silently no-ops and the plugin ships
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* the project path as its fallback. Loud beats wrong: the build stops here
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* so plugin-paths.js gets updated alongside the source.
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*/
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export function verifyPluginSkillRewrite(skillMdPath) {
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const content = fs.readFileSync(skillMdPath, 'utf-8');
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if (!content.includes(SETUP_PLUGIN_TEXT)) {
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throw new Error(
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`Plugin rewrite drift: ${skillMdPath} is missing the <skill-base-dir> resolution sentence. ` +
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"SKILL.src.md's Setup step 1 fallback sentence no longer matches the replacement in " +
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'scripts/lib/plugin-paths.js (issue #523); update SETUP_FALLBACK_TEXT to the new wording.',
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);
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}
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if (content.includes('Bash(node ')) {
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throw new Error(
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`Plugin rewrite drift: ${skillMdPath} still pre-approves a node script path. ` +
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"SKILL.src.md's allowed-tools entry no longer matches the removal in " +
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'scripts/lib/plugin-paths.js (issue #523); the plugin ships no node pre-approval.',
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);
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}
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if (content.includes(CLAUDE_PROJECT_SCRIPTS_PATH)) {
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throw new Error(
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`Plugin rewrite drift: ${skillMdPath} still contains the project-relative scripts path ` +
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`(${CLAUDE_PROJECT_SCRIPTS_PATH}). A wording or path shape in SKILL.src.md slipped past ` +
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'the replacements in scripts/lib/plugin-paths.js (issue #523); the plugin copy must not ' +
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"reference the project's scripts directory.",
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);
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}
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}
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/**
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* Apply a rewrite to every .md file under dir, recursively. Defaults to
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* the skill rewrite; the agents directory passes rewritePluginAgentMarkdown.
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* Script files are left alone: the only project-relative paths in them
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* (hook-admin.mjs) install project-scoped hooks via ${CLAUDE_PROJECT_DIR},
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* which is that command's actual job.
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*/
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export function rewritePluginMarkdownTree(dir, rewrite = rewritePluginMarkdown) {
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if (!fs.existsSync(dir)) return;
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for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
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const entryPath = path.join(dir, entry.name);
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if (entry.isDirectory()) {
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rewritePluginMarkdownTree(entryPath, rewrite);
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} else if (entry.name.endsWith('.md')) {
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const original = fs.readFileSync(entryPath, 'utf-8');
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const rewritten = rewrite(original);
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if (rewritten !== original) fs.writeFileSync(entryPath, rewritten);
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}
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}
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}
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