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One-shot evals on Fable 5 (impeccable-evals notes/fable-oneshot-craft-plan.md) showed the reference-file architecture failing: models skip the register reads, so most design guidance never reaches them, and skill-on collapses toward bare-model output (0/9 pairwise wins vs frontend-design on r10). SKILL.md is now self-contained for one-shot work: persona, the-brief-wins rule, ground-it-in-the-subject, a plan/tokens/signature/self-check process gate, commitment guidance, a compact inline craft floor, and distilled brand/product registers. Reference files remain as sub-command flows and optional depth. The enumerated absolute-bans list is retired from prose; mechanical slop enforcement moves to the detector/hook. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
520 B
JSON
16 lines
520 B
JSON
{
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"name": "impeccable",
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"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
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"version": "4.0.0-alpha.1",
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"author": {
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"name": "Paul Bakaus",
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"email": "paul@paulbakaus.com"
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},
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"homepage": "https://impeccable.style",
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"repository": "https://github.com/pbakaus/impeccable",
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"skills": "./skills/",
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"agents": [
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"./agents/impeccable-manual-edit-applier.md"
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]
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}
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