Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.
## Architecture
- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
descriptions, argument hints, and relationships
## Site rewrite
- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
matching the old cheatsheet density, with leads-to/pairs-with/
combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>
## Build system
- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
UI surfaces prefer tagline for human display, description for auto-
trigger keyword matching
## Gitignore
- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
remain tracked by design: npx skills reads them from this repo at
install time and they enable clean submodule use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
7.7 KiB
Project Instructions for Claude
CSS
Plain hand-written CSS, no Tailwind, no build step. Bun's HTML loader resolves
<link rel="stylesheet"> and inlines @import chains automatically for both
bun run dev and bun run build.
The CSS architecture:
public/css/main.css- Main entry point, imports the partials and defines tokens/resetpublic/css/workflow.css- Commands section, glass terminal, case studies stylespublic/css/gallery.css,skill-demos.css,problem-section.css- section partials
Edit any of these directly and reload — no rebuild needed.
Development Server
bun run dev # Bun dev server at http://localhost:3000
bun run preview # Build + Cloudflare Pages local preview
Deployment
Hosted on Cloudflare Pages. Static assets served from build/, API routes handled via _redirects rewrites (JSON) and Pages Functions (downloads).
bun run deploy # Build + deploy to Cloudflare Pages
Build System
The build system compiles skills and commands from source/ to provider-specific formats in dist/:
bun run build # Build all providers
bun run rebuild # Clean and rebuild
Source files use placeholders that get replaced per-provider:
{{model}}- Model name (Claude, Gemini, GPT, etc.){{config_file}}- Config file name (CLAUDE.md, .cursorrules, etc.){{ask_instruction}}- How to ask user questions
Testing
bun run test # Run all tests
Unit tests (build, detector logic) run via bun test. Fixture tests (jsdom-based HTML detection) run via node --test because bun is too slow with jsdom. The test script handles this split automatically.
CLI
The CLI lives in this repo under bin/ and src/. Published to npm as impeccable.
npx impeccable detect [file-or-dir-or-url...] # detect anti-patterns
npx impeccable detect --fast --json src/ # regex-only, JSON output
npx impeccable live # start browser overlay server
npx impeccable skills install # install skills
npx impeccable --help # show help
The browser detector (src/detect-antipatterns-browser.js) is generated from the main engine. After changing src/detect-antipatterns.mjs, rebuild it:
bun run build:browser
IMPORTANT: Always use node (not bun) to run the detect CLI. Bun's jsdom implementation is extremely slow and will cause scans with HTML files to hang for minutes.
Versioning
There are three independently versioned components. Only bump the one(s) that actually changed:
CLI (npm package):
package.json→version- Bump when: CLI code changes (
bin/,src/detect-antipatterns.mjs, etc.)
Skills (Claude Code plugin / skill definitions):
.claude-plugin/plugin.json→version.claude-plugin/marketplace.json→plugins[0].version- Bump when: skill content changes (
source/skills/, skill count changes, etc.)
Chrome extension:
extension/manifest.json→version- Bump when: extension code changes (
extension/)
Website changelog (public/index.html):
- Hero version link text + new changelog entry
- Update for user-facing changes only, not internal build/tooling details
- Use the most prominent version that changed (e.g. skills version for skill consolidation)
Adding New Sub-commands
All commands are accessed through /impeccable. To add a new one:
- Create
source/skills/impeccable/reference/<command>.mdwith the command's instructions - Add a row to the Sub-command reference table in
source/skills/impeccable/SKILL.md - Add an entry to the Command menu section in the same file
- Add the command name to
IMPECCABLE_SUB_COMMANDSinscripts/lib/utils.js - Add it to
VALID_COMMANDSinsource/skills/impeccable/scripts/pin.mjs - Add its metadata to
source/skills/impeccable/scripts/command-metadata.json
The build system counts commands from the router table automatically. Update the command count in all of these locations:
public/index.html-- meta descriptions, hero box, section leadpublic/cheatsheet.html-- meta description, subtitleREADME.md-- intro, command count, commands tableNOTICE.md-- command countAGENTS.md-- intro command count.claude-plugin/plugin.json-- description.claude-plugin/marketplace.json-- metadata description + plugin description
Evals Framework (private, gitignored)
There is a controlled eval framework at evals/ that measures whether the /impeccable skill improves or harms AI-generated frontend design. It runs the same brief through a model with and without the skill loaded, fingerprints every generation, and aggregates the results into a bias report. The whole evals/ directory is gitignored — it's intended to stay private (commercial).
If you're picking up eval work in a new session, read evals/AGENT.md first. It captures everything we've learned: model choices, sample size policy, lessons learned, common workflows, and gotchas. Don't try to reinvent the workflow from scratch — there's significant prior context.
Quick orientation
- Primary baseline model:
gpt-5.4with--reasoning-effort medium. Frontier intelligence at ~5-10× lower cost than high reasoning. Do NOT use--reasoning-effort highunless you specifically need it — reasoning tokens count againstmax_completion_tokensand burn ~$1-2/file with no quality benefit for our use case. - Secondary validation model:
qwen/qwen3.6-plusvia OpenRouter. Cheap-ish, decent design quality, no reasoning controls. - Do NOT use Haiku as a primary eval target. It ignores most negative rules in the skill. We learned this the hard way — it sent us down many wrong paths early on.
- Sample size policy: n=10 per niche for scratch iteration, n=20 for sweep validation (the standard), n=50 reserved for the final published baseline. n=20 is the smallest sample where rare detector findings stabilize and A/B comparisons are statistically meaningful.
Quick commands
# Always start the local server first — the gallery/viewer can't load via file:// (CORS)
bun run evals/runner/serve.ts
# Standard workflow: generate → detect → aggregate → snapshot
bun run evals/runner/run.ts --with-refs --model gpt-5.4 --reasoning-effort medium
bun run evals/runner/detect.ts
bun run evals/runner/aggregate.ts
bun run evals/runner/snapshot.ts <slug> --title "..." --note "..."
# Cheap targeted iteration (does not pollute current/)
bun run evals/runner/run.ts --with-refs --scratch my-test \
--niches 06 --n 10 --condition skill-on --model qwen/qwen3.6-plus
# View results in browser
open http://localhost:8723/viewer.html
Critical rules
- Always run a small smoke test (n=2-5 on one niche) before any sweep. Rate degrades over long runs and time estimates can be off by 10-20×. We once burned 11+ hours on a sweep estimated to take 40 minutes.
- Background long runs. Use
run_in_background: truefor any sweep over ~50 generations. The runner is resumable so killing and restarting is safe. - Don't mix prompt versions in the same dataset. The variant.json safety check enforces this for
current/(must pass--rebuild-skill-onafter a prompt edit). Scratch dirs auto-wipe on prompt change. - Snapshot first, change second. Always have a known reference point in
evals/output/snapshots/before editing the skill, so you can compare before/after. - The user is the source of truth on aesthetic quality. The fingerprinter and detector are useful signals but do not measure "is this design good?" Have the user spot-check the gallery for any meaningful change.
See evals/AGENT.md for the full reference: detailed model comparison table, complete lessons learned, all common workflows, and the list of gotchas.