Files
pbakaus_impeccable/source/patterns.md
T
Paul BakausandClaude Opus 4.5 3d9f4ae5df Fill in all sub-skill reference files with non-obvious design guidance
- typography.md: vertical rhythm math, modular scale, distinctive fonts, font loading
- color-and-contrast.md: OKLCH, tinted grays, gray-on-color warning, pure gray/black
- motion-design.md: quart/quint/expo curves, bounce/elastic warning, stagger formula
- spatial-design.md: 4pt base, gap over margin, card restraint, no nested cards
- responsive-design.md: content-driven breakpoints, clamp formula, pointer queries
- interaction-design.md: focus-visible, optimistic updates, inert/popover APIs
- ux-writing.md: button labels, error formula, empty states, redundant copy

Updated patterns.md with:
- Pure gray warning (not just black/white)
- Bounce/elastic easing anti-pattern
- Redundant copy anti-pattern

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 10:34:42 -08:00

6.2 KiB
Raw Blame History

patterns, antipatterns
patterns antipatterns
name items
Typography
Use a modular type scale (1.2, 1.25, 1.333, 1.5 ratios)
Pair a distinctive display font with a refined body font
Establish clear hierarchy through weight, size, and spacing
Set body text at 16-18px minimum for readability
Use proper line heights (1.4-1.6 for body, tighter for headings)
name items
Color & Contrast
Build palettes from a dominant color with intentional accents
Use off-whites and near-blacks for softer, sophisticated feel
Meet WCAG AA contrast (4.5:1 text, 3:1 UI elements)
Create semantic color tokens (success, warning, error, info)
Test with color blindness simulators
name items
Layout & Space
Use a spacing scale (4, 8, 12, 16, 24, 32, 48, 64, 96)
Create visual rhythm through varied spacing
Let content breathe with generous whitespace
Use asymmetry and unexpected compositions
Break the grid intentionally for emphasis
name items
Motion
Animate with purpose (guide attention, confirm actions)
Use 150-300ms for micro-interactions
Prefer transform and opacity (GPU-accelerated)
Respect prefers-reduced-motion preferences
Stagger reveals for orchestrated page loads
name items
Interaction
Design clear, visible focus indicators
Make touch targets at least 44×44px
Provide immediate feedback for all actions
Write specific, helpful error messages
Support keyboard, mouse, and touch equally
name items
Responsive
Design mobile-first, enhance for larger screens
Use fluid typography (clamp for smooth scaling)
Ensure all functionality works across devices
Test landscape orientation on mobile
Consider device capabilities (not just screen size)
name items
Typography
Don't use more than 2-3 font families
Don't use decorative fonts for body text
Don't implement arbitrary font sizes without a scale
Don't sacrifice readability for aesthetic novelty
Don't skip fallback font definitions
name items
Color & Contrast
Don't use gray text on colored backgrounds
Don't rely on color alone to convey information
Don't use pure gray, pure black (#000), or pure white (#fff) - add subtle color tint
Don't create palettes with arbitrary color choices
Don't ignore color blindness (8% of men)
name items
Layout & Space
Don't wrap everything in cards
Don't nest cards inside cards
Don't make all spacing equal (variety creates hierarchy)
Don't forget white space is a design element
Don't create hierarchy through size alone
name items
Motion
Don't animate without purpose
Don't use durations over 500ms for UI feedback
Don't animate layout properties (width, height, padding, margin) - use transform instead
Don't use bounce or elastic easing - they feel dated and tacky; use ease-out-quart/quint/expo
Don't ignore prefers-reduced-motion
name items
Interaction
Don't remove focus indicators without alternatives
Don't use placeholder text as labels
Don't make touch targets smaller than 44×44px
Don't show generic error messages
Don't repeat the same information (redundant headers, intro restating heading, etc.)
name items
Responsive
Don't design desktop-first and cram into mobile
Don't hide critical functionality on mobile
Don't use device detection over feature detection
Don't forget about landscape orientation
Don't assume all mobile devices are powerful

Design Patterns Reference

This reference defines what TO do and what NOT to do when creating frontend interfaces. These patterns fight against model bias—the tendency of LLMs to converge on the same predictable choices.

What TO Do (Patterns)

Focus on intentional, distinctive design choices:

Typography: Use a modular type scale with a distinctive display font paired with a refined body font. Establish clear hierarchy through weight, size, and spacing—not size alone.

Color: Build palettes from a dominant color with sharp accents. Use off-whites and near-blacks for sophistication. Always meet WCAG AA contrast requirements.

Space: Use a spacing scale (4, 8, 12, 16, 24, 32, 48, 64, 96). Create visual rhythm through varied spacing. Let content breathe. Break the grid intentionally.

Motion: Animate with purpose—guide attention and confirm actions. Use 150-300ms for micro-interactions. Prefer transform and opacity with smooth ease-out curves (quart, quint, expo). Stagger reveals for orchestrated page loads.

Interaction: Design clear focus indicators. Make touch targets 44×44px minimum. Provide immediate feedback. Write specific, helpful error messages.

Responsive: Design mobile-first. Use fluid typography with clamp(). Ensure all functionality works across devices.

What NOT to Do (Anti-Patterns)

These patterns create generic "AI slop" aesthetics:

Generic Visuals: Defaulting to Inter/Roboto/Arial, purple-to-blue gradients on white, pure grays without color tint, wrapping everything in rounded cards, decorative shadows without purpose.

Structural Issues: Arbitrary spacing without a scale, hierarchy through size alone, equal spacing everywhere, cards nested inside cards, redundant copy (headers restating intros, repeated explanations).

Motion Mistakes: Bounce and elastic easing (dated and tacky), animating layout properties, durations over 500ms for feedback, animation without purpose.

Interaction Failures: Removing focus outlines without alternatives, placeholder text as labels, touch targets under 44×44px, generic "Something went wrong" errors, gray text on colored backgrounds.

Accessibility Violations: Color-only meaning, ignoring prefers-reduced-motion, failing WCAG contrast, creating keyboard traps.

These anti-patterns are baked into training data from countless generic templates. Without explicit guidance, AI reproduces them. This skill ensures your AI knows both what to do AND what to avoid.