mirror of
https://github.com/pbakaus/impeccable.git
synced 2026-09-12 22:26:38 +03:00
The hard stop landed one step early: one review, one batched fix, one recapture, then done, with nobody ever judging whether the fixes reached the quality the findings named. A recapture measures positions; the model then presented mechanical confirmation as artistic success over a page whose display face, material, and hero legibility had all drifted from the approved comp. The finish now ends on a verdict: the recaptured screenshots go back to the same reviewer, which scores every material fix resolved, partial, or unresolved and names at most three regressions the batch introduced, no new hunt. Partial and unresolved fixes earn exactly one more round; two rounds is the ceiling, the second verdict ends the work whatever it says, and the final verdict table goes to the user as it stands, open items included. Three blindnesses from the same run close alongside. The matrix gains two mandatory rows: TYPE, where a display face of a different character is contradicted however the layout matches, and MATERIAL, where flat CSS standing in for painted, textured, or dimensional artwork is contradicted regardless of placement. And the Truth check now requires every produced asset visibly present in the screenshots, because a paper texture at 0.16 opacity is a compliance token, not a shipped material. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>