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pbakaus_impeccable/skill/reference/craft.md
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e7e923c4ef Skill + craft cleanup, detector hardening, native subagent pipeline (#152)
* skill: drop quality tiers, keep the real brand-craft guardrails

Codex's craft/brand pass introduced fast/ship/showpiece "quality bars"
plus brand-specific build gates, asset ledgers, sub-agent review, and
self-graded fallback labels. In practice those tiers became escape
hatches rather than craft pressure: the final output should always be
10/10, and the real decision points are splashiness and maximalism, not
quality.

Removed:
- All quality-bar / showpiece / fast / ship framing in shape.md and craft.md
- Standalone Brand Direction (#4) and Asset Requirements (#10) sections
  in shape's brief; renumbered back to 1-10
- The Brand hard rules section in brand.md (folded its real prohibitions
  into the existing Imagery and Brand bans sections)
- Brand-specific build-gate item, mock-fidelity bullet, production-bar
  bullet, present-step bullet in craft.md
- Asset ledger ceremony in craft Step 4
- Review-only sub-agents and "self-reviewed fallback, not independently
  validated" machinery in craft.md and polish.md
- The For brand surfaces, assess hard failures subsection in polish.md
  and the brand checklist row
- tests/brand-showpiece-reference.test.mjs (and its package.json wiring)

Kept (the real nuggets):
- Asset-substitution prohibition: image-led briefs ship real/generated
  assets or canvas/SVG/WebGL, not generic CSS panels, cards, bullets,
  or copy
- Repeated tiny uppercase tracked kicker labels as a brand ban
- Detector/QA output is defect evidence only, never proof of quality
- "What visual assets are real content here?" discovery question
- Inspect each major section individually for brand and long-form work
- repeated-section-kickers detection rule + fixture
- CLI improvements (JSON to stdout, -json/-fast aliases, severity field)
- critique.md: npx impeccable detect --json fix

Harness output dirs refreshed via bun run build. Full test suite (186)
passes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* skill: strip gate ceremony; require shape pause; allow compact briefs

The setup gate table and IMPECCABLE_PREFLIGHT banner pushed every
craft run through ritual restatement (PRODUCT.md → original prompt
→ round 1 → round 2 → 70-line "confirmed brief" → critique → summary,
all saying the same thing). Replaced with imperative prose that still
demands the same work but skips the user-facing telemetry.

Specifically:

SKILL.md
- Drop the Setup gate table and IMPECCABLE_PREFLIGHT banner.
- Keep the imperative steps explicitly: load context, identify register
  and load brand.md or product.md, AND load the matching command
  reference (craft.md / shape.md / etc.) when a sub-command is invoked.
  The command-reference step is non-negotiable; without craft.md loaded
  the agent skips the shape-and-confirm pause.

craft.md
- Drop the Build Gate / Craft Contract formal sections; replace with
  one paragraph stating prerequisites.
- Step 1 explicitly requires ending the response after presenting the
  shape output; the user must confirm before any code lands. Allows a
  compact 3-5 bullet brief when the prompt + PRODUCT.md already pin
  direction (full 10-section structure reserved for genuinely
  ambiguous tasks).
- Step 3 image gate skips silently when image generation isn't
  natively available; no user-facing announcement.
- Step 6 explicitly legitimizes "first pass clean, shipping" as a
  valid endpoint and bans inventing fake defects to demonstrate
  iteration.

shape.md
- Cap discovery at 1 round by default; second round only when first
  leaves material gaps.
- Adds an "assert-then-confirm, not menu-with-escape" rule: when
  PRODUCT.md and the prompt make one option obvious, name it and ask
  for confirm or override instead of enumerating "Restrained /
  Committed / Or something else?" as a real choice.
- Phase 2 brief has two forms now: compact (default for clear briefs)
  and full structured (genuinely ambiguous). Open Questions can't
  double as leading-with-Recommend; if you'd write "Recommend: X",
  decide X.
- Image gate same as craft.md.

