Files
pbakaus_impeccable/.qoder/skills/impeccable/reference/responsive-design.md
T
VinaywhoandClaude Opus 4.7 4f66eb9c08 feat: add Qoder harness support (closes #76)
Qoder ships an Agent Skills system at .qoder/skills/{name}/SKILL.md with
slash-command invocation, mapping cleanly onto the existing transformer
pipeline. Adds Qoder as a 13th first-class harness:

- PROVIDER_PLACEHOLDERS entry in scripts/lib/utils.js (model, config_file,
  ask_instruction, command_prefix) mirroring the Pi/Rovo Dev shape.
- PROVIDERS entry in scripts/lib/transformers/providers.js with
  configDir=.qoder and the OpenCode/Claude Code frontmatter field set
  (user-invocable, argument-hint, license, compatibility, metadata,
  allowed-tools), since Qoder docs explicitly support those.
- transformQoder named export in scripts/lib/transformers/index.js for
  test-spy parity (kept per CLAUDE.md guidance, even though build.js uses
  PROVIDERS directly).
- .qoder added to PROVIDER_DIRS in bin/commands/skills.mjs so the CLI
  detects existing Qoder installs.
- HARNESSES.md updated: official docs row, frontmatter support column,
  directory structure row, and "Last verified" date bumped.
- DEVELOP.md reference link added.
- .github/ISSUE_TEMPLATE/feature_request.md and PULL_REQUEST_TEMPLATE.md
  extended with Qoder in the provider checklists.
- Built .qoder/skills/impeccable/ tree committed (per CLAUDE.md harness
  output dirs are tracked so npx skills can read them at install time).

The dynamic providers.test.js loop picks up Qoder automatically; all
non-prefix Qoder cases pass. The pre-existing Windows-only prefix-test
flake affects every provider equally and is out of scope for this PR.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 15:16:12 +05:30

3.4 KiB

Responsive Design

Mobile-First: Write It Right

Start with base styles for mobile, use min-width queries to layer complexity. Desktop-first (max-width) means mobile loads unnecessary styles first.

Breakpoints: Content-Driven

Don't chase device sizes—let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use clamp() for fluid values without breakpoints.

Detect Input Method, Not Just Screen Size

Screen size doesn't tell you input method. A laptop with touchscreen, a tablet with keyboard—use pointer and hover queries:

/* Fine pointer (mouse, trackpad) */
@media (pointer: fine) {
  .button { padding: 8px 16px; }
}

/* Coarse pointer (touch, stylus) */
@media (pointer: coarse) {
  .button { padding: 12px 20px; }  /* Larger touch target */
}

/* Device supports hover */
@media (hover: hover) {
  .card:hover { transform: translateY(-2px); }
}

/* Device doesn't support hover (touch) */
@media (hover: none) {
  .card { /* No hover state - use active instead */ }
}

Critical: Don't rely on hover for functionality. Touch users can't hover.

Safe Areas: Handle the Notch

Modern phones have notches, rounded corners, and home indicators. Use env():

body {
  padding-top: env(safe-area-inset-top);
  padding-bottom: env(safe-area-inset-bottom);
  padding-left: env(safe-area-inset-left);
  padding-right: env(safe-area-inset-right);
}

/* With fallback */
.footer {
  padding-bottom: max(1rem, env(safe-area-inset-bottom));
}

Enable viewport-fit in your meta tag:

<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">

Responsive Images: Get It Right

srcset with Width Descriptors

<img
  src="hero-800.jpg"
  srcset="
    hero-400.jpg 400w,
    hero-800.jpg 800w,
    hero-1200.jpg 1200w
  "
  sizes="(max-width: 768px) 100vw, 50vw"
  alt="Hero image"
>

How it works:

  • srcset lists available images with their actual widths (w descriptors)
  • sizes tells the browser how wide the image will display
  • Browser picks the best file based on viewport width AND device pixel ratio

Picture Element for Art Direction

When you need different crops/compositions (not just resolutions):

<picture>
  <source media="(min-width: 768px)" srcset="wide.jpg">
  <source media="(max-width: 767px)" srcset="tall.jpg">
  <img src="fallback.jpg" alt="...">
</picture>

Layout Adaptation Patterns

Navigation: Three stages—hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. Tables: Transform to cards on mobile using display: block and data-label attributes. Progressive disclosure: Use <details>/<summary> for content that can collapse on mobile.

Testing: Don't Trust DevTools Alone

DevTools device emulation is useful for layout but misses:

  • Actual touch interactions
  • Real CPU/memory constraints
  • Network latency patterns
  • Font rendering differences
  • Browser chrome/keyboard appearances

Test on at least: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.


Avoid: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.