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178 lines
9.8 KiB
Markdown
178 lines
9.8 KiB
Markdown
---
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name: analog-occultism
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description: >-
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Use this skill to create subject-neutral images and videos in an analog occultism
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/ industrial CRT noir aesthetic: near-monochrome archival technical atmosphere,
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severe low-key lighting, tactile signal degradation, industrial geometry, and
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quiet unresolved tension. Use for portraits, products, environments, interfaces,
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diagrams, abstract forms, stills, and motion. Do not use for colorful cyberpunk,
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vaporwave, glossy advertising, conventional horror, or clean digital renders.
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license: MIT
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compatibility: >-
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Compatible with image-generation and video-generation tools. Video workflows
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may require a configured video backend and FFmpeg for frame-level verification.
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metadata:
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tags: analog-occultism, industrial-crt-noir, archival, retro-futurist, image-generation, video-generation
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source: user-provided aesthetic brief
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---
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# Analog Occultism / Industrial CRT Noir
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Apply a cross-media visual language, not a subject, character, brand, or story. The
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creative premise is: **advanced systems seen through an obsolete recording medium**.
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The result should feel like a mysterious technical artifact recovered from a
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forgotten research archive: intelligent, secretive, uncanny, severe, tactile, and
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quietly beautiful.
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## Core Workflow
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1. **Identify the subject and its essential identity.** Preserve the subject's
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recognizable structure, but treat it as evidence, artifact, specimen, icon, or
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component of a larger system rather than a casual commercial presentation.
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2. **Choose one dominant practical source.** Prefer a screen, projector, narrow
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overhead fixture, hard backlight, small industrial light, or source just outside
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frame. Let it reveal selected surfaces while most of the space falls into black.
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3. **Build the frame around depth and obstruction.** Use a square, portrait, or tight
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crop by default; central or slightly off-center placement; tunnel perspective,
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receding grids, corridors, cables, grilles, foreground obstruction, and a single
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luminous rectangle or focal object.
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4. **Apply the shared visual grammar.** Use near-monochrome tonality, crushed blacks,
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blown ivory highlights, sparse midtones, tactile age, geometric framing, and
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controlled imperfection. Color is absent or limited to a subtle cold green,
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blue-gray, desaturated amber, or signal-error cast.
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5. **Choose the capture layer explicitly.** There are two related but different looks:
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**CRT-display view** shows an image on a square monochrome tube; **analog-camera
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documentary view** shows a real-world object or scene recorded by a period analog
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video camera. Do not let the second collapse into the first. For documentary view,
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state that the subject is physically present in a real location and that the camera
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is photographing it directly, with practical lens behavior, imperfect focus,
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exposure, depth of field, reflections, and incidental set detail. The CRT or signal
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is the camera and recording chain, not the subject's entire reality.
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6. **Make the recording medium the subject of the image.** The result must read as
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a low-fidelity monochrome CRT capture or a photograph of one, not a clean digital
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scene with scanline overlays. Start from a small, soft, interlaced raster: visible
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scanline structure, phosphor bloom, coarse noise, sync wobble, barrel distortion,
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clipped whites, crushed blacks, ghosting, focus falloff, dust, scratches, and
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uneven exposure. Let detail disappear. Signal damage should reduce fidelity while
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preserving the essential subject.
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7. **Add signal treatment as physical evidence, not decoration.** Use restrained CRT
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scanlines, interlacing, film grain, dust, scratches, halation, phosphor bloom,
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soft focus, edge smearing, vignette, slight barrel distortion, ghosting, minor
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chromatic misregistration, and uneven exposure. Keep the subject legible.
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7. **Check the result against the consistency rules.** Reject outputs that become
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bright, evenly exposed, colorful, glossy, busy, generic glitch art, or polished CGI.
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## Prompt Pattern
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Use the subject-neutral shorthand, then add only the details the specific asset needs:
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```text
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[SUBJECT] shown as a low-fidelity monochrome CRT screen capture, rendered as analog
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occultism / industrial CRT noir: visibly soft interlaced raster, coarse phosphor
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structure, horizontal scanlines, sync wobble, barrel distortion, ghosting, uneven
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tracking, crushed blacks, clipped ivory highlights, one luminous practical source,
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claustrophobic geometry, archival technical atmosphere, tactile signal degradation,
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quiet unresolved tension, controlled imperfection. It must look like an old recording
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of a CRT, not a clean digital image with a scanline filter.