Validated end-to-end with a Haiku skill-on observability run: agent
loads craft.md plus the brief's recommended implementation refs,
pauses for one productive question (accent color, trace fidelity,
CTA), and ships an artifact with zero side-tab violations vs. the
original v1 baseline. Cost trades up modestly for that quality.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* craft.md Step 6: Reading the screenshot is the inspection, not taking it

A v4 eval run took 4 targeted screenshots (hero, mobile, tablet,
query-section) and then never Read any of them back. The agent treated
browser_screenshot itself as "I inspected" and shipped without the
multimodal feedback loop ever closing. Detector caught the resulting
slop (5+ side-tab violations) on adjacent runs that did the same thing.

Step 6 now spells out the pattern explicitly: take the screenshot,
then Read the resulting PNG so its image content enters the
conversation as multimodal input, then critique what you actually see
in the image. With a check: "if your critique could have been written
without looking at the image, you didn't look at the image."

Validated with v5b: agent took 6 screenshots, Read all 6 back, and
shipped with zero detector findings (vs the previous greenfield runs
that hit 1-12 findings each).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* craft + brand: framework foundation, build-pipeline respect, image verification

Three closely-linked additions surfaced by an eval-harness session
investigating why the agent always shipped flat single-file HTML and
zero imagery on greenfield brand briefs.

1. craft.md gains a new Step 0 "Project Foundation" before Shape.
   Detects existing framework / component library / icon set and
   uses what's there. Greenfield: ask the user via AskUserQuestion
   with sensible defaults framed by the brief (Astro for content/
   brand sites, SvelteKit/Next/Nuxt for app surfaces, single
   index.html only for one-shot demos). Skipping the framework
   decision and writing flat HTML "to satisfy the spec" produces
   work that reads as a 2018 prototype regardless of visual
   quality.

2. craft.md Step 5 production bar gains two bullets:
   - Respect the build pipeline. Edit source files and run the
     project's `npm run build`; do not write to build/ / dist/ /
     .next/ directly with cat/heredoc/Bash redirects. Bypassing
     the pipeline skips asset hashing, image optimization, code
     splitting, and CSS extraction.
   - Verify external image URLs before referencing them. Use an
     image-search MCP, web-fetch tool, or browser if available;
     guessed photo IDs ship as broken-image placeholders.

3. brand.md "Imagery" section:
   - Generalizes the Unsplash URL guidance to "verify URLs
     before referencing them" with a hierarchy: image-search MCP
     > web-fetch > confidence-restricted manual selection >
     fewer photos.
   - Tightens the tech/dev-tool exception. Old line "zero imagery
     can be correct" gave models a permission slip. New framing
     keeps the underlying truth (typography + code + diagrams
     primarily carry voice) but raises the floor: imagery still
     earns its place when it serves the brief, and skipping it
     requires naming the typographic/diagrammatic move that's
     carrying the visual weight instead. "Zero imagery is the
     failure mode of laziness, not restraint."

Eval-harness corpus that prompted this: 19/19 brand landing tasks
shipped 0 images each, including ones where Opus had taste enough
to break the dev-tool color default lane. The skill needs to teach
both halves of the decision; the harness shouldn't have to nudge.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* detector: body-text-viewport-edge rule + OKLCH/var-resolution + anchor-inherit FP fixes

New rule: body-text-viewport-edge flags body paragraphs that render flush
against the left/right viewport edges (no container padding). Tested via
the new tests/fixtures/antipatterns/body-text-viewport-edge.html fixture
(3 flag cases, 5 pass cases) and the test in detect-antipatterns-browser.

False-positive class fixes — all jsdom-mode only (real browsers resolve
the cascade correctly so these gates stay inert there). Five related
gaps that compounded into ~14× spurious contrast findings on Tailwind v4
pages with OKLCH color tokens:

  • OKLCH parser. jsdom returns the literal "oklch(...)" string from
    getComputedStyle; the detector now converts to sRGB via Björn
    Ottosson's matrices. Handles Tailwind v4's compact minified form
    "oklch(21.5%.02 50)" (no space after %).
  • var() resolution. resolveBackground + checkElementColors now
    accept the existing customPropMap and parse `var(--color-paper)`
    etc. as proper RGB via the new parseColorResolved helper.
  • bg-color before bg-image. The old order bailed on any gradient
    ancestor before checking for a solid background-color underneath,
    causing the body's decorative paper-grain gradient to be measured
    against instead of the page's actual `bg-paper` cream.
  • body/html-level gradient → white fallback. When the only opaque
    ancestor we can read is body/html with a gradient overlay (and
    jsdom can't decompose `background: var(--paper) gradient` to
    extract the solid color), return white instead of falling through
    to resolveGradientStops — which was picking up paper-grain noise
    colors and using them as the bg.
  • Anchor-inherit workaround for jsdom :link UA specificity.
    Tailwind v4's preflight declares `a { color: inherit }` (0,0,1).
    jsdom's UA stylesheet has `:link { color: blue }` at (0,1,1) and
    wins the cascade. Real Chrome wraps :link in :where() (0,0,0) so
    the page rule wins. When the page declares the inherit rule AND
    we see jsdom's default `rgb(0,0,238)` on an anchor, walk to the
    nearest non-anchor ancestor and use its color.
  • Alpha-fallback safety gate. When text has alpha<1 AND we couldn't
    find an opaque ancestor (effectiveBg null), skip the contrast
    finding. Covers any remaining FP class the deeper fixes miss.

Verified end-to-end against an Opus iter-1 artifact on Tailwind v4 with
14 cream/cream FPs + 2 blue-link UA FPs before; 0 findings after, while
the color.html fixture's 12 real low-contrast cases continue to flag
(verified via direct detectHtml calls).

cli/engine/detect-antipatterns-browser.js is the generated browser
distribution — regenerated from .mjs via scripts/build-browser-detector.js
(no manual edits to the generated file).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* craft.md: tighten verbose passages, de-codex Step 6, cut redundancies

Cumulative reduction: 218 → 155 lines (-29%).

Step 0: drop the "Why this matters" paragraph at the end. The body of
Step 0 already makes the framework-pick point; the paragraph just
re-explains it with extra rhetoric.

Step 1: replace the 4-sentence "you must end your response" block with a
single line. The original said the same thing three different ways.

Step 3: trim the conditional / defensive scaffolding (Purpose subsection,
"do not skip because the eventual UI is semantic..." paragraph,
duplicated approval-loop guidance). Mock fidelity inventory preserved.

Step 4: drop the "keep UI text semantic" sentence; it duplicates Step 5's
"Semantic first" rule. The rasterized-vs-semantic decision rule stays.

Step 5: tighten each production-bar bullet to bold-lead + specifics
format. All 15 rules preserved (real content, mock ingredients, semantic
first, spacing/alignment, typography, state coverage, interaction quality,
icon set, build pipeline, image URL verification, optimized imagery,
premium motion, maintainability, technical cleanliness, ask-when-uncertain).

Step 6: rewrite around "look at what you built like a designer would —
your eyes are whatever the harness gives you." Drops Codex-specific
"In Codex, use browser-use" bias. Drops the verbose 3-step Read pattern
(condensed to one sentence). Drops the 1-8 numbered checklist (replaced
by a tight paragraph). Keeps the load-bearing rules: read the PNG,
don't fabricate iteration, mock fidelity reference, exit bar = studio
defensibility.

Step 7: drop the closing "Iterate based on feedback. Good design is
rarely right on the first pass" preachy filler.

All em-dashes converted to semicolons / colons / periods to satisfy
the skill prose validator.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* build: native subagent pipeline + Codex-only asset producer

Adds an agent cross-compile pipeline alongside the existing skill
pipeline. Sources live at skill/agents/*.md; providers that declare
agentFormat (codex-toml, claude-md) emit native subagent files. An
optional providers: <list> field on an agent gates which harnesses
get a copy; default (no field) ships everywhere.

The impeccable-asset-producer agent is opt-in to Codex only. It's
useful for Codex's native image generation path and is untested
elsewhere; Claude has no native image gen anyway.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* brand: inverse-test + cultural-symbol palette guardrail

Two additions to the brand register reference:

- Inverse slop test: describe the page the way a competitor would
  describe theirs. If that sentence fits the modal landing page in
  the category, restart.
- Palette guardrail: when a cultural-symbol palette is the obvious
  pull, reach past it. Let cultural reading come from typography,
  imagery, and copy.

