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Phase one is near-pixel-perfect reproduction at the comp's breakpoint, with exactly three concessions (closest font, icons unless a library was chosen, genuine comp defects); the overlap comparison is the authority because models systematically believe their code recreation succeeded when it did not, and regions that keep losing the comparison ship as composited rendered assets instead. Phase two brings the reproduction to life (interaction, motion, responsiveness), and anything beyond the comp inherits the recorded system, never invented container chrome. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>