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GROUND no longer lapses silently on code-led builds: with no comp to sample, the authority is the colors OWN-WORLD and the quality bar name, and no invented target beyond them. Non-uniform fields get sampling rules (interior pixel, patch average for texture, both ends of a gradient, never an edge), and the numeric comparison gets tolerance semantics so render noise never fails a faithful build. The hunt hint names the dark-ground prior beside the light one. AI-assisted change (Cursor), prepared under maintainer direction. Co-authored-by: Cursor <cursoragent@cursor.com>