Harness mirrors regenerated; some also catch up to the image-
verification paragraph from e3ad2ef that hadn't been re-synced.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* PRODUCT.md: widen audience beyond developers

Designers, product managers, and engineers all use AI coding tools
and want better design output. Keeping the audience narrow to
"frontend and full-stack developers" understates who the skill is
actually for. Also retitles "developer" to "user/builder" in the
purpose statement.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* site + build: bump rule count to 29, strip changelog from detector check

Two changes:
- site/pages/index.astro: three live mentions of "28 rules / checks"
  bumped to 29 after the body-text-viewport-edge rule landed in
  b9bf496.
- scripts/build.js: the detection-count validator was reading the
  unstripped content, so historical counts inside changelog entries
  (e.g. "28 rules" from an older release note) were flagging against
  the current detector total. The command-count check already strips
  the changelog ul; the detection check now does the same.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* test: align hero-eyebrow-chip fixture with relaxed rule gates

b9bf496 intentionally relaxed two gates in checkHeroEyebrow:
- removed the heading-size ≥ 48px anchor (modern hero h1s use
  clamp/vw/var that jsdom can't resolve)
- raised the eyebrow text ceiling from 30 to 60 chars

Two fixture cases that satisfied the negative side of the old gates
now match the rule:

- "Body-Sized Heading Below Eyebrow" — 24px h1 with tracked-caps
  label above. Per the rule's stated intent ("a tiny tan label
  directly above any h1 is the antipattern regardless of how big
  the h1 ends up"), this is a flag.
- "Long Uppercase Sentence Above Hero" — 46-char tracked-caps label
  is under the new 60-char ceiling, so still eyebrow-shaped.

Both cases moved from the should-pass column to should-flag, with
case descriptions rewritten to explain the gate they exercise.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Paul Bakaus <paulbakaus@pauls-mbp-3.lan>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 23:11:18 -07:00

12 KiB

Craft Flow

Build a feature with impeccable UX and UI quality: shape the design, land the visual direction, build real production code, inspect and improve in-browser until it meets a high-end studio bar.

Before writing code, you need: PRODUCT.md loaded, register identified and the matching reference loaded, and a confirmed design direction for this task (either from shape or supplied by the user). PRODUCT.md is project context, not a task-specific brief.

Treat any approved visual direction (generated mock or stated reference) as a concrete contract for composition, hierarchy, density, atmosphere, signature motifs, and distinctive visual moves. Don't let mocks replace structure, copy, accessibility, or state design. But if the live result lacks the approved direction's major ingredients, the implementation is wrong.

Step 0: Project Foundation

Before shape, before code: figure out what kind of project you're working in.

Look at the working directory. Run ls. Check for:

  • An existing framework: astro.config.mjs/ts, next.config.js/ts, nuxt.config.ts, svelte.config.js, vite.config.js/ts, package.json with framework deps, Cargo.toml + Leptos/Yew, Gemfile + Rails. If found, use it. Do not start a parallel build, do not introduce a second framework, do not write to dist/ or build/ directly. Whatever pipeline the project has, respect it.
  • An existing component library or design system: src/components/, app/components/, a tokens.css / theme.ts, an astro.config integrations. Read what's there before adding to it.
  • An existing icon set: lucide-react, @phosphor-icons/react, @iconify/*, hand-rolled SVG sprites in assets/icons/. Use what's already in the project; don't introduce a second set.

If the directory is empty (greenfield), don't pick a framework silently. Ask the user via the AskUserQuestion tool, with sensible defaults framed by the brief:

What should this be built on?
  - Astro (default for content-led brand sites, landing pages, marketing surfaces)
  - SvelteKit / Next.js / Nuxt (when the brief implies an app surface or significant interactivity)
  - Single index.html (one-shot demo, prototype, or a deliberately framework-free experiment)

Default: Astro for brand briefs, the project's existing framework for product briefs. Ask once; don't re-ask mid-task.

