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26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
---
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name: three
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description: >-
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Build browser-based Three.js and WebGL scenes, animations, and interactive 3D
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visualizations with a small vanilla JavaScript starting point. Do not use this skill for
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unrelated requests; route to the nearest named specialist.
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---
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# Three.js
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## Quick Start
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Open `templates/basic-scene.html` in a modern browser or serve the repository over HTTP.
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Use this skill for browser 3D scenes, WebGL visualization, camera and lighting setup, asset loading, or animation loops. Start with the smallest scene in `templates/basic-scene.html`, then add geometry, materials, lights, and controls only as required.
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## Core choices
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- Use `PerspectiveCamera` for natural 3D views and `OrthographicCamera` for technical or isometric views.
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- Keep animation time-based with `Clock` or elapsed timestamps.
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- Dispose geometries, materials, and textures when scenes are replaced.
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- Use GLTF/GLB for external models and keep assets local when reproducibility matters.
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- Prefer instancing and level of detail when object count becomes the bottleneck.
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The template uses a CDN for a quick standalone demo. Pin a Three.js version for production.
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