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Squash of the ten commits reviewed on PR #626, plus the last review round's connection-aware roll call, before the rebase onto the Rust engine: the generate command reference and router row, the overlay's agent-target handling (roll call, leases, replay, rescue), the Node-era live-server routes and live-generate CLI, the hook stand-down, the pricing cards e2e fixture, and the unit, contract, e2e, and skill-behavior tests. The server, CLI, hook, and pin halves are ported to the engine crates in the commits that follow. AI-assisted: implemented and tested with Claude Code under maintainer direction. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
1.2 KiB
JavaScript
44 lines
1.2 KiB
JavaScript
/**
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* Category map for user-invocable skills, consumed by the provider
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* transformers. The site-side page data model (sub-pages-data.js) lives in
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* the private impeccable-site repo and keeps its own copy.
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*/
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export const SKILL_CATEGORIES = {
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// CREATE - build something new
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// craft is deliberately unmapped: it is a deprecated compatibility alias
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// (see the router table), and a command without a category stays out of
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// the generated argument-hint while continuing to route.
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impeccable: 'create',
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shape: 'create',
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// EVALUATE - review and assess
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critique: 'evaluate',
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audit: 'evaluate',
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// REFINE - improve existing design
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typeset: 'refine',
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layout: 'refine',
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colorize: 'refine',
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animate: 'refine',
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delight: 'refine',
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bolder: 'refine',
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quieter: 'refine',
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overdrive: 'refine',
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// SIMPLIFY - reduce and clarify
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distill: 'simplify',
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clarify: 'simplify',
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adapt: 'simplify',
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// HARDEN - production-ready
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polish: 'harden',
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optimize: 'harden',
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harden: 'harden',
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onboard: 'harden',
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// SYSTEM - setup and tooling
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init: 'system',
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document: 'system',
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extract: 'system',
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live: 'system',
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generate: 'system',
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};
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export const CATEGORY_ORDER = ['create', 'evaluate', 'refine', 'simplify', 'harden', 'system'];
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