Step 1: Shape the Design

Run {{command_prefix}}impeccable shape, passing along whatever feature description the user provided. Shape is required for craft; it is what produces a confirmed direction.

Present the shape output and stop. Wait for the user to confirm, override, or course-correct before writing code.

If the user already supplied a confirmed brief or ran shape separately, use it and skip this step.

When the original prompt + PRODUCT.md already answer scope, content, and visual direction with no real ambiguity, the shape output can be compact (3-5 bullets stating what you're building and the visual lane, ending with one or two specific questions or "confirm or override"). The full 10-section structured brief is reserved for genuinely ambiguous, multi-screen, or stakeholder-heavy tasks. Don't pad a clear brief into a long one to look thorough; equally, don't skip the pause to look efficient.

Step 2: Load References

Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:

Then add references based on the brief's needs:

Step 3: Land the Visual Direction (Capability-Gated)

Generate high-fidelity visual comps before implementation when all three are true:

  • The work is net-new or visually open-ended enough that composition exploration will improve the build.
  • The brief's scope is mid-fi, high-fi, or production-ready.
  • The harness gives you native image generation (Codex's image_gen, an equivalent MCP tool). Don't ask the user to set up external APIs.

When met, this step is mandatory for both brand and product work. If image generation isn't available, skip silently. "The eventual UI is semantic/code-native/accessible" is not a reason to skip; those are implementation requirements, not exploration ones.

What to generate

Generate 1 to 3 high-fidelity north-star comps from the confirmed brief. If shape already produced direction probes, resolve the winning lane further, not an unrelated exploration. Comps must differ in primary visual direction, not just color.

  • Brand work: push visual identity, composition, and mood aggressively.
  • Product work: push hierarchy, topology, density, tone, grounded in realistic product structure.
  • Landing pages and long-form brand surfaces: show enough of the second fold to establish the system beyond the hero.

Approval loop

Show the comps and ask what carries forward. Iterate until one direction is approved or the user delegates. If the user delegates, pick the strongest direction and explain it from the brief, not personal taste.

Before Step 4, summarize what to carry into code and what not to literalize from the mock. This is the handoff between visual exploration and semantic implementation.

Mock fidelity inventory

Inventory the approved mock's major visible ingredients:

  • Hero silhouette and dominant composition
  • Signature motifs (planets, devices, portraits, charts, route lines, insets, badges, etc.)
  • Nav and primary CTA treatment
  • Section sequence, especially the second fold
  • Image-native content the concept depends on
  • Typography, density, color/material treatment, motion cues

For each, decide implementation: semantic HTML/CSS/SVG, generated asset, sourced asset, icon library, canvas/WebGL, or accepted omission. Don't substitute a different hero composition or visual driver post-approval without user sign-off.

If a photographic, architectural, product, or place-led mock becomes generic CSS scenery / decorative diagrams / bullets / copy, stop and fix it. That's a broken implementation, not a harmless interpretation.

Treat the mock as a north star, not a screenshot to trace. Don't rasterize core UI text. But if the live result lacks the mock's major ingredients, the implementation is wrong.

Step 4: Asset Extraction (Need-Gated)

If the approved direction needs raster assets, create them before building. Do not replace required imagery with generic cards, bullets, emoji, fake metrics, decorative CSS panels, or filler copy.

Use the native asset producer (impeccable_asset_producer in Codex, impeccable-asset-producer in Claude Code) to create clean assets from the hi-fi mock and crops. If you do not have explicit permission to use agents, stop and ask:

Asset production will work better as a scoped subagent job. Should I spawn the Impeccable asset producer subagent for this step?

Do not skip asset production or silently do it inline. Inline asset production is allowed only if the user declines subagents, the harness cannot spawn the authorized agent, or the user explicitly asks for single-thread mode.

Pass the approved mock, crop/contact-sheet paths, output directory, dimensions/formats, transparency needs, constraints, and avoid list to the asset producer. Attach image generation capability to the spawned agent when the harness supports it; do not load image-generation reference material into the parent thread first.

