Files
pbakaus_impeccable/.agent/skills/impeccable/reference/distill.md
T
2c33196c51 Release: skill v4.1.0, CLI v3.6.0, extension v1.3.2 (#584)
* Release: skill v4.1.0, CLI v3.6.0, extension v1.3.2

Skill 4.1.0: the build path becomes a recorded setting with a per-round
toggle, the direction round routes challengers by verdict, surface rounds deal
structure, and critique delivers its report and its close.

CLI 3.6.0: contrast findings stop assuming white when the ground cannot be
read, waivers scope to the element that carries them, and Hermes Agent and
Antigravity install natively.

Extension 1.3.2: no source change, but the bundled engine is rebuilt at
release, so the same 59 rules ship with the false-positive work behind them.
Chrome and Firefox from the one manifest.

Harness output regenerated with build:release, which is what the version
validator checks against the manifests.

Written with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Bound release-note extraction to the entry it names

Every v4.0.x skill release shipped v4.0.0's notes. The extractor took the
first `<ul class="cf-items">` after the version header with no upper bound, and
the v4.0.1 through v4.0.4 entries wrote their bullets in a `cf-entry-list`
instead, so the search ran past all four and landed in v4.0.0. Nothing failed,
because finding a list somewhere was treated as success.

The search now stops at the entry's own `</article>` and fails with the reason
when the entry has no readable list, which is the case the old code silently
published its way through. The changelog side is fixed in impeccable-site,
where those five entries now use `cf-items` like the other 46: `cf-entry-list`
also had no CSS at all, so their bullets were rendering unstyled on the
changelog page.

Written with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-14 00:31:18 -04:00

5.5 KiB

Strip a design to its essence. Remove anything that doesn't earn its place: redundant elements, repeated information, decorative noise, cosmetic complexity.


Assess Current State

Analyze what makes the design feel complex or cluttered:

  1. Identify complexity sources:

    • Too many elements: Competing buttons, redundant information, visual clutter
    • Excessive variation: Too many colors, fonts, sizes, styles without purpose
    • Information overload: Everything visible at once, no progressive disclosure
    • Visual noise: Unnecessary borders, shadows, backgrounds, decorations
    • Confusing hierarchy: Unclear what matters most
    • Feature creep: Too many options, actions, or paths forward
  2. Find the essence:

    • What's the primary user goal? (There should be ONE)
    • What's actually necessary vs nice-to-have?
    • What can be removed, hidden, or combined?
    • What's the 20% that delivers 80% of value?

If any of these are unclear from the codebase, do not guess. Ask the user directly to clarify what you cannot infer.

CRITICAL: Simplicity is not about removing features. It's about removing obstacles between users and their goals. Every element should justify its existence.

Plan Simplification

Create a ruthless editing strategy:

  • Core purpose: What's the ONE thing this should accomplish?
  • Essential elements: What's truly necessary to achieve that purpose?
  • Progressive disclosure: What can be hidden until needed?
  • Consolidation opportunities: What can be combined or integrated?

IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.

Simplify the Design

Systematically remove complexity across these dimensions:

Information Architecture

  • Reduce scope: Remove secondary actions, optional features, redundant information
  • Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
  • Combine related actions: Merge similar buttons, consolidate forms, group related content
  • Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
  • Remove redundancy: If it's said elsewhere, don't repeat it here

Visual Simplification

  • Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors
  • Limit typography: One font family, 3-4 sizes maximum, 2-3 weights
  • Remove decorations: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
  • Flatten structure: Reduce nesting, remove unnecessary containers; never nest cards inside cards
  • Remove unnecessary cards: Cards aren't needed for basic layout; use spacing and alignment instead
  • Consistent spacing: Use one spacing scale, remove arbitrary gaps

Layout Simplification

  • Linear flow: Replace complex grids with simple vertical flow where possible
  • Remove sidebars: Move secondary content inline or hide it
  • Full-width: Use available space generously instead of complex multi-column layouts
  • Consistent alignment: Pick left or center, stick with it
  • Generous white space: Let content breathe, don't pack everything tight

Interaction Simplification

  • Reduce choices: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
  • Smart defaults: Make common choices automatic, only ask when necessary
  • Inline actions: Replace modal flows with inline editing where possible
  • Remove steps: Can the flow lose a step?
  • Clear next action: ONE obvious next action, not five competing ones

Content Simplification

  • Shorter copy: Cut every sentence in half, then do it again
  • Active voice: "Save changes" not "Changes will be saved"
  • Remove jargon: Plain language always wins
  • Scannable structure: Short paragraphs, bullet points, clear headings
  • Essential information only: Remove marketing fluff, legalese, hedging
  • Remove redundant copy: No headers restating intros, no repeated explanations, say it once

Code Simplification

  • Remove unused code: Dead CSS, unused components, orphaned files
  • Flatten component trees: Reduce nesting depth
  • Consolidate styles: Merge similar styles, use utilities consistently
  • Reduce variants: Does that component need 12 variations, or can 3 cover 90% of cases?

NEVER:

  • Remove necessary functionality (simplicity ≠ feature-less)
  • Sacrifice accessibility for simplicity (clear labels and ARIA still required)
  • Make things so simple they're unclear (mystery ≠ minimalism)
  • Remove information users need to make decisions
  • Eliminate hierarchy completely (some things should stand out)
  • Oversimplify complex domains (match complexity to actual task complexity)

Verify Simplification

Ensure simplification improves usability:

  • Faster task completion: Can users accomplish goals more quickly?
  • Reduced cognitive load: Is it easier to understand what to do?
  • Still complete: Are all necessary features still accessible?
  • Clearer hierarchy: Is it obvious what matters most?
  • Better performance: Does simpler design load faster?

Document Removed Complexity

If you removed features or options:

  • Document why they were removed
  • Consider if they need alternative access points
  • Note any user feedback to monitor

When the cuts feel right, hand off to /impeccable polish for the final pass. As Antoine de Saint-Exupéry put it: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."