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The recording defects are structural and unavoidable: low-resolution broadcast image,
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soft focus, horizontal line structure, phosphor persistence trails, unstable vertical
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hold, slight horizontal tearing, uneven brightness across the tube, black crush hiding
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fine detail, white blooming around the screen, dirty glass, dust, and imperfect analog
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capture. Do not render a sharp modern digital photograph and then add cosmetic lines.
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```
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Describe concrete objects, spatial relationships, and the information the viewer must
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understand. Do not rely on mood words alone. If typography is necessary, use original
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archival-technical labels, all-caps system annotations, monospaced text, framed
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emblems, diagrams, readouts, indexes, or specimen-card structures. Keep text sparse;
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models may render small annotations imperfectly.
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For detailed still-image prompt blocks, reference-based generation, and negative
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prompt guidance, read `references/image-prompting.md`. If a user supplies a visual
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reference, use the actual reference in the image tool; a text description is not a
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substitute for the pixels.
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## Video Direction
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Preserve the same visual grammar across time. Motion should be slow, deliberate,
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mechanical, and slightly uncanny:
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- slow push-ins or pull-backs, mechanical tracking, and subtle lateral drift;
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- focus breathing, screen flicker, small exposure shifts, servo-like camera motion;
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- long pauses, sparse cuts, gradual reveals, and loops that return unresolved;
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- camera behavior suggesting an automated observer or a machine becoming aware.
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Describe motion as a restrained physical event, not as a collection of effects. Keep
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one dominant light source stable enough to anchor the shot, then allow small changes
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in flicker, exposure, focus, dust, or tracking. Use image-to-video when the opening
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composition matters, keyframes when a transformation or style continuity matters,
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and continuation when extending an established shot. Do not turn scanlines or
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jitter into frenetic glitch animation.
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Before any video generation, load the configured video backend's prompting guide. For
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FLUX 3 workflows, use the `video-generation` skill and its required prompting guide,
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then verify a bounded sample of rendered frames with FFmpeg and visual inspection.
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Read `references/video-prompting.md` for shot templates and continuity rules.
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## Shared Consistency Rules
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Each asset should contain most of these ten signals:
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1. near-monochrome tonality;
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2. one dominant luminous source;
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3. severe black-and-white contrast;
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4. strong negative space;
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5. tactile analog or archival texture;
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6. geometric or industrial framing;
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7. hidden technical depth;
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8. quiet, unresolved tension;
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9. controlled imperfection;
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10. a discovered artifact quality rather than fresh manufacture.
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The subject can change. The visual grammar cannot.
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## Avoid
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- **Screen-capture fidelity:** when the brief calls for CRT or recovered footage, name
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the raster defects explicitly: low resolution, soft focus, visible scanlines,
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interlacing, phosphor persistence, sync wobble, tracking errors, barrel distortion,
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clipped whites, crushed blacks, ghost trails, and dropped detail. A clean image with
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a decorative scanline overlay is a failure, not a pass.
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Do not default to colorful cyberpunk, vaporwave, broad RGB neon, teal-and-orange
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cinema grading, clean SaaS minimalism, glossy product advertising, high-key studio
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photography, generic hacker imagery, excessive digital corruption, random interface
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clutter, cartoon horror, jump scares, gore, conventional horror iconography, or
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perfectly polished CGI. Do not use nostalgic retro props merely as decoration.
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Effects must never become more noticeable than the subject.
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## Reference and QA Boundaries
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- Use reference images to preserve identity, composition, or a visual anchor, but do
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not promise pixel-exact style transfer from an edit model.
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- For people and creatures, inspect anatomy before judging style. Clearly visible
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hands, limbs, cables, straps, and connected objects must have plausible geometry.
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- For typography and diagrams, verify every visible label, relationship, arrow, and
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hierarchy. Never invent technical data because the aesthetic suggests annotations.
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- For video, inspect sampled frames rather than trusting generation metadata. Confirm
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the dominant light, subject identity, motion restraint, and absence of accidental
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color or digital corruption. Sampling proves only the sampled times.
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- After one or two materially different failed generations, stop and report the
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model limitation or change the shot. Do not hide a failed subject behind more
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darkness or degradation.
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## When Not to Use
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Use another aesthetic skill for a named brand's locked visual identity, a specific
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site's cover rules, colorful cyberdelic work, or a production video workflow that
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needs backend-specific operation rather than aesthetic direction. This skill defines
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visual language; it does not replace `image-gen-reference`, `video-generation`, or
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`ffmpeg` for their respective operational procedures.
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## Completion
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The skill is complete when the still or shot preserves the subject, expresses the
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shared visual grammar, passes the relevant image or frame-level checks, and has an
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explicit note of any unresolved model limitation or sampling boundary.
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