Prefer HTML/CSS/SVG/canvas when they can credibly reproduce an ingredient; use real/generated/stock imagery when the mock or subject matter calls for actual visual content.

Step 5: Build to Production Quality

Implement the feature following the design brief. Build in passes so structure, visual system, states, motion/media, and responsive behavior each get deliberate attention. The list below is the definition of done, not inspiration.

Production bar

  • Real content. No placeholder copy, placeholder images, dead links, fake controls, or unused scaffold at presentation time.
  • Preserve the approved mock's major ingredients. Missing hero objects, world/product imagery, section structure, CTA/nav treatment, or distinctive motifs are blocking defects unless the user accepted the change.
  • Semantic first. Real headings, landmarks, labels, form associations, button/link semantics, accessible names, state announcements where needed.
  • Deliberate spacing and alignment. No default gaps, arbitrary margins, unbalanced whitespace, or accidental optical misalignment.
  • Intentional typography. Chosen loading strategy, clear hierarchy, readable measure, stable line breaks, no overflow at any width.
  • Realistic state coverage. Default, hover, focus-visible, active, disabled, loading, error, success, empty, overflow, long/short text, first-run.
  • Finished interaction quality. Keyboard paths, touch targets, feedback timing, scroll behavior, state transitions, no hover-only functionality.
  • Coherent icon set. Use the project's established set; otherwise pick one library or use accessible text. Don't mix.
  • Respect the build pipeline. Edit source files and run the project's build (npm run build or equivalent). Don't write to build/ / dist/ / .next/ with cat, heredoc, or Bash redirects; that skips asset hashing, image optimization, code splitting, and CSS extraction, and produces output the dev server won't serve.
  • Verify image URLs before referencing them. Use image-search MCP or web-fetch when available; guessed photo IDs ship as broken-image placeholders. Without verification, prefer fewer images you're confident about.
  • Optimized imagery and media. Correct dimensions, useful alt text, lazy loading below the fold, modern formats when practical, responsive srcset/picture for raster, no project-referenced asset left outside the workspace.
  • Premium motion. Use atmospheric blur, filter, mask, shadow, reveal when they improve the experience. Avoid casual layout-property animation, bound expensive effects, verify smoothness in-browser, respect reduced motion, and avoid choreography that blocks task completion.
  • Maintainable. Reusable local patterns, clear component boundaries, project conventions. No rasterized UI text or one-off hacks when a local pattern exists.
  • Technically clean. Production build passes, no console errors, no avoidable layout shift, no needless dependencies, no broken asset paths.
  • Ask when uncertain. If a discovery materially changes the brief or approved direction, stop and ask. Don't guess.

Step 6: Iterate Visually

Look at what you built like a designer would. Your eyes are whatever the harness gives you: a connected browser, a screenshotting tool, Playwright, or asking the user. Use them for responsive testing (mobile, tablet, desktop minimum) and general visual validation.

If your tool returns a file path, read the PNG back into the conversation. A screenshot you didn't read doesn't count.

For long-form brand surfaces, inspect major sections individually. Thumbnails hide spacing, clipping, and cascade defects.

After the first pass, write an honest critique against the brief, the approved mock's major ingredients (hero silhouette, motifs, imagery, nav/CTA, density), and impeccable's DON'Ts. Patch material defects and re-inspect. Don't invent defects to demonstrate iteration. A confident "first pass clean, shipping" beats a fake fix.

Actively check: responsive behavior (composes, not shrinks), every state (empty / error / loading / edge), craft details (spacing, alignment, hierarchy, contrast, motion timing, focus), performance basics. The exit bar: defensible in a high-end studio review.

Detector or QA output is defect evidence only; never proof the work is finished.

Step 7: Present

Present the result to the user:

  • Show the feature in its primary state
  • Summarize the browser/viewports checked and the most important fixes made after inspection
  • Walk through the key states (empty, error, responsive)
  • Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock. Include any accepted deviations from the mock; do not hide unimplemented mock ingredients.
  • Note any remaining limitations or follow-up risks honestly
  • Ask: "What's working? What isn't?"