The new cycling assertion caught a real defect on CI: vite8-react-insert
reached CYCLING with #impeccable-live-shader still painted over the page.
showShaderOverlay is async. It appends its canvas synchronously, then
awaits createImageBitmap and finishes the GL setup before it publishes
shaderState. hideShaderOverlay returned early on a null shaderState, so a
teardown that landed inside that window did nothing, and the construction
then published itself over a session that had already left GENERATING,
with no teardown left to run. The scroll tick kept repositioning it,
which is why the CI page.html shows the canvas sized from the capture
rect but styled to the cycling anchor.
Every teardown now bumps a shader epoch before it does anything else, and
a construction pins the epoch it owns and abandons its canvas (releasing
the GL context) at every point past an await and before any publish,
including both bitmap-fallback publishes. A teardown also drops a shader
node that no shaderState owns, so an already-orphaned canvas cannot
survive one.
Reproduced by widening the append-to-publish window: with a 400ms delay
after uiAppend, vite8-react-insert failed with the CI error and the probe
showed the teardown arriving at CYCLING with shaderState still null.
The same run passes with this change, as does a 1500ms window on insert
and plain. Locally that window is about 4ms, which is why it only showed
on a slower runner.
The four remaining setLiveState('CYCLING') sites that did not lower the
loader now do: the SSE done handler (the one route that can reach CYCLING
from GENERATING), the Svelte republish remount, and the two accept
failure recoveries.
The e2e assertion already waits up to 5s for the shader to clear, so it
was never racing a legitimate teardown; it is left as it is.
Co-Authored-By: Claude Code <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Vau2X53xGTjjTCXWMVBoNY